jlb524 wrote...
Theoretically, there's more than one possible way to stop the Blight. In game? Of course! You only have one option that you must follow.
But you get the 'option' to stop the Blight. Theoretically, it's made clear from the start of the game that doing X, and Y, whatever the game throws at you, is the 'most efficient' way of stopping the Blight. Like solving a dungeon puzzle or taking down a wizard's mana shield or what-have-you, provided you want to do it, you're only given a limited number of options, always. It's not about how you want to use your free will to interact with something but how the interaction works. In Origins, requesting alliances (again, if you want to stop the Blight) doesn't force the character to be tied under a very limited number of mindsets, and doesn't particularly challenge your character's philosophy/alignment per say (although being forced into helping Ferelden does), unless you're playing a very chaotic character type. If stopping the Blight would necessarily involve doing something evil, I wouldn't like to not have the option to do something else (even if it would result in 'failure'). And it's something that makes sense in Origins' case, as most of my characters wouldn't question the upsides of uniting a country under conflict. So it doesn't create the... dissonance that Dragon Age 2's plot can. I'm not saying Origins doesn't force your character to be of any mindset; it does (agreeing to stop the Blight in Ferelden), I'm saying Dragon Age 2 does it a lot worse, while at the same time, trying harder to challenge your character's views.
Well, give me the details...why is DA2 worse than any other BW game? It seems to be similar in 'railroading' to any other BW game I've played. Is it just b/c you thought what the character had to do in DA:O, ME1/ME2, BG2, etc. was interesting and what Hawke had to do was not?
No, it's because 'my Hawke' is forced into holding conflicting beliefs with what I would like to roleplay as far more often. I think I've already said that. And I'm given very little possibility to act on my choices. I don't want to support the mages, or the templars. It's made out to be a controversial decision either way and in the end I'm not given adequate options. The same can be said about the Qunari, Anders, Merrill, mercenaries vs. thieves, etc. Not wanting to stop the Blight, if I compare it as an equivalent to not wanting to stop the mages vs. templars conflict, is not the same as wanting to be neutral (or uninvolved in a full-scale faction war) in the latter's case imo. I can assume in both instances that my characters play along and want to have both conflicts resolved.
Yes, you're getting 'railroaded' if for some reason you want to leave Ferelden (and there are potential reasons, given the darkspawn invasion). And yes, you're getting railroaded for a lot more many reasons in Dragon Age 2 if you want to do something you can't. Dragon Age: Origins at least had a more conventional BioWare plot structure that actually worked, because it's something they've done in the past, in addition to being a campaign setting in which it's pretty easy to integrate a wide variety of character builds thanks to the chaotic evil enemy.
Modifié par Gunderic, 03 novembre 2011 - 09:31 .