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ME2 Sentinel - ( Reaper IFF, No Guns )


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#1
ryoldschool

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This Topic is for fooling around with the Sentinel class in ME2.  Its my first run, Xariann has contributed some videos, and its not her first, so you get a variety.

Xariann Sentinel Runs

I'll call this the "Raider Sentinel" i.e. the Sentinel with (Tech) Assault Armour (used offensively as a weapon) and Defender passive with Raider evolution for the power bonus on my Assault Armour's blast. I am still uploading so I'll have to add the rest as they go up.

Now the concept of this game style is based on a couple of things. First Assault Armour actually gives you more protection than Power Armour. Power Armour gives you 100% shield buff upfront and a weaker blast with a smaller radius. Assault Armour gives you 75% shield buff, stronger blast, larger radius and 50% shield buff after it breaks. This is more protection than Power Armour.  The strength and radius of the blast aren't to be underestimated as the knockbacks offer extra damage "mitigation" through CC. Tech Armour is also used in the videos to reset CDs.

Secondly, since Assault Armour is the stronger damage dealer of the two Tech Armour evolutions, I use it as a weapon, walking up to people and making them suicide on the blast. You don't see that much in Kasumi's Loyalty mission (although I do have a couple of rocket launcher guys suicide on it) as I didn't have the fully ranked passive yet. But do note that the blast radius is such that it reaches people that are quite far. After that mission I am just in their face all the time, even with the Shadowbroker.

The vidoes should show you slight variations of the playstyle. Without shotgun, with shotgun, with the use of Cryo Blast, or just nuke mode on Collectors (Thane + Miranda on DCS where the former Protheans get blasted all the time.) You may notice I have 3 warps on my bar in the DCS, one is mine but I hardly use it since I use the Tech Armour CD reset

Kasumi LM
Horizon
Shadow Broker Final Fight
Defend the Hatch ( shadow broker ship )
DCS

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ryoldschool runs in reverse order ( most recent at top )

Reaper IFF Part 1 ( no guns )

Tela Vasir Fight


Grunt RM Part 1
Grunt RM Part 2  

Jack RM

Garrus RM Part 1
Garrus RM Part 2

Mordin RM Part 1
Mordin RM Part 2

Kasumi LM Part 1
Kasumi LM Part 2

Modifié par ryoldschool, 17 novembre 2011 - 05:05 .


#2
ryoldschool

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 Ok, Kasumi RM.  The video is loooooong because I' don't know what I'mm doing.  It says level 7 on vid title, but it was only level 6.

Throw               1 point
Warp                0 point
Tech Armor       6 points
Overload            3 points { did not use this one, put points to get cryo blast }
Cryo Blast          1 point
Passive              1 point
AP Ammo           1 Point


I have 1 upgrade of just about everything - tech, biotic, skin weave, damage protection, smg, pistol.

I took  AP ammo as bonus because I already have too many powers that I could use already.
In the video I play like CaolIla' engineer, except without the incinerate - forget I have tech armor some of the times.

Two things I will mention - I think things will get better once I have the three tech upgrades ( I have two after this mission, and will then do Mordin RM, and then Garrus RM ), so I can use the powers more.  Tech armor has saved me in a few places.

Only interesting things I captured on these videos - the first YMIR explodes ( that never gets old )   And I finished off the gunship with cryo blast - just for grins.

Kasumi LM Part 1
Kasumi LM Part 2

#3
CaolIla

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Is there a reason you don't use overload? You're not making it easier for yourself that way, but I'm pretty sure you already know that ; )

#4
CoffeeHolic93

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CaolIla wrote...

Is there a reason you don't use overload? You're not making it easier for yourself that way, but I'm pretty sure you already know that ; )


I actually find Overload to be inhibiting to what I want to do. It puts me on cooldown, and shields dissapear very fast when subjected to gunfire.

#5
CaolIla

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That's true, but he uses Cryo instead with the same drawbacks but without dealing "real" damage to their protection. It's kind of ballsy to throw one cryo after the other and I just wanted to ask why. It seems to me like he wants the extra challenge, but man... that'll be tough : )

#6
ryoldschool

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Mi-Chan wrote...

CaolIla wrote...

Is there a reason you don't use overload? You're not making it easier for yourself that way, but I'm pretty sure you already know that ; )


I actually find Overload to be inhibiting to what I want to do. It puts me on cooldown, and shields dissapear very fast when subjected to gunfire.


^This is what I was thinking, and I had hoped to use throw more, but that did not work out either.  When I get some squadmates with pull ( Jacob ) I might use it.  I was thinking of using throw on pulled enemies to toss folk off the map like those adepts do :)

#7
CoffeeHolic93

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ryoldschool wrote...


^This is what I was thinking, and I had hoped to use throw more, but that did not work out either.  When I get some squadmates with pull ( Jacob ) I might use it.  I was thinking of using throw on pulled enemies to toss folk off the map like those adepts do :)


Using throw to shatter frozen enemies is fun aswell.

Modifié par Mi-Chan, 01 novembre 2011 - 03:17 .


#8
RedCaesar97

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ryoldschool wrote...
 When I get some squadmates with pull ( Jacob ) I might use it.  I was thinking of using throw on pulled enemies to toss folk off the map like those adepts do :)

Adepts can do it on their own since they can arc their own pull, lifting enemies into the air. Squadmates only pull enemies towards themselves, so it is very tough to launch them into the air.

#9
RedCaesar97

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Mi-Chan wrote...

CaolIla wrote...

Is there a reason you don't use overload? You're not making it easier for yourself that way, but I'm pretty sure you already know that ; )


I actually find Overload to be inhibiting to what I want to do. It puts me on cooldown, and shields dissapear very fast when subjected to gunfire.

I find that as well. I had a standard Overload+Warp defense-stripping Sentinel, but I find it drops squadmate usefulness in half. Actually, I am finding that to be the case with any defense-stripping powers. It is fine if you are bringing Mordin, Jack, or Samara along, but when you are forced to bring other teammates for their loyalty mission, their powers just do not mesh very well your own Overload, Warp, or Incinerate (or Energy Drain or Reave).

For example, Garrus and Miranda are great unless you have your own Overload or Warp, then they just become dead weight.

#10
Xariann

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The point is this though: If you use the CD to use Cryo blast you still put yourself on CD. And Cryo Blast does very little against enemies with defenses. I am with Caolila on this one. So if you are going to "put yourself on CD" do it with the right skill.

However I also know that Xbox has some limit to the amount of powers one can use without pulling up the wheel and knowing Ryo he wanted to put Cryo Blast to good use but got limited by the controls so he wound up using that more often than not.

In terms of using Tech Armour to utilise the companions, I do that as well and I understand where people come from. Keep in mind you have one companion in Kasumi's mission though, so you give up your own skills to use hers. Not a good bargain. It's an awesome thing to do when you have a full squad. So you "give up" your skill (using Tech Armour for CD reset) to get 2 from your companions.

Modifié par Xariann, 01 novembre 2011 - 08:59 .


#11
capn233

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Kasumi spamming flashbang while you spam tech armor is in fact a pretty decent trade off.

I did one sentinel run. I used warp and overload, but I did a lot of running and gunning and took advantage of the squad cooldown reset when you hit tech armor again.  I like the OP used AP ammo as my bonus.

I am not the biggest cryo blast fan. The best use is against husks, but if you are a sentinel then I would use 1 pt throw instead.

Modifié par capn233, 02 novembre 2011 - 02:50 .


#12
ryoldschool

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Mordin RM Pt. 1
Mordin RM Pt. 2

I listened to y'all and I used throw a lot more, not just cryo.  I also took advantage of the tech armor "reset" of squad powers a few times.

Tech armor is pretty good.  There is one point, at 7:20 of part 1 where there is a vorcha standing next to me shooting ( no, not a pyro ) and I don't even notice him because tech armor is absorbing all his shots :)

#13
Xariann

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capn233 wrote...

Kasumi spamming flashbang while you spam tech armor is in fact a pretty decent trade off.

I did one sentinel run. I used warp and overload, but I did a lot of running and gunning and took advantage of the squad cooldown reset when you hit tech armor again.  I like the OP used AP ammo as my bonus.

I am not the biggest cryo blast fan. The best use is against husks, but if you are a sentinel then I would use 1 pt throw instead.


Well see, that's a viable strategy. It isn't the only strategy. Overload doesn't really hinder you if you are playing with one companion. If you are playing with 2 yes it often does, because I experienced it myself as well, and I see how sometimes you just rather opt for Tech Armour > Companion Skills.

If say, you use your Overload and then use her Shadow Strike, Kasumi often one shots people and it's quite fast. Flashbang doesn't do much against enemies with defenses, it staggers them yes, but they only fall on the floor when they don't have anything beside their health bar.

So really yes your strategy works, as do others. But the point that was being made was using Cryo Blast instead of Overload against shields which means:

1. Tech Armour reset wasn't used (which we both agree on being important)
2. Cryo Blast wasn't effective
3. You still "put yourself on CD"

Now I watched the Mordin videos Ryo posted, I like them much more. You can see how he uses Cryo in the right places.

See, as far as I can see, Ryoldschool isn't trying to go for "the Sentinel style." He's trying to go "Cryo Sentinel because it's fun and it can work" he's experimenting with it, making adjustments where the tactic is failing so that it's better for the next mission.

I am 100% behind this kind of thing. Since "the Sentinel style" is what most people do, it's nice to see something different :)

I did that same mission yesterday on my Sentinel and now I regret not capturing. I don't even have points in Cryo Blast. I maxed Tech Armour (I import my level 60 Shep from ME 1 so I start in Lazarus at level 5 and I can max Tech Armour when I get to Mordin's mission), and what I did all the time was:

1. Miranda's Warp > Vorcha armour goes down
2. Jacob's Pull
3. Tech Armour (CD Reset)
4. Miranda's Warp detonates Pull > Vorcha dies

It's easy to do as a PC gamer, it all happens in the space of a couple of seconds. That's how I play Sentinel, it's totally different from how I see Ryoldschool play it but I appreciate his different approach and I look forward to seeing more of that.

P.S.: I forgot to mention a little flaw in that "Flashbang Grenade" tactic: If you are doing Kasumi's loyalty mission, you are not using her Flashbang Grenade. She only gets it after her loyalty mission. If you claim you use Tech Armour to reset her Flashbang, then you are doing some other mission where, again, you have two companions.

Modifié par Xariann, 02 novembre 2011 - 03:36 .


#14
CaolIla

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I'm glad there are different ways to approach a class and mission. It makes recording and uploading videos less redundant ; )

#15
ryoldschool

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 Well, I completed Garrus's mission next because it has the third tech upgrade before Horizon.  I then did Jack's mission.

That squad power reset Xari talks about is hard to pass up.  I did get some cool effects.

Garrus RM Part 1
Garrus RM Part 2

Jack RM - ok even with three tech upgrades I played it safe with the second Ymir, and you really need to keep your teammates in the game with the power reset strategy.

I also did Grunt RM, but youtube was loading so slowly that I am re-uploading them now, should be up later- Me and Mordin had some fun with the Krogan :)

#16
Xariann

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 On Ryoldschool request, I am going to add my Sentinel videos here. This is not to show "what's better" it's just to show different playstyles, as the Sentinel is probably one of the classes that can be tackled in a lot of different ways.

I'll call this the "Raider Sentinel" i.e. the Sentinel with (Tech) Assault Armour (used offensively as a weapon) and Defender passive with Raider evolution for the power bonus on my Assault Armour's blast. I am still uploading so I'll have to add the rest as they go up.

Kasumi's Loyalty mission (I don't have Raider there yet, played a bit more defensively than the rest of the videos)
Horizon
Shadowbroker Final Fight
Lair of the Shadowbroker Hatch Fight 
Disabled Collector Vessel
Tali's Recruitment Mission with Mordin's Cryo Blast

Now the concept of this style is based on a couple of things. First Assault Armour actually gives you more protection than Power Armour. Power Armour gives you 100% shield buff upfront and a weaker blast with a smaller radius. Assault Armour gives you 75% shield buff, stronger blast, larger radius and 50% shield buff after it breaks. This is more protection than Power Armour.  The strength and radius of the blast aren't to be underestimated as the knockbacks offer extra damage "mitigation" through CC. Tech Armour is also used in the videos to reset CDs.

Secondly, since Assault Armour is the stronger damage dealer of the two Tech Armour evolutions, I use it as a weapon, walking up to people and making them suicide on the blast. You don't see that much in Kasumi's Loyalty mission (although I do have a couple of rocket launcher guys suicide on it) as I didn't have the fully ranked passive yet. But do note that the blast radius is such that it reaches people that are quite far. After that mission I am just in their face all the time, even with the Shadowbroker.

The videos should show you slight variations of the playstyle. Without shotgun, with shotgun, with the use of Cryo Blast, or just nuke mode on Collectors (Thane + Miranda on DCS where the former Protheans get blasted all the time.) You may notice I have 3 warps on my bar in the DCS, one is mine but I hardly use it since I use the Tech Armour CD reset.

This is an old Sentinel run with me using Power Armour instead of Assault Armour. I use my skills more and rely on the stronger initial shield buff which keeps the Armour up rather than the explosion. I use Tali's drone and Liara's Singularity too basically switching between an "Engineer style" and an "Adept style" but I will do another video where I will basically spam Tali's drone as if I was playing as Engineer. You can call this the "Engenuous Adept." Yes, bad pun, I know.

Modifié par Xariann, 04 novembre 2011 - 10:24 .


#17
ryoldschool

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 Just finished upload of Grunt RM

Grunt RM Part 1
Grunt RM Part 2 - glitch where Ymir does not attack until Jadore is down.

#18
Guest_iOnlySignIn_*

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You should check out thisisme's Deep Cryo - Heavy Throw Sentinel.



#19
ryoldschool

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iOnlySignIn wrote...

You should check out thisisme's Deep Cryo - Heavy Throw Sentinel.


That's pretty cool.  I could get used to that.

#20
capn233

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Xariann wrote...

P.S.: I forgot to mention a little flaw in that "Flashbang Grenade" tactic: If you are doing Kasumi's loyalty mission, you are not using her Flashbang Grenade. She only gets it after her loyalty mission. If you claim you use Tech Armour to reset her Flashbang, then you are doing some other mission where, again, you have two companions.

The last part is about all you needed to say.  :)

You are right, I wasn't thinking about Kasumi's mission, I had just noticed the part about trading your CD for hers not being worth it.  At any rate, I usually do that mission early though, so yes I would still rather use tech armor and have her shadow strike a bunch.  There is hardly any reason to use her overload instead of shadow strike since you need the points for flashbang.  And I might not even have an overload with any meaningful points in it.  If you are doing it later it might work out.  It depends on the difficulty.  If you are truly being aggressive and doing an Assault Armor style, you will probably be breaking the armor a lot anyway and be stuck hitting the tech armor.  Overload can certainly be a hindrance, as can all your powers.  I wouldn't say it is any worse than useing cryo on a protected target, which makes little sense to me.

And as for flashbang, I don't really know what you are talking about there regarding protected enemies... it doesn't just stagger, it blinds them and prevents powers.  If evolved into improved it's radius is large enough that it affects a bunch of enemies.  Yeah there is some resistance on insanity so it doesn't last forever, but it does take a lot of heat off of you briefly so you can take a bunch of shots at them.

Since people were talking about cryo I made a comment about cryo.  I don't like it and think its "fun factor" outstrips its usefulness by a lot.  I don't think I made any comments about if I cared how someone chose to play.  But I did throw in my two cents about the power.  The stated goal as I saw in the first post was to use Assault Armor as a weapon, not mess around with cryo blast... which I didn't notice wasn't actually the OP's build.  If that was a goal, whatever.  Making a build for fun is fine with me.  As far as the "wrong" powers go the only one I would consistantly use on shields is shadow strike.  I never bothered to try cryo at shields, nor would I want to as a sentinel if I have overload or a gun.  I suppose if you don't invest much in overload and max cryo it might work out.  I just don't think it makes much sense to do so.

Modifié par capn233, 03 novembre 2011 - 11:34 .


#21
Xariann

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Well I understand where you come from about Cryo. I don't spend any points in Cryo Blast myself as a Sentinel. But I have a video (which I will have up tomorrow if all goes well) where I use Mordin's Cryo and it's actually nice CC. But I don't invest points into my own Cryo either, noes. I actually didn't invest points in any of my active skills at all until I got my Assault Armour and Raider maxed. Also I always found that guaranteed damage over Cryo is better. If someone's shields are down you could blast it with Incinerate/Warp/whatever rather than blast them with Cryo and then having to shoot them hoping they may or may not shatter. But just for the fun of seeing like 3 Geths being frozen and unable to fire at me sometimes I just play it :)

In regards to Flashbang, enemies get staggered, weapons are overheated and they can't use biotic powers. You are right about that and I stand corrected, I just assumed the side effects wouldn't apply when they don't fall on the floor. What I mean is for them to fall they need to not have any defense. Also the moment the stagger ends when they have defenses up, they are able to fire again. I just tested it out. I guess the stagger lasts longer at higher ranks. I also have a little vid if you'd like to see. Same goes for when they fall, the moment they stand up they fire again, and again I guess they are on the floor as long as they need to be according to the rank of Flashbang.

Modifié par Xariann, 04 novembre 2011 - 03:13 .


#22
ryoldschool

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Had some fun with Jack' shockwave on Horizon.  Use Mordin's incinerate / Jack's shockwave to mess with the collectors.

Horizon Part 1
Horizon Part 2


Edit: Holy Cats, I never noticed that the cooldown reduction with the one evolution of the passive gives a 30% reduction!  I did not have enough points to max that for this mission, but next time, look out.

Modifié par ryoldschool, 04 novembre 2011 - 04:26 .


#23
Xariann

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Added all the videos now. Lots of stuff to watch from Ryo too, it's going to keep me busy for a while!

#24
ryoldschool

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I was able to do 4 N7 missions and then Grunt LM to get to the DCS at level 15.

Throw    1 point
Warp      0
Assault Armor    10
Overload              3
Cryo Blast             1
Guardian            10 - gives 30% cool down
AP ammo             6

I would like to use the Scimitar, but need to do Samara RM to get it, so went with Katana with four SG upgrades.  No time to use cryo blast or throw, mainly used shotgun and squad powers.  I did test out the knockback property of Assault Armor on groups of husks at the end.  Never did that before so I was surprised that they didn't go flying more.

DCS Run

#25
CaolIla

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I watched some of the videos - still some left - up to the point where I had to prove that I'm not a bot spamming youtube videos with comments. Never had that before, but there are so many good videos in here that I have to leave some stupid comments.
Nice job so far both of you!