I would say yes, though I am not sure if the presentation of most of RPG elements even requires spoilers of the story.
One feature that does require them however is the option to solve the problems in multiple ways. I guess, I wouldn't mind something like the trailer / demo for
Alpha Protocol or
Dues Ex which demonstrated nicely that some situations have multiple solutions without spoiling too much (though AP didn't even have a mission like that IRC), of course on much smaller scale, since Mass Effect does not rely on options as much as AP / DE HR.
So maybe a small section of the demo which would show that Shepard can
fight his (her) way through,
convince the NPCs to let him (her) pass or maybe do
something else (hack something, destroy something, etc.) to advance, providing that such things even are possible in ME3.
As for the presentation of RPG elements that would not spoil the story, I would like to see something similar as well. That means I would like to see how the same battle can be fought in different ways depending on what kind of powers the player decides to level up.
E.g.: A small group of different enemies attacks Shepard's squad and... for the
1st time, player (Shepard) levels up a power with large area of effect and decides to take out smaller and more numerous enemies first while leaving the tougher ones to squadmates... for the
2nd time player levels up the power with preferably the opposite effect and uses the opposite tactic... for the
3rd try Shepard's group will go all out with some kind of melee rush:devil:

... etc. Same method could be used to demonstrate differend effects and uses of weapons, etc.
Either way, I am fine even with the current demonstrations, so these are just proposals of what I would like to see not what I will need to see, so I will be fine even without them.
Modifié par Varen Spectre, 01 novembre 2011 - 04:11 .