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Having a different leveld boss spawn based on party total level/CR?


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#1
ItzzNinja

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Not sure if this has been posted about before but I was working on a sequel to one of my buddy's original NWN modules a few months ago (before the computer NWN2 was installed on died and I had to get a new one) and ran into a brick wall trying to implement something similar to Oblivion's Leveled Lists for bosses. What I wanted to achieve was having a higher-leveled boss spawn from an encounter based on total player/party Challenge Rating, you know, like actual D&D. XD I tried combing through the functions and methods but didn't see anything that allowed me to detect CR or Experience values of the party or current PC (if single-player without henchmen) and adjust the boss spawned accordingly. Any pointers on how to do this?


Also, unrelated, but, how  can you change BGM through script? If that's possible, however.

#2
bealzebub

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You can just paste down an encounter trigger and attach the different cr bosses to it Then set it to spawn just 1 creature. The game will figure out which one is appropriate. You can fine tune with the normal, hard, and very hard settings.

#3
ItzzNinja

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Was hoping to do it all within one encounter trigger (would have been the best way to avoid the mess of overlapping triggers), but I can't believe I didn't try that method ever.


Now, my second question. :P

#4
bealzebub

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ah... what's BGM?

#5
bealzebub

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double post, durn it.

Modifié par bealzebub, 28 octobre 2011 - 03:51 .


#6
ItzzNinja

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Background music.

This same boss had his area have the default battle BGM (because I only wanted it to trigger after an long, epic conversation script had finished and not when you ran into him) so I could give him his own unique BGM if his conversation ended yet have the generic baddies share an equally generic battle theme.

Modifié par ItzzNinja, 28 octobre 2011 - 03:55 .


#7
Lugaid of the Red Stripes

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You can write a custom script to change it. The function is fairly obvious, SetBattleMusic or something like that. The different tracks are listed in the 2DA files.

#8
bealzebub

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You can also do it in the conversation. There are several different ga_music scripts.