New ME3 Multiplayer Hands-On reports pouring in (with Drell screen!)
#201
Posté 28 octobre 2011 - 01:42
#202
Posté 28 octobre 2011 - 01:43
#203
Posté 28 octobre 2011 - 01:44
Oh god that song.leonia42 wrote...
Otherwise I'm just going to play a male turian named Lola.
#204
Posté 28 octobre 2011 - 01:48
#205
Posté 28 octobre 2011 - 01:49
AdmiralCheez wrote...
Oh god that song.leonia42 wrote...
Otherwise I'm just going to play a male turian named Lola.
Oh no.
#206
Posté 28 octobre 2011 - 01:54
#207
Posté 28 octobre 2011 - 03:02
from Co-Optimus articleI chose a Drell Vanguard for my character, equipped with a brutal spin kick attack and fast speed. The previous players were kind enough to level him up to 7 for me, so I had some nice Vanguard abilities under my
belt as well.
Now I'm definitely gonna play the MP, no matter how much it sucks! VANGUARD DRELL!!!!!!!
Modifié par IsaacShep, 28 octobre 2011 - 03:03 .
#208
Posté 28 octobre 2011 - 03:04
#209
Posté 28 octobre 2011 - 03:06
IsaacShep wrote...
OMG OPMG GOEGMWEOGWEWEW!@~!!!!!!!!!!!!!!!!!!111111 I'm only now reading the previews and stumbled upon the confirmation that Drell is available race to chose for Vanguard class!!!!!!! YYYYYYAAAAAA!SSSSSSSS!!!!!!!!!1111from Co-Optimus articleI chose a Drell Vanguard for my character, equipped with a brutal spin kick attack and fast speed. The previous players were kind enough to level him up to 7 for me, so I had some nice Vanguard abilities under my
belt as well.
Now I'm definitely gonna play the MP, no matter how much it sucks! VANGUARD DRELL!!!!!!!
#210
Posté 28 octobre 2011 - 03:08
#211
Posté 28 octobre 2011 - 03:24
Someone With Mass wrote...
leonia42 wrote...
The scientific reasoning is shaky at best but it can be ASSUMED from certain dialogue with Garrus that females look different than the way they have been portrayed in the comics.
And if it's so darn complicated why not just slap a female VO onto a male body and be done with it. It's really not hard.
This.
Or just throw on some eyelashes if so needed.
Whatever it takes.
Exactly. Can't we just go with the tried and true method of slapping a pink bow on her and calling it a job well done?
#212
Posté 28 octobre 2011 - 04:01
#213
Posté 28 octobre 2011 - 04:08
#214
Posté 28 octobre 2011 - 04:29
Garrgyle wrote...
I have to admit, I don't really understand the whole "wasted resources" complaint for this. The mp clearly utilizes design models extant within the game. The studio only had to design the levels and develop a mp platform. Considering that the mp platform only supports 4 player characters maximum, it can't have been difficult, costly, or time consuming for any of the mp process. Bottom line, people shouldn't lament to the Gods over this one.
This.
Same with Kinect. The Kinect device is already programmed with a voice recognition software.
The level system in the co-op seems to be pretty similar to the one in the campaign too, so I'd imagine that they've saved a bit there too.
#215
Posté 28 octobre 2011 - 04:36
Someone With Mass wrote...
Garrgyle wrote...
I have to admit, I don't really understand the whole "wasted resources" complaint for this. The mp clearly utilizes design models extant within the game. The studio only had to design the levels and develop a mp platform. Considering that the mp platform only supports 4 player characters maximum, it can't have been difficult, costly, or time consuming for any of the mp process. Bottom line, people shouldn't lament to the Gods over this one.
This.
Same with Kinect. The Kinect device is already programmed with a voice recognition software.
The level system in the co-op seems to be pretty similar to the one in the campaign too, so I'd imagine that they've saved a bit there too.
You can count on it.
I understand that people aren't thrilled about this, but "resources" aren't the problem.
Modifié par Garrgyle, 28 octobre 2011 - 04:38 .
#216
Posté 28 octobre 2011 - 05:19
Rpg fans 1, BioWare Defense Force 0
#217
Posté 28 octobre 2011 - 05:28
Garrgyle wrote...
I have to admit, I don't really understand the whole "wasted resources" complaint for this. The mp clearly utilizes design models extant within the game. The studio only had to design the levels and develop a mp platform. Considering that the mp platform only supports 4 player characters maximum, it can't have been difficult, costly, or time consuming for any of the mp process. Bottom line, people shouldn't lament to the Gods over this one.

"I like this human....She underastands!"
#218
Posté 28 octobre 2011 - 05:32
sympathyforsaren wrote...
My favorite part was when Destructoid said the vocal dissenters may be on to something.
Rpg fans 1, BioWare Defense Force 0
Please define "RPG fans" and "Bioware Defense Force" and explain why they are mutually exclusive categories.
#219
Posté 28 octobre 2011 - 06:12
I am however deeply concerned that this will also be forshadowing for the singleplayer experiance, which is basically what said before, this pretty much confirms that Bioware's interpertation of RPG features is useless side stuff (like buying books that have no impact) that have nothing to do with anything.
#220
Posté 28 octobre 2011 - 06:16
SNascimento wrote...
.SpelMalmer wrote...
I run a small swedish gaming blog but yesterday I got the chance to play the multiplayer in ME3 myself. I usually really dislike multiplayer games and modes and was very sceptical to its inclusion in my favorite game series, Mass Effect. However, after trying it out I must say that I am in love. It has so much Mass Effect feeling and the powers and shields, barriers and objectives makes for a highly strategic but high tempo game. I like these shooter mechanics way more than those in Gears 3 for instance. But that's just my opinion.
So anyways, this is the first time I've fallen in love with a multiplayer mode. So the jaded gamers at IGN etc. might feel it is mediocre. For me, it is the only multiplayer game I'm willing to play. So let them have their Call of Dutys and Battlefields.
I'm in love with this.
PS. I played as a female human adept. Singularity and warp as main powers. Would have gotten pull aswell, but the user I was playing as was at level 1 and couldn't access it yet. DS.
Good to hear this. Can you get a little more deep in your comparison between ME3 shooter mechanics vs Gears 3's? I really liked the latter and want to know if ME3's can live to its quality.
First and foremost, this is my opinion based on time with the game, and not fact or something everyone will agree upon. Gears is probably a very deep mp-experience with lots of nuances that makes the game worth playing for countless of hours, however, from my perspective as a mainly single-player game player I don't really see that. To me gears is a rather shallow game from a mechanics perspective, even though the pros would probably argue there is lots of depth there aswell. Anyways, what it does it does extremely well though, and I can definitly say that gears has a slightly tighter cover system than ME and some really dynamic enemies. But it kinda ends there. With Mass Effect 3 I simply have more fun because the day to day basic gameplay is more varied. In gears the core mechanic is take cover and fire your lancer and do active reloads. Sure, there are other weapons and stuff, but the core day to day is just that. In ME3 you have that too (except for the active reload), but then you also have the whole ability/power system as something very very close to the core experience and in the day to day shooting (!) I feel that it simply makes the game much more fun. With the new melee-attack it also has gotten more grounded and "meaty" and also works at a close range, something previous ME:s struggled with.
Will the ME3 MP-experience work in the long run? I don't know, maybe it has enough depth or maybe it doesn't. But from my perspective I'm looking forward to playing more, something I've never felt so strongly with a multiplayer mode. Gears horde mode has come closest, but it isn't as fun. Also the context makes a huge difference. This is a mass effect game. You got the sounds, the look and everything. Makes a huge difference.
Oh, and you got the levelling system that adds depth aswell. Didn't have time to go deep into that, but from a quick glance it looks as if it branches earlier than ME2 (which branched at the last level of each ability), so you can now customize your experience more uniquely.
So this is my opinion and how I feel. But I am a massive ME-fan, and I love everything about that world. However I'm not blind to any issues with it, but for me, who don't grind in multiplayer day after day I had more fun than I ever had in multiplayer, and that should count for something, right?
#221
Posté 28 octobre 2011 - 06:21
hen I don't think you truely understand what Bioware is trying to do with mp. BW is at avery tough stop with the issuse in generalbecause half it MEfan base ether don't want mp or wants mp. They have to make itis a way that appeals to both these types, the ones who don't want to play itand the one that plays it. This mean they have to make a mp in a way that it someone doesn't want to play it won't miss anything because of not playing it. In short, it's an extra mode, and alternete path. It's not ment to stand on it's own, it's their for the sp, not for the sake of having mp. In no way does it reflect on the sp at all, just that they have in mind the people who don't want to play the mp.Fixers0 wrote...
I have to say that i'm personally dissapointed with the content that Multiplayer will recieve, as in all ther articles i have read gameplay is basically only defeating waves of enemies and then moving on to the next area to start all over again, sure you get some customisation, you level up, and get to do some side stuff but it's obvious that is just going to more bland cover shooting, power casting experiance, which is shame, i was more hoping for an actual co-operative experiance, like the spliner cell coop mode were the player had to work to togheter, but i guess that was to much to ask for anyway.
I am however deeply concerned that this will also be forshadowing for the singleplayer experiance, which is basically what said before, this pretty much confirms that Bioware's interpertation of RPG features is useless side stuff (like buying books that have no impact) that have nothing to do with anything.
On it's own, it not that great, with the sp it's a different experiance.
#222
Posté 28 octobre 2011 - 06:30
dreman9999 wrote...
hen I don't think you truely understand what Bioware is trying to do with mp. BW is at avery tough stop with the issuse in generalbecause half it MEfan base ether don't want mp or wants mp. They have to make itis a way that appeals to both these types, the ones who don't want to play itand the one that plays it. This mean they have to make a mp in a way that it someone doesn't want to play it won't miss anything because of not playing it. In short, it's an extra mode, and alternete path. It's not ment to stand on it's own, it's their for the sp, not for the sake of having mp. In no way does it reflect on the sp at all, just that they have in mind the people who don't want to play the mp.
On it's own, it not that great, with the sp it's a different experiance.
So you claim to know what Bioware is intention is with multiplayer? well i can guess too, it's probably just money.
But, what was your point again? I'm just giving critism and you don't even attempt to refute it.
#223
Posté 28 octobre 2011 - 06:39
Claim to know? It obvious by the way they are handling it. They make it optional, make it a horde mode, and made sure you don't have to play it. Also, Bioware would have to be blind, deaf and dumb not to be able to see the split in the feelings of mp in the fan base. The fact that they made it pve mp is clear what their intentions are.Fixers0 wrote...
dreman9999 wrote...
hen I don't think you truely understand what Bioware is trying to do with mp. BW is at avery tough stop with the issuse in general because half it ME fan base ether don't want mp or wants mp. They have to make it is a way that appeals to both these types, the ones who don't want to play itand the one that plays it. This mean they have to make a mp in a way that it someone doesn't want to play it won't miss anything because of not playing it. In short, it's an extra mode, and alternete path. It's not ment to stand on it's own, it's their for the sp, not for the sake of having mp. In no way does it reflect on the sp at all, just that they have in mind the people who don't want to play the mp.
On it's own, it not that great, with the sp it's a different experiance.
So you claim to know what Bioware is intention is with multiplayer? well i can guess too, it's probably just money.
But, what was your point again? I'm just giving critism and you don't even attempt to refute it.
And how is it money if it cost more to make mp? We are not even charged extra to play it, so money is not the reason at all.....Not even with used games due to the fact they won't get a return for the online passfor months due to the game being new and the difference of new and used games is very low for newly launch games.
Anyway, my point is the mp is not made to be played with out the sp in mind. These previews are not looking at the consept that the mp is their as an alternate path of GR, not mp for mp sake.
Modifié par dreman9999, 28 octobre 2011 - 06:42 .
#224
Posté 28 octobre 2011 - 06:47
dreman9999 wrote...
Claim to know? It obvious by the way they are handling it. They make it optional, make it a horde mode, and made sure you don't have to play it. Also, Bioware would have to be blind, deaf and dumb not to be able to see the split in the feelings of mp in the fan base. The fact that they made it pve mp is clear what their intentions are.
Oh sure you know, you still haven't give any concrete proof about what bioware's intention is nor did you ever attempted to refute my critism that posted in the first place and was my main point,
I strongly suggest that you read my initial post again and the post why you wanted to react to it and what your actual point is.
#225
Guest_Catch This Fade_*
Posté 28 octobre 2011 - 06:50
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