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Banter in MOTA and Legacy


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#1
TMA LIVE

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One thing that's been good about the latest DA2 DLC is the banter between characters. Heck, it's probably the main reason why we're paying 10 dollars per DLC. But one issue I feel, and one I've read before, is that how the banters are exclusive to these DLC missions, and yet you can never really listen to them all. In order to do so in Legacy, you have to stop what you're doing, exit the mission, and change the order of companions. Then run around banter points continuesly till you heard all of them. Then repeat again. But in MOTA, you're locked with just the same two characters. Which means, there's banter you can't listen to unless you replay it again, and again, and again, but with different people. For one character, you have to play it 8 times to hear everything that character had to say to everyone. And it gets even worse if bugs are in the way.

Shouldn't there be a better way to do this? Like maybe allowing some of that banter be possible to listen to in the main game? Because as is, the best solution is really hoping someone uploads them on youtube.

Or do you find things work out well, and have no problem replaying MOTA multiple times, just to listen to everything?

Modifié par TMA LIVE, 30 octobre 2011 - 04:58 .


#2
Arius23

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I agree that they should allow you to switch out characters in future DLCs. Especially when you reach an enemy that you realize your current party can't beat (e.g. Sky Horror)

But then again, I believe there should be a lot more moments where you have the entire party together, fighting and bantering, even if it's just for short segments (e.g. the end bosses in DA2)

#3
Gervaise

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It would also be helpful if occasionally you could actually talk to the companion direct about their views rather than have to overhear it. Sometimes, if they have started to talk as you move ahead, you miss bits. At other times, in the main game, trigger points for conversation correspond with the same trigger points for random encounters, so two companions start to talk at the same time you get attacked (the steps in Darktown just down from Anders clinic spring to mind). Most annoying is when they start to talk just as you have reached a transition point and have clicked on it, so you get a few words and then its gone.

I agree the randomness of companion in banter in MoA is annoying as you can't guarantee you will get it and even more so the fact that you only get certain dialogue if you do leave Tallis - which made me tend to leave her after the first run through, because that was the only path that had variation to it.

#4
TMA LIVE

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That's another aspect I didn't like about MOTA. If you wanted to listen to what a character had to say about the current situation, you over heard it, and Hawke would give a automatic reply. You weren't allowed to have a real conversation with them, unless it was about Isabela's or Aveline's side quest.

#5
TMA LIVE

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Arius23 wrote...

I agree that they should allow you to switch out characters in future DLCs. Especially when you reach an enemy that you realize your current party can't beat (e.g. Sky Horror)


I also didn't like this either. I wanted to bring Merrill, since she's my prefered mage, but she has so little dialogue that I feel like I shouldn't. Especially when Isabela and Ave have their own quests.

#6
Eudaemonium

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Some of the dialogue is contextual, so that should stay in the DLC. That said, there is a lot that isn't, and those bits should be made available in the main game too - maybe after you've played the DLC.