Yes, because I'm sure you can just hand it to me through the internet.GMagnum wrote...
dam i jus rolled a fat ass blunt n e 1 want a puff
New IGN article on ME3
#351
Guest_Cthulhu42_*
Posté 02 novembre 2011 - 01:55
Guest_Cthulhu42_*
#352
Posté 02 novembre 2011 - 01:59
Damn, son.GMagnum wrote...
dam i jus rolled a fat ass blunt n e 1 want a puff
#353
Posté 02 novembre 2011 - 01:59
EternalAmbiguity wrote...
sympathyforsaren wrote...
Can you imagine swarms....and I mean by the hundreds....of 12 and 13 year old Call of Duty fans who LOVE to just shoot (not individuals who enjoy both genres) clamoring here on BSN begging for less "talking", "romances" and "screens with stats" and asking for "sick death guns", "more guns and better shotties", "sicker enemies", "less cutscenes, more action" and "more focus on multiplayer deathmatches".
These individuals would almost unanimously control and dictate what is/isn't in any future Mass Effect game.
As much as I despise MP, I have to say, probably not. According to Brennen Holmes the forums already have a bad rep with some of the devs. I doubt even more clamoring would cause them to suddenly take all of our words to heart.
#354
Guest_Catch This Fade_*
Posté 02 novembre 2011 - 02:00
Guest_Catch This Fade_*
#355
Posté 02 novembre 2011 - 02:01
This has been my fear since the BF3 early access was announced. Although, based on the 13 year olds I knew at 13, including myself at the time, I doubt they want less romances...sympathyforsaren wrote...
Can you imagine swarms....and I mean by the hundreds....of 12 and 13 year old Call of Duty fans who LOVE to just shoot (not individuals who enjoy both genres) clamoring here on BSN begging for "less talking" and "romances" and "screens with stats" and asking for "sick death guns", "more guns and better shotties", "sicker enemies", "less cutscenes, more action" and "more focus on multiplayer deathmatches".
These individuals would almost unanimously control and dictate what is/isn't in any future Mass Effect game.
#356
Guest_EternalAmbiguity_*
Posté 02 novembre 2011 - 02:01
Guest_EternalAmbiguity_*
Kaiser Shepard wrote...
Damn, son.GMagnum wrote...
dam i jus rolled a fat ass blunt n e 1 want a puff
I lolled, quite hard.
#357
Posté 02 novembre 2011 - 02:02
This.... just no....GMagnum wrote...
dam i jus rolled a fat @#!*% blunt n e 1 want a puff
#358
Posté 02 novembre 2011 - 02:03
I might've laughed had I been able to translate it faster....EternalAmbiguity wrote...
Kaiser Shepard wrote...
@#!*% , son.GMagnum wrote...
dam i jus rolled a fat @#!*% blunt n e 1 want a puff
I lolled, quite hard.
Modifié par Ofcoursenot, 02 novembre 2011 - 02:04 .
#359
Posté 02 novembre 2011 - 02:07
#360
Posté 02 novembre 2011 - 02:07
#361
Posté 02 novembre 2011 - 02:09
You aren't an online gamer until you've been threatened by a clearly prepubescent child who later argues with his parents about getting off the xbox.... on an M rated game.sympathyforsaren wrote...
I was hanging with my cousin and he was playing MW2 online, and the immaturity, swearing and verbal abuse I heard from those kids was shocking, albeit funny to an extent. But these kids literally cussed you out and were serious....its pathetic.
#362
Posté 02 novembre 2011 - 02:23
I aim to please.EternalAmbiguity wrote...
Kaiser Shepard wrote...
Damn, son.GMagnum wrote...
dam i jus rolled a fat ass blunt n e 1 want a puff
I lolled, quite hard.
#363
Posté 02 novembre 2011 - 02:29
Nashiktal wrote...
I would dare say the games are already accesible. I went into AC2 with little knowledge of what happened in AC1. I got wrapped up into ezio's story.
...Actually come to think of it ubisoft did a good job of making the game accesible without forcing you to play AC1.
I think that speaks more to how Ubisoft chooses to present the material than any game necessarily being stand-alone. A great example is the "recap", which both AC2 and Brotherhood provide the player at the start of the game. Both allow newcomers to catch up to the story so far, but I certainly wouldn't say that I consider any of the game's "stand-alone", from a narrative perspective. Brotherhood is heavily reliant on AC2, which is equally reliant on AC1 (Ex: Subject 16 references, bleeding effect, etc). It's all a matter of how the information is presented to newcomers.
Modifié par Il Divo, 02 novembre 2011 - 02:34 .
#364
Posté 02 novembre 2011 - 02:32
IsaacShep wrote...
But that was a jump from AC1 to AC2. Before AC3, there'll be also Brotherhood and Revelations. 4 games worth of developing story. Perhaps Ubisoft will relay solely on the existing fanbase, but if they will want to bring anyone new, they will have to make it a bit more accessible than AC2 was. People are scared of jumping into franchise they know can have already complicated lore. That's one of the reasons audiences lik reboots, they don't have to worry about not knowing the lore and previous events.
But in the past, how much has Ubisoft emphasized that each game is stand-alone, compared to Bioware's approach with ME3? Certainly they've told us that each AC numerical sequel will feature a different assassin, but it doesn't really feel like they've emphasized that any individual game is independent from all the others. Revelations is a great example. Ubisoft has promised us that this game will provide "more answers than questions", which indicates that this game will be heavily reliant on prior games. That would be a strange response for someone looking to keep each installment easily accessible.
#365
Guest_EternalAmbiguity_*
Posté 02 novembre 2011 - 02:32
Guest_EternalAmbiguity_*
Ofcoursenot wrote...
I might've laughed had I been able to translate it faster....EternalAmbiguity wrote...
Kaiser Shepard wrote...
@#!*% , son.GMagnum wrote...
dam i jus rolled a fat @#!*% blunt n e 1 want a puff
I lolled, quite hard.
Well, ya know. Got the Cipher;)
#366
Posté 02 novembre 2011 - 02:35
I see...EternalAmbiguity wrote...
Ofcoursenot wrote...
I might've laughed had I been able to translate it faster....EternalAmbiguity wrote...
Kaiser Shepard wrote...
@#!*% , son.GMagnum wrote...
dam i jus rolled a fat @#!*% blunt n e 1 want a puff
I lolled, quite hard.
Well, ya know. Got the Cipher;)
#367
Posté 02 novembre 2011 - 02:55
There there, you forgot you were on the BSN didn't you?
#368
Posté 02 novembre 2011 - 02:57
Cthulhu42 wrote...
Yes, because I'm sure you can just hand it to me through the internet.GMagnum wrote...
dam i jus rolled a fat ass blunt n e 1 want a puff
If he could do that, all our problems would be solved.
#369
Posté 02 novembre 2011 - 03:05
[quote]Thompson family wrote...
Then show a mirror on the Game of the Year Awards and the reviews.
[/quote]
Why? They aren't relevant to the discussion at all.[/quote]
Why not? Or are you setting yourself up as the sole judge of a game's worth?
[quote]No hablos Ingles?[/quote]
Fluently. I do not speak much Spanish, however. I must say that I don't appreciate the implication that someone who you accuse of being unable to follow your "logic" must be Latino.
[quote]1. For the third time: A 25% increase is not impressive (emphasis added) compared to the market as a whole and given ME2's massive makeover.[/quote]
I thought we were comparing ME1 to ME2. Your contention is that ME2 didn't sell that much more than ME1.
Your contention is that a 25 percent increase is not significant.
Noted. I'll let anyone reading this exchange to decide that one for themselves.
[quote]2. ME1 had just 2 DLCs and one was free on PC. Also DLC sales in 2008 were a lot lower for everyone.[/quote]
First, source please on the lower 2008 sales. Second, by your own statement ME1 DLC sales were not as good as ME2's, which was my point.
[quote]3. ME was always touted to be a trilogy.[/quote]
OK. I don't recall that ever being disputed.
[quote]ME2's makeover to increase its appeal for the casual market pretty much failed
Nowhere did I say that ME2 "pretty much failed".[/quote]
The makeover failed, but the game didn't.
And, once again, a 25 percent increase in sales is a failure.
All joking aside, I think you're trying to argue that anything less than 4 million is sales is a "failure" because that shows the desire for a bigger audience paid off.
OK. So by that logic, BW should just settle for 2M in sales and anything less than 4M is a failure.
[quote]You *really* don't speak English, do you?[/quote]
[quote]Nowhere did I say that the hardcore audience is declining, just that they didn't buy ME2.[/quote]
By that logic, abandoning the hardcore audience to make a more accessible game resulted in a 25 percent increase in sales. But that's not a good trade, or so you argued earlier.
OK.
[quote][quote]
Then show me better numbers, nutshell43. I'd be glad of it.
[/quote]
You *really* don't speak English, do you?
As I wrote in the very quote you replied to: Just make **** up. It's just as accurate as vgchartz.
[/quote]
Translation:" I don't have better numbers. In fact, I have no numbers whatsoever."
Let's suppose VGChartz is replete with errors. Can we agree that the errors don't work exclusively in the favor of ME2?
Modifié par Thompson family, 02 novembre 2011 - 03:18 .
#370
Posté 02 novembre 2011 - 03:35
#371
Posté 02 novembre 2011 - 03:36
As it turns out, ME2 has sold 3.42 million units as of the latest figures compared to ME1's 2.38 million -- a difference of more than 1 million units. Of that, 667K was PS3 sales, still leaving ME2 well ahead of ME1.
My original mistake was to compare only sales figures for the first 10 weeks on each platform, not all sales.
Now, do I like using VGChartz? No, but somebody come up with something better.
Anyway, this is so far off-topic I'll start a new thread. Just thought I'd add this to this thread first, since I'd posted here on the topic.
.
#372
Posté 02 novembre 2011 - 03:49
#373
Posté 02 novembre 2011 - 04:21
Thompson family wrote...
nutshell's contention that a 25 percent increase in sales is "not impressive" prodded me into double checking my figures from VGChartz.
As it turns out, ME2 has sold 3.42 million units as of the latest figures compared to ME1's 2.38 million -- a difference of more than 1 million units. Of that, 667K was PS3 sales, still leaving ME2 well ahead of ME1.
My original mistake was to compare only sales figures for the first 10 weeks on each platform, not all sales.
Now, do I like using VGChartz? No, but somebody come up with something better.
Anyway, this is so far off-topic I'll start a new thread. Just thought I'd add this to this thread first, since I'd posted here on the topic.
.
Use the NPD numbers.
In January 2010 ME2 sold 572,000 units.
In February 2010 it sold 246,000 units
In March 2010 it sold < 100,000 units (Less than the #10 game in the list)
So it sold 818,000 units, then dropped off the charts. You can project out an upper limit for sales, and assume an incredibly unrealistic number of the number of units the #10 game sold - 1 for each following month. 3.x million units is within the realm of possible, not able to commit to how likely it is.
But to put it in perspective, NFL 2011 sold around 1.4 million in the first week. Battlefield 3 sold 5 million in it's first week (Remember, EA likes to play games with the words "Shipped and Sold", Gamespot has the real number in it's news today).
Further, you cannot compare ME to ME2. Installed base becomes a problem I doubt any of us here have the knowledge to adjust the numbers for. ME launched with a much smaller installed base, when you compare the percentages of sales to consoles, Mass Effect was a significantly better performer.
#374
Posté 02 novembre 2011 - 04:27
#375
Posté 02 novembre 2011 - 04:38
Indeed. I have over 30 characters.EternalAmbiguity wrote...
FluffyScarf wrote...
Meh. Play ME 1 and 2 once. Watch the other endings on YT. I already uninstalled both games anyway. Once 3 comes, there's little incentive to go back and play the other 2 since you know how everything ends.
Someone who's only played the games once then uninstalled them hardly strikes me as a fan.





Retour en haut




