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New ME3 Multiplayer Hands-On reports pouring in (with Drell screen!)


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#26
DarthVadoc

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Xbox360achievements.org have a hands on preview too

www.xbox360achievements.org/news/news-9954-Mass-Effect-3-Co-Op-Hands-On-Preview-%E2%80%93-For-the-Good-of-the-Galaxy-.html

#27
The Spamming Troll

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in medigel/inity being replaced with GoW style reviving?

id rather have it work that way. much like the omnitool animation, id like to stab a medigel needle into someone to reive them. instead of hiding in cover and hitting unity which revives someone 30 feet away.

#28
Feanor_II

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StonedVolus wrote...

While I enjoy modes such as Firefight and Horde mode, I don't think it should be all wave after wave stuff.

Also they didn't really go into detail on the objectives, so I assume that while there will be constant enemies, there will be things to do during that.

As I read on the spanish review there will be concrete objectives per mission advancing slowly towards it, it's not just kil-kill-kill-kill.... but yeah, it seems that combat has been focused that way.
They also say that each mission is about 20 mins long.

#29
Homebound

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holycrap its thane!

#30
Walker White

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From the reviews it sounds like latency is a major problem. This is to be expected if you have fresh multiplayer engineers working on a title, but it is a big enough deal that it could drag down the Metacritic score. Hopefully this is addressed by release.

#31
StonedVolus

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Feanor_II wrote...

StonedVolus wrote...

While I enjoy modes such as Firefight and Horde mode, I don't think it should be all wave after wave stuff.

Also they didn't really go into detail on the objectives, so I assume that while there will be constant enemies, there will be things to do during that.

As I read on the spanish review there will be concrete objectives per mission advancing slowly towards it, it's not just kil-kill-kill-kill.... but yeah, it seems that combat has been focused that way.
They also say that each mission is about 20 mins long.

I was kinda hoping for indefinite. Like go as long as you can. Although we don't fully know the co-op mode yet, so maybe that will be for some missions.

#32
clopin

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Co-Optimus and the Telegraph both had pretty optimistic reviews about it. It doesn't look like it'll be breaking any new ground, but it does look like it'll be better than what I'm expecting out of it. Color me cautiously optimistic?

#33
111987

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It's interesting that some of the previews mention powers for the classes, including time-dilation powers such as Adrenaline Rush and Charge...I wonder how those will work?

#34
shepskisaac

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Ultai wrote...

 Seems to be a general lukewarm or meh reaction all around to it.

Not really. Some of the articles (GameInformer, RockPaperShotgun) are very positive for example.

#35
CroGamer002

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111987 wrote...

It's interesting that some of the previews mention powers for the classes, including time-dilation powers such as Adrenaline Rush and Charge...I wonder how those will work?



Check F.E.A.R. 3 Co-Op.

#36
SNascimento

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Overall we are seeing mixed reactions... what people saw didn't convince them multiplayer is necessary or even a good idea and that is ok. We have to see it for ourselves.
.
But I didn't like one thing in thing in particular: here was latency issues, stuttering animations, questionable AI... kinks that definitely need to be worked out.. It's from IGN preview. This concerns me... ME3 can't suffer from techical problems like ME1 did. What we hear is how old the demo builds are and how better it is now... it's not really much of a comfort. With that in mind, of the things that gives me confort in knowing from previews out there that ME2 development was somehow like this. It didn't feel to cohesive 6 months before the game arrived, and when it did, we got a masterpiece.

#37
clopin

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SNascimento wrote...

Overall we are seeing mixed reactions... what people saw didn't convince them multiplayer is necessary or even a good idea and that is ok. We have to see it for ourselves.
.
But I didn't like one thing in thing in particular: here was latency issues, stuttering animations, questionable AI... kinks that definitely need to be worked out.. It's from IGN preview. This concerns me... ME3 can't suffer from techical problems like ME1 did. What we hear is how old the demo builds are and how better it is now... it's not really much of a comfort. With that in mind, of the things that gives me confort in knowing from previews out there that ME2 development was somehow like this. It didn't feel to cohesive 6 months before the game arrived, and when it did, we got a masterpiece.


I don't trust IGN's previews very much. If it doesn't play like CoD, they have a hard time saying anything positive about it.

#38
SNascimento

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clopin wrote...

SNascimento wrote...

Overall we are seeing mixed reactions... what people saw didn't convince them multiplayer is necessary or even a good idea and that is ok. We have to see it for ourselves.
.
But I didn't like one thing in thing in particular: here was latency issues, stuttering animations, questionable AI... kinks that definitely need to be worked out.. It's from IGN preview. This concerns me... ME3 can't suffer from techical problems like ME1 did. What we hear is how old the demo builds are and how better it is now... it's not really much of a comfort. With that in mind, of the things that gives me confort in knowing from previews out there that ME2 development was somehow like this. It didn't feel to cohesive 6 months before the game arrived, and when it did, we got a masterpiece.


I don't trust IGN's previews very much. If it doesn't play like CoD, they have a hard time saying anything positive about it.

.
The thing is that this is not a IGN only feeling. A lot of people brought that up and as I said, even developers posted in topics here comments about this issues. 

#39
C9316

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Hmm...interesting, and we see drells are confirmed. I'd rather see more videos of the multiplayer though. I hope the MP isn't as dull as the writer makes it out to be...

#40
Walker White

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SNascimento wrote...

here was latency issues, stuttering animations, questionable AI... kinks that definitely need to be worked out.
 


As I said above, I agree that this is a big deal.  And other reviews essentially mentioned latency issues (even if they did not say latency, that is what they meant when they said the game is not fluid).

If the demo released in December is the same one shown to journalists, that is going to be a big, big problem. Technical issues like this in the MP demo could actually hurt SP sales, even though (and I still believe this) SP is not affected. 

#41
morrie23

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Read a few of these previews, most of them don't paint a promising picture to me. Words like 'soulless', 'repetitive', and 'boring' don't sound too good. Either the press didn't get a enough time with co-op to form a more complete opinion, or BioWare needn't of bothered with co-op in the first place. Oh well, I guess we'll find out for ourselves in due time.

#42
shepskisaac

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Ok I'm done adding articles. There's like 25 different impressions in the OP, should be enough for everyone and have all the info that was available, enjoy! :)

#43
CroGamer002

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Walker White wrote...

SNascimento wrote...

here was latency issues, stuttering animations, questionable AI... kinks that definitely need to be worked out.


As I said above, I agree that this is a big deal. And other reviews essentially mentioned latency issues (even if they did not say latency, that is what they meant when they said the game is not fluid).

If the demo released in December is the same one shown to journalists, that is going to be a big, big problem. Technical issues like this in the MP demo could actually hurt SP sales, even though (and I still believe this) SP is not affected.



So wait, if SP Demo is great while MP is not good, game sale just for SP will still hurt?


As for complaints from press?
Polishing.

Modifié par Mesina2, 27 octobre 2011 - 06:24 .


#44
Someone With Mass

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Walker White wrote...

SNascimento wrote...

here was latency issues, stuttering animations, questionable AI... kinks that definitely need to be worked out.
 


As I said above, I agree that this is a big deal.  And other reviews essentially mentioned latency issues (even if they did not say latency, that is what they meant when they said the game is not fluid).

If the demo released in December is the same one shown to journalists, that is going to be a big, big problem. Technical issues like this in the MP demo could actually hurt SP sales, even though (and I still believe this) SP is not affected. 


The demo is out in January.

#45
Wulfram

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Sounds pretty pointless. Hopefully this can fail without affecting the real game.

#46
Someone With Mass

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Oh no, this completely optional multiplayer mode is going to ruin my singleplayer mode, even if I don't want to play it at all!

Seriously, BSN. Grow up.

Modifié par Someone With Mass, 27 octobre 2011 - 06:25 .


#47
Walker White

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Someone With Mass wrote...

The demo is out in January.


My bad.  But if the technical issues are there, the problem is still the same.

#48
Walker White

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Mesina2 wrote...

So wait, if SP Demo is great while MP is not good, game sale just for SP will still hurt?


Yes, that is definitely possible.  I am not talking about diehard fans here.  I am talking about new players looking at ME3 as the first one to play.  Which is part of the point of this whole exercise here.

#49
GreyWardenNathan

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 What a waste of resources

#50
King Minos

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Someonewithmass, but mummy! I don't like it!