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November 2011 Custom Content Challenge: Underwater Stuff


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#51
TheSpiritedLass

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@Borden - Hmmmm. Take a screenie from the toolset? With enough of the wood texturing around the all black jagged hole? That should be visually close enough to work from either side of the "door" without giving away what is on the other side of the spooky darkness. *grins*

#52
Rolo Kipp

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<feeling a bit...>

Borden Haelven wrote...
Added later: How do I make portrait for a hole?

I suppose I could make it a view of what's on the other side
but since other peeps are creating the  adventure how do I know what's there?
Help! my brain is sliding into a (slighty alcohol inudced ) spiral of unanserable questions.

The hole has a different appearance interior vs. exterior?
You could:
External: You could frame it with jagged wood and in the hole put a dark, blurred hint of interior.
Interior: Same frame, lighter, blurred, blueish hint of ocean bottom.

Take a sceenie of the background and apply a large gaussian blur to it until the shapes are amorphous enough to be many things.
Edit: add a lot of fog before you take the screenie. The background will fade out and only a few of the foreground shapes will need to be blurred.

Normal service may be resumed later...

Hope not, I like what you come up with when you're sliding in spirals :-)

<...fuzzy>

Modifié par Rolo Kipp, 06 novembre 2011 - 06:35 .


#53
Cestus Dei

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TheSpiritedLass wrote...
@Cestus Dei - *Eyeing the strange dwarf, then noting he did take off his helmet.* Ahhhh. Perfect. *Wanders over and noogies him, twice, just because.*

'Ere, now, Lass!
No need ta be mussin' me braids!
*looks completely flustered*
Sit fer some ale an' ketch yer breath.
These folks'll wait a bit afore gettin' outta hand.
*the old dwarf holds out the stool on the *far* side of the table*

#54
Vibrant Penumbra

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 @Amethyst Dragon: Thank you, I think I will :)

Now, I suppose, I really *should* get over to Harvest Moon and read Bannor's tut on animating textures... ^_^

Ta!

Modifié par Vibrant Penumbra, 06 novembre 2011 - 09:01 .


#55
Borden Haelven

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Since my sunken wreck is leaning over I'm going to make the interior floor slope as well. Should be a challenge.

Modifié par Borden Haelven, 06 novembre 2011 - 10:20 .


#56
Vibrant Penumbra

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 Nice Tutorial, BB :)

See how I've twisted it?:D

Posted Image

Of course, Overbite is only there for scale :P

Anyone guess the origin of the porthole frame?

Hasta lumbago

Modifié par Vibrant Penumbra, 07 novembre 2011 - 01:12 .


#57
Rolo Kipp

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<leaning toward...>

Borden Haelven wrote...
Since my sunken wreck is leaning over I'm going to make the interior floor slope as well. Should be a challenge.

Hmmm... put in a "slip" script (dex check?) where they keep sliding down the deck...  toward a dark and suspicious hole...

You *do* inspire me, Borden :-)

<...the dark side>

#58
Rolo Kipp

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<drowning...>

Vibrant Penumbra wrote...
 Nice Tutorial, BB :)

See what I've done with it?

Of course, Overbite is only there for scale :P

Nice :-)
Overbite? LOL.

Anyone guess the origin of the porthole frame?

A shipyard? <the old man looks clueless>

Hasta lumbago

Fast lower-back pain? ;-P

<...in his own wit>

Modifié par Rolo Kipp, 07 novembre 2011 - 12:28 .


#59
Rubies

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Definitely going to try and whip something together for this, if I get a chance. Still stuck in bed but I'm well enough to do something, I'm sure, even if it'll turn out fairly iffy. :3

#60
Vibrant Penumbra

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Rolo Kipp wrote...
A shipyard? <the old man looks clueless>

Nope. Big Red X, RK ^_^

Modifié par Vibrant Penumbra, 07 novembre 2011 - 06:16 .


#61
NowAndZen

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@Vibrant Penumbra: I'm getting a vaguely Bioshock-esque feel from that frame. Of course, now that I said it, that'll be wrong. Damn Schroedinger.

#62
Zwerkules

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Yeah, damn Schroedinger. What he did to his cat was bad enough, but nobody has ever heard of his dog again after what he did to it.

#63
Vibrant Penumbra

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NowAndZen wrote...
@Vibrant Penumbra: I'm getting a vaguely Bioshock-esque feel from that frame. Of course, now that I said it, that'll be wrong. Damn Schroedinger.

Well, a good try.
I think Ken Levine actually referred to the same source I pulled that from. So I'll give you a leedle peenk:D

#64
Vibrant Penumbra

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Zwerkules wrote...
Yeah, damn Schroedinger. What he did to his cat was bad enough, but nobody has ever heard of his dog again after what he did to it.

:lol:*giggling girlishly* At least his...
Oh, can't say that... :unsure:
Or that <_<

Hmph. :huh:
Kitty could handle it and Fido deserved it just isn't as funny :(

Oh, well. Off topic anyway =]

#65
lordofworms

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I know what it is, a graphic from a obscure game created for the playstation called 'Critical Depth"?
thats my guess

#66
Vibrant Penumbra

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lordofworms wrote...
I know what it is, a graphic from a obscure game created for the playstation called 'Critical Depth"?
thats my guess

Wow! That's really... reaching :D
I'll give ya my first non-visual hint (besides the context... you know, the theme?) 'cuz i like ya so much: c1870

And, yes dear, you get an X, too.;)

Modifié par Vibrant Penumbra, 08 novembre 2011 - 12:16 .


#67
NowAndZen

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Oooh! Oooh! It'sTwenety-Thousand Lagues Under the Sea! Tentacles and sea monsters galore. Beware, Japanese schoolgirls!

I'm...going to Baator for that reference, aren't I?

#68
Vibrant Penumbra

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NowAndZen wrote...
Oooh! Oooh! It'sTwenety-Thousand Lagues Under the Sea! Tentacles and sea monsters galore. Beware, Japanese schoolgirls!

Oh, pooh-bear.
*pout*
I was too easy on you. I'll just have to make it harder next time ;)

I'm...going to Baator for that reference, aren't I?

Getting out, more like :-)

Big wiggly O to N&Z!

Ciao

Modifié par Vibrant Penumbra, 08 novembre 2011 - 09:30 .


#69
Cestus Dei

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 I'll be thankin' the Lady Estelindis fer her help.

I be by no means fumble-finger'd, but I never claimed ta be no master jeweler.
I be needin' a master-work fer me Submarine Helm o' Air, so I asked the Lady an' she was gracious indeed.
*a rare grin peeks through the old dwarf's braided whiskers*

So I'll be usin' the celtic torc she made fer the Ancient Civilizations CCC way back in November o' 2010.

Posted Image

So Thankee, Lady, fer yer fine work and generosity.

#70
Rolo Kipp

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 <pulling out some parchment...>

Cestus has started a thread on this months project page "What are you going to make?"

Contributors please amble over there and jot down your contribution :-)
It's almost half-time and I'd like some idea of what the score is :-)

Also a good time to post screenies :-)

<...and dipping his quill>

Modifié par Rolo Kipp, 13 novembre 2011 - 07:55 .


#71
TheSpiritedLass

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Some salt water inspiration images.

Brain coral
Posted Image

Coral
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Tube Coral
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Sea Fan
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Anemone
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And of course you can't have one without the other so... clown fish
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Parrot fish
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Butterfly fish
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French Angel fish
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Sergeant Majors
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Trigger fish
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Yellow Tang
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Plus a couple things you would want to avoid while scuba diving. *evil grin*

Lion Fish
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Sea Urchin
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Stingray
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Fire Coral - Looks pretty but don't touch it!
Posted Image

#72
Shadooow

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I made quite simple script to apply the "bubble" visual effect on any creature in area. Since the bubbless were added in latest patch I dont think this will be on vault already.

DOWNLOAD (erf)

Instalation:
- put "underwater_enter" into area's OnEnter event, or Execute this script from your current script
- put "underwater_exit" into area's OnExit event, or Execute this script from your current script

How does it work:

The script applies the bubble effect on breathing creature, that means that undead, constructs, elementals and neither oozes gets it. If a variable NO_BUBBLES with non-zero value is present on such creature, visual effect won't be applied as well. NPCs gets this visual effect permanently until they leave current area, in case the creature is player controlled character however, the bubble effect is applied temporarily and its re-applied every 6 seconds unless the player is dead or polymorphed into creature that doesn't breathe. Of course, resurrected player gets bubble effect again.

Notes about the visual effect:

1) Some creatures might not be able to show the effect. I couldn't seen the effect on my faerie dragon familiar, but script told me that the effect is present. So either I am bubble blind or some creatures doesn't allow this VFX.
2) The effect itself comes with a sound of bubbles which gets repeated after a while. The sound can be hear even if the bubble effect was applied on enemy creature so in underwater area, this sound will be played over and over.


Anyway, I wasn't very sure if aquatic or water creatures like sharks should do bubbles. Also the script doesn't contain a "can creature breath here" check as I supposed that if she couldn't, she wouldn't gets in there in the first place. Also this would be quite dependant on custom content like variables on item etc so I dropped the idea. But if this functionality is appreciated I could make it. Any feedback appreciated.

Modifié par ShaDoOoW, 14 novembre 2011 - 05:06 .


#73
Shadooow

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btw I got some ideas for others:

- an area visualization template for aquatic environment (environment.2da at least if it allows custom content - i'm not sure)
- some music to fit aquatic environment? Im not sure whats in CMP but nothing suitable in default NWN

#74
Gleym

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I'm going to go ahead and suggest someone make a mantis shrimp beastie.
Posted Image

..Seriously, these things are insane!

Also, Vibrant Penumbra, is that porthole thing gonna be used for something like an underwater city, ala Bioshock or something?

Modifié par Gleym, 14 novembre 2011 - 06:45 .


#75
Vibrant Penumbra

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Gleym wrote...
Also, Vibrant Penumbra, is that porthole thing gonna be used for something like an underwater city, ala Bioshock or something?

Its a (teeny-tiny) possibility, since I am ejoying making my cute little whirlpool so much. But it's a looooong way from my first placeable to a tileset :P

I do like the whole 20,000 leagues look (as opposed to Bioshock, which is a bit to noveau for what I'm thinking ^_^ ).

I just threw that in because the scene was so bare and I like making you guys scratch your pointy liddle heads :D

Trying to think of something good for my next screenie now <_<

*whines* It's hard!

Toodles!