Samara RM now I have the Scimitar, so its all good.
ME2 Sentinel - ( Reaper IFF, No Guns )
Débuté par
ryoldschool
, nov. 01 2011 12:13
#26
Posté 06 novembre 2011 - 01:14
#27
Posté 07 novembre 2011 - 12:48
Thane RM Part 1
Thane RM Part 2
Lots of frozen shatters. Mordin and Jack, and Jack tears up the guys on the bridge. I retrained to have Full cryo blast - it does the very long freeze on a single target and the shatter effects are pretty cool when you throw them.
Thane RM Part 2
Lots of frozen shatters. Mordin and Jack, and Jack tears up the guys on the bridge. I retrained to have Full cryo blast - it does the very long freeze on a single target and the shatter effects are pretty cool when you throw them.
#28
Posté 08 novembre 2011 - 04:05
you're showing the cryonewschool of the sentinel .
#29
Posté 09 novembre 2011 - 01:17
Zaeed LM Wierd using freezing and incinerate with throw. This build currently has heavy throw and deep cryo blast. It is sometimes hard to hit the target with throw to make them fly - I think you have to hit them near their feet ( but not the ground in front of them like I do far too often ). If you do it just right the frozen enemy flys almos straight up. Got lazy at the end and used Cain on Ymir
#31
Posté 11 novembre 2011 - 01:40
#32
Posté 11 novembre 2011 - 03:17
If I might give you a tip: don't map any of Miranda's powers. That way when you indicate her to use a power with the d-pad she'll use the most appropriate one. The only time when it may fail is if you're trying to set warp bombs on synthetics or if she has slam. It also works with other companions
Oh and great cryo-throw shatters btw, they're really fun to watch.
Modifié par FJVP, 11 novembre 2011 - 03:18 .
#33
Posté 11 novembre 2011 - 11:00
Thanks. I noticed that once ( she will use correct choice if unmapped ) but could not unmap a power once you mapped one. Also which power is used if more than one is effective?
#34
Posté 12 novembre 2011 - 01:24
Well, it depends on squaddies (note that this is assuming that the enemy is already without defenses):
[*]Garrus:
[*]Jack:
[*]Kasumi:
[*]Thane: Same as Samara/Morinth so I'd recommend mapping either warp or throw.
[*]Zaeed:
[*]Garrus:
- Overload - Only on synthetics, almost always
- Conccussive Shot - Any kind of enemy, always unless it's synthetic
[*]Jack:
- Shockwave - Any kind of enemy, she has the same chances to use it as pull
- Pull - Any kind of enemy, same chances to use this as she does with shockwave. Since both have about even chances I recommend mapping one to the d-pad
[*]Kasumi:
- Shadow Strike - Usually used only on higher level enemies, becomes replaced after you get flashbang grenade. Overload will also take priority if the enemy is synthetic and she doesn't have fbg
- Overload - Only on synthetics, it'll be replaced once she gets fbg
- Flashbang Grenade - Any kind of enemy, will almost always use it
- AI Hacking - Obviosly only on synthetics, about even chances to use it as combat drone
- Combat Drone - Any kind of enemy (regardless if it has defenses or not), if the enemy is synthetic it has about even chances to be used as hacking, if not then he'll always use it
- Overload - Only on synthetics, almost always
- Warp - Any kind of enemy, more often than slam and behind overload if the enemy is synthetic
- Slam - Any kind of enemy, she'll rarely use it. However, as rare as it is I'd recommend removing slam with the LotSB, since she'll usually just end up screwing up whatever you're trying to pull off when she does use it
- Incinerate - Only on organics, almost always
- Cryo Blast - Only on synthetics, has a very rare chance to use it on organics
- Neural Shock - Only on organics but very, very rare chances of being used.
- Throw - Any kind of enemy, about same chances to be used as pull and reave.
- Pull - Same as throw
- Dominate/Reave - Only on organics, same chances to be used as pull and throw so I'd recommend mapping one.
[*]Thane: Same as Samara/Morinth so I'd recommend mapping either warp or throw.
[*]Zaeed:
- Conccussive Shot - Before he gets inferno grenade he'll always use it on any kind of enemy. After he gets inf grenade it will fall behind in priority
- Inferno Grenade - Any kind of enemy, will almost always use it once he gets it.
Modifié par FJVP, 12 novembre 2011 - 03:18 .
#35
Posté 13 novembre 2011 - 02:20
LotSB Tela Vasir Fight
I am using heavy cryo blast and heavy throw. I wanted to throw shatter Vasir at the end of the fight - problematical, as you will see. I tried it a few times, the second time I believe that Vasir got more air than Michael Jordan
{ a basketball reference for you non-sports fans }
I am using heavy cryo blast and heavy throw. I wanted to throw shatter Vasir at the end of the fight - problematical, as you will see. I tried it a few times, the second time I believe that Vasir got more air than Michael Jordan
#36
Posté 13 novembre 2011 - 03:46
I totally don't get why you don't recommend throwing the frozen vasir, I thought it was hilarious...
Well.... a shame it doesn't work, I get really pissed when the game bugs out, but you just kept trying and trying.
Well.... a shame it doesn't work, I get really pissed when the game bugs out, but you just kept trying and trying.
#37
Posté 13 novembre 2011 - 11:39
LotSB Defend the Hatch Fight
Jack abused the mercs with shockwave.
The inside the ship part is now available I was unable to stand toe-to-toe with the broker, kept running out of SG ammo, so I had to use the pillars as cover and run down some ammo.
Jack abused the mercs with shockwave.
The inside the ship part is now available I was unable to stand toe-to-toe with the broker, kept running out of SG ammo, so I had to use the pillars as cover and run down some ammo.
Modifié par ryoldschool, 14 novembre 2011 - 02:41 .
#38
Posté 16 novembre 2011 - 12:56
Garrus LM At least I got two YMIR's to explode, and one mech gets some serious air.
Edit - yikes, youtube lost my video. Will upload it later.
Edit - yikes, youtube lost my video. Will upload it later.
Modifié par ryoldschool, 16 novembre 2011 - 12:59 .
#40
Posté 17 novembre 2011 - 05:12
Reaper IFF - I had this idea to try to do the Reaper IFF mission without Shepard shooting his gun. CaolIla had done the Reaper Core with an adept without shooting any husks, and I thought that was pretty cool ( He used Samara and Mordin ). But since the sentinel has the squad power reset function, you could fire off Samara Reave, Mordin Incinerate, Shepard Field Throw ( on the stripped husks ), wait for throw's short cooldown, then use AA reset, Samara Reave, Mordin Incinerate again.
It worked well on husks, but I was not sure it would work on the Scions, particularly if they decided to fire off endless shockwaves as they are want to do. Anyway it worked out pretty well. I accidently fired the shotgun twice, see if you can spot them.
The core turned out to be the hardest part because my squadmates kept getting killed.
Reaper IFF Part 1
Reaper IFF Part 2
It worked well on husks, but I was not sure it would work on the Scions, particularly if they decided to fire off endless shockwaves as they are want to do. Anyway it worked out pretty well. I accidently fired the shotgun twice, see if you can spot them.
The core turned out to be the hardest part because my squadmates kept getting killed.
Reaper IFF Part 1
Reaper IFF Part 2
Modifié par ryoldschool, 17 novembre 2011 - 05:46 .
#41
Posté 10 décembre 2011 - 02:47
I didn't realize that it had been 23 days since I posted the Reaper IFF video, but I got distracted ( skyrim ) and finally got around to finish this run.
SM Part 1
I was a bit rusty, and I intended to do more freeze-throw combos, but I ended up just running thru using Samara and Thane with the squad reset feature to cruise thru this part. I used the avalanche on the Husk bubble part because I had not recorded it before and wanted to show how easy that part is for any class ( the heavy weapon ammo refills after that fight anyway ).
SM Part 2
To my surprise squad powers do not target the human reaper! On the Reaper IFF core I was able to use Samara and Mordin's powers to take out the core without firing a shot ( tip of hat to CaolIla for my strategy on reaper IFF for not firing a shot ), but Miranda and Thane kept reading my commands as repositioning commands, yikes. I soldiered on anyway - Avalanche did nothing to the reaper - and after 14 minutes ( not shown ) of trying to take it out with a pistol and non-Claymore shotgun I had my first death on this mission. So what you see is that I reloaded with the Cain, and the fight took 4 minutes.
All in all it was a fun run, and thanks for watching.
SM Part 1
I was a bit rusty, and I intended to do more freeze-throw combos, but I ended up just running thru using Samara and Thane with the squad reset feature to cruise thru this part. I used the avalanche on the Husk bubble part because I had not recorded it before and wanted to show how easy that part is for any class ( the heavy weapon ammo refills after that fight anyway ).
SM Part 2
To my surprise squad powers do not target the human reaper! On the Reaper IFF core I was able to use Samara and Mordin's powers to take out the core without firing a shot ( tip of hat to CaolIla for my strategy on reaper IFF for not firing a shot ), but Miranda and Thane kept reading my commands as repositioning commands, yikes. I soldiered on anyway - Avalanche did nothing to the reaper - and after 14 minutes ( not shown ) of trying to take it out with a pistol and non-Claymore shotgun I had my first death on this mission. So what you see is that I reloaded with the Cain, and the fight took 4 minutes.
All in all it was a fun run, and thanks for watching.





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