henesua wrote...
I don't understand why a new race can't be favored by rangers.
why can't you add new favored enemy feats for new races?
favored enemy feats are hardcoded, even if I would added the Favored enemy: plant feat, it wouldn't do anything by itself and the bonuses would have to be workaround via scripting.
While this is possible to do via OnLevelUp, OnClientEnter and using skin - its not a global solution that would work in all modules as it rely on many events and on skin. Thats something that almost everyone changed already.
Adding a feat is also issue due to the compatibility reasons - my main objective was to make the my unofficial patch compatible with previous version, so player without could play module with and vice versa. Im not totally sure what issues would caused a new feat like this, but I want to release final version in monday so its too late to make big changes and this one would be definitely big one.
Of course, if peoples like this project and there will be request for additional features like this one, I could do this, I have still plenty of ideas, but they are too daring to include them in this release.:innocent:





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