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November 2011 Custom Content Challenge: Underwater Stuff


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#126
TheSpiritedLass

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*sleepy grunts* Wow y'all have been busy while I was away basking in the sun!

This morning was the file deadline. I've only received files from one person. *waggles finger playfully* Hmmm. *looking at my schedule* Next week is pretty tight. We could try again on... Friday Dec 9th 10 am EST. That gives y'all week plus a few days.

Can't say I'm too upset about not having to do a hak merge this morning. I think I'll go back to bed. ;)

#127
Rolo Kipp

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<drums fingers on desk...>

Heh. Cestus just needs to *tweak* a few more itty bitty bits... So he says. His files, at least for the SHoA are complete, but the halflings are being rebellious...

I'll see if I can motivate him a bit. Thought we had 'til tomorrow morning :-/
<getting old, old man. again.>
Heh.

<...scowling at unrepentant dwarf>

#128
Borden Haelven

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My stuff is totally messed up. I haven't a clue why but it's hang the game during loading. LoW is having a look at the tiles for me.

#129
lordofworms

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I will be submitting my tileset tonight and have Bordens Stuff with me today and am preparing to send it back to him.

#130
Vibrant Penumbra

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I thought I had until this morning, too. But it didn't matter anyway because I've lost all the animations on the bigger whirlpools when I scaled them up... :crying:

Don't know why, but I'll figure it out. I'll upload the small 9m one in a few minutes, though. It works :)

Modifié par Vibrant Penumbra, 01 décembre 2011 - 09:56 .


#131
The Amethyst Dragon

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Vibrant Penumbra wrote...

I thought I had until this morning, too. But it didn't matter anyway because I've lost all the animations on the bigger whirlpools when I scaled them up... :crying:

Don't know why, but I'll figure it out. I'll upload the small 9m one in a few minutes, though. It works :)

Have you tried making a scaled up one without it's own animations, but using the smaller one as a supermodel?

#132
Vibrant Penumbra

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 What a great idea!:o

I could kiss you, but you probably have icky dragon breath:P

I'll give it a whirl ;)

#133
The Amethyst Dragon

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Vibrant Penumbra wrote...
I could kiss you, but you probably have icky dragon breath:P

No, it's nice and minty-fresh.  However, my wife would likely not appreciate the gesture.

#134
Vibrant Penumbra

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 No joy, scaley dude.<_<

Either supermodels don't like placeables, animesh or the combination.:blush:

Back to re-doing the twisty things... :pinched:

Oh, well. At least now I know what I'm doing :P

Keep chewin' that mint!

#135
Zwerkules

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I got the first merfolk building working in Lord of Worm's underwater tileset.

Image IPB

I'll make two more this weekend. I had also thought of making higher buildings, but those would protrude from the water.

Image IPB

Modifié par Zwerkules, 04 décembre 2011 - 12:10 .


#136
lordofworms

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Files submitted for November CC Challenge: Undersea Tileset ~ Complete.

#137
_six

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 *thumbs up*

#138
henesua

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That screen shot is beautiful! Nice building, Zwerkules. Tileset is looking great too.

#139
lordofworms

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@Zwerk. The new tileset submitted has 3 levels of height, ranging from

-500
-1000
-1500

all 3 are lower then the current tileset your using..

so you should go ahead and make those taller ones, I am confident they will fit within any given one of those levels

#140
Pstemarie

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Vibrant Penumbra wrote...

 No joy, scaley dude.<_<

Either supermodels don't like placeables, animesh or the combination.:blush:

Back to re-doing the twisty things... :pinched:

Oh, well. At least now I know what I'm doing :P

Keep chewin' that mint!


Supermodels do work for placeables as long as the model type is set to "character".

Alternatively: Import the animated model, rename it, export just the geometry, then reset. Reload the new model, scale it to the size you want, select the aurora base, then import just the animations from the animated model.

Modifié par Pstemarie, 03 décembre 2011 - 03:42 .


#141
Vibrant Penumbra

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Pstemarie wrote...
Supermodels do work for placeables as long as the model type is set to "character".

Alternatively: Import the animated model, rename it, export just the geometry, then reset. Reload the new model, scale it to the size you want, select the aurora base, then import just the animations from the animated model.

Model type was character, but they didn't do anything with a supermodel :P

So I tried that 'scale wizard' thingy, even though I wanted the bigger ones kinda *stretched* rather than just supersized.  
Scale wizard worked fine, so *brushes off hands* 4 sizes working and animated and I did finally get the animated texure working in game :D So I'm happy :)

But thanks for the advice^_^ I do listen... sometimes.

#142
Pstemarie

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*thumbs*

I'm probably mistaken about supermodels and placeables, but I'll have to do some experimenting to be sure...

Modifié par Pstemarie, 03 décembre 2011 - 11:51 .


#143
TheSpiritedLass

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*jaw drops* Dang Z. Those buildings look amazing!

#144
Zwerkules

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*pushes some chocolate into Lasses open mouth* Thank you, oh spirited one!

#145
TheSpiritedLass

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*munches happily on the chocolates* Do you need me to send you Worm's set and itp files so you can merge in your stunning buildings? Or have the two of you already taken care of that?

#146
Zwerkules

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There are some things Lord of Worm is still working on, so the best thingfor me to do would probably be sending him my files and the modified set and palette to add to his hak. There's one more building I have to finish before I'm done.

#147
Nostrebor

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Is there some central place to look at the entries?

#148
TheSpiritedLass

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Hmmm. Thought Worms was done with his stuff. He sent in the files. *tackles Worms* What are you up to over there? *grins at Z*

Ohhh you are doing MORE buildings? I had best get some drool towels ready then. *nods nods*

@Nostrebor - For the underwater theme, there is basically just this thread. I don't think the group project page is visible to non-group members. Hopefully the source files will be up on the Vault on the 10th. Does that answer your question?

#149
Frith5

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I wasn't able to devote much time to NWN lately, but I did manage two fish, which I've sent to the Lass. I'll try to find time to fix the animation on the boat creature, but I'm not at all sure I'll find time before the tenth. Hope folks do enjoy the two fish. :) All the stuff in here looks so stellar! Always love seeing LoW's awesome stuff, of course, and Zwerk your buildings are so suited the whole looks like a painting. Great stuff!

JFK

edit: screens


Image IPB

Image IPB

Image IPB

Modifié par Frith5, 04 décembre 2011 - 07:56 .


#150
Zwerkules

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I just realized that there are no merfolk for the merfolk buildings. Making creatures let alone animating them is far beyond my skills and I have never seen a mermaid in any hak.