jlb524 wrote...
Gunderic wrote...
It can be. But then the open-to-all-who-are-skilled policy of the Grey Wardens is there for a reason: to let the player decide on different character builds. And the darkspawn is a chaotic evil enemy for a reason: any kind of personality type would probably want to kill them, at least in self-defense, if not hunt them down deliberately. As 'Hawke', I have to choose one controversial side over another even if would want no part in it; I have to resort to larceny or murder to get into a city I see no particular reason to go to. I have to, and this I find particularly funny, tempt faith again by going on a stupid expedition that could end in death. I have to oppose the Qunari even if I do not wish to.
Man, Dragon Age 2 sucks.
It's not really any different.
Yeah it is. Grey Wardens aren't united under one philosophical/political mindset (aside from being 'neutral', I suppose). You could potentially roleplay as any type of character, as long as you kill darkspawn. This is different with Hawke.
You not only have to accept your fate as a 'Grey Warden' but you are also railroaded into stopping the Blight in one specific way (travel around Ferelden and gather treaties). Why do I have to seek out the Dalish, dwarves, etc.? Why not seek aid from Orlais?
As 'the Warden' you have to choose one king in Orzammar over the other. You have to deal with the mess in the Circle. You have to waste time looking for some supposed magical ashes that may cure the Arl of Redcliffe.
How would you propose that the Grey Wardens stop the Blight?*
*Alistair said Orlais probably already got word of Ferelden's predicament ( which is why they sent Riordian, I think?). Yes you can't travel to Orlais of course, but the game tells you that you'll probably fail in your objective to protect Ferelden (if that's what you want).
More or less you've only got one way of stopping the Blight because there's only one way to possibly stop the Blight. It's really no different in some ways than a dungeon master telling the player how he will perform an action if he wants to do X. It's still a form of linearity or 'railroading' I suppose, and BioWare has become somewhat apt at feeding us the "there is no other possible way" illusion, but this doesn't force my character into a way of thinking like Dragon Age 2's plot does. Both games have varying degrees of linearity and 'but thou must's', but Dragon Age 2 excels in this.
Still, how would you go about stopping the Blight most effectively? I know that if my characters would have a hard time thinking about what they would do (as an alternative), then BioWare would probably know even less. That said, aside from joining the Grey Wardens and stopping the Blight, I would have liked the option to immigrate out of Ferelden and leave the darkspawn behind.
Modifié par Gunderic, 02 novembre 2011 - 10:19 .





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