Ramdori wrote...
scrap MP all together and get back to work on the SP.
They haven't stopped working on it, genius.
Ramdori wrote...
scrap MP all together and get back to work on the SP.
Agreed!Ricinator wrote...
This thread is getting way to much attention. Obviously a troll thread, if you want to complain jump ship to ME3 developer decisions, at least that OP is serious.
Ramdori wrote...
go play through it, and see you have essentially 2 set paths the whole time, or your choice does the exact same thing as the other. linear game is linear.
Mr.House wrote...
Nah, see NWN's main story was very very weak, it was it's multiplayer and modding community that made the game. So NWN is not a good example.Shia Luck wrote...
LOLandStuff wrote...
Mr.House wrote...
I like how people seem to forget that BG2 had multiplayer and that did not ruin the game at all.
Shush you. Don't give people a reason to start a new thread.
*whispers* NWN too .... *passing LOLand Stuff another cookie*
Modifié par Stanley Woo, 28 octobre 2011 - 04:37 .
Modifié par Stanley Woo, 28 octobre 2011 - 04:37 .
Ramdori wrote...
@diebythesword it will be same linear crap as ME2. If they make it drastically more like ME1 then i will owe bioware an apology, but from what i'm seeing is crap getting piled on top of an ME2 clone
Modifié par Mako Zalos, 28 octobre 2011 - 02:39 .
Ramdori wrote...
IsaacShep wrote...
I DO get you don't like MP. But seriously, do you expect EA to throw the money they've already spent on developing MP outta window just like that?Ramdori wrote...
scrap MP all together and get back to work on the SP. you guys kinda screwed it up in ME2 so why trust that you can co-develope descent MP along side "awesome SP". Starting to really doubt Bioware with what i have seen this far.
in b4 lock because devs don't want to see the truth.
i wouldn't expect ea to do anything but want to make money... Bioware indoctrinated by EA
111987 wrote...
Ramdori wrote...
IsaacShep wrote...
I DO get you don't like MP. But seriously, do you expect EA to throw the money they've already spent on developing MP outta window just like that?Ramdori wrote...
scrap MP all together and get back to work on the SP. you guys kinda screwed it up in ME2 so why trust that you can co-develope descent MP along side "awesome SP". Starting to really doubt Bioware with what i have seen this far.
in b4 lock because devs don't want to see the truth.
i wouldn't expect ea to do anything but want to make money... Bioware indoctrinated by EA
Damn those businesses for trying to make money!!!
It's not like that is there entire purpose...oh, wait...
Modifié par AquamanOS, 28 octobre 2011 - 03:55 .
didymos1120 wrote...
Ramdori wrote...
go play through it, and see you have essentially 2 set paths the whole time, or your choice does the exact same thing as the other. linear game is linear.
So is ME1. And no, being able to do the plot worlds in a different order does not count. It doesn't change anything other than a few lines of dialogue. The plot is entirely unaffected. And if you want to start arguing about ways to resolve situations along the way, well, we can do that too.
Gatt9 wrote...
didymos1120 wrote...
Ramdori wrote...
go play through it, and see you have essentially 2 set paths the whole time, or your choice does the exact same thing as the other. linear game is linear.
So is ME1. And no, being able to do the plot worlds in a different order does not count. It doesn't change anything other than a few lines of dialogue. The plot is entirely unaffected. And if you want to start arguing about ways to resolve situations along the way, well, we can do that too.
We could, but you probably don't want to do that.
Because ME1 had alot of choices that had a real impact, and should have had tangible effects in ME2, had they not decided Emails were easier.
ME2's choices consisted of "Hear shepherd say something nice, or hear him say something mean", and either way you got the exact same end result as the guy who chose the other option. Even choosing to kill Samara and take her daughter was completely trivialized. "No one will notice! They can't tell Asari apart! We all look the same! Even though we don't...".
Then there's the side missions, "Get me a fish!". "Go pick up 2 random packages and bring them back and I'll conquer Omega!".
ME1's choices had obvious tangible effects. ME2's choices obviously didn't matter, because they all had the same outcome with Jacob and the collector's base being the only exception I can think of. Which, TBH, Jacob's largely irrelevant, because his Father was a complete throw-away character.
sympathyforsaren wrote...
I cancelled my preorder of ME3 and keeping an eye on things. I've been unimpressed and disappointed with a lot of what I've seen....shooting and linear corridors as far as the eye can see.
I agree with you, OP. This abomination should be scrapped.
Garrgyle wrote...
sympathyforsaren wrote...
I cancelled my preorder of ME3 and keeping an eye on things. I've been unimpressed and disappointed with a lot of what I've seen....shooting and linear corridors as far as the eye can see.
I agree with you, OP. This abomination should be scrapped.
Just...don't...play...the...multiplayer?
Gatt9 wrote...
We could, but you probably don't want to do that.
Because ME1 had alot of choices that had a real impact, and should have had tangible effects in ME2, had they not decided Emails were easier.
ME2's choices consisted of "Hear shepherd say something nice, or hear him say something mean", and either way you got the exact same end result as the guy who chose the other option. Even choosing to kill Samara and take her daughter was completely trivialized. "No one will notice! They can't tell Asari apart! We all look the same! Even though we don't...".
Then there's the side missions, "Get me a fish!". "Go pick up 2 random packages and bring them back and I'll conquer Omega!".
ME1's choices had obvious tangible effects. ME2's choices obviously didn't matter, because they all had the same outcome with Jacob and the collector's base being the only exception I can think of. Which, TBH, Jacob's largely irrelevant, because his Father was a complete throw-away character.
Modifié par Il Divo, 28 octobre 2011 - 04:41 .
Gatt9 wrote...
We could, but you probably don't want to do that.
Because ME1 had alot of choices that had a real impact, and should have had tangible effects in ME2, had they not decided Emails were easier.
ME2's choices consisted of "Hear shepherd say something nice, or hear him say something mean", and either way you got the exact same end result as the guy who chose the other option. Even choosing to kill Samara and take her daughter was completely trivialized. "No one will notice! They can't tell Asari apart! We all look the same! Even though we don't...".
Then there's the side missions, "Get me a fish!". "Go pick up 2 random packages and bring them back and I'll conquer Omega!".
ME1's choices had obvious tangible effects. ME2's choices obviously didn't matter, because they all had the same outcome with Jacob and the collector's base being the only exception I can think of. Which, TBH, Jacob's largely irrelevant, because his Father was a complete throw-away character.
Modifié par spiros9110, 28 octobre 2011 - 04:55 .