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Scrap Mulitplayer - Waste of Time


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#126
didymos1120

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Ramdori wrote...

scrap MP all together and get back to work on the SP.


They haven't stopped working on it, genius.

#127
Taciter

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Ricinator wrote...

This thread is getting way to much attention. Obviously a troll thread, if you want to complain jump ship to ME3 developer decisions, at least that OP is serious.

Agreed!

#128
didymos1120

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Ramdori wrote...

go play through it, and see you have essentially 2 set paths the whole time, or your choice does the exact same thing as the other. linear game is linear.


So is ME1.  And no, being able to do the plot worlds in a different order does not count.  It doesn't change anything other than a few lines of dialogue. The plot is entirely unaffected.  And if you want to start arguing about ways to resolve situations along the way, well, we can do that too. 

#129
Shia Luck

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Mr.House wrote...

Shia Luck wrote...

LOLandStuff wrote...

Mr.House wrote...

I like how people seem to forget that BG2 had multiplayer and that did not ruin the game at all.


Shush you. Don't give people a reason to start a new thread.


*whispers* NWN too ....  *passing LOLand Stuff another cookie*

Nah, see NWN's main story was very very weak, it was it's multiplayer and modding community that made the game. So NWN is not a good example.


true....  perhaps what BSN should be whining for is a toolset, no?

Have fun :)

#130
TheMakoMaster

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:ph34r:[violation of Rule #2 removed]:ph34r:

Modifié par Stanley Woo, 28 octobre 2011 - 04:37 .


#131
GMagnum

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:ph34r:[inappropriate post removed]:ph34r:

Modifié par Stanley Woo, 28 octobre 2011 - 04:37 .


#132
Wintermist

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Personally I'm looking forward to the multiplayer.

#133
Mako Zalos

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Ramdori wrote...

@diebythesword it will be same linear crap as ME2. If they make it drastically more like ME1 then i will owe bioware an apology, but from what i'm seeing is crap getting piled on top of an ME2 clone




Sorry
but what the hell does this mean? We've seen next to nothing of ME3
and you're acting like the entire game has been spoiled. 

Modifié par Mako Zalos, 28 octobre 2011 - 02:39 .


#134
Kaiser Shepard

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To be honest, the multiplayer might be the one thing I actually I look forward to when it comes to ME3.

#135
Volus Warlord

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If unsure, just wait for some reviews....

#136
sympathyforsaren

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I cancelled my preorder of ME3 and keeping an eye on things. I've been unimpressed and disappointed with a lot of what I've seen....shooting and linear corridors as far as the eye can see.

I agree with you, OP. This abomination should be scrapped.

#137
111987

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Ramdori wrote...

IsaacShep wrote...

Ramdori wrote...

scrap MP all together and get back to work on the SP. you guys kinda screwed it up in ME2 so why trust that you can co-develope descent MP along side "awesome SP". Starting to really doubt Bioware with what i have seen this far.

in b4 lock because devs don't want to see the truth.

I DO get you don't like MP. But seriously, do you expect EA to throw the money they've already spent on developing MP outta window just  like that?


i wouldn't expect ea to do anything but want to make money
... Bioware indoctrinated by EA


Damn those businesses for trying to make money!!!

It's not like that is there entire purpose...oh, wait...

#138
Ravensword

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111987 wrote...

Ramdori wrote...

IsaacShep wrote...

Ramdori wrote...

scrap MP all together and get back to work on the SP. you guys kinda screwed it up in ME2 so why trust that you can co-develope descent MP along side "awesome SP". Starting to really doubt Bioware with what i have seen this far.

in b4 lock because devs don't want to see the truth.

I DO get you don't like MP. But seriously, do you expect EA to throw the money they've already spent on developing MP outta window just  like that?


i wouldn't expect ea to do anything but want to make money
... Bioware indoctrinated by EA


Damn those businesses for trying to make money!!!

It's not like that is there entire purpose...oh, wait...


Oh, I see what's really going on here. OP doesn't like capitalism.

#139
robarcool

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MP will not be scrapped, not after it has been in development for quite a while. Also, since they say that separate studios are handling SP and MP, it probably shouldn't affect SP. In fact, it will be a bonus as the MP character can be added to SP to enhance the galaxy readiness level. That way, if you failed in certain SP missions because of past decisions, maybe MP can make up for those messed up playthroughs.

#140
AquamanOS

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There was no difference in choices in either ME1 or 2. Basically your choices amount to setting possible plot threads in ME3 and which characters do or don't die. Beyond that the story will always stay the same. You can't so anything crazy and derail the story by joining with Saren or immediately leaving Cerberus. Why?

Because it's a game. They have to program a story for the player to follow, and while it can be slightly tweaked and have small additions like whether Kaiden or Ashley are alive, you still need to follow the basic path. Because the game is programmed in advance. There's no magic fairy inside the disc that rewrites the plot to change completely in thousands of ways at any players whim.

I mean I'm not a fan of MP either, but that's not the problem. The problem is you didn't like ME2. Apparantly because you couldn't rewrite the plot at your whim.

Modifié par AquamanOS, 28 octobre 2011 - 03:55 .


#141
KungFuTurtle

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Sounds pretty stupid to scrap something that is probably almost done. What's the point?

#142
Gatt9

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didymos1120 wrote...

Ramdori wrote...

go play through it, and see you have essentially 2 set paths the whole time, or your choice does the exact same thing as the other. linear game is linear.


So is ME1.  And no, being able to do the plot worlds in a different order does not count.  It doesn't change anything other than a few lines of dialogue. The plot is entirely unaffected.  And if you want to start arguing about ways to resolve situations along the way, well, we can do that too. 


We could,  but you probably don't want to do that.

Because ME1 had alot of choices that had a real impact,  and should have had tangible effects in ME2,  had they not decided Emails were easier.

ME2's choices consisted of "Hear shepherd say something nice,  or hear him say something mean",  and either way you got the exact same end result as the guy who chose the other option.  Even choosing to kill Samara and take her daughter was completely trivialized.  "No one will notice!  They can't tell Asari apart!  We all look the same!  Even though we don't...".

Then there's the side missions,  "Get me a fish!".  "Go pick up 2 random packages and bring them back and I'll conquer Omega!".

ME1's choices had obvious tangible effects.  ME2's choices obviously didn't matter,  because they all had the same outcome with Jacob and the collector's base being the only exception I can think of.  Which,  TBH,  Jacob's largely irrelevant,  because his Father was a complete throw-away character.

#143
Jog0907

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Gatt9 wrote...

didymos1120 wrote...

Ramdori wrote...

go play through it, and see you have essentially 2 set paths the whole time, or your choice does the exact same thing as the other. linear game is linear.


So is ME1.  And no, being able to do the plot worlds in a different order does not count.  It doesn't change anything other than a few lines of dialogue. The plot is entirely unaffected.  And if you want to start arguing about ways to resolve situations along the way, well, we can do that too. 


We could,  but you probably don't want to do that.

Because ME1 had alot of choices that had a real impact,  and should have had tangible effects in ME2,  had they not decided Emails were easier.

ME2's choices consisted of "Hear shepherd say something nice,  or hear him say something mean",  and either way you got the exact same end result as the guy who chose the other option.  Even choosing to kill Samara and take her daughter was completely trivialized.  "No one will notice!  They can't tell Asari apart!  We all look the same!  Even though we don't...".

Then there's the side missions,  "Get me a fish!".  "Go pick up 2 random packages and bring them back and I'll conquer Omega!".

ME1's choices had obvious tangible effects.  ME2's choices obviously didn't matter,  because they all had the same outcome with Jacob and the collector's base being the only exception I can think of.  Which,  TBH,  Jacob's largely irrelevant,  because his Father was a complete throw-away character.


you have no idea if me2 choices didnt matter since no one has played me3 yet, wait for the game to come out so you can talk about choices being important.

#144
Garrgyle

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sympathyforsaren wrote...

I cancelled my preorder of ME3 and keeping an eye on things. I've been unimpressed and disappointed with a lot of what I've seen....shooting and linear corridors as far as the eye can see.

I agree with you, OP. This abomination should be scrapped.


Just...don't...play...the...multiplayer? 

#145
Someone With Mass

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Garrgyle wrote...

sympathyforsaren wrote...

I cancelled my preorder of ME3 and keeping an eye on things. I've been unimpressed and disappointed with a lot of what I've seen....shooting and linear corridors as far as the eye can see.

I agree with you, OP. This abomination should be scrapped.


Just...don't...play...the...multiplayer? 


NO! Don't feed them logic!

#146
Il Divo

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Gatt9 wrote...

We could,  but you probably don't want to do that.

Because ME1 had alot of choices that had a real impact,  and should have had tangible effects in ME2,  had they not decided Emails were easier.

ME2's choices consisted of "Hear shepherd say something nice,  or hear him say something mean",  and either way you got the exact same end result as the guy who chose the other option.  Even choosing to kill Samara and take her daughter was completely trivialized.  "No one will notice!  They can't tell Asari apart!  We all look the same!  Even though we don't...".

Then there's the side missions,  "Get me a fish!".  "Go pick up 2 random packages and bring them back and I'll conquer Omega!".

ME1's choices had obvious tangible effects.  ME2's choices obviously didn't matter,  because they all had the same outcome with Jacob and the collector's base being the only exception I can think of.  Which,  TBH,  Jacob's largely irrelevant,  because his Father was a complete throw-away character.


In order to comment on Mass Effect 1, it is first necessary that one has played Mass Effect 1. I recommend you do so before comments like this.

Modifié par Il Divo, 28 octobre 2011 - 04:41 .


#147
spirosz

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Gatt9 wrote...

We could,  but you probably don't want to do that.

Because ME1 had alot of choices that had a real impact,  and should have had tangible effects in ME2,  had they not decided Emails were easier.

ME2's choices consisted of "Hear shepherd say something nice,  or hear him say something mean",  and either way you got the exact same end result as the guy who chose the other option.  Even choosing to kill Samara and take her daughter was completely trivialized.  "No one will notice!  They can't tell Asari apart!  We all look the same!  Even though we don't...".

Then there's the side missions,  "Get me a fish!".  "Go pick up 2 random packages and bring them back and I'll conquer Omega!".


ME1's choices had obvious tangible effects.  ME2's choices obviously didn't matter,  because they all had the same outcome with Jacob and the collector's base being the only exception I can think of.  Which,  TBH,  Jacob's largely irrelevant,  because his Father was a complete throw-away character.



You know, you could argue the exact same thing about ME2. Decisions, decisions... about the Geth, Tali's Trial, Miranda seeing her sister, Jack's past, you can decide who can die in the SM (not a fan of the mechanics of it, but still a choice, sort of), the Genophage cure, etc. I could go on, just because some small quest is put into an email, doesn't mean all your choices didn't matter. Sh!t, use your imagination if needed, they can't have every single decision be impactful to the story. The important decisions in ME1 (what is important is up to you) are being left for the end - Rachni, VS, the council are mostly foreshadowing to future events in ME3.

Modifié par spiros9110, 28 octobre 2011 - 04:55 .


#148
javierabegazo

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Plenty of threads discussing MP that are still active. Use any of them.