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So the question is simple. Are you willing to accept a few spoilers to see more RPG elements ?


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#76
shepskisaac

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avengeASTRID wrote...

Only thing minor I would want to see is a random conversation with someone who isn't important, just showing
us the new conversation wheel and to see if the animation of gestures and emotions is a bit better. Other than that, no. Shush. Don't tell me.

Yeah I wanna see the new lip-synching they praised so highly

Modifié par IsaacShep, 31 octobre 2011 - 01:19 .


#77
Iakus

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IsaacShep wrote...

It is. They've been asked about vehicle stuff at least twice and answered both times "we ain't talking about this now" which in BioWare PR lingo means "it's in but we plan to reveal it later". If they get asked about something that's not in, they always say it openly. I have no doubts and I can't wait to see how they're handling the vehicle in ME3 :D


Good point

#78
didymos1120

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iakus wrote...

IsaacShep wrote...

It is. They've been asked about vehicle stuff at least twice and answered both times "we ain't talking about this now" which in BioWare PR lingo means "it's in but we plan to reveal it later". If they get asked about something that's not in, they always say it openly. I have no doubts and I can't wait to see how they're handling the vehicle in ME3 :D


Good point


Keep in mind though that they also do this with stuff that may not make it to the final release, not just stuff they aren't yet ready to talk about.  They learned not to say "It'll have X" after the features they talked up for ME1 (assuming direct control of the squad, Mako customization) that never materialized.

#79
Il Divo

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didymos1120 wrote...

iakus wrote...

IsaacShep wrote...

It is. They've been asked about vehicle stuff at least twice and answered both times "we ain't talking about this now" which in BioWare PR lingo means "it's in but we plan to reveal it later". If they get asked about something that's not in, they always say it openly. I have no doubts and I can't wait to see how they're handling the vehicle in ME3 :D


Good point


Keep in mind though that they also do this with stuff that may not make it to the final release, not just stuff they aren't yet ready to talk about.  They learned not to say "It'll have X" after the features they talked up for ME1 (assuming direct control of the squad, Mako customization) that never materialized.


I actually completely forgot about all those. Good points, all across.

#80
Anacronian Stryx

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IsaacShep wrote...

Yeah I wanna see the new lip-synching they praised so highly



I really wish that devs(from all companies) wouldn't talk up small improvements like this,Now I'll notice the lip-syncing right away and get a "oh is that all" reaction instead of noticing it on my own at get a "ohh nice" experience from it.

#81
Youknow

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I like seeing things for myself. It's nice to see the improvements, take them for granted, and then when you play the older one, you realize just how much was fixed.

#82
MarchWaltz

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They can show rpg elements without giving out spoilers. Just use the same Sur kesh demo with new rpg elements or a new class or what not

#83
Nashiktal

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Bluko wrote...

iakus wrote...

 Yes.  I want to know this game is worth paying full price for.

And I'm sure it can be done without spoiling things.

 We know all surviving characters are coming back in some form.  So why not show some concept art?  (unless their new appearance is itself a spoiler)

We know planet scanning is going to be different somehow, so lets see an example

Why not show part of a side mission?  Something that demonstrates combat, conversation, interrupts, or whatever without spoiling the main storyline?

More info on workbenches, modding, armor customization

How about info on the new "no import" decision making system?

In other words, something besides shooting, stabbing, exploding people , and "OMG Multiplayer!"


This.


Also I don't really care about spoilers too much so long as they aren't major ones. Technically knowing there's a Krogan Princess and Cerberus is an enemy are fairly significant spoilers. Would it really kill us to see a few other level segments from a 40+ hour game? (Be nice if we saw squadmates besides Garrus and Liara too at some point.)

I don't really care about spoilers unless the stuff is meant to be surprise. I mean knowing Archangel was Garrus didn't really hamper my ME2 experience as even in-game it's pretty obvious. Now if we're talking about spoilers like knowing all the Geth aren't all bad that's a different story. Really you should only avoid big spoilers like: LOL YOU ARE REVAN!

As Darth Vader would say: Spoilers do not concern me Admiral. I want to see ME3 - not excuses.


I have to disagree with you bluko. How are we supposed to know which spoiler is the big one until we hit it? If bioware decides to do what they did last time with marketing, and spoil almost all the major (and a few minor) points of the game. With ME2 (and I learned none ofthese on purpose) I was spoiled that shep died (thanks joystiq. >.>), I would work with cerberus, that garrus was archangel, that jack was a girl, that legion is actually good and not all geth are bad, you get the idea.

Now I can agree with you that a few small spoilers are not that big, but unless bioware shows restraint for the big spoilers I don't think you can blame us for getting a little mad. Hell I didn't hang out in the ME2 forums much during its development. I was spoiled by random articles who didn't know what a break was, or a supposedly harmless trailer was released that was chock full of the major ones.

#84
Someone With Mass

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If you mean RPG elements like power evolutions, they already have shown that. Multiple times. The weapon modifications have been tweeted about a lot too.

It's almost as if everyone believes that if they can't see it, it doesn't exist. Or they believe that just because BioWare is exaggerating on one thing, they're doing it all the time.

Modifié par Someone With Mass, 31 octobre 2011 - 02:34 .


#85
crimzontearz

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I WANT SPOILERZ

no seriously I just want to know the range of endings then I'm all set and I can wait until release since my other main question was already answered

as for RPG elements.....uhm.......HOW would they be spoilers??

Modifié par crimzontearz, 31 octobre 2011 - 02:33 .


#86
Thompson family

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Re: OP

I wouldn't mind a few spoilers to see those details.

#87
Iakus

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Someone With Mass wrote...

If you mean RPG elements like power evolutions, they already have shown that. Multiple times. The weapon modifications have been tweeted about a lot too.


Have they?  I only recall a few seconds of a powers screen between bouts of gunning Cerberus down on Sur'Kesh.

And tweeting about weapon mods is not the same as seeing a demonstration.

It's almost as if everyone believes that if they can't see it, it doesn't exist. Or they believe that just because BioWare is exaggerating on one thing, they're doing it all the time.


For the first part:  A picture's worth a thousand words.

For the second part.  Well, yeah:P

#88
The Spamming Troll

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yes.

i want to know what they are trying, whats working, and whats not working. maybe failed experiments or something. im not expecting ME3 to blow my mind with its story or gameplay. instead of getting posters and plaques with the CE, i wish i was getting failed gampelay implementation ideas and abilities that turned out to suck.

i dont thin you run into stpryline spoilers when yor reveal these kinds of things.

#89
Guest_Catch This Fade_*

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iakus wrote...

Someone With Mass wrote...

If you mean RPG elements like power evolutions, they already have shown that. Multiple times. The weapon modifications have been tweeted about a lot too.


Have they?  I only recall a few seconds of a powers screen between bouts of gunning Cerberus down on Sur'Kesh.

And tweeting about weapon mods is not the same as seeing a demonstration.

That's been seen on numerous occasions.

#90
Iakus

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I must be watching the wrong Pulse episodes...

#91
didymos1120

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iakus wrote...

I must be watching the wrong Pulse episodes...


Try watching stuff other than Pulse episodes.  Like the various presentations at gaming shows.  They've shown weapon modding at pretty much all of them.

#92
Nashiktal

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jreezy wrote...

iakus wrote...

Someone With Mass wrote...

If you mean RPG elements like power evolutions, they already have shown that. Multiple times. The weapon modifications have been tweeted about a lot too.


Have they?  I only recall a few seconds of a powers screen between bouts of gunning Cerberus down on Sur'Kesh.

And tweeting about weapon mods is not the same as seeing a demonstration.

That's been seen on numerous occasions.


While there has been a video and a few screenshots, I wouldn't call that numerous.

Modifié par Nashiktal, 31 octobre 2011 - 04:44 .


#93
Iakus

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Nashiktal wrote...

While there has been a video and a few screenshots, I would'nt call that numerous.


Agreed.  I'm drawing a blank on anything that gives more than a passing reference to anything but pure combat.

#94
didymos1120

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Nashiktal wrote...

While there has been a video and a few screenshots, I would'nt call that numerous.


Numerous occasions. The total amount of information about it wasn't addressed.  Though, speaking pedantically, I agree: "multiple occasions" is more accurate.

Modifié par didymos1120, 31 octobre 2011 - 04:37 .


#95
CamlTowPetttingZoo

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No

#96
DeathDragon185

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simple question simple answer.

HELL NO!

#97
tichard

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I would love to see a quest hub and what kind of exploration the game will offer.
I've never been interested by the shooter/action part of ME, all the ME3 trailers I saw are just boring to me :'(

#98
Phaedon

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Yes, like heck. I'd love to have a major decision spoiled just to see that it exists.

marshalleck wrote...

Since when is interaction with NPC or story "RPG elements"?

They are one of the primary elements of DnD, according to the creator's website. But you know, what does roleplaying have to do with playing a role?

They could show RPG elements without any spoilers. The thing is, there aren't any more to show. We get the power customization we've already seen, and the weapon mods. That's it. Any other non-specific statements Bioware make like "oh yeah ME3 is like so full of RPG elements, I just spent the entire weekend playing RPG elements in ME3 and it was amazing!" are lip-service intended to pacify and quell the discontent on the forums and twitter.

You are full of it.

You are not even sure of what you are complaining about. Inventory? We've been told that the only list of items that we will get will be on weapon benches, but the weapons will be more and more diverse. We have even been shown some of the new ones. Armor customization? We haven't been shown how it will work, but we've been told that it will be similar to ME2's, but with statistics being more effective. Talent progression? We have been shown various classes and powers, and we have been promised to be shown more in a future BioWare Pulse episode. We also know almost exactly how power evolutions will work.

So, what's exactly left? Or are you going to complain about the inability to attack your enemies by right clicking on them?

You people can stay classy. If BioWare goes ahead and caters to you and publishes that Pulse episode within this or the next month, however, that'll be the stupidest thing they will have done for a while. Throwing all their "ammunition" in a single "box", and leaving the never satisfied group of their consumers whine about the lack of RPG elements in the marketing for the following months until the game is out.

EDIT:
And don't twist my words please. By "you people", I mean the geniuses who are complaining about the current RPG Elements, regardless of how much they are revealed or not. This is the crowd that BioWare will desperately attempt to cater to, mark my words.

For the rest of the people who want RPG in the marketing. Good. Here's the thing. If they show, the remaining RPG Elements (Minor decisions [No, they won't spoil Major decisions, get real], Armor Customization, more specific info on the classes), you will get those, eventually. Why? Because they are in the game, and Marketing will advertise every single thing that is there, come release. Asking to see all of those in a single episode of BioWare Pulse, however? That's just silly, and you know why. Sure, it will be good for some people for some time, okay. What about the rest of the months remaining for the game to come out however, eh?

No one complained about the "lack of RPG elements in the Marketing" for 10 days after Jesse Houston and Reid Buckmaster showcased a lot of them in a special live stream right after E3. And then, you see another barrage of threads about this subject. How funny how that works, huh.

Modifié par Phaedon, 31 octobre 2011 - 12:36 .


#99
stonbw1

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No

#100
Bio Addict

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Personally, I'd be willing to accept spoilers to get any new news of substance. I'm mostly curious about the size and make of the core squad. Notice I said "core squad" and not "perma squad" because "there's nothing permanent in war time."