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Uncanny Dodge Fix and Stunning Fist


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#1
Dundalis

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Just curious if anyone has managed to fix this feat? It's a pretty useful feat used by many classes, and apparently does not work whatsoever.

Also interested to know if anyone has, or is able to fix stunning fist. I like to multiclass monks, but it doesn't increase uses per day with non monk levels, which it should for every 4 levels. As soon as you take a monk level it only allows uses per day equal to monk level. Also it doesn't affect creatures with mind affecting immunity which it should.

Not sure where this request should go, but this would be script fixes I would think, so just posted it here.

Modifié par Dundalis, 01 novembre 2011 - 04:50 .


#2
painofdungeoneternal

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I have a working fix to uncanny dodge which i am testing.

Note its controllable via variable on the player, so it can be blocked when they are in armor or encumbered.

This requires NWNX, and the xp_fix plugin i am working on. You cannot touch it in scripting really.

I am aiming at making it so you can create a server just to play single player games, and shield the end user from all that is involved, but it should work much the same as what you see in single player except the work the game is doing can be done across 2 cores, and it has many bug fixes, optimizations and features you just can't use in single player.

I am keeping the latest release in this thread.

#3
M. Rieder

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Whoa... whoah... whoah.... wait a minute. Did I understand you properly Pain? Are you saying your are trying to make NWNX adaptable to single player games which will make the engine use more than one core **and** include your bug fixes? If so, that is amazing!

#4
fro7k

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bump because i'm interested

#5
painofdungeoneternal

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Yes that is what i am saying, if you can download and use and give feedback on never launcher then it will help my development. Note that the NWNx plugin described here is working, and installed on Dex ( my PW ), and is provided in neverlauncher's folder. Using things like this in SP is working in simple tests which I've yet to release, but still need to make it so it just works more transparently.

Of course mostly i am packaging the fine work of skywing, arpl and others.

Latest releast is described in Camera Configration Support in NeverLauncher: A Call for help ( note that camera configurations are very similar to what i have to do to make the rest work. )

Modifié par painofdungeoneternal, 16 février 2012 - 02:29 .