Zanallen wrote...
Not even if I paid you...In gum?
You are funny. I like you.
Zanallen wrote...
Not even if I paid you...In gum?
Dubya75 wrote...
Complistic wrote...
No, playing through it once is pretty much playing through it 3 times. You couldn't pay me to play it again.
Sadly, you are mistaken. How does 50 bucks sound?
Guest_FemaleMageFan_*
Modifié par hornedfrog87, 01 novembre 2011 - 03:54 .
hornedfrog87 wrote...
I like how people missed the whole point of what the article was about. The gaming community can be very superficial at times. Thanks for the article TC, I'll be sharing it on another site as it was good food for thought.
I believe most of the negativity is centered around the loss of control the player experiences or experienced. When Bioware removed the race specialization, implemented the voiced dialogue, and set the character up with a very distinct background many felt angry at the get go. DA2 had it's flaws, but it's story was compelling and it was bold. It sought to set itself apart from Origins and it did whether people like it or not. It gave the gamer a sense of what it meant to be a hero rather than a superhero as it set the stage for the colossal ramifications set to follow in the third installment. I actually applaud Bioware for not going the patsy route and doing the usual generic D&D superhero whose entourage and him/her save everyone and everything and happy endings run abundant. Gamers aren't used to a sense of powerlessness partly because the gaming industry has so long served the fantasies of becoming god like characters and in part I don't think most were ready for what was DA2. Yes, recycled maps and not being able to play dress up with squad armor racked with overpowered stats that make all your characters look homogeneous is horrendous, I understand. For gameplay and void of tactics, it is still the same thing just accelerated. Play on nightmare and tell me you don't need tactics. Companions are no longer groupies that follow your every whim and to further this, Bioware did a big positive that many do not bring up in a good light: romances. For the first time it's not just a straight male game for romances, but one that provides romances for different genders and orientations. But such strides in the RPG field are not recognized nor applauded as they apparently pale in comparison to going through recycled maps. I'm done now, I'm sure someone will call me out or tell me how wrong I am but I'll be a tad busy playing DA2.
adneate wrote...
Having given Dragon Age 2 a second chance I can say I don't agree with the author's argument that character interaction and a "unique" narrative cancel out bad game play changes and terrible encounter design.
hornedfrog87 wrote...
I like how people missed the whole point of what the article was about. The gaming community can be very superficial at times. Thanks for the article TC, I'll be sharing it on another site as it was good food for thought.
I believe most of the negativity is centered around the loss of control the player experiences or experienced. When Bioware removed the race specialization, implemented the voiced dialogue, and set the character up with a very distinct background many felt angry at the get go. DA2 had it's flaws, but it's story was compelling and it was bold. It sought to set itself apart from Origins and it did whether people like it or not. It gave the gamer a sense of what it meant to be a hero rather than a superhero as it set the stage for the colossal ramifications set to follow in the third installment. I actually applaud Bioware for not going the patsy route and doing the usual generic D&D superhero whose entourage and him/her save everyone and everything and happy endings run abundant.
Modifié par culletron1, 01 novembre 2011 - 04:19 .
Modifié par Addai67, 01 novembre 2011 - 04:33 .
jlb524 wrote...
I don't think the author is arguing that the bad stuff goes away when learning to appreciate the game for what it did a good job with (in the author's opinion).
culletron1 wrote...
IMO what people say was "a loss of control" was mainly down to an underdeveloped game... The player could have had a loss of control of the plot outcome but could still have gave meaningful choices which determined how the bad things would happen...
adneate wrote...
The argument seems to be "DA2 had great character moments and an unconventional story thus it's a good game and I love it to death", to which I would say I'm glad you enjoyed it but that doesn't make it good in a product sense. DA2 as a commercial product is remarkably lazy and rushed, which is unfortunate for it since it's a product first and art a distant second.
jlb524 wrote...
If you judge a game mostly by story and character dev (which is how I personally judge these games), then DA2 has its merits.
RinpocheSchnozberry wrote...
Now that the "It's not the same!" (read: WAAAAAAH!) is over with, I think a lot of people are seeing that DA2 is the better game.
Fortlowe wrote...
Don't know about 'better' but I liked it a lot, and I'm more optimistic with where the series can go from here than I would have been if DA2, would have been more of the same of DA:O.
Except, you know, it's not.RinpocheSchnozberry wrote...
Now that the "It's not the same!" (read: WAAAAAAH!) is over with, I think a lot of people are seeing that DA2 is the better game.
Modifié par Xewaka, 01 novembre 2011 - 05:04 .
adneate wrote...
I'm not saying it doesn't have merits but the cold fact is that stuff is the minority of the content in the game, the amount of time you spend talking to people pales in comparison to the amount of time you spend massacring hundreds of faceless mooks that fall from the sky to fight you to the death.
adneate wrote...
The idea that Hawke isn't a hero also doesn't make sense to me since Hawke not only kill hundreds of people just going from point A to point B but in Act 2 you and small group of followers smash through Qunari lines, storm a fortified castle and then you proceed to either kill the Arishock in single combat or wipe him and his entire Guard division off the face of the planet in a battle where you're outnumbered 4 to 1. Thus saving the entire city of Kirkwall, all the nobles in the Keep and gaining quite literally the title of Hero.
That's pretty goddamn heroic.
Modifié par jlb524, 01 novembre 2011 - 05:11 .
RinpocheSchnozberry wrote...
Now that the "It's not the same!" (read: WAAAAAAH!) is over with, I think a lot of people are seeing that DA2 is the better game.
Dmasterman wrote...
How about all the countless broken things in the game? Bugs, glitches, save transfers from the previous game?
Technically if you're a PC user all of your past gameplay transfers will be ruined. Which was never fixed
MerinTB wrote...
RinpocheSchnozberry wrote...
Now that the "It's not the same!" (read: WAAAAAAH!) is over with, I think a lot of people are seeing that DA2 is the better game.
I disagree. Vehemently.