Aller au contenu

Photo

New ME3 Multiplayer Hands-On reports pouring in (with Drell screen!)


  • Veuillez vous connecter pour répondre
377 réponses à ce sujet

#301
Nashiktal

Nashiktal
  • Members
  • 5 584 messages

HappyHappyJoyJoy wrote...

Nashiktal wrote...

What if we don't want to mod the game? What if we can't?


I seriously doubt you will be able to mod the game in multiplayer.  The MP games I know of (including the ones I worked on) put a lot of effort into detecting "mods."   Obviously they were more concerned about PvP, but even with PvE, game companies don't want to bother with people hacking their games and possibly breaking their servers.


You skipped through the thread to answer that didn't you? I was saying that in reply to the guy who said if we can't play as the race we want, mod our shep in single player to be said race in replacement of multiplayer.

#302
HappyHappyJoyJoy

HappyHappyJoyJoy
  • Members
  • 1 013 messages

Garrgyle wrote...

I have to admit, I don't really understand the whole "wasted resources" complaint for this. The mp clearly utilizes design models extant within the game. The studio only had to design the levels and develop a mp platform. Considering that the mp platform only supports 4 player characters maximum, it can't have been difficult, costly, or time consuming for any of the mp process. Bottom line, people shouldn't lament to the Gods over this one.


Multiplayer is not quite that easy to do right.  Why?
(a) Play-balancing.  It won't be "fair" if Vanguards are better than Engineers at the same level, people will complain or just not play Engineers.  There will be much complaining (or servers devoid of Engineers) until it's "fixed." 
(B) You have to know how to write games that work on MP.  This means taking lag into account, for instance, both sides (from customer-server and server-customer) and making sure it handles well, otherwise - well, people are gonna gripe.
© You have to deal with cheaters, 10 year olds screaming profanity, and customers complaining about cheapers and 10 year olds.

And a bunch of other stuff.  Bioware Edmonton hasn't developed any games with a MP component to the best of my knowledge before.  I'm not sure if Bioware Mythic is doing the MP work, which would be a bit better since the Mythic guys have been working on MP games since the '90s, and of course other EA studios know the drill.

#303
HappyHappyJoyJoy

HappyHappyJoyJoy
  • Members
  • 1 013 messages

Nashiktal wrote...

HappyHappyJoyJoy wrote...

Nashiktal wrote...

What if we don't want to mod the game? What if we can't?


I seriously doubt you will be able to mod the game in multiplayer.  The MP games I know of (including the ones I worked on) put a lot of effort into detecting "mods."   Obviously they were more concerned about PvP, but even with PvE, game companies don't want to bother with people hacking their games and possibly breaking their servers.


You skipped through the thread to answer that didn't you? I was saying that in reply to the guy who said if we can't play as the race we want, mod our shep in single player to be said race in replacement of multiplayer.


Except you didn't say who you were replying to.  I thought you were replying to a few posts previous where someone did mention modding the MP game.

#304
dreman9999

dreman9999
  • Members
  • 19 067 messages

HappyHappyJoyJoy wrote...

Garrgyle wrote...

I have to admit, I don't really understand the whole "wasted resources" complaint for this. The mp clearly utilizes design models extant within the game. The studio only had to design the levels and develop a mp platform. Considering that the mp platform only supports 4 player characters maximum, it can't have been difficult, costly, or time consuming for any of the mp process. Bottom line, people shouldn't lament to the Gods over this one.


Multiplayer is not quite that easy to do right.  Why?
(a) Play-balancing.  It won't be "fair" if Vanguards are better than Engineers at the same level, people will complain or just not play Engineers.  There will be much complaining (or servers devoid of Engineers) until it's "fixed." 
(B) You have to know how to write games that work on MP.  This means taking lag into account, for instance, both sides (from customer-server and server-customer) and making sure it handles well, otherwise - well, people are gonna gripe.
© You have to deal with cheaters, 10 year olds screaming profanity, and customers complaining about cheapers and 10 year olds.

And a bunch of other stuff.  Bioware Edmonton hasn't developed any games with a MP component to the best of my knowledge before.  I'm not sure if Bioware Mythic is doing the MP work, which would be a bit better since the Mythic guys have been working on MP games since the '90s, and of course other EA studios know the drill.


It's a pve horde mode...That's as easy a mp  to make as it gets.

#305
Ghost-621

Ghost-621
  • Members
  • 1 057 messages
Oh. What. Do. You. Know. The multiplayer mode is recieved as clunky and mediocre.

I guess MP didn't belong in a predominantly SP game afterall..

#306
RolandX9

RolandX9
  • Members
  • 449 messages

Ghost-621 wrote...

Oh. What. Do. You. Know. The multiplayer mode is recieved as clunky and mediocre.

I guess MP didn't belong in a predominantly SP game afterall..

I agree with you. Thing is, this is not good news, IMO. I was always worried that the multiplayer experience would come at the expense of we SP fans. I never imagined that it would receive such mixed reviews. I really should have been ready after the fail that was Dragon Age II, but I figured Bioware would know that they had to nail the multiplayer end of this, or they'd take a beating. (I also figured that EA would send some of their FPS frag-fest experts in to massage things. Silly me.)

I'd rather that there were no multiplayer in ME3 at all. If it has to be there, though, I'd rather that it be good multiplayer than bad, and endanger the franchise. (Frankly, I'd just as soon they delay multiplayer if they can't fix it in time, release the SP on disc on 3-6-12, and add MP as DLC later.) I love Mass Effect, and no matter how annoying MP is at this stage of development, I don't want to see it hurt the setting's future.

#307
didymos1120

didymos1120
  • Members
  • 14 580 messages

RolandX9 wrote...

I never imagined that it would receive such mixed reviews.


Given the division of opinion on it when it was still just a hypothetical, you should have expected it to receive mixed reviews.

#308
Genshie

Genshie
  • Members
  • 1 405 messages
I don't really see the issue. It is best that they get these mixed reviews so they can polish it down with the time they have left. I personally view this MP as of right now in its alpha stage and when the demo is out MP being in its beta stage. Plenty of time to tweak it. This is the first time with MP in Mass Effect so the reviews are not surprising at all.

#309
SpelMalmer

SpelMalmer
  • Members
  • 19 messages
You all sound like I did before actually trying the MP out. Now I sing a different tune. Can't wait for Gamex (like a microscopic E3) here in sweden when I will be able to play it more.

#310
Someone With Mass

Someone With Mass
  • Members
  • 38 560 messages
http://www.incgamers.com/News/29485/

Mass Effect 3 multiplayer DLC. Even if it's not coming as a surprise to anyone.

#311
alex90c

alex90c
  • Members
  • 3 175 messages
Bah.

I've just died a bit inside knowing this'll probably be map packs and "extra" races.

#312
CroGamer002

CroGamer002
  • Members
  • 20 673 messages
Please be free DLC.

I hate multiplayer DLC's you have to pay.

#313
Geth_Prime

Geth_Prime
  • Members
  • 907 messages
Well, that shuts up anyone cynical enough to think there would only be multiplayer DLC, it also raises questions though. Are we going to be paying large sums of money for small amounts of extra content? I certainly hope not, because I know I'll end up buying all of them.

#314
camuilover

camuilover
  • Members
  • 11 messages
Hmm what i don't get and afraid of is... when do you play the co-op. Although i'm another hater of the co-op mode, being a completionist, i have to play it.. but i read that it says "runs parallel to the single -player story''. That being said, WHEN exactly do you play it, so that you DON'T spoil the settings/story for the single-player mode, WHILST garnering the benefits of the co-op mode. Sigh. Just wish they didn't have it in the first place!

#315
Merchant2006

Merchant2006
  • Members
  • 2 538 messages

Phaedon wrote...
I'll definitely stop if it annoys you or Isaac, purely because you are of the few people I respect in this sh*thole. Not because I find it okay for the regular idiots to post their "Arr Pee Gee" crap with impunity.

Though I am by no means apologizing for my initial reply. I will by all means fend for myself, if mods decide to ignore moderating threads entirely.


That's fine by me. You have every right to 'fend for yourself' and to be honest, I don't even expect you to apologise because I'm not even looking for one. If anyone was expecting an apology, well... tough luck to them. It's just sometimes arguments, while it may stem from something small can inevitably consume everything like a Galactus who has the munchies. I'd rather that not happen here.

Okay, moving on!

MP DLC?

Not big surprise.

#316
CptBomBom00

CptBomBom00
  • Members
  • 3 940 messages
I wonder if they will make a MP DLc what will it offer?

#317
RamirezWolfen

RamirezWolfen
  • Members
  • 538 messages
This makes the wait for ME3 that much more unbearable :(

#318
mr_luga

mr_luga
  • Members
  • 666 messages

Mesina2 wrote...

Please be free DLC.

I hate multiplayer DLC's you have to pay.


EA is publisher, that is all

#319
Candidate 88766

Candidate 88766
  • Members
  • 3 422 messages

mr_luga wrote...

Mesina2 wrote...

Please be free DLC.

I hate multiplayer DLC's you have to pay.


EA is publisher, that is all

The ME2 DLC was generally really good value for money - 800 points for LotSB, or 1200 for 5 CoD maps, I know which is better value there. And Zaeed was free (along with the Normandy thing and the Firewalked, but they were pretty minimal), at least for new copies.

#320
HappyHappyJoyJoy

HappyHappyJoyJoy
  • Members
  • 1 013 messages

CptBomBom00 wrote...

I wonder if they will make a MP DLc what will it offer?


Map packs are typical.  Maybe custom races or guns that you can only use in MP.

#321
Mr. MannlyMan

Mr. MannlyMan
  • Members
  • 2 150 messages

Candidate 88766 wrote...

mr_luga wrote...

Mesina2 wrote...

Please be free DLC.

I hate multiplayer DLC's you have to pay.


EA is publisher, that is all

The ME2 DLC was generally really good value for money - 800 points for LotSB, or 1200 for 5 CoD maps, I know which is better value there. And Zaeed was free (along with the Normandy thing and the Firewalked, but they were pretty minimal), at least for new copies.


This is really what concerns me the most about having MP in ME3.

Although they probably won't ever try to rip us off as hard as Activision did their CoD fanbase, since ME3's multiplayer will never be anywhere near as popular, I'm still pretty apprehensive about there being MP DLC at all for Mass Effect. Any attention diverted away from releasing SP DLC missions would be, to me, a disappointment.

#322
Mr. MannlyMan

Mr. MannlyMan
  • Members
  • 2 150 messages
From incgames.com's own preview:

"The time between rounds was generally spent scrambling madly for ammo.
Even the early waves are loaded to the brim with enemies of various
types, so making sure you’ve got plenty of caps in your gun is equally as important as working together and knowing the location of your allies."


http://www.incgamers.com/Previews/355/were-not-so-sure-about-the-mass-effect-3-multiplayer-preview

Why can't they just give us an ammo dispenser that gives us a set amount of ammo each level, rather than force us to run all over the place between sets? In GoW3 you can pick up enemy drops, giving you a couple of spare rounds, but your main source of ammo is the ammo crates that you buy with the cash you earn.

Scrambling to search for every last bit of spare ammo seems like it could get a tad frustrating during later rounds.
:(

Modifié par Mr. MannlyMan, 29 octobre 2011 - 05:52 .


#323
Forsythia

Forsythia
  • Members
  • 932 messages
So, it seems almost everyone who has played it is unimpressed. Co-op missions did sound too good to be true after all, as it's just a horde mode, and from the looks of it, not even a good one.

And multiplayer DLC, well, that was expected the moment multiplayer was announced.

This multiplayer mode will be dead within a few months, just as with other games with a tacked on multiplayer. So yes, I will call it wasted resources.

#324
Mr. MannlyMan

Mr. MannlyMan
  • Members
  • 2 150 messages

Forsythia wrote...

So, it seems almost everyone who has played it is unimpressed. Co-op missions did sound too good to be true after all, as it's just a horde mode, and from the looks of it, not even a good one.

And multiplayer DLC, well, that was expected the moment multiplayer was announced.

This multiplayer mode will be dead within a few months, just as with other games with a tacked on multiplayer. So yes, I will call it wasted resources.


Like all the smart people have been saying, MP modes in ME3 were bound to feel tacked-on from the start. A lot of people might enjoy it,  but I can hardly see it "extending" the game's lifespan by much if the MP campaign is that inferior to the SP. And the prospect of having the multiplayer die early is even more disappointing.

I'm kind of intrigued about being able to send our leveled-up MP characters to fight in the SP campaign, though. That interests me more than this Galactic Readiness crap.

Modifié par Mr. MannlyMan, 29 octobre 2011 - 08:20 .


#325
TobyHasEyes

TobyHasEyes
  • Members
  • 1 109 messages

Mr. MannlyMan wrote...

Forsythia wrote...

So, it seems almost everyone who has played it is unimpressed. Co-op missions did sound too good to be true after all, as it's just a horde mode, and from the looks of it, not even a good one.

And multiplayer DLC, well, that was expected the moment multiplayer was announced.

This multiplayer mode will be dead within a few months, just as with other games with a tacked on multiplayer. So yes, I will call it wasted resources.


Like all the "smart" people have been saying, MP modes in ME3 were bound to feel tacked-on from the start. A lot of people might enjoy it,  but I can hardly see it "extending" the game's lifespan by much if the MP campaign is that inferior to the SP. And the prospect of having the multiplayer die early is even more disappointing.

I'm kind of intrigued about being able to send our leveled-up MP characters to fight in the SP campaign, though. That interests me more than this Galactic Readiness crap.


 Sounds like an odd system to me, like you are training up soldiers to disappear into the plasma pool of stats