LS - LPT Tree
#1
Posté 28 octobre 2011 - 11:58
Screenshot #1
Screenshot #2
Screenshot #3
Screenshot #4
Screenshot #5
Screenshot #6
Screenshot #7
#2
Posté 29 octobre 2011 - 01:42
#3
Posté 29 octobre 2011 - 03:36
#4
Posté 29 octobre 2011 - 03:58
#6
Posté 29 octobre 2011 - 06:09
#7
Posté 29 octobre 2011 - 07:05
#8
Posté 29 octobre 2011 - 11:40
If you choose that route however, id suggest a moving dynamic type. One that sway in the wind. id really like to see one like that!
#9
Posté 29 octobre 2011 - 02:02
Any more new textures there than on the trees?
But yeah...like Six said...that tileset and unfortunately have many shortcomings...but you're no magician I guess :-P
#10
Posté 29 octobre 2011 - 04:18
#11
Posté 29 octobre 2011 - 05:45
Oh, sweet!
954 polys? Global mapping instead of planar?
Whatever it is *works*!
<...lost in the woods>
#12
Posté 29 octobre 2011 - 06:23
FP!
Modifié par Fester Pot, 29 octobre 2011 - 06:30 .
#14
Posté 30 octobre 2011 - 04:07
#15
Posté 30 octobre 2011 - 04:38
Tiberius_Morguhn wrote...
Very nice........waiting on the vault post
I appreciate all the great feedback from all of you!
As for the Vault submission, not before I make a few more models. I only have this one model
in 3 different seasons... hardly a hackpak.
P.S. Which means I'm dumpping the other tree models I previously created as they use almost
twice as much Polys and are not as great. Well I may add my gnarled Big Tree I modeled a while
back with some modifications.
Modifié par Lord Sullivan, 30 octobre 2011 - 04:43 .
#16
Posté 30 octobre 2011 - 05:30
FP!
#17
Posté 30 octobre 2011 - 07:36
Fester Pot wrote...
May I suggest yellow, brown and red leaves on another set of trees, to avoid having all orange for autumn. A selection of orange, red, brown and yellow individual trees would add a lot of colour variety.
FP!
K... is that good enough? Fall-4-Colors #1, Fall-4-Colors #2 <--------
#18
Posté 30 octobre 2011 - 08:37
Lord Sullivan wrote...
Fester Pot wrote...
May I suggest yellow, brown and red leaves on another set of trees, to avoid having all orange for autumn. A selection of orange, red, brown and yellow individual trees would add a lot of colour variety.
FP!
K... is that good enough? Fall-4-Colors #1, Fall-4-Colors #2 <--------
Yes, and no......... I think FP wanted one with a mixture of colors on the same tree (if your texture allows it). Just my .02. Still looking good.
#19
Posté 30 octobre 2011 - 09:43
Uhm... I don't think that's what I read, however it's to much of a pain to get one color tone look as
good as possible on one object that has "Foliage" (Texture+Alpha) in the game... not going to even
attempt to try with multi-color foliage textures. Anyhow I've tweaked the colors of the textures and
reached the final point. So here they are --> Fall 4 Colors #3, Fall 4 Colors #4 <-- Now I can concentrate
on making a few more models for variety.
#20
Posté 30 octobre 2011 - 01:56
are these placeable trees? (hope so) and if not, could you seperate them from the tileset and offer placeable versions as well? since I agree with everyone here, those trees look awesome, but not if I have to use the ugly default tilesets to utilize them (:
#21
Posté 30 octobre 2011 - 02:34
#22
Posté 30 octobre 2011 - 06:19
@LordOfWorms
The models are "Placeables" and will be released as so.
#23
Posté 30 octobre 2011 - 07:48
#24
Posté 30 octobre 2011 - 11:14
Modifié par 3RavensMore, 30 octobre 2011 - 11:14 .
#25
Posté 31 octobre 2011 - 12:47
3RavensMore wrote...
Trees! Those are scrumptious! I'm curious to see how my not exactly state of the art laptop will handle the high poly models.
Higher poly? Yes... High Poly? no. What modern games do you play on your laptop?
Better yet, what laptop "Brand+Model" do you have and what type of GPU does it have?





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