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Which Species Poses The Greatest Threat?


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#201
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Saphra Deden wrote...

Sgt Stryker wrote...

False-flag terrorist attack on the Citadel that discredits the asari, maybe?


No, I had something else in mind. There are many possibilities.

Is it to 'genophage' the asari? 

A bioweapon that results in 99% of asari children being born as ardat-yakshi has a ring of poetic justice to it.

Modifié par General User, 30 octobre 2011 - 04:58 .


#202
111987

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EDIT: Double post

Modifié par 111987, 30 octobre 2011 - 05:05 .


#203
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Sylvianus wrote...

111987 wrote...

 And since we've only fought feral Rachni, we don't know much about their military. Do they have weapons and armor and shielding too?

you can also fight the royal Rachni, who are the last defenders of the Queen, who only come out when the hive is really threatened.

They are very resistant, and they have very powerful biotic powers.

The mission where you must destroy their hive in M1 is absolutely difficult the first time with insanity mode, they come across  from everywhere, with incredible speed. I have great respect for the Krogan now lol.


Indeed! The Rachni Broods Warrior are fierce opponents. And imagine when
there were thousands, if not millions of those guys. I really don't see
how anything but the Krogan horde being able to defeat the Rachni, as
other species can't even land on their homeworlds.

#204
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111987 wrote...

Sylvianus wrote...

111987 wrote...

 And since we've only fought feral Rachni, we don't know much about their military. Do they have weapons and armor and shielding too?

you can also fight the royal Rachni, who are the last defenders of the Queen, who only come out when the hive is really threatened.

They are very resistant, and they have very powerful biotic powers.

The mission where you must destroy their hive in M1 is absolutely difficult the first time with insanity mode, they come across  from everywhere, with incredible speed. I have great respect for the Krogan now lol.


Indeed! The Rachni Broods Warrior are fierce opponents. And imagine when
there were thousands, if not millions of those guys. I really don't see
how anything but the Krogan horde being able to defeat the Rachni, as
other species can't even land on their homeworlds.


That only matters if you think their homeworlds are worth taking intact.  The Krogan clearly did (because unlike most other species they can actually survive and thrive on those worlds), but other races would likely take a book out of Kal Reeger's book and simply eliminate the planets from orbit.  Drop about 5-10 middle sized asteroids at fractional-c speeds and nothing will survive on that planet, I guarantee it.  That's why the citidel conventions forbid asteroid drops.

-Polaris

#205
111987

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IanPolaris wrote...

111987 wrote...

Sylvianus wrote...

111987 wrote...

 And since we've only fought feral Rachni, we don't know much about their military. Do they have weapons and armor and shielding too?

you can also fight the royal Rachni, who are the last defenders of the Queen, who only come out when the hive is really threatened.

They are very resistant, and they have very powerful biotic powers.

The mission where you must destroy their hive in M1 is absolutely difficult the first time with insanity mode, they come across  from everywhere, with incredible speed. I have great respect for the Krogan now lol.


Indeed! The Rachni Broods Warrior are fierce opponents. And imagine when
there were thousands, if not millions of those guys. I really don't see
how anything but the Krogan horde being able to defeat the Rachni, as
other species can't even land on their homeworlds.


That only matters if you think their homeworlds are worth taking intact.  The Krogan clearly did (because unlike most other species they can actually survive and thrive on those worlds), but other races would likely take a book out of Kal Reeger's book and simply eliminate the planets from orbit.  Drop about 5-10 middle sized asteroids at fractional-c speeds and nothing will survive on that planet, I guarantee it.  That's why the citidel conventions forbid asteroid drops.

-Polaris


I doubt the Rachni fleets would simply allow people to drop asteroids on their planets...

#206
IanPolaris

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111987 wrote...

If that was possible, don't you think modern day armor/shielding would be resistant to those things?


Not necessarily.  It might be that when the basic technology for shielding was developed, no one considered any matter or kinetic energy less than a certain threshold to be a real threat especially not against heavily armored suited troopers.  It seems plausible to think that the reason the shields ignore such ultra low velocity projectiles was because the loss of efficiency (and thus effective shielding) was considered too great for protetion against what at the time had to be considered a low risk threat.

If that changes, I can easily see shield technology changing to deal with it.  The Quarians and Geth seem particularly adept at shield physics and design.  (Tali was able to recalibrate the Normandy's shields to deal with the Reaper form of the Thanix cannon for example.)

-Polaris

#207
IanPolaris

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111987 wrote...

IanPolaris wrote...

111987 wrote...

Sylvianus wrote...

111987 wrote...

 And since we've only fought feral Rachni, we don't know much about their military. Do they have weapons and armor and shielding too?

you can also fight the royal Rachni, who are the last defenders of the Queen, who only come out when the hive is really threatened.

They are very resistant, and they have very powerful biotic powers.

The mission where you must destroy their hive in M1 is absolutely difficult the first time with insanity mode, they come across  from everywhere, with incredible speed. I have great respect for the Krogan now lol.


Indeed! The Rachni Broods Warrior are fierce opponents. And imagine when
there were thousands, if not millions of those guys. I really don't see
how anything but the Krogan horde being able to defeat the Rachni, as
other species can't even land on their homeworlds.


That only matters if you think their homeworlds are worth taking intact.  The Krogan clearly did (because unlike most other species they can actually survive and thrive on those worlds), but other races would likely take a book out of Kal Reeger's book and simply eliminate the planets from orbit.  Drop about 5-10 middle sized asteroids at fractional-c speeds and nothing will survive on that planet, I guarantee it.  That's why the citidel conventions forbid asteroid drops.

-Polaris


I doubt the Rachni fleets would simply allow people to drop asteroids on their planets...


True, but you are missing the point.  The actual important action would be in space and the ability or inability to live on the Rachni words has nothing to do with fleet actions.  Once the Rachni Fleet is defeated, the planets are (literally) toast.

-Polaris

#208
111987

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IanPolaris wrote...

111987 wrote...

If that was possible, don't you think modern day armor/shielding would be resistant to those things?


Not necessarily.  It might be that when the basic technology for shielding was developed, no one considered any matter or kinetic energy less than a certain threshold to be a real threat especially not against heavily armored suited troopers.  It seems plausible to think that the reason the shields ignore such ultra low velocity projectiles was because the loss of efficiency (and thus effective shielding) was considered too great for protetion against what at the time had to be considered a low risk threat.

If that changes, I can easily see shield technology changing to deal with it.  The Quarians and Geth seem particularly adept at shield physics and design.  (Tali was able to recalibrate the Normandy's shields to deal with the Reaper form of the Thanix cannon for example.)

-Polaris


I don't think you can just change shield technology though. The Codex for personal shielding says that only high velocity rounds trigger the kinetic barriers to activate. Even if you tweaked those settings, than you have the problem or replling everything. Soldiers wouldn't be able to sit in chairs, pick up their guns, etc...as the kinetic barriers would be activating at very low velocities.

#209
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IanPolaris wrote...

True, but you are missing the point.  The actual important action would be in space and the ability or inability to live on the Rachni words has nothing to do with fleet actions.  Once the Rachni Fleet is defeated, the planets are (literally) toast.

-Polaris


That assumes the Rachni fleets can be defeated, even though they have bewildering numbers. Your argument works for the Rachni as much as it works against them; once the Turian/Asasri/Salarian/Human/etc fleets are defeated, their planets are literally toast.

#210
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111987 wrote...

IanPolaris wrote...

111987 wrote...

If that was possible, don't you think modern day armor/shielding would be resistant to those things?


Not necessarily.  It might be that when the basic technology for shielding was developed, no one considered any matter or kinetic energy less than a certain threshold to be a real threat especially not against heavily armored suited troopers.  It seems plausible to think that the reason the shields ignore such ultra low velocity projectiles was because the loss of efficiency (and thus effective shielding) was considered too great for protetion against what at the time had to be considered a low risk threat.

If that changes, I can easily see shield technology changing to deal with it.  The Quarians and Geth seem particularly adept at shield physics and design.  (Tali was able to recalibrate the Normandy's shields to deal with the Reaper form of the Thanix cannon for example.)

-Polaris


I don't think you can just change shield technology though. The Codex for personal shielding says that only high velocity rounds trigger the kinetic barriers to activate. Even if you tweaked those settings, than you have the problem or replling everything. Soldiers wouldn't be able to sit in chairs, pick up their guns, etc...as the kinetic barriers would be activating at very low velocities.


Again I don't see how that's a given.  Necessity is the mother of invention.  Until recently ultra-low velocity projectiles have simply not been a threat.  Once they become one, I think it's very reasonable to think that the Quarians, Geth, or humans will design superier shields to deal with it and it need not have the problem of "repelling everything" (esp if adjustable).  Difficult ==/== impossible especially given enough ingenuity.

-Polaris

#211
IanPolaris

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111987 wrote...

IanPolaris wrote...

True, but you are missing the point.  The actual important action would be in space and the ability or inability to live on the Rachni words has nothing to do with fleet actions.  Once the Rachni Fleet is defeated, the planets are (literally) toast.

-Polaris


That assumes the Rachni fleets can be defeated, even though they have bewildering numbers. Your argument works for the Rachni as much as it works against them; once the Turian/Asasri/Salarian/Human/etc fleets are defeated, their planets are literally toast.


Point.  Missing it.  The Rachni can live on Human, Turian, ect worlds.  That means the worlds themselves have value to the Rachni, the reverse is not true.  That is all besides the point.

The point is that the only battles that really matter unless you need to actually take the planets intact are the batles in space.  Whether the Rachni can be defeated in space (assuming they are hostile at all) is a completely different issue from being able to defeat them on the ground, and spitting acid, toughness, and even a high birth rate are much less important.  I don't think the council even considered asteroid dropping on Rachni worlds, but I promise you that Batarians and Humans will think of it.

-Polaris

#212
111987

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IanPolaris wrote...

111987 wrote...

IanPolaris wrote...

True, but you are missing the point.  The actual important action would be in space and the ability or inability to live on the Rachni words has nothing to do with fleet actions.  Once the Rachni Fleet is defeated, the planets are (literally) toast.

-Polaris


That assumes the Rachni fleets can be defeated, even though they have bewildering numbers. Your argument works for the Rachni as much as it works against them; once the Turian/Asasri/Salarian/Human/etc fleets are defeated, their planets are literally toast.


Point.  Missing it.  The Rachni can live on Human, Turian, ect worlds.  That means the worlds themselves have value to the Rachni, the reverse is not true.  That is all besides the point.

The point is that the only battles that really matter unless you need to actually take the planets intact are the batles in space.  Whether the Rachni can be defeated in space (assuming they are hostile at all) is a completely different issue from being able to defeat them on the ground, and spitting acid, toughness, and even a high birth rate are much less important.  I don't think the council even considered asteroid dropping on Rachni worlds, but I promise you that Batarians and Humans will think of it.

-Polaris


The Rachni aren't interested in taking other worlds though...the Rachni are not aggressive, but defensive creatures. It is their insane defensiveness that is what actually led to their aggresiveness; they would not invade other planets because they want them. They would invade other planets to kill potential threats. Anyways, I don't think that is really your point.

I honestly don't get your point though. The only battles that matter are the ones in space? Not true at all. The Rachni can blitz a planet and drop of their hordes, at which time orbital bombardment and the like isn't an option. you can't do that with the Rachni worlds.

And since there are significantly more Rachni than other organics, that suggests they have larger fleets as well. And once again, who cares if the Council considered asteroid drops or not? Unless they can defeat the Rachni fleets, that isn't even an option.

IanPolaris wrote...

Again I don't see how that's a given. 
Necessity is the mother of invention.  Until recently ultra-low
velocity projectiles have simply not been a threat.  Once they become
one, I think it's very reasonable to think that the Quarians, Geth, or
humans will design superier shields to deal with it and it need not have
the problem of "repelling everything" (esp if adjustable).  Difficult
==/== impossible especially given enough ingenuity.

-Polaris


So developing that kind of shielding wasn't necesarry when the Rachni were overunning the galaxy the first time?

Either
way, let's say organics can magically alter their shields to resist the
Rachni acid. Doesn't matter all that much when they are in all
likelihood just going to swarm you and rip your soldiers to shreds with
their claws.

#213
IanPolaris

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111987 wrote...

IanPolaris wrote...

111987 wrote...

IanPolaris wrote...

True, but you are missing the point.  The actual important action would be in space and the ability or inability to live on the Rachni words has nothing to do with fleet actions.  Once the Rachni Fleet is defeated, the planets are (literally) toast.

-Polaris


That assumes the Rachni fleets can be defeated, even though they have bewildering numbers. Your argument works for the Rachni as much as it works against them; once the Turian/Asasri/Salarian/Human/etc fleets are defeated, their planets are literally toast.


Point.  Missing it.  The Rachni can live on Human, Turian, ect worlds.  That means the worlds themselves have value to the Rachni, the reverse is not true.  That is all besides the point.

The point is that the only battles that really matter unless you need to actually take the planets intact are the batles in space.  Whether the Rachni can be defeated in space (assuming they are hostile at all) is a completely different issue from being able to defeat them on the ground, and spitting acid, toughness, and even a high birth rate are much less important.  I don't think the council even considered asteroid dropping on Rachni worlds, but I promise you that Batarians and Humans will think of it.

-Polaris


The Rachni aren't interested in taking other worlds though...the Rachni are not aggressive, but defensive creatures. It is their insane defensiveness that is what actually led to their aggresiveness; they would not invade other planets because they want them. They would invade other planets to kill potential threats. Anyways, I don't think that is really your point.


Actually it was the Rachni that attacked first and launched a war of conquest on Citidel Space.  Even the surviving Rachni Queen admits this but doesn't know why (in ME1).  In ME2 it's strongly implied that the reason for this was Reaper Indoctrination of the Rachni Queens forcing them to be unnaturally aggressive.

I honestly don't get your point though. The only battles that matter are the ones in space? Not true at all. The Rachni can blitz a planet and drop of their hordes, at which time orbital bombardment and the like isn't an option. you can't do that with the Rachni worlds.


Sure it is.  It might not be the best option but it is an optiion especially if you want to halt the Rachni and you can do that with Rachni Worlds.  Fractional-C Asteriods are an equal opportunity planet-killer.

And since there are significantly more Rachni than other organics, that suggests they have larger fleets as well. And once again, who cares if the Council considered asteroid drops or not? Unless they can defeat the Rachni fleets, that isn't even an option.


Oh Geez, there's so much wrong with that assumption I hardly know where to begin.  Fleet size depends on technological and economic strength of which population plays only a small part.  The USA in WWII outproduced the rest of the world combined with only 5% of the world's population.  The Krogan couldn't build spaceships at all.  They needed Salarian/Volus economic muscle to do that.

There is no a priori reason to think that the Citidel Races can't out produce the Rachni when it comes to building ships especially since the Rachni have to rebuilt their entire population and infrastructure essentially from scratch.  This is a far cry from the first Rachni Wars where only the Asari, Salarians, and Volus had advanced economic spacefaring production.  Humans and Turians are far better and prolific ship builders than any of the three original races (by a large factor).

IanPolaris wrote...

Again I don't see how that's a given. 
Necessity is the mother of invention.  Until recently ultra-low
velocity projectiles have simply not been a threat.  Once they become
one, I think it's very reasonable to think that the Quarians, Geth, or
humans will design superier shields to deal with it and it need not have
the problem of "repelling everything" (esp if adjustable).  Difficult
==/== impossible especially given enough ingenuity.

-Polaris


So developing that kind of shielding wasn't necesarry when the Rachni were overunning the galaxy the first time?

Either
way, let's say organics can magically alter their shields to resist the
Rachni acid. Doesn't matter all that much when they are in all
likelihood just going to swarm you and rip your soldiers to shreds with
their claws.


We don't know that modern shielding was even available during the first Rachni Wars.  It's strongly implied that shielding was a Quarian innovation and I don't think they were around during the first Rachni Wars.  Also we know that the Salarians and Asari are far less innovative than the Quarians let alone humanity.  Just because such modified shielding wasn't invented the first time does not mean it can't be done now.  That attitude leads to stagnation and rigid thinking (which is a problem for the major alien races).

-Polaris

#214
111987

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IanPolaris wrote...

Actually it was the Rachni that attacked first and launched a war of conquest on Citidel Space.  Even the surviving Rachni Queen admits this but doesn't know why (in ME1).  In ME2 it's strongly implied that the reason for this was Reaper Indoctrination of the Rachni Queens forcing them to be unnaturally aggressive.


No, the Salarians first stumbled upon the Rachni, which is what led to the Rachni attacks on Citadel space. They were influenced by the Reapers, but the Salarians initiated the first contact.

IanPolaris wrote...

Sure it is.  It might not be the best option but it is an optiion especially if you want to halt the Rachni and you can do that with Rachni Worlds.  Fractional-C Asteriods are an equal opportunity planet-killer.


But you cannot drop asteroids on a planet if a fleet is defending it...

IanPolaris wrote...

Oh Geez, there's so much wrong with that assumption I hardly know where to begin.  Fleet size depends on technological and economic strength of which population plays only a small part.  The USA in WWII outproduced the rest of the world combined with only 5% of the world's population.  The Krogan couldn't build spaceships at all.  They needed Salarian/Volus economic muscle to do that.

There is no a priori reason to think that the Citidel Races can't out produce the Rachni when it comes to building ships especially since the Rachni have to rebuilt their entire population and infrastructure essentially from scratch.  This is a far cry from the first Rachni Wars where only the Asari, Salarians, and Volus had advanced economic spacefaring production.  Humans and Turians are far better and prolific ship builders than any of the three original races (by a large factor).


You are making an assumption as well. You are comparing the Rachni to humans, which you can't do. So far as we know, the Rachni do not have an economy, and we know that the Rachni was very technologically adept (according to the Asari messenger on Illium). They are completely alien and unlike Turians, Asari, etc...cannot be compared to humanity. So long as they have the resources and motivation, fleet production shouldn't be an issue.
 

IanPolaris wrote...
We don't know that modern shielding was even available during the first Rachni Wars.  It's strongly implied that shielding was a Quarian innovation and I don't think they were around during the first Rachni Wars.  Also we know that the Salarians and Asari are far less innovative than the Quarians let alone humanity.  Just because such modified shielding wasn't invented the first time does not mean it can't be done now.  That attitude leads to stagnation and rigid thinking (which is a problem for the major alien races).

-Polaris


WOAH...where did that assumption come from? Maybe I missed it, but I have never seen the implication that shielding was a Quarian invention. The Protheans had shielding technology, which is what the Citadel species based their tech off of. Kinetic barriers are one of the central, principle uses of mass effect technology. And the Asari and Salarians had centuries with the tech before the Quarians even came on to the scene. You really need to provide some evidence here, because it honestly seems like you just made that point up. You're working on several assumptions here that aren't really supported by in-game occurences or the lore.

#215
Dean_the_Young

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The only thing linking the Quarians to shielding innovation is the Tali upgrade... which is the rotating multi-core shielding technology, not the development of shields in general.

#216
IanPolaris

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111987 wrote...

IanPolaris wrote...

Actually it was the Rachni that attacked first and launched a war of conquest on Citidel Space.  Even the surviving Rachni Queen admits this but doesn't know why (in ME1).  In ME2 it's strongly implied that the reason for this was Reaper Indoctrination of the Rachni Queens forcing them to be unnaturally aggressive.


No, the Salarians first stumbled upon the Rachni, which is what led to the Rachni attacks on Citadel space. They were influenced by the Reapers, but the Salarians initiated the first contact.


Wrong.  I never said that the Salarians weren't the first to discover the Rachni, but it was the Rachni that launched a war of conflict...and thus initiated hostililties.  Even the ME1 Queen admits this and doesn't understand it...only that the voices of the singers were being drowed out by a sour yellow note.  We later learn (or at least it's strongly implied) that the Reapers (probably Sovereign) caused this to happen.


IanPolaris wrote...

Sure it is.  It might not be the best option but it is an optiion especially if you want to halt the Rachni and you can do that with Rachni Worlds.  Fractional-C Asteriods are an equal opportunity planet-killer.


But you cannot drop asteroids on a planet if a fleet is defending it...


Actually you can.  The physics is pretty simple especially if you have contra-gravity which the ME universe plainly does.  Get an asterioid travelling at .99 C and get it up to speed long before it hits the inner system, and it won't radiate on it's own.  That means the fleets would have to detect a thermally cold object, identify the threat and then try to destroy it completely (partially won't do) all within seconds.

A snowflake in hell would have a better chance.  Asteriods at near c speeds are invisible for the same reason the Normandy is.  Asteriods don't radiate heat and sensors depends on that to detect ships (except Collector/Reaper ships).


IanPolaris wrote...

Oh Geez, there's so much wrong with that assumption I hardly know where to begin.  Fleet size depends on technological and economic strength of which population plays only a small part.  The USA in WWII outproduced the rest of the world combined with only 5% of the world's population.  The Krogan couldn't build spaceships at all.  They needed Salarian/Volus economic muscle to do that.

There is no a priori reason to think that the Citidel Races can't out produce the Rachni when it comes to building ships especially since the Rachni have to rebuilt their entire population and infrastructure essentially from scratch.  This is a far cry from the first Rachni Wars where only the Asari, Salarians, and Volus had advanced economic spacefaring production.  Humans and Turians are far better and prolific ship builders than any of the three original races (by a large factor).


You are making an assumption as well. You are comparing the Rachni to humans, which you can't do. So far as we know, the Rachni do not have an economy, and we know that the Rachni was very technologically adept (according to the Asari messenger on Illium). They are completely alien and unlike Turians, Asari, etc...cannot be compared to humanity. So long as they have the resources and motivation, fleet production shouldn't be an issue.


What I am SAYING is you can not a priori say that just because there may be a lot of Rachni that there will be massive numbers of Rachni fleets.  One does not follow logically from the other. 


IanPolaris wrote...
We don't know that modern shielding was even available during the first Rachni Wars.  It's strongly implied that shielding was a Quarian innovation and I don't think they were around during the first Rachni Wars.  Also we know that the Salarians and Asari are far less innovative than the Quarians let alone humanity.  Just because such modified shielding wasn't invented the first time does not mean it can't be done now.  That attitude leads to stagnation and rigid thinking (which is a problem for the major alien races).

-Polaris


WOAH...where did that assumption come from? Maybe I missed it, but I have never seen the implication that shielding was a Quarian invention. The Protheans had shielding technology, which is what the Citadel species based their tech off of. Kinetic barriers are one of the central, principle uses of mass effect technology. And the Asari and Salarians had centuries with the tech before the Quarians even came on to the scene. You really need to provide some evidence here, because it honestly seems like you just made that point up. You're working on several assumptions here that aren't really supported by in-game occurences or the lore.


I said MODERN shielding.  The Asari have had basic shielding forever, but even globs of moving acid have kinetic energy.  There is nothing to suggest in the game lore that shields can not be adjusted.  Just because they weren't before doesn't mean they can't be know and that's ASSUMING that the same shielding technology was used.  It is my understanding (and I might be wrong) that modern versions of shields are Quarian and we do know that Quarians and Geth have the best shields.  We also know that Geth have Hard Shields which no other race though of before.  Only Geth can do new things?  I think not.

-Polaris

#217
Guest_LiveLoveThaneKrios_*

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I'd say Geth...

#218
IanPolaris

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LiveLoveThaneKrios wrote...

I'd say Geth...


I'd have to agree.  Either the Geth or Humanity.  Of course just because a species poses a threat doesn't mean it has to become one.

-Polaris

#219
111987

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IanPolaris wrote...

Wrong.  I never said that the Salarians weren't the first to discover the Rachni, but it was the Rachni that launched a war of conflict...and thus initiated hostililties.  Even the ME1 Queen admits this and doesn't understand it...only that the voices of the singers were being drowed out by a sour yellow note.  We later learn (or at least it's strongly implied) that the Reapers (probably Sovereign) caused this to happen.


I think we are agreeing with each other here.

IanPolaris wrote...

Actually you can.  The physics is pretty simple especially if you have contra-gravity which the ME universe plainly does.  Get an asterioid travelling at .99 C and get it up to speed long before it hits the inner system, and it won't radiate on it's own.  That means the fleets would have to detect a thermally cold object, identify the threat and then try to destroy it completely (partially won't do) all within seconds.

A snowflake in hell would have a better chance.  Asteriods at near c speeds are invisible for the same reason the Normandy is.  Asteriods don't radiate heat and sensors depends on that to detect ships (except Collector/Reaper ships).


And the Rachni can't use this same technique because...?

IanPolaris wrote...

What I am SAYING is you can not a priori say that just because there may be a lot of Rachni that there will be massive numbers of Rachni fleets.  One does not follow logically from the other.


Yes there isn't necesarrily a correlation, but considering the Rachni overran the galaxy, they must have had at least a large fleet to be able to spread.

 

IanPolaris wrote...

I said MODERN shielding.  The Asari have had basic shielding forever, but even globs of moving acid have kinetic energy.  There is nothing to suggest in the game lore that shields can not be adjusted.  Just because they weren't before doesn't mean they can't be know and that's ASSUMING that the same shielding technology was used.  It is my understanding (and I might be wrong) that modern versions of shields are Quarian and we do know that Quarians and Geth have the best shields.  We also know that Geth have Hard Shields which no other race though of before.  Only Geth can do new things?  I think not.

-Polaris


The burden of proof here is on you. Since the lore doesn't say you can adjust shields, you have to show some instance of a soldier adjusting its shields (for example) to have your point be made valid.

#220
IanPolaris

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111987 wrote...

IanPolaris wrote...

Wrong.  I never said that the Salarians weren't the first to discover the Rachni, but it was the Rachni that launched a war of conflict...and thus initiated hostililties.  Even the ME1 Queen admits this and doesn't understand it...only that the voices of the singers were being drowed out by a sour yellow note.  We later learn (or at least it's strongly implied) that the Reapers (probably Sovereign) caused this to happen.


I think we are agreeing with each other here.


Not really. Even the (modern) Rachni admit they started the war.


IanPolaris wrote...

Actually you can.  The physics is pretty simple especially if you have contra-gravity which the ME universe plainly does.  Get an asterioid travelling at .99 C and get it up to speed long before it hits the inner system, and it won't radiate on it's own.  That means the fleets would have to detect a thermally cold object, identify the threat and then try to destroy it completely (partially won't do) all within seconds.

A snowflake in hell would have a better chance.  Asteriods at near c speeds are invisible for the same reason the Normandy is.  Asteriods don't radiate heat and sensors depends on that to detect ships (except Collector/Reaper ships).


And the Rachni can't use this same technique because...?


They can but here's the problem.  The Rachni can use virtually any planet and so each planet is valuable real estate.  That's not true for the other organic species save perhaps the Krogan (edit and Vorcha).  Also if you are going to lose a planet for good, it is often good tactics to deny the enemy any use of it.  It's called "scorched earth" and nothing is better or more unstoppable at scorched earth than astroid drops (which is why the citedel conventions forbid them).  Also it's quite possible given that Rachni sentience seems to be concentrated in a few queens that the Rachni simply didn't think of it.


IanPolaris wrote...

What I am SAYING is you can not a priori say that just because there may be a lot of Rachni that there will be massive numbers of Rachni fleets.  One does not follow logically from the other.


Yes there isn't necesarrily a correlation, but considering the Rachni overran the galaxy, they must have had at least a large fleet to be able to spread.


Evidence would be nice.  The game evidence we have suggest the council races (stupidly) tried to fight a planet side war against the Rachni on the Rachni's own terms.  That's about as smart as engaging in a Land War in Asia.


 

IanPolaris wrote...

I said MODERN shielding.  The Asari have had basic shielding forever, but even globs of moving acid have kinetic energy.  There is nothing to suggest in the game lore that shields can not be adjusted.  Just because they weren't before doesn't mean they can't be know and that's ASSUMING that the same shielding technology was used.  It is my understanding (and I might be wrong) that modern versions of shields are Quarian and we do know that Quarians and Geth have the best shields.  We also know that Geth have Hard Shields which no other race though of before.  Only Geth can do new things?  I think not.

-Polaris


The burden of proof here is on you. Since the lore doesn't say you can adjust shields, you have to show some instance of a soldier adjusting its shields (for example) to have your point be made valid.


Not really.  The codex enties only say that shielding is a result of Mass Effect Technology used to absorb Kinetic Energy.  Since all moving objects have kinetic energy, there is no a priori reason to assume that shields can not be so adjusted.  Simply because they haven't is not evidence that they can't.

-Polaris

Modifié par IanPolaris, 30 octobre 2011 - 07:27 .


#221
Shia Luck

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Space Hamster.

They are the reapers' secret weapon.

Space Hamster for playable race in MP!!!

Have fun :)

#222
Zakatak757

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Where are people getting "humans" from? Why are we so dangerous to the universe exactly?

Asari and Geth are highly understandable, but why humans? Batarians are going to be active threats, and the Turians are undergoing a seperatist evolution during 2186, due to the Hierarchy "appeasing humanity" (using hacked FTL plotters to ram planets at c-fractional speeds).

Modifié par Zakatak757, 30 octobre 2011 - 07:38 .


#223
Dean_the_Young

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Zakatak757 wrote...

Where are people getting "humans" from? Why are we so dangerous to the universe exactly?

Humans are special.

There may only be twelve billion of us, and 99% of the species might be occupied by the Reapers at the start of the war, but we're a graver threat to the galaxy than anyone else!

I mean, just imagine if humans got in power. They might commit genocide, or have enforcers who can murder any alien or dissident and get away with it!

#224
Sylvianus

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Zakatak757 wrote...

Where are people getting "humans" from? Why are we so dangerous to the universe exactly?

The only thing  they can say to you is " humans are arrogants. " that's it.
Each time you ask them why ? They have no answers.

#225
Sgt Stryker

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111987 wrote...

 

IanPolaris wrote...

I said MODERN shielding.  The Asari have had basic shielding forever, but even globs of moving acid have kinetic energy.  There is nothing to suggest in the game lore that shields can not be adjusted.  Just because they weren't before doesn't mean they can't be know and that's ASSUMING that the same shielding technology was used.  It is my understanding (and I might be wrong) that modern versions of shields are Quarian and we do know that Quarians and Geth have the best shields.  We also know that Geth have Hard Shields which no other race though of before.  Only Geth can do new things?  I think not.

-Polaris


The burden of proof here is on you. Since the lore doesn't say you can adjust shields, you have to show some instance of a soldier adjusting its shields (for example) to have your point be made valid.


Well, there's the prothean barrier curtains on Liara's mission, the barriers that block your path on Feros, and the Rogue VI base on Luna. Sure, these aren't exactly personal hardsuits, but we know that kinetic barriers that stop slow-moving objects can and do exist.