LS - LPT Tree
#26
Posté 31 octobre 2011 - 12:54
#27
Posté 31 octobre 2011 - 03:01
#28
Posté 01 novembre 2011 - 02:24
Lord Sullivan wrote...
3RavensMore wrote...
Trees! Those are scrumptious! I'm curious to see how my not exactly state of the art laptop will handle the high poly models.
Higher poly? Yes... High Poly? no. What modern games do you play on your laptop?
Better yet, what laptop "Brand+Model" do you have and what type of GPU does it have?
Modern Games? None. NWN is it.
In NWN I can run just about any tileset save Lord Rozensomethingorother's gorgous Mountain set and, I believe he had a swamp set that I looked at, loved, but my framerate was about 5. LoW's sets run ok if I don't turn on Sky Sphere - actually that destroys my frame rate no matter what One of the newer forest sets that six_six_six created (if I have the correct person) didn't run fast enough that I could really use it - though he's captured a truly compelling environment with his work. There are a few placeables that my system doesn't like - one of the willow trees, and a couple of others that my mind refuses to access at the moment -- several glasses of wine too many I suppose.
I do love your trees though. Now, if someone would do some nice vineyards, and fruit trees. I'm just starting to model simple placeables - even passable looking trees are rather out of my skill range.
#29
Posté 01 novembre 2011 - 03:34
3RavensMore wrote...
Modern Games? None. NWN is it.CPU: Athlon X2 2ghz GPU GeForce8200M G
In NWN I can run just about any tileset save Lord Rozensomethingorother's gorgous Mountain set and, I believe he had a swamp set that I looked at, loved, but my framerate was about 5. LoW's sets run ok if I don't turn on Sky Sphere - actually that destroys my frame rate no matter what One of the newer forest sets that six_six_six created (if I have the correct person) didn't run fast enough that I could really use it - though he's captured a truly compelling environment with his work. There are a few placeables that my system doesn't like - one of the willow trees, and a couple of others that my mind refuses to access at the moment -- several glasses of wine too many I suppose.
I do love your trees though. Now, if someone would do some nice vineyards, and fruit trees. I'm just starting to model simple placeables - even passable looking trees are rather out of my skill range.
Admitedly, you don't have the greatest GPU to play games, but just for kicks, I browsed the internet with your
GPU model as a subject. It looks like all those who play with settings of games and/or overclock their GF 8200M
managed to get allot of modern games to run quite well, so I don't think you should have problems running NWN
with more modern "Mods"/"Hakpacks". Maybe tone down your resolution a bit if not alrady using the lowest resolution... stuff like that.
#30
Posté 01 novembre 2011 - 04:51
If you're talking about _six's Wildwood, I (who have a much older GPU) had to turn the anims off every tile except in the actual druids grove group to get good frames. It's just a limitation I have to accept with a crippled laptop. But, turning off all the other anims did improve my performance quite a bit. You might give it another try.3RavensMore wrote...
...
One of the newer forest sets that six_six_six created (if I have the correct person) didn't run fast enough that I could really use it - though he's captured a truly compelling environment with his work.
...
[edit: In the end, I simply couldn't do without the Wildwood for my mystic natural places (The Grove of Sylvi'a & the Wold of the Hart)
Lord S's trees are beyond my skill range, as well, but I am quite pleased you haven't given up on the Creation Feat ;-)I do love your trees though. Now, if someone would do some nice vineyards, and fruit trees. I'm just starting to model simple placeables - even passable looking trees are rather out of my skill range.
The Custom Content Challenge was created for people like us. I really urge you to think up something (simple or absurdly complex <the old man's personal weakness :-/ > for the Nov CCC.
It's... invigorating :-)
<...and dousing the lights>
Modifié par Rolo Kipp, 01 novembre 2011 - 04:54 .
#31
Posté 02 novembre 2011 - 04:35
Rolo Kipp wrote...
The Custom Content Challenge was created for people like us. I really urge you to think up something (simple or absurdly complex <the old man's personal weakness :-/ > for the Nov CCC.
It's... invigorating :-)
<...and dousing the lights>
I hope that I can participate
#32
Posté 02 novembre 2011 - 09:34
So I uploaded a "Pre-Release Preview" on the NWVault for you all to play around with and test until I make more
models and create a good "Hakpack".
Now I would like to see some screenhots of creative test areas you create with the models. I've included both
a standard placeables.2da and a separate text file with only the entries so you can quickly add them to your favorite
custom placeables.2da
So check the Vault for the entry.
#33
Posté 03 novembre 2011 - 01:24
#34
Posté 03 novembre 2011 - 02:37








FP!
#35
Posté 03 novembre 2011 - 02:52
#36
Posté 03 novembre 2011 - 03:30
These shots are looking very good! I'm stunned at the life it projects. <3
@3RavensMore
I'm happy it runs great for you as it means that it will run grat for many
and thank you... I'm honored to be "Honorary Dryad"
Modifié par Lord Sullivan, 03 novembre 2011 - 07:16 .
#37
Posté 03 novembre 2011 - 10:43
So I build a Rural (Tileset) area of "32X32", added "680" of my new placeable tree model in the area, set the fog distance at "180" and fire up the game.
The statistic showed that at a low flat view angle (far sight), my average FPS was of "23". THe game still visualy
runs smoothly at that rate... well for me anyway. The lowest I reached was 15 fps, but that is for only moments for about a second, 16 fps about 10 % of the time and that is when I was in a specific spot looking towards a specific
direction.
I find that quite suprising. If you do the count, just for the 680 trees alone not counting the area tiles is 680x954 polys = 648720 Polys :happy:
Simply amazing and Yes the trees were set to static.
-------------------------------------------------------------------------------
system:
Core2Duo E6600 2.40 Ghz set to (3 Ghz)
2 GB of DDR2 800Mhz Mem
Radeon HD 4870 512MB GDDR5 256bit (stock settings)
-------------------------------------------------------------------------------
Modifié par Lord Sullivan, 03 novembre 2011 - 10:46 .
#38
Posté 08 novembre 2011 - 12:41

I am using them in my jungle tileset tests(tileset not released yet) and they run fast and smooth and are a really stunning piece of work,exactly the look I was trying to get added in these alpha test areas but never could. makes me want to re-do all my forests with these leaves , its the branches that do it for me, fantastic work here.
#39
Posté 08 novembre 2011 - 12:43
#40
Posté 08 novembre 2011 - 01:27
Yeah, the shot looks interesting indeed, though it is hard to make out the content at that BSN picture size. Thy using some other service where you can actually upload a decent modern day internet picture size... can't wait to see it in more detailed glory ;-)
#41
Posté 09 novembre 2011 - 02:52
#42
Posté 09 novembre 2011 - 06:22
@LOW
To answer your question on the NWVault comment of my preview entry. You'll have all the freedom you want. I guess I could create clones of the bark texture and name them different for each season, this way anyone could just swap bark textures at will by giving them the proper assign name and override the original without having to edit the model.
[EDIT]: OR there will be a non-hakpack package with the ASCII models open for edit.
Modifié par Lord Sullivan, 09 novembre 2011 - 06:27 .
#43
Posté 26 novembre 2011 - 10:24
busy on some work, but I will be resume work on this pack during December.
I posted this just in case some of you are wondering what's the status.
#44
Posté 04 décembre 2012 - 07:38
Just idly wondering... <because the old man would *never* have ulterior motives...>
...how things are going :-)
<...for the trees>
#45
Posté 04 décembre 2012 - 09:52
I can't give an ETA on a pack of Lush but, I'm just about to start working on it. Was deciding between that and a boat/ship interior tileset as I had already started one a while back until I lost alot of work to a fried HDD, but I do have the MAX file backup of the very first tile I created for it, so you'll probably see some of that to in the near future.
#46
Posté 04 décembre 2012 - 10:21
There are enough lushes around here *scowls at the dwarf*
You give me hope :-)
Now, if only the Worm that Walks would get on that jungle...
<...to make an old wizard grin>
Modifié par Rolo Kipp, 04 décembre 2012 - 10:22 .
#47
Posté 04 décembre 2012 - 11:20





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