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Littlecreek Farm


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#1
Sequoian

Sequoian
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Hello, everyone.  I recently finished my first module: Littlecreek Farm.  Since it is my first one I am very nervous
and was hoping to get some feedback.  It is a single player game, and is very short at around 10-30 minutes.  It is story-focused with no combat.  Play it and tell me what you think!

Description:
"You have just arrived at Littlecreek Farm, a
secluded farmstead owned by elderly couple. 
You come looking for a job, but may find much more..."

Download Link: http://www.mediafire...bphmjytoe1mpfep

Modifié par Sequoian, 31 octobre 2011 - 10:22 .


#2
werelynx

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Very nice for a first module!

Things to improve:
- add descriptions to NPCs
- add skill checks/different options in dialogue
- fix the description of weed root(currently it is "The remains of your slain foes"

#3
Sequoian

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Thank you for the feedback, werelynx!
I will definitely make those improvements. I agree that I should have more dialogue options. What kind of skill checks would you recommend? I found the ones in the main campaign kind of unintuitive for those unfamiliar with the game.

#4
werelynx

werelynx
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Your checks should consist of 3 types: race, class and skill(ability) checks.
You should always write that the check have been made[in brackets], otherwise player might not see the complexity and non-linearity of a given conversation.
Few examples what you could use:
- [Spot] sth odd in ma and pa's behaviour
- [Ranger/Druid] or/and [Animal Empathy] talking with animals, noticing they are quite anxious, maybe easier feeding them
- [Dwarf] noticing underground cavern structure to be "strange"
- [Strength] pulling the lever down even without the shovel
- [Persuade, Bluff and Intimidate] options in conversations with people