Gatt9 wrote...
Your quote illustrates the problem though Thompson.
The quotes continually make reference to "Doing well", without quanitfying it. The original quote on single player readiness was
"If you do almost everything, and you do really well, you'll have more than enough resources to [bypass multiplayer]"
There's a clear advantage given to Multiplayer, and significant ambiguity in exactly how single player will compensate. The quotes consistently point to the strong possibility that we're talking spending hours hunting down randomized items/quests, and that we must meet some pre-defined criteria when doing quests.
Which the criteria could be unreasonable, such as ultra-high kill counts, or forcing players to alter the way they play the game to meet some criteria. That quantifier, "Do really well", strongly indicates some form of scoring, which could quite easily be tied to reflexes, or Developer determined correct conversation paths.
Or not.
Looking at the FAQs on their multiplayer announcement, I simply don't see the ambiguity that worries you and others so much. I guess they could be lying, but if they're such irrationally extreme liars, what reassurance could they possibly give?
They say again and again in the FAQs that they have not compromised the single-player experience. They have said it to such a degree that, if they have, they are going to look seriously stupid. Why would they lie about this to such an extreme degree, when they know that the first day this game comes out this is going to be one of the first things people will rush to post about?
Notice how, just like with the original multiplayer question, they dance around actually defining what a single player must do to achieve the optimal ending? They give vague reassurances "Oh, it's completely optional", but they consistently avoid saying "Single players can easily achieve the optimal ending".
There's always quantifiers, or always dodging the question, just like when they were hiding the multiplayer, they won't come straight out and give a solid answer.
See above. They did give a solid answer in the FAQs. You don't believe them. To wit:
Given their track record, I'd venture it's safe to assume that avoiding multiplayer and getting the optimal ending won't be trivial.
Gatt9, when was getting an optimal ending in ME1 or ME2 ever a trivial matter?
Modifié par Thompson family, 29 octobre 2011 - 04:10 .