jreezy wrote...
Heather Cline wrote...
Actually the rigging isn't much coding as it is rendering with the graphics. Coding allows someone to make something work. Like for instance if you are walking in the game and come across an NPC say for the 360 console. The coding says "On pressing button A, activate event listener and bring in this conversation animation that has been built". That is what coding does. It also can effect other things. But a female walk, a female gait that is all rendering and animation itself. Coding has some affect on it but not as much as one might think.
So BioWare can use FemShep's ME1 animations if they wanted to then?
Not quite that easy either. Animations depend on skeletons, if the models from ME2 are incompatable with the skeletons from ME1, there would need to be a large number of changes. This happens in DA2 with DAO models. Skeletons are different, thus you can't just copy things over.
Also of note, animations, and the making thereof, are extremely time consuming. Its why mocap is all the rage.
Modifié par DiebytheSword, 28 octobre 2011 - 06:39 .