saMOOrai182 wrote...
Actually, I found RPing in DA2 to be easy.
My Hawke was a Snarky Mercenary who would only do a job if it got him paid (Though very rarely he would sometimes do it free out of compassion.). He at first hated Mages due to Bethany receiving special treatment when they were younger and always being on the run, but still respected and loved his father. Overtime, he became more and more open to the idea of free mages to the point where he fell in love with one (Merrill). By the end of the game, he had grown into a large supporter of the Mages.
My Hawke was also loyal to a fault. He could easily forgive his companions if they betrayed him and would help them whenever they needed it even if it went against him and his beliefs. The only times where he wouldn't is when it would put one of his companions in danger. Hawke considered anyone who traveled with him a close friend, even Anders who he would argue with often and Sebastion who he considered to have Friendly rivalry with was one of his best friends.
I’ve noticed that a number of the people who like DA2 have defended the game against the “it’s not an RPG” and the “it’s difficult to role-play” accusations with a reply stating that they have:
Created a background for their Hawke(s).
Created a motivation or motivations for their Hawke(s).
Conversed as though the in game Hawke was representative of the background and motivations that they have ascribed to him/her.
Quested as though the in game Hawke was representative of the background and motivations that they have ascribed to him/her.
(even) Leveled as though the in game Hawke was representative of the background and motivations that they have ascribed to him/her.
While I think that all of this effort is great, and it shows a lot of creativity and dedication to get the most out of the gaming experience, it’s not actually role-playing within the world/parameters/system of the game. Essentially what this comes down to is creating a fan fiction character bio in your (that’s a general “your”) head and pretending that it is transferring across into the game and having an impact. And even though this is playing a role in your head, the fact of the matter is that not one thing that is ascribed to the character has any impact whatsoever
within the game. In other words, while this approach of self-ascribed character/role/background is likely very satisfying to those who employee it, it is not in any sense facilitating role-playing in DA2.
What you and others were forced to do was stringently tailor a background/character story that could fit into the very limiting system of the game, rather than choosing a background and have the game facilitate that with impact and real choice. This is why so many people find it difficult to role-play
in DA2, because there is absolutely no significant recognition (or impact from) character build or player choice. Essentially, DA2 ended up being more of an ‘Aide to Writing Fan Fiction within the DA Universe’ than a game that allows people to role-play their respective character(s) where character build impacts more than combat, and where a significant cause and effect system of choice allows the player to actually role-play within the parameters of the story. This fact, the lack of impact/recognition within the game, has sucked the wind out of the sails of many people who would have otherwise done as you did with creating a detailed background. But since the Dragon Age 2 system doesn’t allow it many people didn’t bother. Most people aren’t going to work so hard in order to accommodate a game.
(Heading off the inevitable - Choosing the tone that your Hawke uses to make replies is not role-playing; it’s merely choosing a tone.)
For a deeply thoughtful, well-written piece on character build(s) and subsequent impact within a game system (if you haven’t done so already) see ‘mrcrusty’s’ thread titled
Dragon Age 2 and future games – Character Systems, Gameplay and Roleplaying.
Modifié par HanabPacal, 08 novembre 2011 - 11:55 .