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LS - LPT Tree


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#1
Lord Sullivan

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Here is the most recent tree I modeled. It as 954 polys and uses a custom foliage texture I created. The tree trunck is the one of the default tree trunck textures in the NWN resources.

Screenshot #1
Screenshot #2
Screenshot #3
Screenshot #4
Screenshot #5
Screenshot #6
Screenshot #7

#2
_six

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While I'm not a fan of the textures (or the Rural tileset look in general, unfortunately), I have to say that is quite awesome.

#3
The Amethyst Dragon

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Very, very nice work, Lord Sullivan.

#4
Frith5

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Wow, very nice!

#5
Lord Sullivan

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I know right?... here's the Winter Version Screen#1, Screen#2, Screen#3  :)

#6
Master Jax

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Great work! Variety is always welcome!

#7
The Amethyst Dragon

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Damn nice work. I am incredibly impressed.

#8
Wall3T

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those do look very nice and im quite impressed by the detail. they seem abit too high poly, but thats just from glancing at them.

If you choose that route however, id suggest a moving dynamic type. One that sway in the wind. id really like to see one like that!

#9
SuperFly_2000

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Wow! Nice!

Any more new textures there than on the trees?

But yeah...like Six said...that tileset and unfortunately have many shortcomings...but you're no magician I guess :-P

#10
Jenna WSI

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Very realistic

#11
Rolo Kipp

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<easily getting...>

Oh, sweet!
954 polys? Global mapping instead of planar?
Whatever it is *works*!

<...lost in the woods>

#12
Fester Pot

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Sweet! Looking forward to the autumn version! :happy:

FP!

Modifié par Fester Pot, 29 octobre 2011 - 06:30 .


#13
Lord Sullivan

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Fester Pot wrote...

Sweet! Looking forward to the autumn version! :happy:

FP!


Came up with this for the Fall version Screen #1, Screen #2. But I might still tweak the texture a little bit.

#14
Tiberius_Morguhn

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Very nice........waiting on the vault post :)

#15
Lord Sullivan

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Tiberius_Morguhn wrote...

Very nice........waiting on the vault post :)


I appreciate all the great feedback from all of you! :)

As for the Vault submission, not before I make a few more models. I only have this one model
in 3 different seasons... hardly a hackpak.

P.S. Which means I'm dumpping the other tree models I previously created as they use almost
twice as much Polys and are not as great. Well I may add my gnarled Big Tree  I modeled a while
back with some modifications.

Modifié par Lord Sullivan, 30 octobre 2011 - 04:43 .


#16
Fester Pot

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May I suggest yellow, brown and red leaves on another set of trees, to avoid having all orange for autumn. A selection of orange, red, brown and yellow individual trees would add a lot of colour variety.

FP!

#17
Lord Sullivan

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Fester Pot wrote...

May I suggest yellow, brown and red leaves on another set of trees, to avoid having all orange for autumn. A selection of orange, red, brown and yellow individual trees would add a lot of colour variety.

FP!


K... is that good enough? Fall-4-Colors #1, Fall-4-Colors #2  <--------

#18
Tiberius_Morguhn

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Lord Sullivan wrote...

Fester Pot wrote...

May I suggest yellow, brown and red leaves on another set of trees, to avoid having all orange for autumn. A selection of orange, red, brown and yellow individual trees would add a lot of colour variety.

FP!


K... is that good enough? Fall-4-Colors #1, Fall-4-Colors #2  <--------


Yes, and no.........  I think FP wanted one with a mixture of colors on the same tree (if your texture allows it).  Just my .02.  Still looking good.

#19
Lord Sullivan

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@Tiberius

Uhm... I don't think that's what I read, however it's to much of a pain to get one color tone look as
good as possible on one object that has "Foliage" (Texture+Alpha) in the game... not going to even
attempt to try with multi-color foliage textures. Anyhow I've tweaked the colors of the textures and
reached the final point. So here they are --> Fall 4 Colors #3, Fall 4 Colors #4 <-- Now I can concentrate
on making a few more models for variety.

#20
lordofworms

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These are fantastic looking, my only question is?

are these placeable trees? (hope so) and if not, could you seperate them from the tileset and offer placeable versions as well? since I agree with everyone here, those trees look awesome, but not if I have to use the ugly default tilesets to utilize them (:

#21
Frith5

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Again, I am in awe of the realistic look to these trees. Wow. I'll be watching for the release, that's for sure. :)

#22
Lord Sullivan

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What's with the hate of the Original tilesets? :P

@LordOfWorms
The models are "Placeables" and will be released as so.

#23
Calgacus

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those trees are beautiful, great work.

#24
3RavensMore

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Trees! Those are scrumptious! I'm curious to see how my not exactly state of the art laptop will handle the high poly models.

Modifié par 3RavensMore, 30 octobre 2011 - 11:14 .


#25
Lord Sullivan

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3RavensMore wrote...

Trees! Those are scrumptious! I'm curious to see how my not exactly state of the art laptop will handle the high poly models.


Higher poly? Yes... High Poly? no.  What modern games do you play on your laptop?
Better yet, what laptop "Brand+Model" do you have and what type of GPU does it have?