Zanallen wrote...
eroeru wrote...
It is vastly different, as many players have pointed out their frustration.
First off, I can imagine countless possibilities into the meaning of text-based responses. The benefit of Bioware's games (the ones until DA:O) is a loose direction without a certain tone, attitude, but rather with well written often five-six possibilities that give a direction, but do not define.
DA2 is defined and very movie-like. Exactly how I don't like a (hopefully) choice-based RPG (or any game). I can place myself in the shoes of Hawke as likely as I can with any movie-character. It doesn't feel like my character, it is more pre-defined (to a large and onto-frustration sufficient extent)...
You might be able to imagine countless possibilities, but that doesn't mean they exist. The NPCs only respond to one possibility. That is the tone and intent established by the writer when he wrote the line and the NPC's response. The certain tone and attitude is there, it is just less apparent without a voiced protagonist. And no, you did not get five or six possiblities. You received three or four. The rest were investigate options. Same with DA2.
This.
Sure you can imagine that there are 15 ways to say a line, but then you also have to think that everyone you're traveling with is incompetent at having interactions with another human being in order to get those various ways to even work a little bit.
And the companions are not incompetent at having interactions with other people.





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