Garrgyle wrote...
I have to admit, I don't really understand the whole "wasted resources" complaint for this. The mp clearly utilizes design models extant within the game. The studio only had to design the levels and develop a mp platform. Considering that the mp platform only supports 4 player characters maximum, it can't have been difficult, costly, or time consuming for any of the mp process. Bottom line, people shouldn't lament to the Gods over this one.
Multiplayer is not quite that easy to do right. Why?
(a) Play-balancing. It won't be "fair" if Vanguards are better than Engineers at the same level, people will complain or just not play Engineers. There will be much complaining (or servers devoid of Engineers) until it's "fixed."
(

You have to know how to write games that work on MP. This means taking lag into account, for instance, both sides (from customer-server and server-customer) and making sure it handles well, otherwise - well, people are gonna gripe.
© You have to deal with cheaters, 10 year olds screaming profanity, and customers complaining about cheapers and 10 year olds.
And a bunch of other stuff. Bioware Edmonton hasn't developed any games with a MP component to the best of my knowledge before. I'm not sure if Bioware Mythic is doing the MP work, which would be a bit better since the Mythic guys have been working on MP games since the '90s, and of course other EA studios know the drill.