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Who would win this war - Human / Turian / Asari


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#176
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Bleachrude wrote...

Of course the alliance would be scared stiff if the thought of a war with the asari came about. When a trade embargo can wreck your economy, how exactly are you going to beat them?


We kill the DA just like the geth did. The asari have no stomach for war. If they insist on an embargo then we take what we want by force. They'll cave in.

Bleachrude wrote...

As for being old, um, do you think that in two years, that somehow the alliance has closed the gap?


Yeah, I do. Have you seen Shepard, Jack, and Kaidan? Human companies already produce pretty good omni-tools. In ME1 the asari versions were better, but not by a whole lot.

Bleachrude wrote...

As an earlier poster mentioned, unless you give humans plot protection AND make the opponents stupider than Yogi bear, there should be no way realistically that humans have ANY chance.


If you want to go down that road then there are a lot of problems for Mass Effect. In any case, this is irrelevant. Mass Effect has established conclusively that humanity is powerful. It is powerful enough that the other races fear it, even as far back as 2165. Humanity has gotten considerably stronger since then.

An embargo by the asari may be a "disaster", but precisely what that means is vague. The recession has been a disaster, yet the West still thrives compared to the rest of the world.

The Alliance economy wouldn't die just because aliens stop trading with it. They're taking a hit too, after all, and the not long ago the Alliance economy existed in a vacuum with no alien economies to compete with. Even if it loses trade with the asari there are bountiful resources in the Traverse and the Verge for the Alliance to exploit. A lot of it isn't even tapped yet.

If the other races could so easily steam-roll the Alliance they wouldn't ever grant it so much power.

Though to be fair, I understand where you are coming from. Mass Effect is a bit contradictory at times, but the fact is, more often than not humans are said to be serious rivals of the turians and the Alliance is one of the biggest factions in the galaxy.

If the turians are destined to win it will not be an easy victory for them, nor a quick one.

#177
Thy King

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Bleachrude wrote...

Why exactly would Turians actually lose on "flexibility". The codex explicitly mentions that Turians have lots of flexibility with regard to their troops in that squad leaders are able to call down both artillery and air support. Assuming that we're using NATO designations, that shows a lot more trust in the capability of their NCOs when compared to say what we have current day (only a platoon leader - 1st or 2nd Lt would have that authority )

The codec says the turians had significant problems facing the Blitzkrieg tactics, and that is why they stalled out. The alliance uses tactics that the turians can't addapt to. Also: having faith in your NCO's does not mean that they can or are even allowed to think outside the box. The codec suggests a rigid military structured culture of following orders. This most likely means that it is a very top down command structure, instead of bottom up, where also the NCO's can make tactical decisions based on available oportunities.

Secondly, the codex ALSO mentions that the Turians have a VASTLY larger economy when compared to the alliance (not as big as the asari) meaning that in any war of attrition, they would win versus anyone not named Asari.

This is going to be one of their strong points, defenately. But in WW2 germany had a much smaller economy, and stil managed to hold out against most of the worlds armies. They lost because they where overrun by primarily numbers. That and they made some damn poor choices along the way. The economy is not a sure sign of victory, although it will help immensly. yes. That is why i think the turians would be perfect short term winners. Do keep in mind that the turians have other races to content with that are part of their protectorate.

As an aside, a war with the asari would crater the Alliance economy. The volus (thus the turians) and the asari literally have the alliance by the ballsack IMO given that what would eventually win any war is whose economy is better/bigger.

Never said it was easy. :) But the asari build that economy in 3000 years, we did ours in les than 200. If we manage a couple of large scale hits against the Asari economy, they might be very slow to rebound. Turians are on par with humans, so that could be problematic.

The germans pretty much demolished the russians in the early part of the war but once the vastly larger russian industry kicked into gear, even in weird AUs where the Western allies never enter the war, nobody thinks the germans actually had a chance of totally subduing Russia.

True. But Russia won mostly due to their vast, VAST territories. Remember that Germany knocked on the gates of Moskou. That was more land that they had taken in the prior to operation barbarossa. THat land was the equivallent of countries. Next to that, Germany had virtually no navy, and no long range bombers. Japan (their allies) also had no long range heavey bombers, and could not attack Russia to aid them. Last but not least, no orbital bombardment.

One of the key hits that cripled the germans was a ballbearing factory, and their oil supply. Had those not been hit, Germany would have faired alot better, despite their smaller economy.

Large economies are going to be a ****. However, strike tactics that level entire industrial centres can level the playing field quickly (if it can be managed).

People tend to forget that "not as flexible" does not mean "totally rigid and hidebound". Hell, across ME1 & ME2, we meet more non-conformist turians than pure "by the book" ones.

Yes, but then again: we never meet any proper turian military people, so we just dont know for sure. What we learn from Garrus does not give much hope for turian command flexibility.

Technical prowess: Again, why are we assuming that Turians are less inclined to this? The only thing the turians might be accused of is being less entrepreneurial oriented than the other races (did we forget that the original stealth ship was a joint turian/human project AND the fact that in 8 months, has a new weapon system up and running?

I said that the turians would be a good second. The only reason why i think they are 'less inclined', but only by a narrow magin, is their military social philosophy. They are very similar to Japan in WW2, where everything was focussed at the war, and attack, and dying for the fatherland, etc. The technological advances for weapons and ships will be on par with humans. But WW2 has learned that the nation that develops technology in every 'direction', even non related with direct combat, will have the edge. Take the enigma machine, take the german submarine snorkel, etc. Little things that make a lot of difference.

(Are we also assuming that the alliance just starts applying Thanix cannons to their ships or that they even have it? - Personally, this always struck me as weird in that Garrus had enough connections to get the specs for the thanix.)

Agreed, but this is an unknown. Turians and earth both have these, and it was said that thannix could be adapted to fighters. If that is so, carriers are going to rule!

Quite frankly, unless ME is a setting where humans have a much higher birth rate than everyone else, I don't see how humans could ever dominate galactic society?

Dominate? No. I agree that we are not that numerous for that. But subdue? Yes, we could do that if we play our cards right.

Then again, what if we create geth-like troopers out of those security drones? Or just drop a whole bunch of those, among the soldiers (hack proof of course :))

#178
Bleachrude

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Personally, I'm not even sure why people go gaga over the carrier concept. Frankly, both the javelin and the carrier concept have one huge glaring problem.

They depend on eezo. A DN has a eezo core but is basically throwing hunks of metal at you. Your omnitool can make the slugs. A carrier not only has that plus the eezo in the fighters themselves PLUS the eezo in the torpedos.

A carrier by all rights should actually be much more expensive to fully operate than a DN.

In WWII, major strategic goals were the taking of the various oilfields around the world. He who controlled the oil simply WON. Unless the alliance has a massive stockpile of eezo, those carriers will quickly run into supply issues (the japanese navy for example, even at the start of the island wars never had more than 2 carriers fully loaded with planes due to gas shortage)

It's not that the carrier concept is bad as I think it is perfect for fighting pirates since pirates would not have the best maintained GARDIAN systems and most pirates are probably in frigate sized ships. Throw in the operational range a carrier gives you and it is perfect as a base for fighters doing pirate patrols/showing the flag.

In an actual war against a DN? I'd say way too vulnerable.

#179
Guest_Saphra Deden_*

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Bleachrude wrote...

Personally, I'm not even sure why people go gaga over the carrier concept. Frankly, both the javelin and the carrier concept have one huge glaring problem.


Frankly I'm not either but I didn't write this universe.

If you want my opinion I think it is a waste to have a serious army when you have interstellar ships and so I don't see why the krogan or rachni were ever a serious threat because of their birth rate.

A huge population means jack **** if you can't get it anywhere. China has one fourth of the entire human race but you don't see them steam rolling the globe now do you? The problem is, they may have a military that dwarfs the US in personnel but they can't transport it anywhere.

Does it make sense for humans to be such big shots in such a short time? No, but this is Mass Effect and they just are. I didn't write it.

Carriers and fighters don't make sense. Really, none of the Mass Effect ships do but then they have magical elements that let them make space travel really cheap and capable of breaking the speed of light.

#180
Thy King

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Saphra Deden wrote...
[..] I don't see why the krogan or rachni were ever a serious threat because of their birth rate.

Agree

Carriers and fighters don't make sense. Really, none of the Mass Effect ships do but then they have magical elements that let them make space travel really cheap and capable of breaking the speed of light.

That is Scifi for ya. But carriers make a whole lot of sense, more so than battleships and dreadnoughts. WW2 thought us that! However, you need to have the right fighters with them. The current fighters are not the ones needed. They need fighters that can travel in system, so the carrier can hide behind planets or moons far away. The fighters need ablative armor against the Gardian lasers, and a weapon system that allows them to hit cruisers and dreadnoughts or attach stuff to their hull that goes BOOM.

If you can 'sink' a cruiser by using 10 fighters, then the carrier makes more sense. That is what WW2 thought us. In 1 day, using 3 squadrons, the japanese navy lost its backbone (Midway). Dive bombers where the right plane for the job, not torpedo bombers. It is the same in the ME universe.

I do agree that currenlty it is not that fleshed out as to how effective fighters in general are against any type of military ship. But if in the ME universe they can trade 50 fighters against 1 dreadnought, while the carrier stays way out of firing range, then it is a win for the carrier concept.

But i agree on one other point too: the one who 'control the spice', ehh, Eezo, control the war.

#181
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To elaborate on what I meant about the birth rate. Yeah, the rachni and krogan might start off very formidable because they have a large economy, but even then you can only dig up and process so many resources at once and only build so many ships at once.

A few key victories and you can start to hamper their ability to do that. Considering the asari and salarians had ample time to prepare and got some early victories over the krogan at the start they shouldn't have needed the turians to "tip the balance".

It's why the krogan being desirable allies in ME3 makes no sense to me. What good are they? So what if their troops are strong, we don't need troops. We need ships. The krogan have no military so even if they decide to help us they can't do much.


Also, Carriers do not make sense. Instead of building fighters you know what you build? Missiles. Lots and lots of missiles. They are smaller, faster, more agile, cheaper, and carry the same payload. They are most cost-effective.

Manned fighters are dumb. Really you should be limiting the size of your crews as much as possible so that you spend less on life support.

#182
WizenSlinky0

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Saphra Deden wrote...

To elaborate on what I meant about the birth rate. Yeah, the rachni and krogan might start off very formidable because they have a large economy, but even then you can only dig up and process so many resources at once and only build so many ships at once.

A few key victories and you can start to hamper their ability to do that. Considering the asari and salarians had ample time to prepare and got some early victories over the krogan at the start they shouldn't have needed the turians to "tip the balance".

It's why the krogan being desirable allies in ME3 makes no sense to me. What good are they? So what if their troops are strong, we don't need troops. We need ships. The krogan have no military so even if they decide to help us they can't do much.


Also, Carriers do not make sense. Instead of building fighters you know what you build? Missiles. Lots and lots of missiles. They are smaller, faster, more agile, cheaper, and carry the same payload. They are most cost-effective.

Manned fighters are dumb. Really you should be limiting the size of your crews as much as possible so that you spend less on life support.


Well, the Krogan *used* to have ships before being demilitarized. But yes, the most effective way to take on the Krogans would have been to concentrate on space superiority and let their populations starve and fight eachother to death.

As for ME3, the Krogan are likely more stop-gap measures. Used as ground troops to prevent quick take-over of planets by transporting them into contested worlds via turian or human transports. Delay tactics while you wander around looking for fleets.

#183
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WizenSlinky0 wrote...

As for ME3, the Krogan are likely more stop-gap measures. Used as ground troops to prevent quick take-over of planets by transporting them into contested worlds via turian or human transports. Delay tactics while you wander around looking for fleets.


Bull ****. You either have orbital superiority or you don't. Don't bother dropping troops if you are just going to retreat because then all that will happen is the Reapers arrive and kill them from orbit.

#184
Bleachrude

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Saphra Deden wrote...

To elaborate on what I meant about the birth rate. Yeah, the rachni and krogan might start off very formidable because they have a large economy, but even then you can only dig up and process so many resources at once and only build so many ships at once.

A few key victories and you can start to hamper their ability to do that. Considering the asari and salarians had ample time to prepare and got some early victories over the krogan at the start they shouldn't have needed the turians to "tip the balance".

It's why the krogan being desirable allies in ME3 makes no sense to me. What good are they? So what if their troops are strong, we don't need troops. We need ships. The krogan have no military so even if they decide to help us they can't do much.


Also, Carriers do not make sense. Instead of building fighters you know what you build? Missiles. Lots and lots of missiles. They are smaller, faster, more agile, cheaper, and carry the same payload. They are most cost-effective.

Manned fighters are dumb. Really you should be limiting the size of your crews as much as possible so that you spend less on life support.


I find myself nodding here Saphra.

I STRONGLY agree with the latter.

If anything, we should see the David Weber style, "90% of this ship's mass is missiles" type ship. 

I can see a place for carriers in pirate suppresion in the ME universe but actual fleet engagements? Eh no.

As for the krogans and rachini, I can see how population can be a problem...Krogan females apparently can have clutches of up to 1000 eggs in a year (there must have been some SERIOUS predators in Tuchanka to have kept the krogans in check with that ridiculos birth rate), which means that, unless you are restricted to a single world, you can produce as many ships in a day what your opponent produces in a year.

#185
Thy King

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Saphra Deden wrote...
Also, Carriers do not make sense. Instead of building fighters you know what you build? Missiles. Lots and lots of missiles. They are smaller, faster, more agile, cheaper, and carry the same payload. They are most cost-effective.

Manned fighters are dumb. Really you should be limiting the size of your crews as much as possible so that you spend less on life support.

Interesting point. How about unmanned fighters, using those entanglement devices for data transfer, while the fighter pilots are on the carriers (remote control)?

For large swarms of missiles, you use large swarms of smaller, cheaper intercept missiles, heavy flak, or both (not lasers). Missile swarms do not work over large distance. Current day top end military ships are no longer equipped with Goalkeeper gatling guns, but with small, quick firing targeting/homing missiles, that can be used against cruise missiles and short range fighter defense.

If you use actual pilots (or smart AI's, or good VI's), you get new tactics, new fighting styles, you get experience you can share, etc etc. Missiles do not give you that. A good fighterpilot is more valuable than 20 dumb onces!

#186
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Thy King wrote...

Interesting point. How about unmanned fighters,


No, don't even bother. At most you have missiles that break apart into more missiles when they get close. No need for anything that is going to return to your ship.

You want it all as cheap as possible and you want it to explode in and on the enemy as quickly as possible and from as long a range as possible.

If the missile doesn't need to dock with the carrier again then it has a much longer range. It can even act like a mine of sorts.

#187
WizenSlinky0

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Saphra Deden wrote...

WizenSlinky0 wrote...

As for ME3, the Krogan are likely more stop-gap measures. Used as ground troops to prevent quick take-over of planets by transporting them into contested worlds via turian or human transports. Delay tactics while you wander around looking for fleets.


Bull ****. You either have orbital superiority or you don't. Don't bother dropping troops if you are just going to retreat because then all that will happen is the Reapers arrive and kill them from orbit.


Well, whatever you think that's what would happen or not, from what we've seen the reapers land and invade.

I still think it's silly there's a surviving resistance movement on earth while you're running around running peoples errands, but supposedly it happens.

The reapers are pretty stupid when it comes to killing organics.

#188
Thy King

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@ Saphra: Partially true. But missiles are 100% useless if you can intercept them. Fighters dont have to be; due to tactics.

How many missiles would you shoot? 100, 500? YOu need a large amount to overwhelm the enemies defenses. And you are going to lose them all.
An f16 in 2006 cost 17 milion (wikipedia). A cruisemissile costs 600000 (also wikipedia).You can have ~100 missiles lost for every 1 fighter.
Long range missiles are easy to intercept, so you need a lot of them.

Depending on the tactics, it might work. Defenately as a short range weapon. Jump in a missile frigate at short range, fire everything and jump out. But for long range, i would go with a carrier any day. Much more flexibility then any cruiser or dreadnought. If you have the right tools for the job.

#189
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Asari. Period.

#190
Ryncol

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Conrad Verner. Period.

#191
Carnage752

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Ryncol wrote...

Conrad Verner. Period.

Seconded.

#192
Pilot212

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Turians easily have the best military. They are militaristic species, while humans are more known as a jack-of-all-trades species. They have 39 dreadnaughts to humanity's 8. While that ratio probably doesn't apply to overall fleet size, it wouldn't be a stretch to say the Turian fleet is larger. Not to mention more advanced; it was the Turians whom developed the Thanix Cannon, so even if the other species have gotten their hands on it, the Turians have likely outfitted a larger percentage of their fleet with Thanix than the other races.

They also have a much larger economy, which is crucial in wartime. Having another species oversee your economy is a nice thing for the Turians, as they don't have to worry about it so much themselves.

Finally, they have been established in Citadel space far longer than Humans and thus have more colonies and subsequently a greater population.

I choose the Turians over the Asari because while Asari Commandoes are fearsome opponents, they aren't large in number and the Asari lack a centralized military (I believe). I also remember than if the Destiny Ascension is destroyed, the Asari cede their share of military defense to the Turians, implying the Turians are the superior military power.

When all is said and done though, the most powerful and advanced army doesn't always win. There are too many variables in war. After all, somehow the Citadel races are going to defeat the Reapers. I'd put my money on the Turians, nothing is certain.

Actually Home planets Turians have a population of around 6.2 billion, and Humanity has over 11 billion, Humanity also has more colonies because it is explained how much they rapidly expanded to other planets in Mass Effect 1 and 2, It is also explanied in both those games that the Turians actually have the least amount of Colonies, Also explained is that the Asari have the second most Colonies. The Humans in Mass Effect have the largest Population out of all the Races, they also have many Thriving Colonies like Eden Prime and Terra Nova, during the Mass Effect 2 and 3 game right before the reapers attacked, it is talked about Humanity being in a Golden age as well, with Rapid Production, and Mineral Wealth. However, the Turians Still had a Greater fleet, and all Turians are taught how to fight and have a very high soldier enlisting rate, well over a 1/4 of the population, while Humainty as explained in Mass Effect 2 only have a 3% Enlistment Rate, and that is after a Patriotic Surge....

In the End The Turians Would win, between Asari and Humans probably Asari, because they are the most Technological Advance, and most advance in Biotics, and also have very Thriving large Colonies....My Say on it is Turians 1st, then Asari, then Humans.....however I think that if you gave this time a 100 years, I think by then Humans could have beat both of them Combined, I mean Humanity built 8 dreadnaughts in 30 years, when only in the last 5 years they were in a golden age, and the Turians have been part of the council for over a thousand Years, not too mention the Technological Acheivments that were being made by the Humans, in Biotics, Take Miranda and Jack for instance, and after all the Cerburus data acquired after Mass Effect 3 and the Citadel being pretty much under Human Control, over Earth after it too, the Humans could have won.....and if you removed Mass Effect 3 and just straight got read of Reapers, Humans would have been even more powerful, because any war that happened Cerburus would have joined freely to help secure human Dominance, and within a 100 years without reapers, Humanitys population, Colony Thriving, and Technology would have boomed



#193
Pilot212

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Actually Home planets Turians have a population of around 6.2 billion, and Humanity has over 11 billion, Humanity also has more colonies because it is explained how much they rapidly expanded to other planets in Mass Effect 1 and 2, It is also explanied in both those games that the Turians actually have the least amount of Colonies, Also explained is that the Asari have the second most Colonies. The Humans in Mass Effect have the largest Population out of all the Races, they also have many Thriving Colonies like Eden Prime and Terra Nova, during the Mass Effect 2 and 3 game right before the reapers attacked, it is talked about Humanity being in a Golden age as well, with Rapid Production, and Mineral Wealth. However, the Turians Still had a Greater fleet, and all Turians are taught how to fight and have a very high soldier enlisting rate, well over a 1/4 of the population, while Humainty as explained in Mass Effect 2 only have a 3% Enlistment Rate, and that is after a Patriotic Surge....

In the End The Turians Would win, between Asari and Humans probably Asari, because they are the most Technological Advance, and most advance in Biotics, and also have very Thriving large Colonies....My Say on it is Turians 1st, then Asari, then Humans.....however I think that if you gave this time a 100 years, I think by then Humans could have beat both of them Combined, I mean Humanity built 8 dreadnaughts in 30 years, when only in the last 5 years they were in a golden age, and the Turians have been part of the council for over a thousand Years, not too mention the Technological Acheivments that were being made by the Humans, in Biotics, Take Miranda and Jack for instance, and after all the Cerburus data acquired after Mass Effect 3 and the Citadel being pretty much under Human Control, over Earth after it too, the Humans could have won.....and if you removed Mass Effect 3 and just straight got read of Reapers, Humans would have been even more powerful, because any war that happened Cerburus would have joined freely to help secure human Dominance, and within a 100 years without reapers, Humanitys population, Colony Thriving, and Technology would have boomed

Oh one more thing you have to take into account is the N7 Human Spec Ops, Which is what Commander Shepard was, and is the most Respected Spec forces. with Asari commando and Salarian Spec teams being 2nd place



#194
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