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A more girly side to FemShep?


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#201
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D.Kain wrote...

 Hey guys what would you call this pony?


I don't get references (I'm FAMOUS for it) so I dunno.

Kaiser Shepard wrote...

 All this hugging is starting to creep me out. [smilie]http://social.bioware.com/images/forum/emoticons/uncertain.png[/smilie]

*slowly walks away*


GMagnum started it!

#202
D.Kain

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EternalAmbiguity wrote...

D.Kain wrote...

 Hey guys what would you call this pony?


I don't get references (I'm FAMOUS for it) so I dunno.


There is no reference, just your thoughts on a suitable name. =)

#203
DiebytheSword

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I think the best thing I can do here is . . .

. . . run event security for the group hug.

#204
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D.Kain wrote...

 Hey guys what would you call this pony?

Sithia? I was thinking of Star Wars...sorry

#205
Heather Cline

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Actually the rigging isn't much coding as it is rendering with the graphics. Coding allows someone to make something work. Like for instance if you are walking in the game and come across an NPC say for the 360 console. The coding says "On pressing button A, activate event listener and bring in this conversation animation that has been built". That is what coding does. It also can effect other things. But a female walk, a female gait that is all rendering and animation itself. Coding has some affect on it but not as much as one might think.

#206
Bekkael

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DiebytheSword wrote...

I think the best thing I can do here is . . .

. . . run event security for the group hug.


Or give a bro slap on the back. It's all friendly. :innocent:

#207
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Good, we definitely need a chaperon. Is that spelled right? Google seems to think so.

And I dunno, D. I made one myself and he's named Dark Navy. He's Twi's meanie cousin. I'm going to write a story about how he comes to Equestria and causes all sorts of trouble.

#208
D.Kain

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jreezy wrote...

D.Kain wrote...

 Hey guys what would you call this pony?

Sithia? I was thinking of Star Wars...sorry


lol, perhaps it does bring thoughts about the sith. 
Is Sithia an unisex name, because I wanted to make a dude. :wizard:

#209
D.Kain

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EternalAmbiguity wrote...

Good, we definitely need a chaperon. Is that spelled right? Google seems to think so.

And I dunno, D. I made one myself and he's named Dark Navy. He's Twi's meanie cousin. I'm going to write a story about how he comes to Equestria and causes all sorts of trouble.


Can you show him? :) And you want to log on to #me3?

Modifié par D.Kain, 28 octobre 2011 - 06:34 .


#210
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Heather Cline wrote...

Actually the rigging isn't much coding as it is rendering with the graphics. Coding allows someone to make something work. Like for instance if you are walking in the game and come across an NPC say for the 360 console. The coding says "On pressing button A, activate event listener and bring in this conversation animation that has been built". That is what coding does. It also can effect other things. But a female walk, a female gait that is all rendering and animation itself. Coding has some affect on it but not as much as one might think.

So BioWare can use FemShep's ME1 animations if they wanted to then?

#211
Kaiser Shepard

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Oh, you girls and your ponies.

#212
D.Kain

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Kaiser Shepard wrote...

Oh, you girls and your ponies.


Lol, I made a dude ponny. :P

Modifié par D.Kain, 28 octobre 2011 - 06:36 .


#213
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D.Kain wrote...

jreezy wrote...

D.Kain wrote...

 Hey guys what would you call this pony?

Sithia? I was thinking of Star Wars...sorry


lol, perhaps it does bring thoughts about the sith. 
Is Sithia an unisex name, because I wanted to make a dude. :wizard:

A dude? I see. Well how about Sithis? I know not that orginal from what I put. That name I got from Elder Scrolls. The pony looks kind of evil so I figured the name of a fatherly ghost of a bunch of Assassins would fit. 

Modifié par jreezy, 28 octobre 2011 - 06:36 .


#214
D.Kain

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jreezy wrote...

A dude? I see. Well how about Sithis? I know not that orginal from what I put. That name I got from Elder Scrolls. The pony looks kind of evil so I figured the name of a fatherly ghost of a bunch of Assassins would fit. 


Sithis! Awesome. Thx.

#215
DiebytheSword

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jreezy wrote...

Heather Cline wrote...

Actually the rigging isn't much coding as it is rendering with the graphics. Coding allows someone to make something work. Like for instance if you are walking in the game and come across an NPC say for the 360 console. The coding says "On pressing button A, activate event listener and bring in this conversation animation that has been built". That is what coding does. It also can effect other things. But a female walk, a female gait that is all rendering and animation itself. Coding has some affect on it but not as much as one might think.

So BioWare can use FemShep's ME1 animations if they wanted to then?


Not quite that easy either.  Animations depend on skeletons, if the models from ME2 are incompatable with the skeletons from ME1, there would need to be a large number of changes.  This happens in DA2 with DAO models.  Skeletons are different, thus you can't just copy things over.

Also of note, animations, and the making thereof, are extremely time consuming.  Its why mocap is all the rage.

Modifié par DiebytheSword, 28 octobre 2011 - 06:39 .


#216
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D.Kain wrote...

EternalAmbiguity wrote...

Good, we definitely need a chaperon. Is that spelled right? Google seems to think so.

And I dunno, D. I made one myself and he's named Dark Navy. He's Twi's meanie cousin. I'm going to write a story about how he comes to Equestria and causes all sorts of trouble.


Can you show him? :) And you want to log on to #me3?


Sorry, my interwebz are acting up so I'm headed out.

And here:

Image IPB

And that name is wrong, it's gonna be Dark Navy.

#217
D.Kain

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EternalAmbiguity wrote...

D.Kain wrote...

EternalAmbiguity wrote...

Good, we definitely need a chaperon. Is that spelled right? Google seems to think so.

And I dunno, D. I made one myself and he's named Dark Navy. He's Twi's meanie cousin. I'm going to write a story about how he comes to Equestria and causes all sorts of trouble.


Can you show him? :) And you want to log on to #me3?


Sorry, my interwebz are acting up so I'm headed out.

And here:

Image IPB

And that name is wrong, it's gonna be Dark Navy.



Cool, when you are done with the story, let me know pls. 

#218
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DiebytheSword wrote...

jreezy wrote...

Heather Cline wrote...

Actually the rigging isn't much coding as it is rendering with the graphics. Coding allows someone to make something work. Like for instance if you are walking in the game and come across an NPC say for the 360 console. The coding says "On pressing button A, activate event listener and bring in this conversation animation that has been built". That is what coding does. It also can effect other things. But a female walk, a female gait that is all rendering and animation itself. Coding has some affect on it but not as much as one might think.

So BioWare can use FemShep's ME1 animations if they wanted to then?


Not quite that easy either.  Animations depend on skeletons, if the models from ME2 are incompatable with the skeletons from ME1, there would need to be a large number of changes.  This happens in DA2 with DAO models.  Skeletons are different, thus you can't just copy things over.

Also of note, animations, and the making thereof, are extremely time consuming.  Its why mocap is all the rage.

I see. I was wondering earlier if BioWare should just mocap a female walking. Seems like that would be the quickest course of action. 

#219
DiebytheSword

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jreezy wrote...

DiebytheSword wrote...

jreezy wrote...

Heather Cline wrote...

Actually the rigging isn't much coding as it is rendering with the graphics. Coding allows someone to make something work. Like for instance if you are walking in the game and come across an NPC say for the 360 console. The coding says "On pressing button A, activate event listener and bring in this conversation animation that has been built". That is what coding does. It also can effect other things. But a female walk, a female gait that is all rendering and animation itself. Coding has some affect on it but not as much as one might think.

So BioWare can use FemShep's ME1 animations if they wanted to then?


Not quite that easy either.  Animations depend on skeletons, if the models from ME2 are incompatable with the skeletons from ME1, there would need to be a large number of changes.  This happens in DA2 with DAO models.  Skeletons are different, thus you can't just copy things over.

Also of note, animations, and the making thereof, are extremely time consuming.  Its why mocap is all the rage.

I see. I was wondering earlier if BioWare should just mocap a female walking. Seems like that would be the quickest course of action. 

EA has mocap, but I'm not sure bioware has it or has access to it.

#220
onelifecrisis

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Most ME cutscene animations look mocap'd to me (many gestures are frequently reused) but the combat/exploration animations look hand-animated. I think Shepard's walk/run is hand-animated and designed to be asexual, but it leans towards "manly". The sitting posture is definitely "manly". But that's just guesswork.

#221
jojon2se

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The reason for sitting with you feet wide apart is neither to do with opting not to conceal genitalea, nor giving it space to roam freely; It's simply a stable tripod position, which allows your body to relax without toppling over, regardless of the physiological specifics of your sex. There is certainly nothing unnatural about it - not for men (neither fops nor cowboys), not for women.
Some people do tend to see it as an expression of dominant behaviour - entirely sociological.

I am frankly surprised that society standards, for both genders, are so deeply ingrained, that this has to be pointed out.

#222
Homey C-Dawg

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I support leaving femshep alone except making differentiated walk/run and occasional sit animations that better reflect how men and women's bodies move.

In ME1 both genders walk/run rig looked more like a woman.
In ME2 both genders walk/run rig looked more like a man.

There is a simple solution to be found here.

#223
hawat333

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1.A Sassy-Feminine walk/run
No. Running serves a purpose for Shepard: To get from point A to point B and eleminate the threat there. She is not a hooker nor a stripper, not even a husband-hunter to show off her nice little ass while jiggling it left and right. She is a soldier, a fighter, a warrior. At best she runs like an athlete. With some weapons applied.
DA2 was embarassing enough.

2.The way she stands
Maybe. There is some instinctively feminine in the way the most woman - even in law enforcement - stands. I could imagine it if it's moderate.

3.How she Sits
Maybe/probably not. As much as I like Basic Instinct (everyone at my age loved that movie when it came out, hee-hee) I'd rather go with no. Again, Shepard isn't out there to get a husband, she's out there to save the galaxy.

4.Even the way she speaks; Dialouge,accent
No. It would be a sudden change of personality. She's tough, relentless, reckless. That's why she can survive out there. But it's completely up to Ms. Hale, I guess.

#224
S.A.K

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FemShepFTW wrote...

Well what if he was a totall badass with a more girly side for example

What the F?!?

#225
Lotion Soronarr

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AdmiralCheez wrote...

D.Kain wrote...

Yes, if one is a true fan of FemShep, that person likes her more masculine!

You realise the reason FemShep is so popular is because she is NOT a run-of-the-mill sex object, right?

Avoid panty-flashing people while wearing a skirt?  Yes.  Animations that actually fit her skeleton?  Yes.

But suddenly get all sexed up because clearly that's what's important in a female protagonist?  Don't make me hurt you.


FemShep is so popular? Didn't really some amazing popularity. I noticed the reason behind it even less, because I dont' know it. Neither do you.

As for Shep not being sexed-up...she's got a body of a supermodel. You wouldn't like her that much is she was more butch, now would you?