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"Multiplayer is very optional'


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#476
Iakus

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YouthCultureForever wrote...


ME3 is still part of a trilogy. That hasn't changed with the addition of MP. The MP PC doesn't hijack the Normandy and start commanding the resistance. They play their role in helping Shepard get to the final battle. That's it.

And like I said in another post, the scope of ME3 and the ME Universe is bigger than Shepard's narrow POV. There are other races involved in this conflict. Why not get a feel for the magnitude of the war?


In a sense, it does hijack the Normandy.  Because now there's this focus on some other character, the mp one. Doing totally unrelated stuff.

I understand the scope of the Mass Effect universe is big.  I have no problem with other games exploring different aspects of it at all.  Other games.  This trilogy was supposed to be Shepard's point of view.  That's how it was promoted.  

#477
Ghost-621

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iakus wrote...

YouthCultureForever wrote...


ME3 is still part of a trilogy. That hasn't changed with the addition of MP. The MP PC doesn't hijack the Normandy and start commanding the resistance. They play their role in helping Shepard get to the final battle. That's it.

And like I said in another post, the scope of ME3 and the ME Universe is bigger than Shepard's narrow POV. There are other races involved in this conflict. Why not get a feel for the magnitude of the war?


In a sense, it does hijack the Normandy.  Because now there's this focus on some other character, the mp one. Doing totally unrelated stuff.

I understand the scope of the Mass Effect universe is big.  I have no problem with other games exploring different aspects of it at all.  Other games.  This trilogy was supposed to be Shepard's point of view.  That's how it was promoted.  


This game was supposed to be all about YOU and YOUR SHEP's decisions...not random merc #972.

#478
xentar

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iakus wrote...

You say why shouldn't multiplayer be added?  I say why should it?  


For profit, of course. This is how our economy works.

#479
xentar

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Someone With Mass wrote...

Quole wrote...

Why didnt they just make the MP irrelevant to SP? Then less people would be complaining.


When it comes to the story, it already is.

People are just getting their panties in a twist because of the possibility that one who might enjoy that multiplayer mode can get something good out of it.

I can get all those readiness points in MP if I so choose. That apparently undermines the weight of the singleplayer for some unexplained reason.

That's not the right way to put it. I am concerned I might do something wrong, and the only way to correct it would be through multiplayer (or replaying the entere game, if not the whole series).

Modifié par xentar, 30 octobre 2011 - 09:54 .


#480
dreman9999

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iakus wrote...

YouthCultureForever wrote...


ME3 is still part of a trilogy. That hasn't changed with the addition of MP. The MP PC doesn't hijack the Normandy and start commanding the resistance. They play their role in helping Shepard get to the final battle. That's it.

And like I said in another post, the scope of ME3 and the ME Universe is bigger than Shepard's narrow POV. There are other races involved in this conflict. Why not get a feel for the magnitude of the war?


In a sense, it does hijack the Normandy.  Because now there's this focus on some other character, the mp one. Doing totally unrelated stuff.

I understand the scope of the Mass Effect universe is big.  I have no problem with other games exploring different aspects of it at all.  Other games.  This trilogy was supposed to be Shepard's point of view.  That's how it was promoted.  

If you feel that way don't play the mode. If you don't play the mode you keep shepards perperctive  only. Also, ignore the books and comics as well being that it's not Shepards perspective ether.

#481
didymos1120

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Ghost-621 wrote...

This game was supposed to be all about YOU and YOUR SHEP's decisions...not random merc #972.


Or Joker.  They should go back and remove that part of ME2 so it's fully Shep-compliant.

#482
Savber100

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Ghost-621 wrote...

iakus wrote...

YouthCultureForever wrote...


ME3 is still part of a trilogy. That hasn't changed with the addition of MP. The MP PC doesn't hijack the Normandy and start commanding the resistance. They play their role in helping Shepard get to the final battle. That's it.

And like I said in another post, the scope of ME3 and the ME Universe is bigger than Shepard's narrow POV. There are other races involved in this conflict. Why not get a feel for the magnitude of the war?


In a sense, it does hijack the Normandy.  Because now there's this focus on some other character, the mp one. Doing totally unrelated stuff.

I understand the scope of the Mass Effect universe is big.  I have no problem with other games exploring different aspects of it at all.  Other games.  This trilogy was supposed to be Shepard's point of view.  That's how it was promoted.  


This game was supposed to be all about YOU and YOUR SHEP's decisions...not random merc #972.


THEN DON'T PLAY IT. :lol:

#483
Gatt9

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Thompson family wrote...

Gatt9 wrote...

Your quote illustrates the problem though Thompson.

The quotes continually make reference to "Doing well",  without quanitfying it.  The original quote on single player readiness was

"If you do almost everything,  and you do really well,  you'll have more than enough resources to [bypass multiplayer]"

There's a clear advantage given to Multiplayer,  and significant ambiguity in exactly how single player will compensate.  The quotes consistently point to the strong possibility that we're talking spending hours hunting down randomized items/quests,  and that we must meet some pre-defined criteria when doing quests. 

Which the criteria could be unreasonable,  such as ultra-high kill counts,  or forcing players to alter the way they play the game to meet some criteria.  That quantifier,  "Do really well",  strongly indicates some form of scoring,  which could quite easily be tied to reflexes,  or Developer determined correct conversation paths.


Or not.

Looking at the FAQs on their multiplayer announcement, I simply don't see the ambiguity that worries you and others so much. I guess they could be lying, but if they're such irrationally extreme liars, what reassurance could they possibly give?

They say again and again in the FAQs that they have not compromised the single-player experience. They have said it to such a degree that, if they have, they are going to look seriously stupid. Why would they lie about this to such an extreme degree, when they know that the first day this game comes out this is going to be one of the first things people will rush to post about?


Well,  we should probably start out by entering the relevant statements here for reference...

What if I don't like multiplayer - will my experience be negatively impacted?

  • Mass Effect 3 is a complete, standalone game that will deliver a satisfying story experience, even if you choose not to try multiplayer.
  • The Mass Effect 3: Galaxy at War system and all of the individual components are meant to complement that amazing game and can be enjoyed on their own or as part of the Galaxy at War experience.

So this is the official response in the FAQ.

Notice how it doesn't actually tell you anything?  It doesn't tell you that you can achieve the optimal ending with ease without multiplayer.  It doesn't actually answer the question,  there's no where in there that the words "No,  it does not negatively impact the experience" are stated.

This is not any different from the Multiplayer question,  where they opted not to directly answer the question.  When a Dev did answer,  we got "If you do almost everything,  and do really well,  then you don't need the multiplayer" (Buried somewhere in either Casey Hudson's thread or that huge Multiplayer thread,  I'm not digging through that for the link)

So when they did directly answer the question,  the story changes to one where achieving the optimal ending gets quantifier attached that are very ambiguous. 

Then we have to consider:  Why is multiplayer in there in the first place?

It doesn't make any sense to toss in a handfull of co-op missions into a single player narrative driven game.  It's counter-productive.  It breaks the narrative,  breaks the tension build-up,  in a very intrusive way.  From a narrative standpoint,  this is the absolute worst possible thing you could do.  You just killed the narrative flow,  and all of the emotions you were trying to evoke.

It also doesn't make any sense from a sales standpoint.  Shoehorning a handfull of missions in isn't going to sell more copies.  Co-op has never been a huge feature,  multiplayer has always sold on competition.

So why's it in there?  Google EA,  Online Pass,  and then toss in Used Games,  the resulting bits and pieces will show you why.  EA wants money from used game sales.

So they throw this in,  and to sell those Online Passes,  they made it very key to achieving the optimal ending.  Hence the shoehorned in,  and very weak sounding "Galatic Readiness!" feature to push people to buying the passes and pay them. 

Which logically means that achieving "Galatic Readiness" won't be trivial with single player,  it runs counter to their goal,  which is selling online passes. 


Notice how,  just like with the original multiplayer question,  they dance around actually defining what a single player must do to achieve the optimal ending?  They give vague reassurances "Oh,  it's completely optional",  but they consistently avoid saying "Single players can easily achieve the optimal ending". 

There's always quantifiers,  or always dodging the question,  just like when they were hiding the multiplayer,  they won't come straight out and give a solid answer.


See above. They did give a solid answer in the FAQs. You don't believe them. To wit:




Given their track record,  I'd venture it's safe to assume that avoiding multiplayer and getting the optimal ending won't be trivial.


Gatt9, when was getting an optimal ending in ME1 or ME2 ever a trivial matter?


I don't believe them because all available evidence points to the contrary,  and I disagree that they've stated anything clearly.  They've been just as ambiguous as they were with the multiplayer question.  What does "Do really well" mean?  Why do I have to "Do really well",  while Multiplayers don't?  Looks to me like the point is to sell an Online Pass,  and positioning multiplayer as the path of least resistance to achieving the optimal ending.

Which IMO makes it hostage-content,  where key content is purposefully withheld in order to generate revenue somehow.

Did you play Deadspace 2?  I bought the Collector's Edition for the PC.  About an hour in,  I'd passed 3-4 locked doors I couldn't open.  I found out later that EA had released a pre-release DLC,  and if you didn't buy that DLC,  the content behind those doors on the disc I paid for was locked away from you.  The irony?  You couldn't get the DLC for the PC.

So EA's already held content hostage on the disc unless you paid them an extra $10.

Same difference here.  EA didn't implement Multiplayer out of the kindness of their hearts,  I am 100% certain that Multiplayer will be nigh-neccessary if you want the optimal ending.  Because quite honestly,  the feature as implemented makes absolutely no sense.

As far as ME and ME2 goes,  getting the optimal ending in both was very easy.  In fact,  in ME you didn't need to do any side-missions to get it.  In ME2,  while you needed to do the loyalty missions,  as long as you did them you were fine,  didn't matter what you actually did during them.

In ME3,  apparently what you do does matter,  and it sounds like you'll need to do pretty much everything.  Which could,  very easily,  be highly randomized.

Modifié par Gatt9, 30 octobre 2011 - 07:41 .


#484
dreman9999

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x

Modifié par dreman9999, 30 octobre 2011 - 09:22 .


#485
dreman9999

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Gatt9 wrote...

Thompson family wrote...

Gatt9 wrote...

Your quote illustrates the problem though Thompson.

The quotes continually make reference to "Doing well",  without quanitfying it.  The original quote on single player readiness was

"If you do almost everything,  and you do really well,  you'll have more than enough resources to [bypass multiplayer]"

There's a clear advantage given to Multiplayer,  and significant ambiguity in exactly how single player will compensate.  The quotes consistently point to the strong possibility that we're talking spending hours hunting down randomized items/quests,  and that we must meet some pre-defined criteria when doing quests. 

Which the criteria could be unreasonable,  such as ultra-high kill counts,  or forcing players to alter the way they play the game to meet some criteria.  That quantifier,  "Do really well",  strongly indicates some form of scoring,  which could quite easily be tied to reflexes,  or Developer determined correct conversation paths.


Or not.

Looking at the FAQs on their multiplayer announcement, I simply don't see the ambiguity that worries you and others so much. I guess they could be lying, but if they're such irrationally extreme liars, what reassurance could they possibly give?

They say again and again in the FAQs that they have not compromised the single-player experience. They have said it to such a degree that, if they have, they are going to look seriously stupid. Why would they lie about this to such an extreme degree, when they know that the first day this game comes out this is going to be one of the first things people will rush to post about?


Well,  we should probably start out by entering the relevant statements here for reference...

What if I don't like multiplayer - will my experience be negatively impacted?

  • Mass Effect 3 is a complete, standalone game that will deliver a satisfying story experience, even if you choose not to try multiplayer.



  • The Mass Effect 3: Galaxy at War system and all of the individual components are meant to complement that amazing game and can be enjoyed on their own or as part of the Galaxy at War experience.

So this is the official response in the FAQ.

Notice how it doesn't actually tell you anything?  It doesn't tell you that you can achieve the optimal ending with ease without multiplayer.  It doesn't actually answer the question,  there's no where in there that the words "No,  it does not negatively impact the experience" are stated.

This is not any different from the Multiplayer question,  where they opted not to directly answer the question.  When a Dev did answer,  we got "If you do almost everything,  and do really well,  then you don't need the multiplayer" (Buried somewhere in either Casey Hudson's thread or that huge Multiplayer thread,  I'm not digging through that for the link)

So when they did directly answer the question,  the story changes to one where achieving the optimal ending gets quantifier attached that are very ambiguous. 

Then we have to consider:  Why is multiplayer in there in the first place?

It doesn't make any sense to toss in a handfull of co-op missions into a single player narrative driven game.  It's counter-productive.  It breaks the narrative,  breaks the tension build-up,  in a very intrusive way.  From a narrative standpoint,  this is the absolute worst possible thing you could do.  You just killed the narrative flow,  and all of the emotions you were trying to evoke.

It also doesn't make any sense from a sales standpoint.  Shoehorning a handfull of missions in isn't going to sell more copies.  Co-op has never been a huge feature,  multiplayer has always sold on competition.

So why's it in there?  Google EA,  Online Pass,  and then toss in Used Games,  the resulting bits and pieces will show you why.  EA wants money from used game sales.

So they throw this in,  and to sell those Online Passes,  they made it very key to achieving the optimal ending.  Hence the shoehorned in,  and very weak sounding "Galatic Readiness!" feature to push people to buying the passes and pay them. 

Which logically means that achieving "Galatic Readiness" won't be trivial with single player,  it runs counter to their goal,  which is selling online passes. 


Notice how,  just like with the original multiplayer question,  they dance around actually defining what a single player must do to achieve the optimal ending?  They give vague reassurances "Oh,  it's completely optional",  but they consistently avoid saying "Single players can easily achieve the optimal ending". 

There's always quantifiers,  or always dodging the question,  just like when they were hiding the multiplayer,  they won't come straight out and give a solid answer.


See above. They did give a solid answer in the FAQs. You don't believe them. To wit:







Given their track record,  I'd venture it's safe to assume that avoiding multiplayer and getting the optimal ending won't be trivial.


Gatt9, when was getting an optimal ending in ME1 or ME2 ever a trivial matter?


I don't believe them because all available evidence points to the contrary,  and I disagree that they've stated anything clearly.  They've been just as ambiguous as they were with the multiplayer question.  What does "Do really well" mean?  Why do I have to "Do really well",  while Multiplayers don't?  Looks to me like the point is to sell an Online Pass,  and positioning multiplayer as the path of least resistance to achieving the optimal ending.

Which IMO makes it hostage-content,  where key content is purposefully withheld in order to generate revenue somehow.

Did you play Deadspace 2?  I bought the Collector's Edition for the PC.  About an hour in,  I'd passed 3-4 locked doors I couldn't open.  I found out later that EA had released a pre-release DLC,  and if you didn't buy that DLC,  the content behind those doors on the disc I paid for was locked away from you.  The irony?  You couldn't get the DLC for the PC.

So EA's already held content hostage on the disc unless you paid them an extra $10.

Same difference here.  EA didn't implement Multiplayer out of the kindness of their hearts,  I am 100% certain that Multiplayer will be nigh-neccessary if you want the optimal ending.  Because quite honestly,  the feature as implemented makes absolutely no sense.

As far as ME and ME2 goes,  getting the optimal ending in both was very easy.  In fact,  in ME you didn't need to do any side-missions to get it.  In ME2,  while you needed to do the loyalty missions,  as long as you did them you were fine,  didn't matter what you actually did during them.

In ME3,  apparently what you do does matter,  and it sounds like you'll need to do pretty much everything.  Which could,  very easily,  be highly randomized.

Click video at the top of page:http://www.youtube.c...UYv05hVU#t=144s

Goes to game infopage:http://social.biowar...71/blog/210164/


They both add details that people are missing.(which Bioware did not put on the faq due to the deals made with publications that the major info will be given out with them first)
Also, the "content hostage" does not matter if you buy the game new (which you can only get it new at lunch anyway)and it's mp(which you can only use if you register anyway).Also, you don't know the levelof gr need to add apoint to the proper ending(Their's loyalty, companions and choices part of the full tally as well) and any issue with doing more work to get the right ending is with the Galaxy at war, not the mp.

Modifié par dreman9999, 30 octobre 2011 - 09:29 .


#486
Terror_K

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It's funny how much some people here and BioWare themselves just don't even seem to get why many are against multiplayer in this game. Simply saying "it's optional" and/or "don't play it then" doesn't address the fact that to many it's wasted time, money and resources that could have gone into improving the single-player experience.

Sure, BioWare may claim that the single-player game hasn't been been affected, but what is ME3 offering in the way of exploration, side quests, vehicle sections, non-linear areas, vastly differing import decisions and more stuff to just breathe life into the universe? Multi-player is still taking a slice of the overall Mass Effect pie that could have been used elsewhere.

#487
didymos1120

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People still doing the "could have" thing I see, despite the fact that there's no way to know how those resources actually would have been used if MP didn't exist. For instance, how do you know that money and those people wouldn't have been assigned to another project entirely?  For that matter, how do you know that EA wouldn't have expanded one of their other, not-Bioware studios?

Modifié par didymos1120, 30 octobre 2011 - 10:31 .


#488
LGTX

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Nobody knows what ME3's SP is offering. Not yet. Bioware's claims may yet be justified, and the only problem I see now is PEOPLE NOT BELIEVING THEM. I mean, come on...

#489
Fiery Phoenix

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didymos1120 wrote...

People still doing the "could have" thing I see, despite the fact that there's no way to know how those resources actually would have been used if MP didn't exist.

I'm actually waiting for the day when the slightest shortcoming is automatically blamed for the inclusion of multiplayer. Now, whether that would be a justifiable blame is another story. :P

#490
Terror_K

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didymos1120 wrote...

People still doing the "could have" thing I see, despite the fact that there's no way to know how those resources actually would have been used if MP didn't exist.


They would have been used somewhere though. Unless BioWare come out and say something along the lines of, "EA gave us a bunch of free cash to fund multiplayer we otherwise wouldn't have had" the fact is that it would have gone into the single-player game somewhere and somehow.

I've said it before and I'll say it again: This is the final part of the trilogy, and should be epic, and make up for all the areas ME2 fell short in, particularly with sidequests, RPG elements, overall polish and the whole choices/consequences/import variations side of things. Simply put, I don't want another game where I'm recieving emails to run around on-foot on a planet silently with my equally silent squaddies collecting datapads through small, overly-designed areas trying in vain to be real locations and failing at it while I tap my foot waiting until a vehicle comes in a DLC several months later.

Modifié par Terror_K, 30 octobre 2011 - 10:33 .


#491
didymos1120

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Fiery Phoenix wrote...

I'm actually waiting for the day when the slightest shortcoming is automatically blamed for the inclusion of multiplayer.


It's going to be ridiculously out of hand, I expect:  "I HATE THAT OUTFIT'S COLOR! @#$%ING MULTIPLAYER!" 

Modifié par didymos1120, 30 octobre 2011 - 10:35 .


#492
didymos1120

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Terror_K wrote...

They would have been used somewhere though. Unless BioWare come out and say something along the lines of, "EA gave us a bunch of free cash to fund multiplayer we otherwise wouldn't have had" the fact is that it would have gone into the single-player game somewhere and somehow.


No, that's not a fact.  It's an assertion.  What's your evidence for this?

#493
Terror_K

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LGTX wrote...

Nobody knows what ME3's SP is offering. Not yet. Bioware's claims may yet be justified, and the only problem I see now is PEOPLE NOT BELIEVING THEM. I mean, come on...


I don't believe them personally due to things like Dragon Age 2 and ME2's lactlustre choices and consequences pay-offs, combined with too many emails, unpolished linear sidequests, lack of decent exploration, a vehicle that didn't come until DLC several months later, etc.

The proof is in the pudding and the last few lots of pudding weren't quite a sweet as they should have been.

#494
Terror_K

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didymos1120 wrote...

No, that's not a fact.  It's an assertion.  What's your evidence for this?


What do you even mean by that? What... are you saying money, time and resources suddenly cease to exist without them going to multiplayer?

The basic fact is this: Mass Effect has a budget and resources, and portions of that money and those resources go into making the game, and part of that money and those resources are being put towards developing multiplayer. It doesn't take a genius to work out the simple fact that if they weren't going there, they'd be going somewhere else. They don't just disappear.

#495
YouthCultureForever

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sympathyforsaren wrote...

BioWare can run their business however they see fit, but I am not interested in these multiplayer shooters they are making.


Oh yeah, that's too bad really. I loved the one they came out with last year; I think it was called, There Was None.

What MP FPS game has Bioware made? What MP FPS game are they making? None. Stop exaggerating the situation.

Modifié par YouthCultureForever, 30 octobre 2011 - 04:53 .


#496
YouthCultureForever

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iakus wrote...

YouthCultureForever wrote...


ME3 is still part of a trilogy. That hasn't changed with the addition of MP. The MP PC doesn't hijack the Normandy and start commanding the resistance. They play their role in helping Shepard get to the final battle. That's it.

And like I said in another post, the scope of ME3 and the ME Universe is bigger than Shepard's narrow POV. There are other races involved in this conflict. Why not get a feel for the magnitude of the war?


In a sense, it does hijack the Normandy.  Because now there's this focus on some other character, the mp one. Doing totally unrelated stuff.

I understand the scope of the Mass Effect universe is big.  I have no problem with other games exploring different aspects of it at all.  Other games.  This trilogy was supposed to be Shepard's point of view.  That's how it was promoted.  


Shepard is still the focal point of the trilogy. The spotlight isn't shining any brighter on someone else.

#497
Someone With Mass

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Ghost-621 wrote...

This game was supposed to be all about YOU and YOUR SHEP's decisions...not random merc #972.


Last time I checked, it still is.

#498
Someone With Mass

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Terror_K wrote...

What do you even mean by that? What... are you saying money, time and resources suddenly cease to exist without them going to multiplayer?

The basic fact is this: Mass Effect has a budget and resources, and portions of that money and those resources go into making the game, and part of that money and those resources are being put towards developing multiplayer. It doesn't take a genius to work out the simple fact that if they weren't going there, they'd be going somewhere else. They don't just disappear.


And what says that they didn't receive that budget with multiplayer and singleplayer in mind from the start?

I'd imagine that the multiplayer mode got its own budget too, considering that it's being developed by a different team in a different studio with a different deadline.

If they know what they want with the singleplayer and they have planned out their budget accordingly right from the start (which they presumably have, considering that it's been in the work since before ME2) throwing more money at them won't help much.

It's also a matter of manpower and their abilities, because I doubt money can buy a writer's creativity or an animator's methods of designing. Sure, it can probably buy better equipment, but it won't help if you have nobody who knows how to use it properly.

#499
Blazenor

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 Here the thing, Multiplayer will make the game even less linear by providing you more choices in how to progress to the end.  When this game is release most of you will play it at least on the second or third playthrough and this whole issue will become nonsense.

My opinion about Multiplayer:

-Multiplayer does not remove anything from the single player experience, but both add to each other in the ways of resources.

-Multiplayer was plan from the start of development of Mass Effect 3 so single player will not be less because of it.

-Bioware created Mass Effect to be a trilogy (Yes, I know it was to be six parts at first) and therefor would not let the final chapter become lackluster for it's single player content, in fact it should be more epic than the last two combine.

-Multiplayer is purely optional because of one word: CHOICE

OPTIONAL:
1. left to one's choice; not required or mandatory
2. leaving something to choice.


http://dictionary.re...browse/optional

Modifié par Blazenor, 30 octobre 2011 - 02:43 .


#500
tomorrowstation

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didymos1120 wrote...

Fiery Phoenix wrote...

I'm actually waiting for the day when the slightest shortcoming is automatically blamed for the inclusion of multiplayer.


It's going to be ridiculously out of hand, I expect:  "I HATE THAT OUTFIT'S COLOR! @#$%ING MULTIPLAYER!" 


Well, you do know why we won't get to see Tali's face , right?Image IPB