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Which class plus companion team gave you the most interesting/fun playthrough?


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#1
wanderon

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 For those of you who have done multiple playthroughs which warden/team choice was the most interesting/fun for you and why?

#2
wanderon

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Or...if you have not done multiple playthroughs - or have not actually discovered any interesting/fun choices for your warden/party combo then...
How about some warden/party combos that you suspect might be interesting and/or fun to play? ;)

Ya see I am playing DA:O again for the first time since DA2 came out - not too long before that I had lost all my old saves in a HD crash.
 
I picked up a character a week or so ago that I had already started (level 10ish S&S human Noble warrior) just so I could finish a game to use for background for DA2.

However I am finding myself drawn back into the wardens tale and now I am thinking of doing a sort of "final" run with a new character and I'd like to get some input about warden/party combos that might not be your usual mundane choices. Posted Image

#3
gandanlin

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I played one game with two archers (Warden and Leliana), Alistair, and a mage (Wynne or Morrigan, depending on task at hand). Had a lot of fun with that one, though it was a challenge tactically.

2H sword Warden can do massive damage, so if that style of battle appeals it might be worth a try.

DW rogue Warden can be fun to build. Can specialize in various ways -- stealth, poisons, traps, or whatever.

They are all interesting in their own way.

#4
caradoc2000

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I have about a dozen DAO playthroughs with various setups and I find them all interesting.

#5
Guest_greengoron89_*

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Solo DW rogue on Nightmare (Dwarf Noble origin, BTW - best origin by far). Without question the greatest (and most challenging) playthrough I've ever done, and it's the one I'll be importing into DA2.

EDIT: I will say though that the most gratifying playthroughs story-wise are with Human Nobles. The HN origin integrates with the storyline better than any other origin, and the showdown with Howe towards the end is much more powerful and meaningful - I will likely do another HN playthrough soon.

Modifié par greengoron89, 31 octobre 2011 - 09:22 .


#6
wanderon

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I like the party banter and other interaction too much to go solo. I typically play on hard becuase I enjoy being somewhat challenged but have been known to drop back to normal if a battle gets too annoying - especially those made more difficult with what seems more like "developer tricks" (one Branka becomes 5) rather than just good tactical battle plans so I have never even attempted a nightmare run.

In some respects the battles are really like "side quests" for me rather than the "main quest" - just something to get past so I can get to the next set of banters/interactions/story line...Posted Image

I suppose what I am really looking for is some "oddball" ideas related to warden/party choices - three rogues and a mage or three mages and a rogue or an all warrior party or maybe just a grouping that comes off as odd (but interesting/fun) becuase they don't seem to "fit together".

On the other hand if this is going to be my "final" run and I want to use it for my DA2 background maybe there are some specific choices I could be making that will have the greatest effect on my future DA2 game - does anyone know if there is any documentation that specifies exactly what those things might be?

Modifié par wanderon, 01 novembre 2011 - 11:57 .


#7
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wanderon wrote...
On the other hand if this is going to be my
"final" run and I want to use it for my DA2 background maybe there are
some specific choices I could be making that will have the
greatest effect on my future DA2 game - does anyone know if there is any
documentation that specifies exactly what those things might be?


I just ran across this a little bit ago. Perhaps it will help:

dragonage.wikia.com/wiki/Imported_saves_and_pre-built_histories#Results_and_Pre-built_histories

Modifié par greengoron89, 01 novembre 2011 - 12:24 .


#8
wanderon

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That wiki page does give some decent info - I posted a question on the wiki forums and got a link to it earlier today - it appears most of the effects from DA are just "fluff" - notations in codex articles etc - a few trigger some minor quests and/or cameo appearances tho -

Based on the info there perhaps I should be looking further into some of the options available to me in DA that I haven't tried as well since I only completed the game once all the way through before a crash wiped out all my partial games and soon after that I moved on to DA2.

Deciding on some of those options prior to starting may help me decide what sort of warden/party I want to use also.

#9
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I can tell you what I personally believe the best major choices to make are - this is after multiple playthroughs and experimenting with the many different choices the game offers:

- Save the Circle, as there is no good reason to side with the Templars in this matter.

- Have the Circle send a mage into the Fade to save Connor (I like to send Jowan so he can redeem himself), as this ensures both Connor and Isolde live.

- Refuse Kolgrim's offer, slay the High Dragon, and allow Brother Genitivi to leave and spread the word. No use in destroying a holy relic to gain the favor of madmen, or allowing it to simply disappear. Also, killing the High Dragon could save lives at a later time should it decide to go on a rampage.

- Convince Zathrian to end the Curse, as it is the best and most diplomatic solution.

- Support Bhelen, as he is clearly the better king (even if he is a tyrant). Supporting Harrowmont is another nail (perhaps the final one) in Orzammar's coffin.

- Preserve the Anvil, as no good Warden would allow it to come to harm, knowing how effective it would be in battling the darkspawn.

- Harden Alistair, convince him to marry Anora, and spare Loghain. This ensures that Alistair still becomes king rather than run off and become a wandering drunk, and gives you a new party member to use (who is also not as evil as you might think).

- Refuse Morrigan's ritual, as I believe preserving the Archdemon's soul is the absolute worst thing you could do. There's no telling what the child might become, and Maker save us if the darkspawn ever got their hands on it.

- Allow Loghain to deal the final blow to the Archdemon. Not only does it allow him to redeem his actions (my Warden is man of mercy and redemption, having slain his own brother wrongly), but it ensures your Warden survives so you can do Awakening.

- Fully upgrade Vigil's Keep and save the city of Amaranthine, as burning it is a huge waste and will earn you a poor reputation among the locals.

- Kill the Architect, as his experiments have proven to be utterly disastrous and have made the darkspawn a more deadly foe than they've ever been. So obviously, siding with him and allowing him to continue his work is a big no-no.

- Allow Morrigan to leave through the Eluvian. I don't know what part she'll play in the future, but it will be important and perhaps even vital, as she's the only real check Thedas has against Flemeth.

#10
Klidi

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that depends on the Warden. If I play my main Warden, who's a mage then I have Zev, Alistair and Leliana - so I have a complete set of a mage, a warrior, a duelist and an archer. :)

#11
wanderon

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greengoron89 wrote...

I can tell you what I personally believe the best major choices to make are - this is after multiple playthroughs and experimenting with the many different choices the game offers:

.


Some interesting choices there - many are the same ones I have made and consider "best" from the standpoint of what dungeons & dragons would probably term a "chaotic good" alignment.

A few surprised me - I set out in my last game prepared to support Bhelen in order to experience another option but his minions and their tactics just came off so underhanded and "evil" that I could not bring myself to support him (assuming their demeanor came from his leadership)...Posted Image 

That said you make a good point about Harrowmonts weaker diplomacy first style perhaps leading to the the beginning of the end for Orzammar.

I have a hard time with preserving the anvil as well altho I suppose if it were only used to convert true volunteers and not forced on unwilling subjects then it would be an acceptable and extremely powerful tool of war against the darkspawn.

As for Alistar becoming king I am toying with the idea of a female warden for this run who might become queen? Posted Image

Along the same lines I thought I read somewhere that sparing Loghain will cause Alistair to leave or is that just if you force him to become a grey warden?

I'm also toying with the idea of making a somewhat self-serving borderline evil warden but I suspect I won't be able to pull that off - I just find it much easier to make game decisions that I actually would support in RL than making what I think are wrong ones just to see what happens Posted Image

#12
Salaya

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greengoron89 wrote...

...

- Refuse Morrigan's ritual, as I believe preserving the Archdemon's soul is the absolute worst thing you could do. There's no telling what the child might become, and Maker save us if the darkspawn ever got their hands on it.

...


Maybe I'm wrong but, does not Morrigan says that the soul preserved with the ritual is the "pure" version? -the one not tainted by the darkspawn-. She also says something in the lines of "preserving the knowledge and power of the old gods". 

At any rate, very interesting mix of choices!

#13
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Salaya wrote...
Maybe I'm wrong but, does not Morrigan says that the soul preserved with the ritual is the "pure" version? -the one not tainted by the darkspawn-. She also says something in the lines of "preserving the knowledge and power of the old gods". 

At any rate, very interesting mix of choices!


I mentioned in another thread in a different board that the child Morrigan proposes to have will possess the darkspawn taint (this is required so that the soul of the Archdemon goes into the child) - and as we well know, darkspawn taint + Old God = EPIC DOOM.

Of course, it could be that the amount of taint the child possesses isn't sufficient enough to corrupt it into an Archdemon, but is it really worth the risk? Even Grey Wardens succumb to the taint sooner or later - how long would it be before the child does? And what if, Maker forbid, the darkspawn got their hands on the child? Or Flemeth?

Too many scenarios where everything could go horribly wrong, and the Fifth Blight would come back with a vengeance (and who knows what Flemeth might do with the child?).

Modifié par greengoron89, 02 novembre 2011 - 06:49 .


#14
Salaya

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greengoron89 wrote...

...

I mentioned in another thread in a different board that the child Morrigan proposes to have will possess the darkspawn taint (this is required so that the soul of the Archdemon goes into the child) - and as we well know, darkspawn taint + Old God = EPIC DOOM.

...


I'm only speculating but, isn't the whole purpose of the ritual precisely to avoid the taint in the dragon's soul? I mean, if the corrupted soul of the archdemon seeks the body of Morrigan's child, why do you assume that the ritual wouldn't do anything to prevent the taint? But, again, I'm only speaking by the words of the dialogue with her -that, and I don't see why would Morrigan or Flemeth want a corrupted dragon's soul-. 

#15
Salaya

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Oh, by the way, to stay on topic:

My prefered team, after five playthroughs, is the one composed by Morrigan, Alistair and Sten. The banter is absolutely epic, and granted me many, many laughs.

There are some exceptions though, and some other banter that I like (memorable the one with Leliana and Morrigan, regarding her dress; or the weird mother-son relationship between Alistair and Wynne)

Modifié par Salaya, 02 novembre 2011 - 07:00 .


#16
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Salaya wrote...
I'm only speculating but, isn't the whole purpose of the ritual precisely to avoid the taint in the dragon's soul? I mean, if the corrupted soul of the archdemon seeks the body of Morrigan's child, why do you assume that the ritual wouldn't do anything to prevent the taint? But, again, I'm only speaking by the words of the dialogue with her -that, and I don't see why would Morrigan or Flemeth want a corrupted dragon's soul-. 


As far as we know, the taint can never be prevented or cured. A person with the Blight sickness can become a Grey Warden (i.e. Dalish Elf origin) to prevent immediate corruption, but they still possess the taint and will succumb to it within a few decades as all Wardens do.

On the other hand, Avernus somehow managed to survive the taint for almost 200 years - he managed to utilize blood magic and the taint itself to prolong his life and prevent corruption. Do Flemeth and Morrigan know magic (Morrigan does call it "blood magic" at one point after all) along the same lines as that? I do not know.

Truthfully, I wish Morrigan had elaborated more on this point. It's because of her secretiveness and vague explanations that she fails to convince me that the ritual will truly free the Old God's soul from corruption - and thus, I must decline her every time.

EDIT: Oh, and for what it's worth - I like your City Elf. I think she's cute. =]

Modifié par greengoron89, 02 novembre 2011 - 07:44 .


#17
stragonar

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Half way through with my female dwarf bard noble playthrough, I have been using Alistair, Sten and Shale as my main companions. I was planning on switching out Sten once I got Oghren, but I can't seem to do it. So far this has been my favourite playthrough in quite some time. Main character is being played as a good-natured, outgoing, pious sort but with an intense distaste for magic. She sees it as a path to evil and associates it with the corruption of darkspawn (should be a natural opinion of dwarves since this would be the only place most of them would see magic firsthand below the surface). Upon reaching the surface, she finds her beliefs challenged by some around her...but the chantry tale of the black city only confirms her belief. With Shale, Sten and Alistair as companions they share this common bond and form a team of rock and steel enhanced by her bardic talents.

#18
wanderon

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stragonar wrote...

Half way through with my female dwarf bard noble playthrough, I have been using Alistair, Sten and Shale as my main companions. I was planning on switching out Sten once I got Oghren, but I can't seem to do it. So far this has been my favourite playthrough in quite some time. Main character is being played as a good-natured, outgoing, pious sort but with an intense distaste for magic. She sees it as a path to evil and associates it with the corruption of darkspawn (should be a natural opinion of dwarves since this would be the only place most of them would see magic firsthand below the surface). Upon reaching the surface, she finds her beliefs challenged by some around her...but the chantry tale of the black city only confirms her belief. With Shale, Sten and Alistair as companions they share this common bond and form a team of rock and steel enhanced by her bardic talents.


I like this concept - I was thinking a mage free party in DA would make a good precursor for the same sort of party in DA2 as well. With that sort of mind-set do you plan on siding with the Templars at the Circle? Perhaps kill Conner to free him from the demon as well? I'd be interested in hearing how this works out for you!

#19
wanderon

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Salaya wrote...

Oh, by the way, to stay on topic:

My prefered team, after five playthroughs, is the one composed by Morrigan, Alistair and Sten. The banter is absolutely epic, and granted me many, many laughs.

There are some exceptions though, and some other banter that I like (memorable the one with Leliana and Morrigan, regarding her dress; or the weird mother-son relationship between Alistair and Wynne)


What sort of warden led that trio?

#20
Salaya

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greengoron89 wrote...

...

Truthfully, I wish Morrigan had elaborated more on this point. It's because of her secretiveness and vague explanations that she fails to convince me that the ritual will truly free the Old God's soul from corruption - and thus, I must decline her every time.

EDIT: Oh, and for what it's worth - I like your City Elf. I think she's cute. =]


Ok, now I get your meaning ^_^ I suppose all depends of what sense Morrigan's words have for the player. I always thought that Flemeth and Morrigan wish the power from dragons-old gods, and given the myesterious powers from both of them... well, who knows? 

I'm happy with my new city elf ^_^ I never played as rogue before, and both their skills and origin story are absolutely amazing. I've heard that the origin story varies depending on warden's sex (I suppose that the arl's son does not get you to the castle for "having party").

#21
Salaya

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wanderon wrote...

...

What sort of warden led that trio?


Elna Surana, an elf mage. I tried to choose spell trees different from my usual picks (I love primal school). So, I specialized on walking bomb branch and paralize spells like sleep, cone-cold, and, of course, mass paralize. It was an interesting playthrough, since many problems appeared that usually do not arise on a normal approach for me -it was tricky learning to use walking bomb and mass paralize, for example; also, the absence of a rogue for traps and locks was a bit frustrating at first..., but at the end, I found refreshing to find alernative solutions ^_^

#22
wanderon

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Salaya wrote...

Elna Surana, an elf mage. I tried to choose spell trees different from my usual picks (I love primal school). So, I specialized on walking bomb branch and paralize spells like sleep, cone-cold, and, of course, mass paralize. It was an interesting playthrough, since many problems appeared that usually do not arise on a normal approach for me -it was tricky learning to use walking bomb and mass paralize, for example; also, the absence of a rogue for traps and locks was a bit frustrating at first..., but at the end, I found refreshing to find alernative solutions ^_^


Interesting - being the packrat I am it's just too painful for me to pass by locked chests with no chance of opening them to play without a rogue even when I know that most of them have nothing of value inside anyway - Posted Image

The only Origins game I finished was a mage warden who then went about half-way through Awakenings - I didn't want t make things too easy for him so I stayed away from the cold spells and went with fire for damage and concentrated on the mage line and party buffs/healing as I recall - I lost those saves in a crash and my memory sucks so all I have to remind me is whats saved on this site which I suspect may not be complete. Posted Image

My favorite warden choices would probably be rogue, warrior and mage in that order so I guess it's kind of odd that I only finished with a mage. Posted Image

#23
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Salaya wrote...
Ok, now I get your meaning ^_^ I suppose all depends of what sense Morrigan's words have for the player. I always thought that Flemeth and Morrigan wish the power from dragons-old gods, and given the myesterious powers from both of them... well, who knows? 

I'm happy with my new city elf ^_^ I never played as rogue before, and both their skills and origin story are absolutely amazing. I've heard that the origin story varies depending on warden's sex (I suppose that the arl's son does not get you to the castle for "having party").


I thought Morrigan's intentions might be "evil" like that, but I'm not so sure anymore - beneath her cold, pragmatic nature lies a genuinely good person I think, so perhaps her intent with the child "wasn't half so villainous as I thought" (her words). Flemeth, on the other hand, I have no doubt her intentions are no good. I think she will end up becoming a primary antagonist of the series in a future DA game.

Also, the female version of the CE origin is superior to the male one IMHO - it seems like the origin was actually meant to be played as a female in fact.

I'm working on a new character myself - a Dalish female. I tend to spend hours, sometimes days on just designing the faces of my characters though - perfectionism does that to you. :pinched:

Modifié par greengoron89, 03 novembre 2011 - 03:27 .


#24
wanderon

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I decided to start a human noble female rogue with an eye on sharing the throne with Alistair. She is primarily a dex/cunning DW altho she was using a longsword/dagger (Edge) combo until getting Duncans dagger for the off hand (Edge main) and she will still occasionally use her bow to draw out the enemy. I had a hard time deciding on specializations but eventually settled on assasin for the first and suspect I will go duelist for the second after toying breifly with the idea of going ranger for the first. Playing on hard currently.

She is up to level 9 after Lothering, WK and RTO and is just entering the Circle Tower with Alistair, Sten & Morrigan - undecided atm whether Morrigan or Sten will go back to camp to accomodate Wynne but it will likely be Morrigan and I suspect once we finish the Tower I will have a similar dilemma trying to choose between Morrigan and Wynne for party mage or perhaps I'll decide to leave the mages at camp eventually and go with Alistair Sten and either Ohgren or Shale once they arrive - ahhh decisions decisions...

- I really wish they had set the game for a party of 6 instead of 4 Posted Image.

So - party suggestions for my rogue are still welcome as are additional tales of your own most interesting/fun warden/party combo so far!

#25
xiiFezz

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Human Noble has to be the most enjoyable origin for me personally I generally use Alistair, Morrigan (I've been romancing her), and Wynne im a Sword and shield warrior so i have Wynne heal and Morrigan just cast spells.
(Btw I'm supposed to be going to the final battle in Redcliffe right now but havent yet)
For the choices I made were

Orzammar: I put Bhelen on the throne not because I liked him but because he would benefit Orzammar the most.
(Destroyed Anvil)

Dalish: I just killed Zatharian and ended the curse once and for all.

Circle: Saved the mages.. yeah

Redcliffe:  I saved Isolde and Connor with the circles help i sent Jowan into the fade to redeem himself but Arl Eamon still wanted to kill him.. so yeah. (Preserved the ashes)

I will most like do the dark ritual with Morrigan because i've already dueled Loghain and kill him.  I convinced Alistair to marry Anora and he wanted me as the regent..but i think he always wants that...

So yeah this is my latest playthrough and I'm pretty sure this is going to be one of my favorites :P  (I probably spelled alot of stuff wrong sorry lol)