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So the question is simple. Are you willing to accept a few spoilers to see more RPG elements ?


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#126
DiebytheSword

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Hathur wrote...

DiebytheSword wrote...

Oh man, attack matrixes are the bane of all things that make combat move along.  THAC0 was nice, d20 was better.  And you could totally miss the point by looking at all the data.  Totally.  Image IPB


Ugh, THAC0 was a horridly annoying system... much preferred the d20 ruleset in 3.0 / 3.5 ... and don't get me started on how horrible the saving throw system was in AD&D... grrr!

I was always bad at math and subtractive negatives in AD&D to calculate THAC0 always just.... ugh... brain pain..... :(

Well I'lve thoroughly gone off topic... my apologies. :blush:


4e annoys me so much because it fixed math problems that remained in 3/3.5e only to introduce broken ass mechanics and un mod freindly rules Image IPB

#127
The_Crazy_Hand

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 Dude, honestly, **** the combat stuff.  It won't hurt the game and all, but the combat in ME2 was fine.  The only problem was the asinine approach to the paragon/renegade system.  You had to go all one way, or all the other (making certain combinations of choices impossible).

The combat improvements are appreciated, and no doubt help the game, but it'll annoy me if they did all that, only to not fix the one problem I actually did have with ME2.  Well okay, I had a 2nd problem (legion not showing up until the derlict reaper), but there's somewhat of a way around that one (bye bye normandy crew :( ).

#128
Varen Spectre

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I would say yes, though I am not sure if the presentation of most of RPG elements even requires spoilers of the story.

One feature that does require them however is the option to solve the problems in multiple ways. I guess, I wouldn't mind something like the trailer / demo for Alpha Protocol or Dues Ex which demonstrated nicely that some situations have multiple solutions without spoiling too much (though AP didn't even have a mission like that IRC),  of course on much smaller scale, since Mass Effect does not rely on options as much as AP / DE HR.

So maybe a small section of the demo which would show that Shepard can fight his (her) way through, convince the NPCs to let him (her) pass or maybe do something else (hack something, destroy something, etc.) to advance, providing that such things even are possible in ME3.:blush:

As for the presentation of RPG elements that would not spoil the story, I would like to see something similar as well. That means I would like to see how the same battle can be fought in different ways depending on what kind of powers the player decides to level up. 

E.g.: A small group of different enemies attacks Shepard's squad and... for the 1st time, player (Shepard) levels up a power with large area of effect and decides to take out smaller and more numerous enemies first while leaving the tougher ones to squadmates... for the 2nd time player levels up the power with preferably the opposite effect and uses the opposite tactic... for the 3rd try Shepard's group will go all out with some kind of melee rush:devil:^_^... etc. Same method could be used to demonstrate differend effects and uses of weapons, etc.

Either way, I am fine even with the current demonstrations, so these are just proposals of what I would like to see not what I will need to see, so I will be fine even without them.  

Modifié par Varen Spectre, 01 novembre 2011 - 04:11 .


#129
seirhart

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To the question the OP has asked my answer is yes I want to be spoiled on all of the rpg elements including all of the characters, enemies and anything else I want to know everything before I even play the game. Yeah I know that might be strange with me wanting to know everything, but I did the exact same thing with ME 1 before I got it and 2. Meaning for 1 and 2 I watched the gameplay from the beginning to end. I do the same with other games that I want to get I watch all the game plays and ending. For games like this and others you can watch people play the entire game from beginning to end.