Apollo Starflare wrote...
I liked the article, makes some good points and comes from the interesting (and, I feel, not unique) perspective of someone who was originally against the game who came around to what makes it a flawed yet wonderful experience.
I find it fascinating how many players have an issue with having the ability to control events taken from them in particular. It's obviously a narrative technique that gamers can't deal with very well, probably due to so many of them playing games as a means of empowerment anyway. A shame if you ask me, I found it refreshing. And really, Hawke is still a powerful character, a game changer, but it seems that anything less than complete control isn't enough.
It's not about having "less than complete control", it's about having virtually NO control.
I play, and enjoy, many games in which I don't have "complete" control.
BG, NWN, Fallout, TW, TES, KOTOR, etc ... none of them give you complete control.
They do however give you enough control to make you almost feel like you have complete control.
DA2 slaps you in the face at every turn with the fact that you have NO control.
Want to kill Petrice & co. right of the bat and avoid the hassle? NO, can't do it.
Want to refuse her quest and get on with things? NO, can't do it.
Want to relentlessly hunt down the serial killer before they kill again? NO, can't do it.
... NO, can't do it ad nauseum.

I should give DA2 a fourth chance?
NO, won't do it!