November 2011 Custom Content Challenge: Underwater Stuff
#51
Posté 06 novembre 2011 - 04:10
#52
Posté 06 novembre 2011 - 06:33
The hole has a different appearance interior vs. exterior?Borden Haelven wrote...
Added later: How do I make portrait for a hole?
I suppose I could make it a view of what's on the other side
but since other peeps are creating the adventure how do I know what's there?
Help! my brain is sliding into a (slighty alcohol inudced ) spiral of unanserable questions.
You could:
External: You could frame it with jagged wood and in the hole put a dark, blurred hint of interior.
Interior: Same frame, lighter, blurred, blueish hint of ocean bottom.
Take a sceenie of the background and apply a large gaussian blur to it until the shapes are amorphous enough to be many things.
Edit: add a lot of fog before you take the screenie. The background will fade out and only a few of the foreground shapes will need to be blurred.
Hope not, I like what you come up with when you're sliding in spirals :-)Normal service may be resumed later...
<...fuzzy>
Modifié par Rolo Kipp, 06 novembre 2011 - 06:35 .
#53
Posté 06 novembre 2011 - 07:36
'Ere, now, Lass!TheSpiritedLass wrote...
@Cestus Dei - *Eyeing the strange dwarf, then noting he did take off his helmet.* Ahhhh. Perfect. *Wanders over and noogies him, twice, just because.*
No need ta be mussin' me braids!
*looks completely flustered*
Sit fer some ale an' ketch yer breath.
These folks'll wait a bit afore gettin' outta hand.
*the old dwarf holds out the stool on the *far* side of the table*
#54
Posté 06 novembre 2011 - 08:59
Now, I suppose, I really *should* get over to Harvest Moon and read Bannor's tut on animating textures...
Ta!
Modifié par Vibrant Penumbra, 06 novembre 2011 - 09:01 .
#55
Posté 06 novembre 2011 - 10:19
Modifié par Borden Haelven, 06 novembre 2011 - 10:20 .
#56
Posté 06 novembre 2011 - 11:44
#57
Posté 07 novembre 2011 - 12:23
Hmmm... put in a "slip" script (dex check?) where they keep sliding down the deck... toward a dark and suspicious hole...Borden Haelven wrote...
Since my sunken wreck is leaning over I'm going to make the interior floor slope as well. Should be a challenge.
You *do* inspire me, Borden :-)
<...the dark side>
#58
Posté 07 novembre 2011 - 12:27
Nice :-)Vibrant Penumbra wrote...
Nice Tutorial, BB
See what I've done with it?
Of course, Overbite is only there for scale
Overbite? LOL.
A shipyard? <the old man looks clueless>Anyone guess the origin of the porthole frame?
Fast lower-back pain? ;-PHasta lumbago
<...in his own wit>
Modifié par Rolo Kipp, 07 novembre 2011 - 12:28 .
#59
Posté 07 novembre 2011 - 12:37
#60
Posté 07 novembre 2011 - 01:15
Nope. Big Red X, RKRolo Kipp wrote...
A shipyard? <the old man looks clueless>
Modifié par Vibrant Penumbra, 07 novembre 2011 - 06:16 .
#61
Posté 07 novembre 2011 - 08:15
#62
Posté 07 novembre 2011 - 09:08
#63
Posté 07 novembre 2011 - 09:10
Well, a good try.NowAndZen wrote...
@Vibrant Penumbra: I'm getting a vaguely Bioshock-esque feel from that frame. Of course, now that I said it, that'll be wrong. Damn Schroedinger.
I think Ken Levine actually referred to the same source I pulled that from. So I'll give you a leedle peenk X
#64
Posté 07 novembre 2011 - 09:16
Zwerkules wrote...
Yeah, damn Schroedinger. What he did to his cat was bad enough, but nobody has ever heard of his dog again after what he did to it.
Oh, can't say that...
Or that <_<
Hmph.
Kitty could handle it and Fido deserved it just isn't as funny
Oh, well. Off topic anyway
#65
Posté 08 novembre 2011 - 12:05
thats my guess
#66
Posté 08 novembre 2011 - 12:14
Wow! That's really... reachinglordofworms wrote...
I know what it is, a graphic from a obscure game created for the playstation called 'Critical Depth"?
thats my guess
I'll give ya my first non-visual hint (besides the context... you know, the theme?) 'cuz i like ya so much: c1870
And, yes dear, you get an X, too.
Modifié par Vibrant Penumbra, 08 novembre 2011 - 12:16 .
#67
Posté 08 novembre 2011 - 03:10
I'm...going to Baator for that reference, aren't I?
#68
Posté 08 novembre 2011 - 09:29
Oh, pooh-bear.NowAndZen wrote...
Oooh! Oooh! It'sTwenety-Thousand Lagues Under the Sea! Tentacles and sea monsters galore. Beware, Japanese schoolgirls!
*pout*
I was too easy on you. I'll just have to make it harder next time
Getting out, more like :-)I'm...going to Baator for that reference, aren't I?
Big wiggly O to N&Z!
Ciao
Modifié par Vibrant Penumbra, 08 novembre 2011 - 09:30 .
#69
Posté 13 novembre 2011 - 04:08
I be by no means fumble-finger'd, but I never claimed ta be no master jeweler.
I be needin' a master-work fer me Submarine Helm o' Air, so I asked the Lady an' she was gracious indeed.
*a rare grin peeks through the old dwarf's braided whiskers*
So I'll be usin' the celtic torc she made fer the Ancient Civilizations CCC way back in November o' 2010.

So Thankee, Lady, fer yer fine work and generosity.
#70
Posté 13 novembre 2011 - 07:50
Cestus has started a thread on this months project page "What are you going to make?"
Contributors please amble over there and jot down your contribution :-)
It's almost half-time and I'd like some idea of what the score is :-)
Also a good time to post screenies :-)
<...and dipping his quill>
Modifié par Rolo Kipp, 13 novembre 2011 - 07:55 .
#71
Posté 14 novembre 2011 - 02:16
Brain coral

Coral

Tube Coral

Sea Fan

Anemone

And of course you can't have one without the other so... clown fish

Parrot fish

Butterfly fish

French Angel fish

Sergeant Majors

Trigger fish

Yellow Tang

Plus a couple things you would want to avoid while scuba diving. *evil grin*
Lion Fish

Sea Urchin

Stingray

Fire Coral - Looks pretty but don't touch it!
#72
Posté 14 novembre 2011 - 04:29
DOWNLOAD (erf)
Instalation:
- put "underwater_enter" into area's OnEnter event, or Execute this script from your current script
- put "underwater_exit" into area's OnExit event, or Execute this script from your current script
How does it work:
The script applies the bubble effect on breathing creature, that means that undead, constructs, elementals and neither oozes gets it. If a variable NO_BUBBLES with non-zero value is present on such creature, visual effect won't be applied as well. NPCs gets this visual effect permanently until they leave current area, in case the creature is player controlled character however, the bubble effect is applied temporarily and its re-applied every 6 seconds unless the player is dead or polymorphed into creature that doesn't breathe. Of course, resurrected player gets bubble effect again.
Notes about the visual effect:
1) Some creatures might not be able to show the effect. I couldn't seen the effect on my faerie dragon familiar, but script told me that the effect is present. So either I am bubble blind or some creatures doesn't allow this VFX.
2) The effect itself comes with a sound of bubbles which gets repeated after a while. The sound can be hear even if the bubble effect was applied on enemy creature so in underwater area, this sound will be played over and over.
Anyway, I wasn't very sure if aquatic or water creatures like sharks should do bubbles. Also the script doesn't contain a "can creature breath here" check as I supposed that if she couldn't, she wouldn't gets in there in the first place. Also this would be quite dependant on custom content like variables on item etc so I dropped the idea. But if this functionality is appreciated I could make it. Any feedback appreciated.
Modifié par ShaDoOoW, 14 novembre 2011 - 05:06 .
#73
Posté 14 novembre 2011 - 04:39
- an area visualization template for aquatic environment (environment.2da at least if it allows custom content - i'm not sure)
- some music to fit aquatic environment? Im not sure whats in CMP but nothing suitable in default NWN
#74
Posté 14 novembre 2011 - 06:41

..Seriously, these things are insane!
Also, Vibrant Penumbra, is that porthole thing gonna be used for something like an underwater city, ala Bioshock or something?
Modifié par Gleym, 14 novembre 2011 - 06:45 .
#75
Posté 14 novembre 2011 - 07:53
Its a (teeny-tiny) possibility, since I am ejoying making my cute little whirlpool so much. But it's a looooong way from my first placeable to a tilesetGleym wrote...
Also, Vibrant Penumbra, is that porthole thing gonna be used for something like an underwater city, ala Bioshock or something?
I do like the whole 20,000 leagues look (as opposed to Bioshock, which is a bit to noveau for what I'm thinking
I just threw that in because the scene was so bare and I like making you guys scratch your pointy liddle heads
Trying to think of something good for my next screenie now <_<
*whines* It's hard!
Toodles!





Retour en haut







