Ideas for Bioware to improve Mass Effect 3
#126
Posté 27 novembre 2011 - 04:55
#127
Posté 27 novembre 2011 - 05:12
KPiGame wrote...
I'd like to see more interesting dialogue choices and more physical ones, I LOVED punching the reporter in the face...twice.
For the love of god, NO.
If there is something that needs to be taken out of the games it's the stupid crap like that that makes renegades look like complete douchebags. A spectre punching an innocent and unarmored civilian that poses no threat? Yeah, that makes sense. <_<
classless and moronic. Even my most renegade of renegade Shepard's would never hit a civilian, let alone a female one, without just cause.
#128
Posté 27 novembre 2011 - 05:30
xxSgt_Reed_24xx wrote...
KPiGame wrote...
I'd like to see more interesting dialogue choices and more physical ones, I LOVED punching the reporter in the face...twice.
For the love of god, NO.
If there is something that needs to be taken out of the games it's the stupid crap like that that makes renegades look like complete douchebags. A spectre punching an innocent and unarmored civilian that poses no threat? Yeah, that makes sense. <_<
classless and moronic. Even my most renegade of renegade Shepard's would never hit a civilian, let alone a female one, without just cause.
My renegade Shepard says F the rules in 3 since my Ship was stolen by the alliance at the start of 3 . so yeah Bioware let us real renegades be the hell rasiers since our choices do not matter
#129
Posté 27 novembre 2011 - 07:07
Also, make the plot a bit more in depth than a bunch of random recruitment missions.
#130
Posté 27 novembre 2011 - 07:17
string3r wrote...
More RPG elements.
Also, make the plot a bit more in depth than a bunch of random recruitment missions.
Your wish has already been granted.
Just look at the power evolutions. You can make your squad stronger via your passive power or evolve your normal powers up to three times with six choices for each.
Your squad's passive powers can be made to boost something like the whole squad's tech powers too.
The Sentinel's Tech Armor will add to your encumbrance if you evolve it according to a certain path, which may prevent you from having certain weapons (without getting a penalty), but it can in its turn make you invincible for a short time.
The Soldier's passive powers can make it so your heavy melee boosts damage for a certain amount of time when you kill someone with it.
Or one of the Infiltrator's powers which only works while you're cloaked or allows you to fire off an offensive power and remain cloaked. Based on the leaked script, so it might change.
Some of the missions acts as recruitment missions while you're fighting to gain the loyalty of a certain race at the same time.
Modifié par Someone With Mass, 27 novembre 2011 - 07:40 .
#131
Posté 27 novembre 2011 - 07:26
xxSgt_Reed_24xx wrote...
KPiGame wrote...
I'd like to see more interesting dialogue choices and more physical ones, I LOVED punching the reporter in the face...twice.
For the love of god, NO.
If there is something that needs to be taken out of the games it's the stupid crap like that that makes renegades look like complete douchebags. A spectre punching an innocent and unarmored civilian that poses no threat? Yeah, that makes sense. <_<
classless and moronic. Even my most renegade of renegade Shepard's would never hit a civilian, let alone a female one, without just cause.
Sometimes you have to just enjoy the game for what it is; a game. Sure its not realistic, but it's not supposed to be.
#132
Posté 27 novembre 2011 - 07:31
111987 wrote...
xxSgt_Reed_24xx wrote...
KPiGame wrote...
I'd like to see more interesting dialogue choices and more physical ones, I LOVED punching the reporter in the face...twice.
For the love of god, NO.
If there is something that needs to be taken out of the games it's the stupid crap like that that makes renegades look like complete douchebags. A spectre punching an innocent and unarmored civilian that poses no threat? Yeah, that makes sense. <_<
classless and moronic. Even my most renegade of renegade Shepard's would never hit a civilian, let alone a female one, without just cause.
Sometimes you have to just enjoy the game for what it is; a game. Sure its not realistic, but it's not supposed to be.
Let's put it this way - if I want to play a game with good gameplay, I'll play Minecraft. Bioware, on the other hand, I expect good storytelling from. It would be nice if they toned down the things that don't make sense in terms of their setting and characters.
Modifié par Dave Exclamation Mark Yognaut, 27 novembre 2011 - 07:32 .
#133
Posté 27 novembre 2011 - 07:39
111987 wrote...
Sometimes you have to just enjoy the game for what it is; a game. Sure its not realistic, but it's not supposed to be.
Besides, she asked for it.
#134
Posté 27 novembre 2011 - 07:40
Having said all this I have read the leak and personally think it is really good. Can not wait.
#135
Posté 27 novembre 2011 - 07:42
#136
Posté 27 novembre 2011 - 07:42
Kaidan to have light armor.
...
That's all I can say.
#137
Posté 27 novembre 2011 - 07:44
Modifié par KPiGame, 27 novembre 2011 - 07:50 .
#138
Posté 27 novembre 2011 - 09:16
#139
Posté 27 novembre 2011 - 09:36
#140
Posté 28 novembre 2011 - 05:14
#141
Posté 28 novembre 2011 - 05:17
#142
Posté 28 novembre 2011 - 10:10
xxSgt_Reed_24xx wrote...
KPiGame wrote...
I'd like to see more interesting dialogue choices and more physical ones, I LOVED punching the reporter in the face...twice.
For the love of god, NO.
If there is something that needs to be taken out of the games it's the stupid crap like that that makes renegades look like complete douchebags. A spectre punching an innocent and unarmored civilian that poses no threat? Yeah, that makes sense. <_<
classless and moronic. Even my most renegade of renegade Shepard's would never hit a civilian, let alone a female one, without just cause.
Oh yeah so that ****** Ash in ME 2 was a disrespecting and clasless piece of crap .hell no Bioware needs to let Shepard deal with people how he or she feels like it
#143
Posté 28 novembre 2011 - 10:12
#144
Posté 28 novembre 2011 - 10:35
#145
Posté 28 novembre 2011 - 10:40
Mesina2 wrote...
Ashley to have armor.
Kaidan to have light armor.
...
That's all I can say.
Not a fan of Kaidan's current armor?
#146
Posté 29 novembre 2011 - 03:26
Same here.Random Nobody wrote...
I preferred the thermal clips, honestly. The cooling system was balls.
Modifié par ODST 3, 29 novembre 2011 - 03:28 .
#147
Posté 29 novembre 2011 - 07:19
Context sensitive, voiced codex entries playing during loading screens (love this idea)
- Decisions with actual game-changing consequences. Not one line being different because of something I did or said.
- I'd like my hand held a lot less than in Mass Effect 2 and Dragon Age 2. In both the game tells you to speak to your party members to do their missions, they even called them 'Loyalty' missions in the journal, which was basically a neon sign saying "Do this mission or they may die". I preferred ME1 and DA:O where it wasn't shived in your face, and you could choose to ignore them without the game seemingly wanting you to.
It makes it a lot harder to role-play. If you don't do the missions in ME1 and DA:O it is either because you didn't want to help, or you didn't get to know them well enough, which makes a lot of difference. in ME2 and DA2, you cannot possibly be unaware that they want your help and so the only role-playing reason for not helping them is Shepard doesn't care.
I want choices, I don't want to be spoonfed, I don't want to be nudged in a direction how Bioware wants me to play, I want to play the game my way.
More armor pieces to choose from and better bonuses. Have fshep not be so football player her stuff was better in ME like BDTS armor or merc armor.
Don't let S/S relationships be something that you can bumble into Also don't go changing past LIs into s/s options they weren't before save Liara and now Kelly they shouldn't be so now. Brand new characters like Vega can be s/s LIs new options new LIs for said option.
If Shepard is a jerk to squad member's the squad member's should start hating Shepard, not loving him/her Except if its someone like Jack who could actually like that sort of talk and will hate para sheps instead!
Bring back MEs economy let us buy and sell clothing, armor, artifacts, minerals, guns, ect
My Adds:
Tali to have a large role in 3 she was the one who got shep his career in ME now her people's war with the geth might just win/lose Earth so yeah make it important, give it time, and her be a FT squadmate for those who saved her in 2 or are LIs with her.
Garrus shouldn't take a back seat on FT squadmembership either he's uber trustworthy and if we feakin' para'd the guy don't have him be all vadar on us!
Get rid of the shut up interrupts those are unnecessary and rude and add nothing to the game. Keep tactical advantage or save so and so interrupts but use them sparingly ME2 spammed them everywhere! I liked how Arrival handled it better once during the whole event more rememberable and effective and get ride of the para/ren sides on the screen just have it be an interrupt and both para and ren get points.
Shep NEEDS character development opportunities after trying or traumatizing main and sidequest missions you can't just toss in an overlord and shep + co he took with him get zero on the development oppertunity because it was only a sidemission!
Shep needs to act and be human emotionally, physically for 3 I'm serious no more brick shep maybe do brick responses on the rarely used left side of the wheel.
More moments like Chakwas/ SB Liara bonding moment with past crew members and import LIs would be nice.
The mako coming back for uncharted worlds that are like ME was 100% explorable really hated how overlord fields look vast but it's still just hiding the fact you've got a path developers say fallow and all 5 roads lead to one road! I also want to see that stupid toy hh burn and be gone from the game forever!
sidequest that come and go as the game goes on some will even be removed if curtain other sidequest or major events get triggered and others won't even be available to the player till after they beat the game and continue playing.
Have the world change after you beat the game places you lost stay lost, places you saved can be rebuilt over time, sidequest come, go, and unlock, new bad guys unlock at this point, new skirmishes to have unlock after you beat the game not before, npcs crew ect know you beat the reapers and react to it same with news feed.
Bring back those prothean beacons with new info and at least 2 different types of info not just all on the warning beacon, add in reaper (that'll kill shep over time if he uses beyond 3 of them), and original geth beacons they should very in finding difficulty have some easy but others hard and well hidden only the true explorers will find these and no more text read only ones I like videos. Have these also give players unique dialogue and battle options that won't be available to players who don't use them to read more about this go here: http://social.biowar...3/index/8267836
Modifié par Destroy Raiden , 29 novembre 2011 - 07:20 .
#148
Posté 29 novembre 2011 - 07:23
I agree I think that is the most blatant example of stupid and unnecessary violence in the game. You cannot justify it in any context.xxSgt_Reed_24xx wrote...
KPiGame wrote...
I'd like to see more interesting dialogue choices and more physical ones, I LOVED punching the reporter in the face...twice.
For the love of god, NO.
If there is something that needs to be taken out of the games it's the stupid crap like that that makes renegades look like complete douchebags. A spectre punching an innocent and unarmored civilian that poses no threat? Yeah, that makes sense. <_<
classless and moronic. Even my most renegade of renegade Shepard's would never hit a civilian, let alone a female one, without just cause.
#149
Posté 29 novembre 2011 - 10:31
#150
Posté 29 novembre 2011 - 10:40
Random Nobody wrote...
Tribes repeatedly shot itself in the foot until it bled out and died.
Yeah damn shame too. T1 and T2 competitive games were great fun. Vengeance blew, but the buckler was cool.





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