BeefoTheBold wrote...
DiebytheSword wrote...
Nothing stops you, or any other playing from RPing during the event other than you won't have a dialogue wheel, you'll need to use your mouth.
I never realized that games like Gears of War, Uncharted, Call of Duty, Rainbow Six, Halo, etc. were all RPGs in disguise given that nothing was stopping the 14 year old screaming the N word on the phone from RPing during the session!
Yes, you're right. Simply saying that people CAN RP if they want TOGETHER obviously means that ALL MP is RP based at heart. 
*sips tea*
Yes, it all becomes so clear in the light of your patronizing wisdom.
Your rebuttal is logically flawed - even setting aside your condescension - because you are trying to say that nothing is PREVENTING a group of people from deciding to have an impromptu D&D session over the lan line while they gun down hordes of spawning enemies ala Dragon Age 2.
By that logic, ANY game with an online coop is an RPG.
Otherwise, no, you're essentially an identity lacking Master Chief shooting an identity lacking alien.
It was a condoscending as it needed to be, you made blanket moronic statments concerning multiplayer games that were blatantly false. Also, I've never, not once, disagreed with your assertion that it isn't RPG enough, I agreed there. I only pointed out a possible way for you to have meaningful conversations with your squadmates.
Sadly, I'm too COD for that, apparently.
Actually I'm from the camp of people that says that you can RP anytime, anywhere, game be damned. I can RP on a bus, a train. On a dock floating on a lake. By your immense, bloated straw man, the D&D game held at my dining room table cannot be an RPG, because it has multiple people! It cannot be co-op because it has combat!
Glad you sorted that out for me. I thought I was having a deep RPG experience. But the moment one of those wiley PC's wanders off and does something else, they aren't part of my single player story experience anymore. Boohoo! I hate this game.
Now lets break this laughable shclock down:
I also take issue with your argument that it fits within the story. Once again, it all boils down to whether you are making an incredibly tenuous connection that any fifth grader can see through or whether or not you are TRULY INCORPORATING WHAT IS HAPPENING into the storyline.
Sure you can toss out a one-liner, "BTW, you're fighting a horde of bad guys that Shepard's too busy to personally gun down. After all, there are millions of bad guys and only one Shepard." Technically, yes, that is tying the MP into the story.
It's also complete crap.
Tying the MP into the story necessitates WRITING MORE STORY. In other words, it requires more than, "Here's a different group of gun toting idiots. Shoot them." It actually needs to say what the tie is, how this is effecting Shepard, the motivations of whomever your character is shooting them down, etc.
Did you get and advance copy of ME3 that I don't know about? Does it load with "Call of Mass Effect: No Company" at the start screen and proceed to throw you at things without any context? I believe you know the context good sir, you're actually too smart not too. (yes, that's a compliment)
Based only on what is said and shown, the story is simple but present. Admiral Hackett (oh dear, a character, stories must be about!) orders these groups into battle to secure objectives. It may not be fun playing the grunt on the fetch quest for you, but that does not make it storyless. It has wooden actors who don't want to speak, and it has no discernable character development, but it does have a protagonist, a plot, an antagonist, and presumably a climax, and a resolution. That makes it a story, whether you hate that story or not is irrelevant. This is not a stretch, it is a stretch to say there is no story.
Now, back to your flawed understanding of what co-op means? Did you have a rebuttal to that, or are you still wrong?
As a final comment, I will apologize for being a bit too rough on the sarcasm and condoscendence. I was in a bad mood and did take it out on you a bit. My point is this, you grossly misunderstand what the MP experience is about, and mischaracterized co-op play. I will reiterate that I do think more RPG elements in co-op would have gone a long way to making people happy, myself one of them.
Modifié par DiebytheSword, 28 octobre 2011 - 02:40 .