JeffZero wrote...
the inclusion of an extra studio clearly doesn't translate as extra resources to you and other dissenters whereas it does to me. So again, jump under that bus if that's what you feel you must do. I'm sorry you feel like your hearts have been ripped out by something I don't perceive as altering the resource balance. Come March I'll find out whether or not I was right, naturally. You'll just hang out under that bus, $60 or so richer, admittedly.
IIRC the "extra studio" is made up mainly of former members of the main studio, relocated to Montreal. It's still the same development team for the most part (albeit with a number of new faces), just more specialized. Besides, why even waste this extra studio on making a multiplayer mode? Why not focus the extra resources on the single player?
All that has been announced for this game so far has been gimmicky combat features, control schemes, co-op and multiplayer modes. They are bring back weapon customization and deepening the skill progression system, and kudos to them for that, but those are the only RPG elements that have been announced. Why not new classes? An improved dialogue system? An improved morality system? A more open game-world that offers more exploration? Instead of working on any of these things they are wasting time on a multiplayer mode that no one is going to play for any significant time period.
If they are actually improving and adding RPG elements they sure have been quiet about it, but given Bioware's recent trackrecord (I.E. DA 2), I doubt it.




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