Rokku-X wrote...
Jog0907 wrote...
precisely by revealing their purpose (kinda "giving" them one since its the one to reveal it to the player) it moved the reapers beyond generic galaxy destroyers, cant see how that is a step in the wrong direction but everyone has a different opinion.
It's a tossup between if you want to acknowledge them as being senseless killing machines that are intended to incite fear, or a legitimate force in the galaxy with a story element.
I think the people saying that it's a step in the wrong direction are talking about it in the sense of "we are the reapers, fear us" mentality. Giving them any sort of emotions, ambitions, goals and purpose inherently humanizes them, which makes it much, much more difficult to fear them. Things are far more frightening when we lack the ability to understand them, empathize with, or comprehend their actions.
My thoughts exactly. With Sovereign, there was no explantion only a real sense of dread. And while revealing what the purpose behind the Reapers' actions is terrifing in its own right, its not quite the same as having no idea.
Please forgive the comparison but I am reminded of Heath Ledger's Joker in The Dark Knight. Joker is never explained in the film other than he is evil. To me, that made him much more frightening; there was no understanding his motive or desires. I got that same feeling Sovereign.





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