Yes, like heck. I'd love to have a major decision spoiled just to see that it exists.
marshalleck wrote...
Since when is interaction with NPC or story "RPG elements"?
They are one of the primary elements of DnD, according to the creator's website. But you know, what does roleplaying have to do with playing a role?
They could show RPG elements without any spoilers. The thing is, there aren't any more to show. We get the power customization we've already seen, and the weapon mods. That's it. Any other non-specific statements Bioware make like "oh yeah ME3 is like so full of RPG elements, I just spent the entire weekend playing RPG elements in ME3 and it was amazing!" are lip-service intended to pacify and quell the discontent on the forums and twitter.
You are full of it.
You are not even sure of what you are complaining about. Inventory? We've been told that the only list of items that we will get will be on weapon benches, but the weapons will be more and more diverse. We have even been shown some of the new ones. Armor customization? We haven't been shown how it will work, but we've been told that it will be similar to ME2's, but with statistics being more effective. Talent progression? We have been shown various classes and powers, and we have been promised to be shown more in a future BioWare Pulse episode. We also know almost exactly how power evolutions will work.
So, what's exactly left? Or are you going to complain about the inability to attack your enemies by right clicking on them?
You people can stay classy. If BioWare goes ahead and caters to you and publishes that Pulse episode within this or the next month, however, that'll be the stupidest thing they will have done for a while. Throwing all their "ammunition" in a single "box", and leaving the never satisfied group of their consumers whine about the lack of RPG elements in the marketing for the following months until the game is out.
EDIT:
And don't twist my words please. By "you people", I mean the geniuses who are complaining about the current RPG Elements, regardless of how much they are revealed or not. This is the crowd that BioWare will desperately attempt to cater to, mark my words.
For the rest of the people who want RPG in the marketing. Good. Here's the thing. If they show, the remaining RPG Elements (Minor decisions [No, they won't spoil Major decisions, get real], Armor Customization, more specific info on the classes), you will get those, eventually. Why? Because they are in the game, and Marketing will advertise every single thing that is there, come release. Asking to see all of those in a single episode of BioWare Pulse, however? That's just silly, and you know why. Sure, it will be good for some people for some time, okay. What about the rest of the months remaining for the game to come out however, eh?
No one complained about the "lack of RPG elements in the Marketing" for 10 days after Jesse Houston and Reid Buckmaster showcased a lot of them in a special live stream right after E3. And then, you see another barrage of threads about this subject. How funny how that works, huh.
Modifié par Phaedon, 31 octobre 2011 - 12:36 .