Aller au contenu

Photo

It is so hard to roleplay in this game


  • Veuillez vous connecter pour répondre
384 réponses à ce sujet

#276
Zanallen

Zanallen
  • Members
  • 4 425 messages

tmp7704 wrote...

It isn't any different. Which is why people don't really get up in arms over the idea of such possibility, like you stated they would. Because it's pretty normal concept.

As for the "show, don't tell" -- a cutscene does "show". It doesn't delve, but that's a different thing. Which is why e.g the movies which show, don't tell still like to play fast and loose with the detail, and utilize techniques like timeskip or montage for things which are supposed to take place, but have secondary importance.


An opening cutscene wouldn't really be showing. It is the equivalent of the prologues in the DA: Redemption episodes. It just tells you the setting.

#277
tmp7704

tmp7704
  • Members
  • 11 156 messages

Zanallen wrote...

Either way, they won't have an impact on future events.

Oh, you've gotten your hands on the scripts for future DA games? Do share. Posted Image

#278
Zanallen

Zanallen
  • Members
  • 4 425 messages

tmp7704 wrote...

Oh, you've gotten your hands on the scripts for future DA games? Do share. Posted Image


I'm just going off the established precedent for Bioware's import system.

#279
seraphymon

seraphymon
  • Members
  • 867 messages

Zanallen wrote...

Aaleel wrote...

What?  Let's forget that you saved the Arl of Redcliffe and bolstered your forces by adding his troops to your cause, who played a large role in the final battle.

But finding the Urn of Sacred Ashes would be the equivalent of someone finding the Holy Grail.  That is one of the biggest events in Chantry history period.  The quest for the Urn of Sacred Ashes probably could have been a game/story in and of itself lol :lol:


It is an urn filled with ashes that may or may not have been Andraste's and may or may not have magical healing properties. Said urn of ashes may be found or they may be tainted with dragon blood and left there with no one learning of their location. Either way, they won't have an impact on future events.



andrastes or not based around the guardian and the entire  journey to it, i would believe it is. However it does have some sort of magical healing properties, there is no dispute there. AS to wether it is defiled or not is left up to wether decide to make it canon or not, as well as people learning of its location. As to if itll have an impact. I dont see how it could be used  in a templar/mage war, but saying it wont have an impact in any future events  is a bit presumptuous.

Modifié par seraphymon, 05 novembre 2011 - 02:10 .


#280
tmp7704

tmp7704
  • Members
  • 11 156 messages

Zanallen wrote...

An opening cutscene wouldn't really be showing. It is the equivalent of the prologues in the DA: Redemption episodes. It just tells you the setting.

It depends on the nature of the cutscene. As long as these prologues do show visuals of what has happened, then it is an act of showing what has happened. A "tell" would be more akin to having a shot of Varric on his throne tell Cassandra stuff that you're never actually well, shown.

A difference between being shown the cutscene of the warden slaying the archdemon and being just told "and then, the warden slain the archdemon", if you will.

#281
tmp7704

tmp7704
  • Members
  • 11 156 messages

Zanallen wrote...

I'm just going off the established precedent for Bioware's import system.

The established precedent is, if they decide they want the story to include certain events, then these events happen. See: potentially dead Leliana showing up just fine.

If BioWare ever decides the Urn could be used as a hook for a plot then it will be used as that hook, no matter what the individual player did to it in DAO. An entirely different kettle of fish from "it'll never be of any importance".

#282
Zanallen

Zanallen
  • Members
  • 4 425 messages

seraphymon wrote...

andrastes or not based around the guardian and the entire  journey to it, i would believe it is. However it does have some sort of magical healing properties, there is no dispute there. AS to wether it is defiled or not is left up to wether decide to make it canon or not, as well as people learning of its location. As to if itll have an impact. I dont see how it could be used  in a templar/mage war, but saying it wont have an impact in any future events  is a bit presumptuous.


Do they? Or is that healing based on prolonged lyrium exposure? Removing the ashes from the mountain may cause their abilities to slowly degrade until they become inert.

As for its effect on future games, I have yet to see a Bioware game where the choices actually mattered in the next game. I doubt Bioware can make a game where the choices have a large impact. There are just too many variables to account for.

#283
Aaleel

Aaleel
  • Members
  • 4 427 messages

Zanallen wrote...

Aaleel wrote...

What?  Let's forget that you saved the Arl of Redcliffe and bolstered your forces by adding his troops to your cause, who played a large role in the final battle.

But finding the Urn of Sacred Ashes would be the equivalent of someone finding the Holy Grail.  That is one of the biggest events in Chantry history period.  The quest for the Urn of Sacred Ashes probably could have been a game/story in and of itself lol :lol:


It is an urn filled with ashes that may or may not have been Andraste's and may or may not have magical healing properties. Said urn of ashes may be found or they may be tainted with dragon blood and left there with no one learning of their location. Either way, they won't have an impact on future events.


The Chantry believes it's real, Chantry followers believe it's real, that's all that matters.  People make pilgrimages to it, it's a world altering find.  You said it was "nothing at all" a "filler quest" when it clearly was nothing close to the sort.  That quest took as long as long as some of the treaty quests if you count going to Denerim, Lake Cakenhad, Haven, and then finally into the Caverns.

If we're counting actions affecting future events, then Meredith is the most important person in either game.  Her invoking the Right of Annulment is the single event that started the War.  Andres is a close second because his actions caused her to do it.  So as far as effect on future events everyone else is irrelevent from what I can see.

#284
seraphymon

seraphymon
  • Members
  • 867 messages

Zanallen wrote...

seraphymon wrote...

andrastes or not based around the guardian and the entire  journey to it, i would believe it is. However it does have some sort of magical healing properties, there is no dispute there. AS to wether it is defiled or not is left up to wether decide to make it canon or not, as well as people learning of its location. As to if itll have an impact. I dont see how it could be used  in a templar/mage war, but saying it wont have an impact in any future events  is a bit presumptuous.


Do they? Or is that healing based on prolonged lyrium exposure? Removing the ashes from the mountain may cause their abilities to slowly degrade until they become inert.

As for its effect on future games, I have yet to see a Bioware game where the choices actually mattered in the next game. I doubt Bioware can make a game where the choices have a large impact. There are just too many variables to account for.



regular magic didnt help. I'm not syaing how powerful, what does it cure exactly, or even if it lasts, but the fact that it helped the arl awaken, is all that is needed to say that it does have some healing or magical properties that wasnt obtained anywhere else. Not to say there wasnt another way though.

regardless of the choices you acted as if the ashes are unimportant and have no future uses, without knowing you can't say what will be intergrated into future content.

#285
seraphymon

seraphymon
  • Members
  • 867 messages

Aaleel wrote...

Zanallen wrote...

Aaleel wrote...

What?  Let's forget that you saved the Arl of Redcliffe and bolstered your forces by adding his troops to your cause, who played a large role in the final battle.

But finding the Urn of Sacred Ashes would be the equivalent of someone finding the Holy Grail.  That is one of the biggest events in Chantry history period.  The quest for the Urn of Sacred Ashes probably could have been a game/story in and of itself lol :lol:


It is an urn filled with ashes that may or may not have been Andraste's and may or may not have magical healing properties. Said urn of ashes may be found or they may be tainted with dragon blood and left there with no one learning of their location. Either way, they won't have an impact on future events.


The Chantry believes it's real, Chantry followers believe it's real, that's all that matters.  People make pilgrimages to it, it's a world altering find.  You said it was "nothing at all" a "filler quest" when it clearly was nothing close to the sort.  That quest took as long as long as some of the treaty quests if you count going to Denerim, Lake Cakenhad, Haven, and then finally into the Caverns.

If we're counting actions affecting future events, then Meredith is the most important person in either game.  Her invoking the Right of Annulment is the single event that started the War.  Andres is a close second because his actions caused her to do it.  So as far as effect on future events everyone else is irrelevent from what I can see.


Or like Varric said, you could also place the blame all on the idol, for driving Meredith insane. As i like to think even without anders blwoing up the chantry she still would have eventually called for annulment. But anders blwoing up the chantry i feel sends more of a message of revolt, than just a simple annulment.

#286
GodWood

GodWood
  • Members
  • 7 954 messages

Zanallen wrote...

GodWood wrote...
It's funny how Hawke isn't even mentioned.

You'll notice that I didn't mention any characters by name. Nor did I mention the Qunari, the death of the viscount, the motivations of any characters, the conditions of the mages within Kirkwall or any other bits of potentially pertinent information.

Way to miss the point.

#287
TheEndOfAllThings

TheEndOfAllThings
  • Members
  • 20 messages

Zanallen wrote...

seraphymon wrote...

andrastes or not based around the guardian and the entire  journey to it, i would believe it is. However it does have some sort of magical healing properties, there is no dispute there. AS to wether it is defiled or not is left up to wether decide to make it canon or not, as well as people learning of its location. As to if itll have an impact. I dont see how it could be used  in a templar/mage war, but saying it wont have an impact in any future events  is a bit presumptuous.


Do they? Or is that healing based on prolonged lyrium exposure? Removing the ashes from the mountain may cause their abilities to slowly degrade until they become inert.

As for its effect on future games, I have yet to see a Bioware game where the choices actually mattered in the next game. I doubt Bioware can make a game where the choices have a large impact. There are just too many variables to account for.


Just admit it, Zanellen. Dragon Age 2 was terrible.

While I would like to create a long, fully elaborated review on the game to explain the core features and everything in depth, I honestly cannot, as the game is without much merit whatsoever.
The combat took a system which felt unrefined in DA:O and rather that  improving it and making it better, just completely ruined it to make a system without thought or challenge. Unless you're on hard mode, there is nothing to discuss as far as combat goes, you may as well be watching a film.

For which matter, the story is far, far below Bioware's standards.

Ploddingly written with a conversation wheel that not only dumbs down
decisions to their smallest parts with "GOOD BAD SILLY"~esque replies,
but are poorly written as they are. Voice acting is a nice touch,
however, though it's frequently done without emotion. I'd like to write
more on the game, but after a mere few hours with it I honestly have no
drive to play it any more. That didn't happen until Orzammar with DA:O.
Graphics are an utter trainwreck. I'm not even going to go into this.
Game outright bugs out, runs horribly or doesn't run at all, despite
looking awful WITH an optional HD fix. Utterly pathetic showing on PC.
If you want the game, do not buy it now. Wait for a sale or a GOTY
version with a reduced pricetag. Putting out a game that's blatantly
this unfinished and rushed in a year that has many, many blockbuster
titles that look stellar is quite frankly a ludicrious move, and Bioware
have proven in the past that they are better than this tripe.

Modifié par TheEndOfAllThings, 05 novembre 2011 - 10:57 .


#288
xkg

xkg
  • Members
  • 3 744 messages

TheEndOfAllThings wrote...
Wait for a sale or a GOTY version

haha nice joke :P

#289
Zanallen

Zanallen
  • Members
  • 4 425 messages

GodWood wrote...

Way to miss the point.


No. I understood your cheap shot at DA2 perfectly.

#290
Zanallen

Zanallen
  • Members
  • 4 425 messages

TheEndOfAllThings wrote...

Just admit it, Zanellen. Dragon Age 2 was terrible.

While I would like to create a long, fully elaborated review on the game to explain the core features and everything in depth, I honestly cannot, as the game is without much merit whatsoever.
The combat took a system which felt unrefined in DA:O and rather that  improving it and making it better, just completely ruined it to make a system without thought or challenge. Unless you're on hard mode, there is nothing to discuss as far as combat goes, you may as well be watching a film.

For which matter, the story is far, far below Bioware's standards.

Ploddingly written with a conversation wheel that not only dumbs down
decisions to their smallest parts with "GOOD BAD SILLY"~esque replies,
but are poorly written as they are. Voice acting is a nice touch,
however, though it's frequently done without emotion. I'd like to write
more on the game, but after a mere few hours with it I honestly have no
drive to play it any more. That didn't happen until Orzammar with DA:O.
Graphics are an utter trainwreck. I'm not even going to go into this.
Game outright bugs out, runs horribly or doesn't run at all, despite
looking awful WITH an optional HD fix. Utterly pathetic showing on PC.
If you want the game, do not buy it now. Wait for a sale or a GOTY
version with a reduced pricetag. Putting out a game that's blatantly
this unfinished and rushed in a year that has many, many blockbuster
titles that look stellar is quite frankly a ludicrious move, and Bioware
have proven in the past that they are better than this tripe.


Sorry, I can't be bothered to twist the fabric of reality to make your completely subjective opinion into absolute fact. Thus, I cannot admit that DA2 was terrible because, for many, it wasn't. You might not have liked it and that is fine. Good for you. Way have opinions, buddy! Unfortunately, not everyone shares your opinions and so we cannot conclude that DA2 was, in fact, a terrible game with not much merit whatsoever.

#291
jbrand2002uk

jbrand2002uk
  • Members
  • 990 messages
TheEndOfAllThings from your last post the issues you describe with the looks of the game are down to you having a crap PC buddy I have a high end system connected to a 32inch HD TV and it looks alot better than what you claim and its certainly not buggy or crashy but alas you have the same narrow minded attitude of the KKK back in the 60's ( its different therefore I hate it )

And no I cant twist the fabric of reality to make your opinion correct because i'd have to be stone blind drunk and there isnt enough alcahol in the world for me to get that drunk hic !

But please do continue being a BumbleFa**ot i find it very amusing

#292
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests
It isn't hard at all, harder than it is to roleplay in Origins, but not hard, you just have to be more open minded with things and accept that you don't have the same freedom that you did in Origins.

#293
alex90c

alex90c
  • Members
  • 3 175 messages

Zanallen wrote...

TheEndOfAllThings wrote...

Just admit it, Zanellen. Dragon Age 2 was terrible.

While I would like to create a long, fully elaborated review on the game to explain the core features and everything in depth, I honestly cannot, as the game is without much merit whatsoever.
The combat took a system which felt unrefined in DA:O and rather that  improving it and making it better, just completely ruined it to make a system without thought or challenge. Unless you're on hard mode, there is nothing to discuss as far as combat goes, you may as well be watching a film.

For which matter, the story is far, far below Bioware's standards.

Ploddingly written with a conversation wheel that not only dumbs down
decisions to their smallest parts with "GOOD BAD SILLY"~esque replies,
but are poorly written as they are. Voice acting is a nice touch,
however, though it's frequently done without emotion. I'd like to write
more on the game, but after a mere few hours with it I honestly have no
drive to play it any more. That didn't happen until Orzammar with DA:O.
Graphics are an utter trainwreck. I'm not even going to go into this.
Game outright bugs out, runs horribly or doesn't run at all, despite
looking awful WITH an optional HD fix. Utterly pathetic showing on PC.
If you want the game, do not buy it now. Wait for a sale or a GOTY
version with a reduced pricetag. Putting out a game that's blatantly
this unfinished and rushed in a year that has many, many blockbuster
titles that look stellar is quite frankly a ludicrious move, and Bioware
have proven in the past that they are better than this tripe.


Sorry, I can't be bothered to twist the fabric of reality to make your completely subjective opinion into absolute fact. Thus, I cannot admit that DA2 was terrible because, for many, it wasn't. You might not have liked it and that is fine. Good for you. Way have opinions, buddy! Unfortunately, not everyone shares your opinions and so we cannot conclude that DA2 was, in fact, a terrible game with not much merit whatsoever.


oh really?

opinions are subjective?

THANK YOU FOR STATING THIS ZANALLEN, I DID NOT KNOW THIS.

#294
Zanallen

Zanallen
  • Members
  • 4 425 messages

alex90c wrote...

oh really?

opinions are subjective?

THANK YOU FOR STATING THIS ZANALLEN, I DID NOT KNOW THIS.


You're welcome. It amazes me how many people don't know this and instead assume their opinions are objective, verifiable facts.

#295
Zjarcal

Zjarcal
  • Members
  • 10 837 messages

alex90c wrote...

oh really?

opinions are subjective?

THANK YOU FOR STATING THIS ZANALLEN, I DID NOT KNOW THIS.


The vast majority of the people in these forums do not seem to know that, so it is worth pointing it out as many times as possible.

Along with this.

#296
HanErlik

HanErlik
  • Members
  • 180 messages

simfamSP wrote...

It isn't hard at all, harder than it is to roleplay in Origins, but not hard, you just have to be more open minded with things and accept that you don't have the same freedom that you did in Origins.


If you accept the freedom that given by the game, you can roleplay in almost every game. I roleplayed in Mafia, Max Payne and I really enjoyed. The problem is that most of the RPG players expect to roleplay as theirselves. You can always roleplay a fixed character in a non-RPG game, but only RPGs offer you a chance to be yourself. Bioware is diminishing RPG elements for sake of making games more cinematical and some people (including me) hate Bioware for this.

Modifié par HanErlik, 06 novembre 2011 - 12:28 .


#297
AlexXIV

AlexXIV
  • Members
  • 10 670 messages

HanErlik wrote...

simfamSP wrote...

It isn't hard at all, harder than it is to roleplay in Origins, but not hard, you just have to be more open minded with things and accept that you don't have the same freedom that you did in Origins.


If you accept the freedom that given by the game, you can roleplay in almost every game. I roleplayed in Mafia, Max Payne and I really enjoyed. The problem is that most of the RPG players expect to roleplay as theirselves. You can always roleplay a fixed character in a non-RPG game, but only RPGs offer you a chance to be yourselves. Bioware is diminishing RPG elements for sake of making games more cinematical and some people (including me) hate Bioware for this.

The problem is that Bioware forgot or didn't realize this.

#298
jlb524

jlb524
  • Members
  • 19 954 messages
What does 'roleplay as themselves' even mean?

I have yet to play a BW game in which I could 'roleplay as myself' and make whatever choice I really wanted to make.

#299
AlexXIV

AlexXIV
  • Members
  • 10 670 messages

jlb524 wrote...

What does 'roleplay as themselves' even mean?

I have yet to play a BW game in which I could 'roleplay as myself' and make whatever choice I really wanted to make.

I never roleplay myself, but I thought his point is to shape the character as you want. The more choices you have the higher the chances that your favorite choices are possible. The more it is railroaded the higher is the chance that people don't agree with the available choices. Of course you can't RP freely. Not in a video game anyway, because there are always limits, invisible walls and whatnot. I think people who complain about lack of RP options are those who had a certain picture of their hero in their head and it was destroyed at some point. Because suddenly they had to do something they are not ok with. It's always a compromise. I would guess that, even in DA:O, in one of two dialogues I have to pick a 'lesser evil' answer. Because what I would have responded is not available. Well and now it depends how much you can take. Everyone has to make compromises. But at some point you cross a line and say ok so far and no further. Because it doesn't feel like a fair deal anymore. Just like in real life.
 
So the problem people have with DA2 is that they feel that the writers took the protagonist out of their hand and made all or too many decisions and left nothing for the players to decide. That's of course a subjective 'feeling', but if a million people feel the same, this might become a problem for Bioware. Because they probably want to keep these millions as customers. It's not so much about doing something they have never done before. Because there are always limits. Just question is how much can they limit players until too many lose interest.

Modifié par AlexXIV, 06 novembre 2011 - 01:17 .


#300
Sacred_Fantasy

Sacred_Fantasy
  • Members
  • 2 311 messages

jlb524 wrote...

What does 'roleplay as themselves' even mean?

I have yet to play a BW game in which I could 'roleplay as myself' and make whatever choice I really wanted to make.

See this?

Experience the epic sequel to the 2009 Game of the Year from the critically acclaimed makers of Dragon Age: Origins and Mass Effect 2. You are one of the few who escaped the destruction of your home. Now, forced to fight for survival in an ever-changing world, you must gather the deadliest of allies, amass fame and fortune, and seal your place in history. This is the story of how the world changed forever. The legend of your Rise to Power begins now.

Key Features:
Embark upon an all-new adventure that takes place across an entire decade and shapes itself around every decision you make.

Determine your rise to power from a destitute refugee to the revered champion of the land.

Think like a general and fight like a Spartan with dynamic new combat mechanics that put you right in the heart of battle whether you are a mage, rogue, or warrior.

Go deeper into the world of Dragon Age with an entirely new cinematic experience that grabs hold of you from the beginning and never lets go.

Discover a whole realm rendered in stunning detail with updated graphics and a new visual style.


This is what BioWare wrote at  http://dragonage.bioware.com/da2/

Did they write Marian or Gerrad Hawke there?  Did they write Cloude Strife, Michael Thronton, Ezio, Sheppard  or Geralt there? Nope. They write YOU. They tell you to play AS Hawke. They tell you that you are Hawke. Not your toys/cartoons are called Hawke.  There you go. Just imagine you live in DA 2 world.

But forget it. You can't. The perceptions are all mess up since it's a story being told by others and drive by the Seeker.