Someone With Mass wrote...
The end of a war story that's more focused on the action?
Nah. That'd just be stupid.
This is pretty much how I feel, and I seen no reason for the MP aspect to subtract from the SP, or even speculation that it might, because the game is not here yet. When I see people complaining about an optional mode that they will not use it just boggles my mind. And there has been a lot of it.
It will be roughly the same experience as 1&2. It will have great moments, lots of dialogue, shooting inbetween, character development and a glorious ending with your choices being at least partially represented throughout.
It will never match a tabletop RPG, ever, because it cannot deliver new content on the fly that best suits the individual players. It will always be CRPG, and complaining about it having been watered down by multiplayer is akin to saying it will be a paler shadow of a true RPG.
Bioware is doing just fine. I install their game (not neccesarily on my platform of choice), and I play it and I am entertained by it for 40+ hours. It was now money well spent and a fond memory.
Am I to understand that by having an additonal menu item that you will not use that it somehow subtracts from the above scenario?
Allow me to expand my position; I don't see how a multiplayer aspect, who's assets would mainly include artists and coders, could somehow impact the main game. The writers did not spend great time on MP, as we've pointed out (barbs and barbarism aside), and they certainly have not used up the voice talent, or grabbed people out of production of the main game. Then that would leave workstations and money as the complaint. How would these resources enrich the main Bioware facility? They couldn't. More people writing means more plotholes. More people drawing maaaaaaay help, but then you need to get all the other people involved. Now you are running into issues with diminishing returns. Its not possible to have not done MP and just abosrb those resources, you would need to add time to development costs to make new single player content, and yes, that is an unreasonable request. Time is money, and investments need to be returned.
It was a seperate team, with seperate materials that wouldn't have given you what you want out of cancelling MP dissapearing, seperate money that wouldn't have given you what you want out of cancelling MP.
Your problem then should logically extend into ME2, who some feel had less RPG elements. MP shouldn't matter in the least, there or not.
The game may have been releasable sooner, but as its not done yet that is yet to be seen. And with a second team doing the multiplayer, it seems unlikely that this is the case (unless the team is playing too much MP).
The resources could not help because time is an overhead you cannot avoid. To add money and people to a project presents more problems in the long run than it fixes, and it will require that the development team work longer. A team has the resources to meet its goal, or it does not. Adding people does not always make it better, nor does it make it happen faster.
Thus you want it both faster and better, both of which are mutually exclusive.
Since we're bringing in economics, you should read up on
en.wikipedia.org/wiki/Diminishing_returnsThe concept goes thusly, Adding co-workers to a factory floor seems like a good way to get production up, but production is a factor of materials, personell, and time. You can only increase materials and personell, so at some point you are just costing yourself more money adding employees, creating a shortage of materials and causing overcrowded work enviroments. At this point, you are actually adding in more resources than you are returning product.
If Single Player devs had what they needed, then Opportunity Costs cannot be applied, as adding in money and computers and employess would return lower and lower results. Time is a constant, and it does defeat anything else that can be played in the Opportunity Cost argument. Adding more people to decision, artistic, and utiltiy posts can actually make things worse.
And now I should get back to work