Ideas for Bioware to improve Mass Effect 3
#76
Posté 26 novembre 2011 - 02:56
No "loyalty" missions.
Have BOTH paragon and renegade decisions backfire and succeed with different results.
#77
Posté 26 novembre 2011 - 03:07
This is the single most important idea for improving ME3 I could think of:
Use virtually nothing present in that storyline leak. No spoilers here, but:
If you do use it as intended, you will enrage 2/3rds of your fans and completely berserkenrage the rest.
Here's hoping you was jus' trolling us for reactions.
#78
Posté 26 novembre 2011 - 03:15
Oh, and scrap the Paragon/Renegade system, because whatever it was supposed to do, I doubt it was to pretty much force certain ideals upon the player by baiting him/her with those points that can be used later to win a rather tough argument or persuade someone to not...burn down an orphanage, for example, with a simple press of a button.
Or at least keep it more consistent or divide both sides into certain subgroups that have different viewpoints or morals.
#79
Posté 26 novembre 2011 - 05:43
GMagnum wrote...
yea i got an idea:
make da game not suk
Pretty much this. I love you.
#80
Posté 26 novembre 2011 - 05:44
xxSgt_Reed_24xx wrote...
Bring back Ashley's original eyebrows and use one of the concept art suits as her "casual" outfit.
No "loyalty" missions.
Have BOTH paragon and renegade decisions backfire and succeed with different results.
Yeah, because screw character development.
#81
Posté 26 novembre 2011 - 05:50
#82
Posté 26 novembre 2011 - 05:52
#83
Posté 26 novembre 2011 - 05:53
#84
Posté 26 novembre 2011 - 05:56
First of all, while this may seem superifical, allow us to draw our weapons in non-combat areas. We should not be able to hurt anyone, but it gives a better sense of seamlessness. The fact that we could only draw our weapon in combat areas in ME2 made the game seem smaller and walled off.
Second, bring back planetary exploration. Make the areas smaller and perhaps less mountainous, but it again adds to sense of the size and makes the game seem more free-form and less linear.
Modifié par Swampthing500, 26 novembre 2011 - 05:57 .
#85
Posté 26 novembre 2011 - 05:59
Sgt Stryker wrote...
Character development can be accomplished without ME2-style checkbox loyalty missions. See ME1.
You mean like helping Wrex find his armour so he does not need to be killed on Virmire?
Or Helping Garrus track down the rogue doctor?
Yeah, learning about the background of your squad-mates makes them seem multi-dimensional. We can't have that.
#86
Posté 26 novembre 2011 - 07:39
Sgt Stryker wrote...
Character development can be accomplished without ME2-style checkbox loyalty missions. See ME1.
Exactly.
#87
Posté 26 novembre 2011 - 07:45
xxSgt_Reed_24xx wrote...
Bring back Ashley's original eyebrows and use one of the concept art suits as her "casual" outfit.
No "loyalty" missions.
Have BOTH paragon and renegade decisions backfire and succeed with different results.
I like all three of these ideas.
#88
Posté 26 novembre 2011 - 07:50
Swampthing500 wrote...
Sgt Stryker wrote...
Character development can be accomplished without ME2-style checkbox loyalty missions. See ME1.
You mean like helping Wrex find his armour so he does not need to be killed on Virmire?
Or Helping Garrus track down the rogue doctor?
Yeah, learning about the background of your squad-mates makes them seem multi-dimensional. We can't have that.
Actually, I think he's referring to not needing a loyalty-type mission in order to progress the interaction(s) with the squadmates (i.e. friendship or LI paths), which is something that wasn't required in ME1.
#89
Posté 26 novembre 2011 - 08:12
iakus wrote...
xxSgt_Reed_24xx wrote...
Bring back Ashley's original eyebrows and use one of the concept art suits as her "casual" outfit.
No "loyalty" missions.
Have BOTH paragon and renegade decisions backfire and succeed with different results.
I like all three of these ideas.
*brofist!* XD
#90
Posté 26 novembre 2011 - 08:25
iakus wrote...
xxSgt_Reed_24xx wrote...
Bring back Ashley's original eyebrows and use one of the concept art suits as her "casual" outfit.
No "loyalty" missions.
Have BOTH paragon and renegade decisions backfire and succeed with different results.
I like all three of these ideas.
I don't like the idea of having a backfire or negative consequences for a specific dialogue or moral choice any more.
I have warmed to the idea of no wrong decisions, only different outcomes as used in The Witcher and Alpha Protocol.
Having to deduce the "right" response in order to avoid a penalty turns dialogue into what is essentially a puzzle game: find the right way or you lose.
What I liked about ME2 was that it did not have any drawbacks to the renegade path. You still succeeded, but in a way that reflected your morality or philosopy.
Modifié par Swampthing500, 26 novembre 2011 - 08:26 .
#91
Posté 26 novembre 2011 - 05:49
What I'd like to se, and what I thought I'd agreed to, was that neither parago nor renegade choices would be the universally "correct" choice, that both could lead to particular consequences, some of which might make the game tougher further down the road.
#92
Posté 26 novembre 2011 - 06:17
mango smoothie wrote...
Mesina2 wrote...
This thread is pointless since Bioware won't add any new stuff.
This
Their in polishing stage now, too late for anything new to be add. Also on the OPs thought that Bioware should listen to the public, I think that should happen for some things but not most. A lot of times the public has no idea what is going on or don't have the knowledge as what goes into making a game.
Everything you say correct. But the simple fact of the matter is to simply express an opinion of what we like to see in games, all we really need is well to have had some sort of experience of gaming. The public rarely comes up with all the technical information that details how those suggestions would be brought into furition.
Granted most of the ideas people come up with are complete nonesense. Heck a lot of ideas I come up with aren't exactly pure gold.
This thread can be useful. There was a guy on page one who came up with 40 suggestions for future games. These may not be implimented in ME 3 but may make an appearence in later games.
This is not a pointless exercise. You got a an idea, it's always worth sharing. You never know, you may have struck gold, and the developer may pick up on it.
#93
Posté 26 novembre 2011 - 10:40
iakus wrote...
In Alpha Protocol, there were negative consequences, They were just what you think of as negative which might be different from what another might consider negative.
What I'd like to se, and what I thought I'd agreed to, was that neither parago nor renegade choices would be the universally "correct" choice, that both could lead to particular consequences, some of which might make the game tougher further down the road.
Yes, this is what I was saying. Neither would be the "right" choice... but they could have negative results forcing you to have a harder time in saving the galaxy. Whereas now, it's all paragons have all the right choices, no matter how much sense that choice does or doesn't make.
#94
Posté 26 novembre 2011 - 10:59
DA2 squad banter while wandering around.
Not having to be restricted in terms of choices. For example, choosing who to save on Virmire.
Being able to have choice. For example, I don't want Thane's death to be compulsory.
Options to have a more humourous Shepard, a bit like snarky Hawke.
More weapon and armour customisation. I would like a balance between ME1 and ME2. It would be nice if there were the same amount of different armour you could wear in ME1. But I would like it to be a on a piece by piece basis like it was in ME2. I.e. the arms, legs, torso etc.
The option to customise your squadmates armour.
And finally, more open world exploration. This is the last game in the series after all, so it is going to need to have more replayability than the other two games. (I know there will be te multiplayer, but it would be nice to have a bigger story mode.)
#95
Posté 26 novembre 2011 - 11:01
#96
Posté 26 novembre 2011 - 11:05
xxSgt_Reed_24xx wrote...
Sgt Stryker wrote...
Character development can be accomplished without ME2-style checkbox loyalty missions. See ME1.
Exactly.
xxSgt_Reed_24xx wrote...
iakus wrote...
xxSgt_Reed_24xx wrote...
Bring back Ashley's original eyebrows and use one of the concept art suits as her "casual" outfit.
No "loyalty" missions.
Have BOTH paragon and renegade decisions backfire and succeed with different results.
I like all three of these ideas.
*brofist!* XD
Second that brofist.
#97
Posté 26 novembre 2011 - 11:06
#98
Posté 26 novembre 2011 - 11:06
Tasha vas Nar Rayya wrote...
Not having to be restricted in terms of choices. For example, choosing who to save on Virmire.
Being able to have choice. For example, I don't want Thane's death to be compulsory.
I think these are actually good things. I like it when my games make me put them down and think hard about what I should do.
#99
Posté 26 novembre 2011 - 11:09
#100
Posté 26 novembre 2011 - 11:59
I like this idea. It wouldn't even need to be shipped with the game; it could be a mod tool made by Bioware and released for us serious wackos. I'd like to have it plot out major decisions of saved playthroughs, but also allow us to map out the choices for "next-runs". Either the choice on the convo wheel would be hightlighted or the convo wheel isn't even brought up, being the choice made already.AwesomeName wrote...
A CONVERSATION HISTORY.
I'd like to be able to review what I've done and make sure my conversations are correct without having to second guess myself.





Retour en haut







