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Community Patch new update -> beta 6


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#51
Shadooow

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henesua wrote...

I don't understand why a new race can't be favored by rangers.

why can't you add new favored enemy feats for new races?


favored enemy feats are hardcoded, even if I would added the Favored enemy: plant feat, it wouldn't do anything by itself and the bonuses would have to be workaround via scripting.

While this is possible to do via OnLevelUp, OnClientEnter and using skin - its not a global solution that would work in all modules as it rely on many events and on skin. Thats something that almost everyone changed already.

Adding a feat is also issue due to the compatibility reasons - my main objective was to make the my unofficial patch compatible with previous version, so player without could play module with and vice versa. Im not totally sure what issues would caused a new feat like this, but I want to release final version in monday so its too late to make big changes and this one would be definitely big one.

Of course, if peoples like this project and there will be request for additional features like this one, I could do this, I have still plenty of ideas, but they are too daring to include them in this release.:innocent:

#52
Shadooow

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Its finished. But I got serious problem with vault. I can't log in, I can't reset my password, I can't contact vault stuff because they are not responding. The files are over their 25MB limit so I have no place and possibility to upload them. And I would really prefered vault than my subdomain that might go down at any time.


Anyway changes to the final version since last release candidate:
- added german talk tables (thanks to Zwerkules)

Additional features into existing content from Patch
- improved Spell Immunity workaround for AOE, all items are checked for immunity with an improved performancy
- another minor AI improvements

New fixes and features
- added emote icons from Amethyst Dragon
- fixed "node position" of the stone placeable door to match other placeable doors (thx to Pstemarie)
- Turn resistance works for player characters (technically this is done in Turn Undead ability as a bonus from items - it doesn't work with turn resistance increase/decrease effect)
- added several new choices into the Weight increase itemproperty
- added Stonehold into clould-like AOEs, so Gust of wind can "blown" it out
- terrifying rage set to undispellable as well

Modifié par ShaDoOoW, 06 décembre 2011 - 02:57 .


#53
Rolo Kipp

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<tossing boxes and cans...>

ShaDoOoW wrote...
Its finished. But I got serious problem with vault. I can't log in, I can't reset my password, I can't contact vault stuff because they are not responding. The files are over their 25MB limit so I have no place and possibility to upload them. And I would really prefered vault than my subdomain that might go down at any time.

If no better options arise, I'll host it on amethysttapestry.com.

Rather a community site had it, though.

<...out of Fibber McGee's closet>

Modifié par Rolo Kipp, 06 décembre 2011 - 06:25 .


#54
wyldhunt1

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Until you can get it up on the Vault properly, we could host it also.
If nothing else, keeping it on multiple servers'll decrease the odds of it going away.
The vault would be best, of course.

#55
Shadooow

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Thanks guys, I was able to log in on my second computer (guess some cookies issues) so I created an entry without files hopefully vault admins contact me. If not I upload files over 25mb (actually only installer) on my web and link it from vault entry where I upload rest.

#56
Shadooow

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Still the same problem, cant log in anymore, cant reset password (tried five times, email wasnt sent), tried contact admins nothing. Can anyone contact admin and tell him about my problems? Does anyone knows direct email? Thanks.

#57
Shadooow

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direct emailing worked, thanks Rollo Kipp, now I hope I will be able to upload it.