DA 2 seemed to focus on story and "polish" (combat look/graphics/etc.). Which don't get me wrong that's a good thing! Yet in an rpg you need to focus on rounding out actual interaction to make you feel like you ARE that character. DA:O executed this perfectly, but I constantly found DA 2 lacking. DA:O let you dig deep into your companions history, the games world history.
DA 2 in my honest opinion had what DA:O didn't which was the "cool" feel in combat from the more grueling looking combat scenes, etc. Yet at the same time DA:O still had the scenes where you killed Ogres and it would slow mo and show you doing the final blow on it. Wheras in DA 2 that doesn't appear to happen anymore. It's just a small touch up they took away but even the small things matter.
Companion customization was limited. I liked this but I can see how some people don't, you could no longer completely equip your companions with what armor you choose. For me this was great as I didn't have to worry about scrounging around for equipment, which I liked so I won't go into detail.
The skill tree was something else I didn't like in DA 2. Unlike DA:O it seemed harder to branch out to different skills and do a sort of "mix-and-match" as upgrades to abilities cost a full point. I just overall like DA:O's style of skill tree. Not to mention being a mage in this game seems so much more dull. I didn't like the concept of Lifeward being a potion. Heal, regeneration, rejuvenation, lifeward, and revival were all spells that made being a support class in DA:O so much fun (in my opinion) you kept your allies alive by healing them and keeping them alive/bringing them back to life. When they took that out of DA 2, I found being a mage so extremely boring as instead of healing so much and keeping them alive by support spells, it felt that I was forced to use offensive spells. DA:O provided you a chance to be more versatile in your combat role as a mage.
Not to make this sound like DA 2 was bad, I did like several things in DA 2. The texture pack was an amazing option, scenes where you interacted with characters changed a lot (example: inviting Merrill to live with you and you have scenes where you talk with her by the window, by the fireplace, etc.) it's nice when you're not always talking in the same spot, like the camp in DA:O. The combat animations were well done also hearing your own character talk a lot more was nice too haha.
Overall DA 2 was a good game but in my opinion it isn't great. DA:O seemed to be a lot better for me even with the authentication issues,etc. it had that DA 2 wasn't plagued with.
I know, I know I'm late in the game, but I wanted to get this off my chest. Also constructive criticism is welcome! Even though I know it may be controversial.
Edit: Forgot to mention this, but hate the companion romance glitches in DA 2. As in at the end game if you slept with Isabella but turn around and sleep with Merrill and invite her into your home and basically drop your relationship with Isabella, at the end game scenario everyone leaves your side but Isabella -.- Basically the person I strived to be with in game more (Merrill) leaves and the one night stand stays
Modifié par TheWasian, 29 octobre 2011 - 04:03 .





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