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Warforged?


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5 réponses à ce sujet

#1
jackkel dragon

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I'm working on an Eberron module, as you may already know, and I find myself in need of a Warforged appearance, or at least a Warforged head and gloves model for the half-orc base model.

I noticed a few months ago that an Eberron project in development since 2007 is supposed to be coming out soon. Has anyone heard if the author plans on releasing custom content such as the Warforged appearance?

If there's no news there, is there anyone willing to create a warforged face and/or "gloves" (hands) for the half-orc base?

#2
kamal_

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Dark (the person behind that project) hangs out on the IRC channel, but doesn't post here much.

#3
jackkel dragon

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Well, I've got an update of sorts. I've sent a message to Dark/EvilShade but I don't think he hangs out here much because I haven't gotten a response yet.

Also, I managed to use some default resources to approximate Warforged hands, so now all I need is a Warforged head for the half-orc model. If anyone has the spare time to help me out with that, I'd appreciate it. To make sure I don't waste anyone's time, I'll post a reference picture of the kind of head I'm looking for once I dig it up.

Edit: References for possible Warforged heads.

Posted Image Posted Image

Modifié par jackkel dragon, 04 novembre 2011 - 03:16 .


#4
Taurus Daggerknight

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I'm not much of a (organic) modeler, so I can't promise much for the head, but I think I could probably do something for the body if you want. You dead set on using the half orc instead of the the other humanoid models?

#5
jackkel dragon

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I wouldn't mind having a body model. I just thought it'd be easier for modellers to only have to create the head, since the primary warforged character in the module I'm making wears clothing (which would need to be a separate model from the basic warforged model.) The half-orc thing is mostly because I don't want to be the one asking for a dynamic warforged player appearance, given how difficult (and work-intensive) it seems to be to create a whole new playable race.

#6
Taurus Daggerknight

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Well, without having actually sat down to test my theory, I suspect you could get away with a retextured default model, say one of the fullplate types. The top guys structure just seemed more humanoid than orcish really. Anywho, once i'm done with the pack i'm working on, i'll certainly see if I can cook up something. Wanted to work on some pseudo sci fi stuff anyhow, and this seems to fit the bill.