Aller au contenu

Photo

Mass Effect 3 Development Decisions


280 réponses à ce sujet

#201
spirosz

spirosz
  • Members
  • 16 356 messages

BeefoTheBold wrote...

Sedman211 wrote...

I'm assuming the decision to include multiplayer in ME3 wasn't entirely Bioware's. Maybe some money deals were made, and I think Dead Space 2 had a similar outcome. So even if people don't like Bioware's idea for MP, some don't understand how development works. Is this agreeable?


To a point. I definitely don't understand how development works.

But I also don't understand at all what benefit MP was to Dead Space 2.


To be fair, I loved Dead Space 2, but didn't play the MP. To be honest, I didn't see the point, I was only in it for the SP experience, which I loved more than the original, but the original was fantastic. Also, it was more of a competitive add-on, rather than something relevant in SP.  Which leads to Mass Effect doing the opposite, with having the CO-OP (not a competitive multiplayer) tie into the story itself, in a way, but being optional, which I'm grateful for.

The MP in Dead Space 2 added nothing for me, but took away nothing from the SP, which is what some people are trying to imply with the whole addition of Co-op in ME3 (Obviously we haven't played it, but let's assume for now).

We've had this discussion about the wait and see approach and I respect your opinion on the whole matter, but I'm still hoping for the best.

#202
DiebytheSword

DiebytheSword
  • Members
  • 4 109 messages

Someone With Mass wrote...

The end of a war story that's more focused on the action?

Nah. That'd just be stupid.


This is pretty much how I feel, and I seen no reason for the MP aspect to subtract from the SP, or even speculation that it might, because the game is not here yet.  When I see people complaining about an optional mode that they will not use it just boggles my mind.  And there has been a lot of it.

It will be roughly the same experience as 1&2.  It will have great moments, lots of dialogue, shooting inbetween, character development and a glorious ending with your choices being at least partially represented throughout.

It will never match a tabletop RPG, ever, because it cannot deliver new content on the fly that best suits the individual players.  It will always be CRPG, and complaining about it having been watered down by multiplayer is akin to saying it will be a paler shadow of a true RPG.

Bioware is doing just fine.  I install their game (not neccesarily on my platform of choice), and I play it and I am entertained by it for 40+ hours.  It was now money well spent and a fond memory.

Am I to understand that by having an additonal menu item that you will not use that it somehow subtracts from the above scenario?

Allow me to expand my position; I don't see how a multiplayer aspect, who's assets would mainly include artists and coders, could somehow impact the main game.  The writers did not spend great time on MP, as we've pointed out (barbs and barbarism aside), and they certainly have not used up the voice talent, or grabbed people out of production of the main game.  Then that would leave workstations and money as the complaint.  How would these resources enrich the main Bioware facility?  They couldn't.  More people writing means more plotholes.  More people drawing maaaaaaay help, but then you need to get all the other people involved.  Now you are running into issues with diminishing returns.  Its not possible to have not done MP and just abosrb those resources, you would need to add time to development costs to make new single player content, and yes, that is an unreasonable request.  Time is money, and investments need to be returned.

It was a seperate team, with seperate materials that wouldn't have given you what you want out of cancelling MP dissapearing, seperate money that wouldn't have given you what you want out of cancelling MP.

Your problem then should logically extend into ME2, who some feel had less RPG elements.  MP shouldn't matter in the least, there or not.

The game may have been releasable sooner, but as its not done yet that is yet to be seen.  And with a second team doing the multiplayer, it seems unlikely that this is the case (unless the team is playing too much MP).

The resources could not help because time is an overhead you cannot avoid.  To add money and people to a project presents more problems in the long run than it fixes, and it will require that the development team work longer.  A team has the resources to meet its goal, or it does not.  Adding people does not always make it better, nor does it make it happen faster.

Thus you want it both faster and better, both of which are mutually exclusive.

Since we're bringing in economics, you should read up on

en.wikipedia.org/wiki/Diminishing_returns

The concept goes thusly, Adding co-workers to a factory floor seems like a good way to get production up, but production is a factor of materials, personell, and time.  You can only increase materials and personell, so at some point you are just costing yourself more money adding employees, creating a shortage of materials and causing overcrowded work enviroments.  At this point, you are actually adding in more resources than you are returning product.

If Single Player devs had what they needed, then Opportunity Costs cannot be applied, as adding in money and computers and employess would return lower and lower results.  Time is a constant, and it does defeat anything else that can be played in the Opportunity Cost argument.  Adding more people to decision, artistic, and utiltiy posts can actually make things worse.

And now I should get back to work :o

#203
Someone With Mass

Someone With Mass
  • Members
  • 38 560 messages

Dark_Caduceus wrote...

I didn't like the Mako after the fourth or fifth mission, but  think you'd agree that it made the unvierse feel bigger, thought artificially so. I don't know why they decided to replace it with the equally bad Firewalker instead of fixing it. Why couldn't they just make the MAKO missions more diverse and interesting, or keep the weapon/armor system but make the items more distinct, hell, Diablo I did it and that game is over a decade old.


I wouldn't complain if they removed the vehicle segments entirely and spent that time focusing on something else. Something that's actually fun and productive.

#204
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests
Forget about the co-op. What we should really be talking about is Kinect. A seemingly tacked on feature such as this could be the end of Mass Effect 3 as we know it.

#205
BeefoTheBold

BeefoTheBold
  • Members
  • 957 messages

AdmiralCheez wrote...

BeefoTheBold wrote...

Would you believe that I'm a volunteer moderator on a gaming website who got a free copy of the Signature Edition PS3 version after preordering the special edition PC version new as special recognition for doing my moderator job well?

I've never bothered opening the console version of my game and you're welcome to it if you like. Admittedly, that would mean you'd have to PM me your address so I can ship it to you, As a bonus I'll send you a link to my review of the game. I rated it a 7.5 out of 10 overall. Not terrible unless you compare it to Bioware's usual norm.

Would you believe my gaming platform of choice is a laptop that's rapidly becoming obsolete?

Haha, seriously though, I just felt stupid for running back and forth between stores just to save thirty bucks.  Yeah, DA2 wasn't Bioware quality, but I think they've honestly learned from that mistake.  The Mass Effect team is good--just give them time and enough freedom to at least follow their own game plan.  I'm not dumb enough to think ME3 is going to be a perfect package (I'd need at least an hour to tell you about all the things I hated about ME2 and just as long for ME1), but I don't share your sentiment that it won't be worth my money.  And even when the game releases, our personal tastes will still lead to disagreement.

Ultimately, I think all the crap the suits are pulling is stupid, but I don't think it will ruin the game.

Unless I can't play offline.  In which case I will go on a murderous rampage, because that would be the THIRD time that crap has happened to me.  God damn it, Valve and Blizzard!


My worry is not so much THIS game as future games.

I view everything that has been done post-EA acquisition as worse than everything that was in development before that. Loved DAO and ME1. STRONGLY LIKED ME2. Thought Awakenings was decent. Pretty much feel everything else is pure crap by comparison to the pre-merger Bioware.

I suspect that ME3 will end up like ME2. I also think that with as much riding on it as what Bioware's current reputation is at, that will be a huge indictment instead of an acceptable outcome.

Basically my viewpoint is that this is a company that used to be solid gold reliable quality awesomeness. And now it's hit or miss for "good".

The last Bioware game that I absolutely stone-cold loved was DAO/ME1. Think of how long ago that was.

#206
Il Divo

Il Divo
  • Members
  • 9 775 messages

AdmiralCheez wrote...


Blizzard and The Sims aren't trying to make piles of money and are just in it for the fun?

Oh, please.

Look.  The devs are obviously passionate about their product.  The half-assed, tacked-on-for-dollars stuff will probably be lame, but the stuff that matters will still be good.  You know, the story?  The universe?  Characters?  Single-player combat and customization?  I sure as hell didn't think ME2 was any worse than ME1 in that regard.  It made some mistakes that ME1 didn't (oversimplified in some areas, but I think that's more of an overreaction to ME1's criticisms than anything else), but it made up for it in improvement in other areas.


This sums up my thoughts on the matter. The idea that, in crafting a game, that any developer is not looking to make a profit is laughable, at best. Blizzard I think is a perfect example of the type of company heavily concerned with profits and I personally wouldn't consider the Sims "good".

ME3's tacked on elements may suck, but so far I don't think that will diminish the ability of Bioware's stronger elements to remain as such.

#207
Dark_Caduceus

Dark_Caduceus
  • Members
  • 3 305 messages

Someone With Mass wrote...

Dark_Caduceus wrote...

I didn't like the Mako after the fourth or fifth mission, but  think you'd agree that it made the unvierse feel bigger, thought artificially so. I don't know why they decided to replace it with the equally bad Firewalker instead of fixing it. Why couldn't they just make the MAKO missions more diverse and interesting, or keep the weapon/armor system but make the items more distinct, hell, Diablo I did it and that game is over a decade old.


I wouldn't complain if they removed the vehicle segments entirely and spent that time focusing on something else. Something that's actually fun and productive.


I agree, but don't you think that's a missed opportunity? The MAKO was cool and fun for awhile and it was rather iconic of Mass Effect. I don't know why they didn't further develop it.

Modifié par Dark_Caduceus, 28 octobre 2011 - 04:35 .


#208
Ricinator

Ricinator
  • Members
  • 446 messages

Someone With Mass wrote...

Ricinator wrote...

you quote me and no where i say "mako" in my post...
*cracks neck*

there were a lot of those examples in ME2 of those types of dialogue, Plus YOUR ENTIRE TEAM FEELS EXACTLY THE SAME FOR EITHER DECSION OF THE BASE.

Ok you didn't like the mako, personally i didn't find it bad after i figured out driving 88 degrees diagnal will get you somewhere, over 89 straight up. DLC for ME2 didn't even bring back any squadmembers for voice acting. your lucky if they said a word the whole time even if it was a copy paste moving to cover.

honestly im having a hard time argueing with you because your quoting me with abo****ely no base for my arguement.


Here's something cute about ME1. Each squadmate had both sides of the conversation recorded.

Oh, and unless I missed something, ME1 didn't bring anyone back for its DLCs either.

I also never saw the appeal of driving over the same wasteland which sometimes has a different color pallet with the Mako, which also apparently had the physics of a beach ball.


The only reason I can't fully judge ME3's dialogues is because I have barely seen any. Which I'm grateful for, because I'll avoid spoilers that way.

ME3 also seems to do almost everything that ME1 did, but a lot better. The weapon modifications actually have more visuals this time, the powers for each class can be customized towards the player's preference and if there are no vehicle missions, then I won't cry.

I'm not sure about the economy in ME3, when it comes to selling and buying stuff, but if it works better than randomizing after each mission, then I'm good.



Yes you caught me I know in me1 they say the same things, but it feels different becasue you get to sides...
After the suicide mission EVERYONE has the exact same opinion nothing changes.

I would like to see these videos where bioware improves on everything better than me1. Sure the weapons mods are back and i'm happy for that. Powers sound good, hope it works out.

Mako needs to return, just gonna say it. I truly love that thing plus the awe inspiring landscapes you get to drive around. No the maps were not all the same, even if the landing sequence was.

I can judge ME3 dialogue not because i have seen more of the game than others, But because im not a ****** and can see it has about the same dialogue as arrival and ME2. So educated guess says it will be a black and white choices with sprinkles of blue and red options that will scare the races into joining you or you run up give the reapers a hug and you win.

Taking all info into account....

Modifié par Ricinator, 28 octobre 2011 - 04:36 .


#209
AdmiralCheez

AdmiralCheez
  • Members
  • 12 990 messages

spiros9110 wrote...

To be fair, I loved Dead Space 2, but didn't play the MP. To be honest, I didn't see the point, I was only in it for the SP experience, which I loved more than the original, but the original was fantastic. Also, it was more of a competitive add-on, rather than something relevant in SP.  Which leads to Mass Effect doing the opposite, with having the CO-OP (not a competitive multiplayer) tie into the story itself, in a way, but being optional, which I'm grateful for.

The MP in Dead Space 2 added nothing for me, but took away nothing from the SP, which is what some people are trying to imply with the whole addition of Co-op in ME3 (Obviously we haven't played it, but let's assume for now).

We've had this discussion about the wait and see approach and I respect your opinion on the whole matter, but I'm still hoping for the best.

Metroid Prime 2 had the same problem.  Multiplayer mode was god-awful, but the single-player?  Just as good as Prime.

#210
Il Divo

Il Divo
  • Members
  • 9 775 messages

Someone With Mass wrote...

Dark_Caduceus wrote...

I didn't like the Mako after the fourth or fifth mission, but  think you'd agree that it made the unvierse feel bigger, thought artificially so. I don't know why they decided to replace it with the equally bad Firewalker instead of fixing it. Why couldn't they just make the MAKO missions more diverse and interesting, or keep the weapon/armor system but make the items more distinct, hell, Diablo I did it and that game is over a decade old.


I wouldn't complain if they removed the vehicle segments entirely and spent that time focusing on something else. Something that's actually fun and productive.


Also, this. With any "bad" feature, you either have the option to remove or reinvent. In this case, Bioware chose the latter.

#211
didymos1120

didymos1120
  • Members
  • 14 580 messages

OhHiDoggy wrote...

I agree with you so much it hurts.
I like the idea of floating through space more or less on my lonesome. Even though I am a 42 year old man I like to put green glow in the dark stars on my ceiling and then turn the light off and stare at them while quietly humming Space Oddity.

Now, instead, I'm gonna be in a party full of 12 year olds who question my sexuality 40 times a game. I didn't go to 'Nam for this crap.


If you're 42, you didn't go to 'Nam at all.  You would have been 5 or 6 years old when the war ended.

#212
Guest_EternalAmbiguity_*

Guest_EternalAmbiguity_*
  • Guests
buuuuuuuuuuuuuuuuurrrrrrrrrrrrnnnn by didymus.

#213
Someone With Mass

Someone With Mass
  • Members
  • 38 560 messages

Dark_Caduceus wrote...

I agree, but don't you think that's a missed opportunity? The MAKO was cool and fun for awhile and it was rather iconic of Mass Effect. I don't know why they didn't further develop it.


Sure, but I can live without it just fine.

#214
Dark_Caduceus

Dark_Caduceus
  • Members
  • 3 305 messages

Someone With Mass wrote...

Dark_Caduceus wrote...

I agree, but don't you think that's a missed opportunity? The MAKO was cool and fun for awhile and it was rather iconic of Mass Effect. I don't know why they didn't further develop it.


Sure, but I can live without it just fine.


There's a great deal I could live without, I'd be a little upset if ME3 never came out, for a week maybe, ME1 is pretty much my favourite videogame but it's just that- a videogame. My worry isn't that it will be damning, but that it will be less fun or less visionary, or less cool.

#215
Someone With Mass

Someone With Mass
  • Members
  • 38 560 messages
Okay, driving the Mako was like staring at a painting. I can admit that it was pretty and colorful, but it was also boring as hell at the same time.

Most of the time I just went straight forward for about five minutes to have a fight that lasted for about thirty seconds, only to change direction and do it again. About five times. That's not what I'd call fun.

#216
BeefoTheBold

BeefoTheBold
  • Members
  • 957 messages

DiebytheSword wrote...

Someone With Mass wrote...

The end of a war story that's more focused on the action?

Nah. That'd just be stupid.


This is pretty much how I feel, and I seen no reason for the MP aspect to subtract from the SP, or even speculation that it might, because the game is not here yet.  When I see people complaining about an optional mode that they will not use it just boggles my mind.  And there has been a lot of it.

It will be roughly the same experience as 1&2.  It will have great moments, lots of dialogue, shooting inbetween, character development and a glorious ending with your choices being at least partially represented throughout.

It will never match a tabletop RPG, ever, because it cannot deliver new content on the fly that best suits the individual players.  It will always be CRPG, and complaining about it having been watered down by multiplayer is akin to saying it will be a paler shadow of a true RPG.

Bioware is doing just fine.  I install their game (not neccesarily on my platform of choice), and I play it and I am entertained by it for 40+ hours.  It was now money well spent and a fond memory.

Am I to understand that by having an additonal menu item that you will not use that it somehow subtracts from the above scenario?

Allow me to expand my position; I don't see how a multiplayer aspect, who's assets would mainly include artists and coders, could somehow impact the main game.  The writers did not spend great time on MP, as we've pointed out (barbs and barbarism aside), and they certainly have not used up the voice talent, or grabbed people out of production of the main game.  Then that would leave workstations and money as the complaint.  How would these resources enrich the main Bioware facility?  They couldn't.  More people writing means more plotholes.  More people drawing maaaaaaay help, but then you need to get all the other people involved.  Now you are running into issues with diminishing returns.  Its not possible to have not done MP and just abosrb those resources, you would need to add time to development costs to make new single player content, and yes, that is an unreasonable request.  Time is money, and investments need to be returned.

It was a seperate team, with seperate materials that wouldn't have given you what you want out of cancelling MP dissapearing, seperate money that wouldn't have given you what you want out of cancelling MP.

Your problem then should logically extend into ME2, who some feel had less RPG elements.  MP shouldn't matter in the least, there or not.

The game may have been releasable sooner, but as its not done yet that is yet to be seen.  And with a second team doing the multiplayer, it seems unlikely that this is the case (unless the team is playing too much MP).

The resources could not help because time is an overhead you cannot avoid.  To add money and people to a project presents more problems in the long run than it fixes, and it will require that the development team work longer.  A team has the resources to meet its goal, or it does not.  Adding people does not always make it better, nor does it make it happen faster.

Thus you want it both faster and better, both of which are mutually exclusive.

Since we're bringing in economics, you should read up on

en.wikipedia.org/wiki/Diminishing_returns

The concept goes thusly, Adding co-workers to a factory floor seems like a good way to get production up, but production is a factor of materials, personell, and time.  You can only increase materials and personell, so at some point you are just costing yourself more money adding employees, creating a shortage of materials and causing overcrowded work enviroments.  At this point, you are actually adding in more resources than you are returning product.

If Single Player devs had what they needed, then Opportunity Costs cannot be applied, as adding in money and computers and employess would return lower and lower results.  Time is a constant, and it does defeat anything else that can be played in the Opportunity Cost argument.  Adding more people to decision, artistic, and utiltiy posts can actually make things worse.

And now I should get back to work :o


I find that I like your posts, even if I don't agree with them.

I have a few disconnects with what you said.

I DON'T think choices have been carried over in any way, shape or form in any game since the EA merger.

Whether it was Awakenings, DA2 or ME2...nothing of what you did previously had any material impact. Awakenings came closest, and not coincidentally it was the game released soonest after the merger. But even that game, unless you were a human noble, nothing you did in DAO really mattered.

Hell, you needed a PATCH to get a single paragraph explanation of where your love interest from DAO was. Seriously, if that doesn't explan how little thought is being given to character choices I don't know what will be. Someone needed to tell them to patch the game to have a note in your inventory that where your love interest is  and why they aren't there matters?

But you see similarities everywhere else. In DA2, they abandon the Warden completely. He isn't even mentioned. There's probably 10 minutes worth of impact of your choices from DAO in the entire game. In ME2? 

Well, let's just say the biggest decision in ME1 was saving the council or not and it has ZERO impact on ME2.

Now, to be fair, it's the middle game of the series and, by definition, filler. But there was almost no impact on what you did in the first game to be found. The first game may as well not even have existed other than you get some bonus credits/resources for importing a character from the first game.

The issue that I have is that:

Fine. Seperate studios. Great.

Your previous TWO main release games (ME2 and DA2) and your previous major expansion (Awakenings) were ALL hugely lacking for storyline impact of choice. YES there's opportunity cost because those resources you shoved MP's way COULD be going towards fixing these items.

Putting them anywhere else makes me wonder if they CARE about those items. Trying something new is what you do when you've done the previous things you've tried RIGHT. You don't do that when you ****ed up the more recent stuff you've done.

Modifié par BeefoTheBold, 28 octobre 2011 - 04:44 .


#217
AdmiralCheez

AdmiralCheez
  • Members
  • 12 990 messages

BeefoTheBold wrote...

My worry is not so much THIS game as future games.

I view everything that has been done post-EA acquisition as worse than everything that was in development before that. Loved DAO and ME1. STRONGLY LIKED ME2. Thought Awakenings was decent. Pretty much feel everything else is pure crap by comparison to the pre-merger Bioware.

I suspect that ME3 will end up like ME2. I also think that with as much riding on it as what Bioware's current reputation is at, that will be a huge indictment instead of an acceptable outcome.

Basically my viewpoint is that this is a company that used to be solid gold reliable quality awesomeness. And now it's hit or miss for "good".

The last Bioware game that I absolutely stone-cold loved was DAO/ME1. Think of how long ago that was.

Yeah, it sucks when your favorite thing isn't being made anymore, and I hope BW whips out another epic RPG once they realize there's still a market for that stuff.  I agree that EA needs to back the hell off before something REALLY tanks and the company goes under.

So I'm concerned, and I'm keeping my eye on ME3, but I'm not as passionate about it as you are.  Probably because I'm not much of an RPG fan.  Outside of, well, Mass Effect and Pokémon.

I actually don't play very many games at all, come to think of it.

#218
Sedman211

Sedman211
  • Members
  • 33 messages
Maybe there's an EA trend starting here for completely random MP modes in SP games:

Assassin's Creed
Mass Effect
Dead Space
Crysis

If this keeps up, we WILL see it in Dragon Age next.

Modifié par Sedman211, 28 octobre 2011 - 04:46 .


#219
spirosz

spirosz
  • Members
  • 16 356 messages

AdmiralCheez wrote...

I actually don't play very many games at all, come to think of it.


:o Lies!

#220
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

Sedman211 wrote...

Maybe there's an EA trend starting here for completely random MP modes in SP games:

Assassin's Creed
Mass Effect
Dead Space
Crysis

If this keeps up, we WILL see it in Dragon Age next.

EA? Assassin's Creed? They totally go together!:lol:

#221
AdmiralCheez

AdmiralCheez
  • Members
  • 12 990 messages

Sedman211 wrote...

Maybe there's an EA trend starting here for completely random MP modes in SP games:

Assassin's Creed
Mass Effect
Dead Space
Crysis

If this keeps up, we WILL see it in Dragon Age next.

Why the hell not?  There was multi in BG2 and NWN, wasn't there?

#222
Il Divo

Il Divo
  • Members
  • 9 775 messages

Sedman211 wrote...

Maybe there's an EA trend starting here for completely random MP modes in SP games:

Assassin's Creed
Mass Effect
Dead Space
Crysis

If this keeps up, we WILL see it in Dragon Age next.


EA did not publish Assassin's Creed.

#223
Dark_Caduceus

Dark_Caduceus
  • Members
  • 3 305 messages

Someone With Mass wrote...

Okay, driving the Mako was like staring at a painting. I can admit that it was pretty and colorful, but it was also boring as hell at the same time.

Most of the time I just went straight forward for about five minutes to have a fight that lasted for about thirty seconds, only to change direction and do it again. About five times. That's not what I'd call fun.


I agree to that, and already pointed out that it becomes boring. But it had the makings of something awesome if they jsut developed it, better landscapes, better missions, upgrades, cosmetic changes.

The thread is about ME3 development decisions, I feel that not developing the MAKO in ME3(and ME2) is a mistake, then again, time will tell.

#224
BeefoTheBold

BeefoTheBold
  • Members
  • 957 messages

AdmiralCheez wrote...

BeefoTheBold wrote...

My worry is not so much THIS game as future games.

I view everything that has been done post-EA acquisition as worse than everything that was in development before that. Loved DAO and ME1. STRONGLY LIKED ME2. Thought Awakenings was decent. Pretty much feel everything else is pure crap by comparison to the pre-merger Bioware.

I suspect that ME3 will end up like ME2. I also think that with as much riding on it as what Bioware's current reputation is at, that will be a huge indictment instead of an acceptable outcome.

Basically my viewpoint is that this is a company that used to be solid gold reliable quality awesomeness. And now it's hit or miss for "good".

The last Bioware game that I absolutely stone-cold loved was DAO/ME1. Think of how long ago that was.

Yeah, it sucks when your favorite thing isn't being made anymore, and I hope BW whips out another epic RPG once they realize there's still a market for that stuff.  I agree that EA needs to back the hell off before something REALLY tanks and the company goes under.

So I'm concerned, and I'm keeping my eye on ME3, but I'm not as passionate about it as you are.  Probably because I'm not much of an RPG fan.  Outside of, well, Mass Effect and Pokémon.

I actually don't play very many games at all, come to think of it.


Fair enough.

For me, this is one of the few things that I genuinely care about and hence one of the very few things that can actually get me annoyed.

But I would debate one point.

Bioware and EA are NOT seperate entities anyymore. They're one company. The acquisition was completed years ago and the changes post merger are completely obvious.

The only reason the word "Bioware" still exists is so that EA can leverage the good feelings people associate with that name for more profit.

Bioware has. Become one. With the Borg.

#225
BeefoTheBold

BeefoTheBold
  • Members
  • 957 messages

Sedman211 wrote...

Maybe there's an EA trend starting here for completely random MP modes in SP games:

Assassin's Creed
Mass Effect
Dead Space
Crysis

If this keeps up, we WILL see it in Dragon Age next.


Absolutely you will.

Dragon Age 3 coop with one person as the Warden and one as Hawke was all but slapped in your face at the end of DA2.