Vegos wrote...
You're the one who sttarted calling people out on the preorder whine; I simply stated that I didn't even preorder it.
And the PS:T analogy was just an example pulled out of thin air; but I don't know how it wouldn't work, to get Curst out of Carceri you needed to run around the place telling people to behave...now if a "multiplayer" option made it possible for you to simply walk up to Trias and beat him as easily without talking to anyone in Curst, we're at the same point here. YOU COULD STILL DO IT, but even if you didn't, it wouldn't matter, which makes it feel pretty "meh". May not have been the best example, but just saying how a game that's essentially singleplayer can get screwed over by MP.
But moving on, considering I'm okay with complete separation of MP from SP.
Taking or not taking advantage of perks and OP weapons is of course a personal choice, I won't deny that. But to me, taking ME2 s an example now, the ultimate Insanity experience would not be importing a ME1 character who will start at level 5; it would be starting a blank slate level 1 character. Some people just want to be challenged, and, as I said before, doing a side mission just because you can, is not a challenge.
So yes, if I wanted to see just how much I can take, just how far I can push, yes, I WOULD toss that gauss rifle, then laugh at everyone who needed it to get as far as I did. But that's what *I* would do.
You don't have to agree with me, that's fine; but I won't have you tell me I don't have a point.
I cited the preorder threads
purely as an example of irrational posting where people do little more than express a rage that they can't quite articulate and where one can't really respond to them in any meaningful way. Again, your PT:S example doesn't hold water for me. It's a completely hypothetical what-if that doesn't relate to how ME3 co-op functions at all. I checked the previews thread a little while ago and watched that Aaron (?) Flynn interview in that I believe was on page 12, and he seemed to indicate that they MIGHT have more story elements in multi-player. Even taking that into account (if there's more to it than just horde-style maps), that still doesn't impinge upon the single-player game beyond improving your Galactic Readiness level.
And what does your laughing at people who would use a Gauss Rifle prove?
Laughing at them doesn't refute the fact that taking advantage of opportunities that present themselves in an RPG is something most people would do - unless they want to prove how hardcore they are and purposely gimp themselves. It's
optional to take <x> gun and use it in FO:NV. It's
optional to wear armor or run around stark naked (well, in your underclothes anyway) in FO:NV too.
I finished my very first playthrough of FO:NV on hardcore, completely vanilla, without any DLC and have the achievement that proves it. I did it solely for the satisfaction of the challenge. After succeeding at challenging myself, I was also perfectly happy to take that Gauss Rifle on a subsequent playthrough and use it for the sake of having some fun and doing things just a bit differently. It was optional, it was my choice, and it didn't ruin the experience for me, since blasting everything to bits provides a certain amount of satisfaction after getting nailed by cazadores on Hardcore. Unless you're actively forced into doing something, I don't really see how one can legitimately complain about it affecting their single-player experience.
Now since you yourself just said that you would set aside the
optional Gauss Rifle, you clearly don't have a problem making the choice to avoid taking what you see as an unfair advantage. Why then is ME3 co-op somehow this massive issue for you when it too is optional? Not playing the ME3 co-op is just the same as not picking up the Gauss Rifle from Elijah's corpse in
Dead Money.
Modifié par AtreiyaN7, 28 octobre 2011 - 11:38 .