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New IGN article on ME3


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#401
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Fidget6 wrote...

 

 "It's like the Superbowl. Who cares what happened in the regular season? Now's the one that matters."


I'm so tired of bullsh*t quotes like this. Stop just dismissing your other games (which were masterpieces) as insignificant to try to get more new people to play this one. It's annoying.

Why is it bothering you? I could care less what they say as long as the developers are making sure to provide a satisfying conclusion to the series.

Modifié par jreezy, 02 novembre 2011 - 07:23 .


#402
Lakeshow1986

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This guy really hasn't done himself any favours, why would you say ME1 & ME2 are unimportant when people have sunk +60 hours into them. Very short sighted indeed. We understand that ME3 is what's being pushed, but why not say "While ME3 is completely stand alone, we also have two incredible games that complement", instead of "ME3 is the playoffs baby WHOOOO"

Shame.

#403
TobyHasEyes

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Chris Priestly wrote...

Which doesn't say it invalidates or that ME1 & 2 aren't important. Just that in the face of ME3, they seem less important.

Perhaps you don't follow football so do not get the analogy. It doesn't matter whether during the regular season you went 15-1 or 8-8. It doesn't matter whether your quarterback got hurt in week 6 or not. It doesn't matter if you traded your kicker in week 12. It absolutely did matter in week 6 or week 12 or whatever, but NOW is the superbowl. You had to work like hell through opponents and obstacles to get here, but THE TIME IS NOW and what came before was only the path to get you here.

That is Mass Effect 3.



:devil:


 I totally respect that essentially all he was saying was marketing fluff, and that is doesn't represent the real view of ME3 developers to ME1 and ME2.. but you can't pretend that what he said didn't mean exactly what it sounds like

 And if anything, that metaphor supports how people have interpreted it

 It doesn't matter whether during the regular season you went x or y? That fits the idea that choices in ME1+ME2 don't matter

 What came before was only the path to get you here? That fits the idea that our choices have no consequence, that nothing that happens now is dependent on, or related to, what came before

 As I say.. I am sure that is not how ME3 will be, things do look promising and I look forward to seeing choices recognised, consequences playing out etc.

 But just admit it was marketing fluff to assure people that ME3 is fun too if you haven't played the others, and although it suggests/states that ME1+ME2 don't matter that actually that was just inaccurate spin

Modifié par TobyHasEyes, 02 novembre 2011 - 07:59 .


#404
AntiChri5

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I feel that saying "the previous games were just a warm up for this one" is justified and acceptable. Greatest thing we have faced in the leadup to ME3 is one Reaper against everything we can gather, in ME3 we are facing thousands who have already hit us where we live.

However, saying "Who cares what happened in the regular season? Now's the one that matters." Is just retarded, and he deserves a smack upside the head for it.

We care, nobhead. Our caring made your company millions, if not billions, of dollars. This game would not exist without us having cared about the previous ones. Moron.

I get that they have to **** focus away from the previous games and highlight ME3 as a stand alone experience, but that can be done without blatantly insulting the previous games.

#405
alex90c

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Bioware might make great games, but their marketing/advertising is just flat out awful. Why would they write something which strongly implies their first two games are pretty much irrelevant when doing so would just ****** off their fanbase who got those two games (or at least one of them)?

#406
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Ricinator wrote...

@candidate 88766
Me1 had similar linear lvl design as ME2, but they trick you into thinking the world is bigger than it actually is. Except for the citadel that was really open compared to the rest of the game.

Me2 you couldn't even go to the presidium and the static load screens kill any immersion you may have in the hamster cage you are provided. Same across the whole game, you can't leave the Normandy like Me1, and it just feels so constricting the entire game.


Me1 had a lot of dialogue, so much so that i can replay the game 50 times and still find a hidden dialogue options. Sure the game pushes you forward with a few similar options when talking to campaign driving people. But atleast you have several options to choose from.

Me2 you get tricked into thinking there is more dialogue because the game is 3x longer than Me1. The dialogue itself feels like you are always stuck moving forward. You hardly get to dig through conversations like Me1. It just feels like it is all laid out in front of you you can go left or right conversation paths which are the same. Regardless of the base choice, you have really 0 impact in what you say. After miranda/jack or tali/legion fight you can't even talk to them if you didn't use a blue or red option FOR THE LOVE OF GOD.

blah blah blah Mako/Hammerhead argument. never had a prob with Mako myself.
inventory love it or hate it. atleast it was there in Me1
ect. ect. you get the point

I'll give you the linerarity arguement, but with a caveat - the missions in ME2 were often more linear, but the actual structure of the game was, I think, less linear because you had far more core missions to choose from. I would also argue that with ME2's better graphics and draw distance the use of smoke and mirrors was far more effective here - I felt ME2's environments appeared larger even if they weren't, but thats opinion.

ME1 had loading screens too - by the end of that game I was sick of hearing the looped woosh of the Mass Relay screen. Although I did like being able to leave the Normandy, so I guess I agree on that point. Loading screens didn't kill immersion, more slightly hindered it.

I will call you out on dialogue though - you're wrong there I'm afraid.
-ME2 had more dialogue and more choices in dialogue
-ME1 had far more conversations where all 3 options led to Shepard saying the same thing
-'Hidden' dialogue in ME2 is being discovered all the time - about a week ago someone discovered a dialogue option with Legion about Sovereign that most people hadn't heard before
-How can you say that dialogue had no impact then immediately say that your dialogue choice impacts whether you can speak to Jack or Miranda again - that shows that your dialogue choices actually do have an effect

You're also wrong about the inventory - ME2 made the inventory far more immersive by turning the Normandy itself into the inventory. You have to go to the relevant part of the Normandy to access your weapons or armour or upgrades. As someone who appreciates videogame immersion you must admit that this is a better system than ME1's spreadsheet affair. And while ME2 had fewer guns, there were real differences between them in both appearance and gameplay. I'd rather have a choice between automatic, semi-automatic and burst-fire assault rifles that actually fire differently, look different and are all genuine options to use as opposed to 50 guns with one type of firing mode, two skins and very little choice because the Spectre level assualt rifle is the only one worth using once it is unlocked. In ME2 you can choose between the Mattock or the Revenant or the Geth rifle or the Vindicator or the Avenger, or even the Collector assualt rifle, and there is a reason to use any of them - each one is good at something. In ME1 there is no reason to use anything other the Spectre level 10 weapons because they are the best at everything, rendering every other gun in the game useless and pointless.

Also, you have to admit that it was more than smoke and mirror effects, a lack of loading screens and dialogue that ME1 the game we all love. You must agree that the story, the writing, the characters, the music and the choices all played a massive part in making ME1 great - not the lack of loading screens. And all of those things were still present in ME2, so I really don't get what you're on about when you say ME2 lost everything from ME1.

#407
TobyHasEyes

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alex90c wrote...

Bioware might make great games, but their marketing/advertising is just flat out awful. Why would they write something which strongly implies their first two games are pretty much irrelevant when doing so would just ****** off their fanbase who got those two games (or at least one of them)?


 And when a trademark selling point of the series has always been the idea of choices carrying over

#408
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Ofcoursenot wrote...

sympathyforsaren wrote...

Can you imagine swarms....and I mean by the hundreds....of 12 and 13 year old Call of Duty fans who LOVE to just shoot (not individuals who enjoy both genres) clamoring here on BSN begging for "less talking" and "romances" and "screens with stats" and asking for "sick death guns", "more guns and better shotties", "sicker enemies", "less cutscenes, more action" and "more focus on multiplayer deathmatches".

These individuals would almost unanimously control and dictate what is/isn't in any future Mass Effect game.

This has been my fear since the BF3 early access was announced. Although, based on the 13 year olds I knew at 13, including myself at the time, I doubt they want less romances...

You do know that BF3 fans aren't the same as CoD fans. BF3 fans are more snobbish and dismissive of CoD than even some of the users on this forum.

#409
szkasypcze

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WHAT THE HELL????

I spent big money on ME1 plus DLCs and ME2 plus DLCs (including dr pepper's crap not available in my country, but i made an effort to get it) and now i'm reading that this stuff was just a warm up?? Not the real thing?? That it does not matter?? What the f**k are you talking about Bioware??? Has greed totally made you swap your heads with penises?? This guy should be made responsible for what he says!!

Tell you what. ME is for me just a game. I'm gonna get it with full add ons no matter what crap you are going to say. To me Mass Effect does not equal Bioware. But mark my words. This game is going to be a marketing failure if you do not stop a crap like this. You are too confident. I hope fans will show you where your place is.

Best regards.

#410
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Ofcoursenot wrote...

Ricinator wrote...
 Me1 is about 6-8hours while me2 was roughly 24

Loyalty missions do not count, the game can technically be finished without them. That puts it even less. If I was going to let everyone die and get the worst possible ending, I could do it in about 11 hours.

But they're still a part of the game, a major part. If you're saying that optional stuff shouldn't factor into the game then you can ingore most conversations too.

Also, you will have to do some loyalty missions in order to unlock the next 'core' mission - for example, the Collector Ship doesn't unlock until you've done enough missions.

#411
onelifecrisis

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 @Candidate
I just read your sig :lol: very good.

#412
AntiChri5

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alex90c wrote...

Bioware might make great games, but their marketing/advertising is just flat out awful. Why would they write something which strongly implies their first two games are pretty much irrelevant when doing so would just ****** off their fanbase who got those two games (or at least one of them)?


They do it to reinforce the message that the previous installments aren't required to enjoy the current game. That way, new customers will be reassured and won't feel a massive barrier between themselves and the franchise. The problem with this strategy (aside from the giant middle finger to your current fans) is that last years Best Game Ever is this years irrelevant crap, and people stop taking your marketing seriously.

Given the amount of people i still hear ranting about Baldurs Gates greatness, BioWare should really stay away from demonising their past games. Don't **** on loyalty, there are much better ways to make new customers feel welcome.

#413
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Still bothering people I see.

#414
onelifecrisis

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jreezy wrote...

Still bothering people I see.


Yep. Hopefully this should keep us going until the next BW marketing f*ckup.

#415
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I understand the significance of wanting to advertise ME3 as a standalone product, and I understand the lore perspective that now the stakes are higher than in previous games, but marketing rhetoric should never undermine previous works in order to drum up hype for the newest work.

I'm not saying it doesn't happen, I'm just saying it shouldn't. Its a cheap tactic to throw previously meaningful titles or experiences under the bus in order to say the next version is that much more new and improved. It feels very cheap to the loyal long time customers and like marketing is jumping the shark to hype the new product.

I think its entirely possible to generate excitement and hype without having to diminish previous titles or experiences.

#416
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Lame article is lame.

#417
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So the general consensus on here would suggest that BioWare and/or EA is 0/2 in regards to marketing the Mass Effect series after the EA acquisition. Some people weren't particularly happy about the spoilerific (not a word, I know) advertising of Mass Effect 2. Now some marketing gurus thought it was a good idea to pretty much tell previous players of Mass Effect that their choices in the previous games don't matter at all in Mass Effect 3. In regards to Mass Effect 3 I'll have to call BS on this until I've played the game. From what we've seen and heard I don't really see any cause for concern.

#418
onelifecrisis

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I hope you're right jreezy.

#419
utdan

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PoliteAssasin wrote...

@jreezy - can you provide a link then please? That'd be interesting to see.


-Polite


I haven't seen a quote on this but there's a dialogue choice with the krogan 'princess' shown on the bioware pulse episode where Casey shows off the kinect feature which is missing for the playable demo. Not sure if that ep is still up but you might wanna check for yourself if it is. 

They haven't finished all the dialogue yet (well as of 2 days ago anyway, twitter thread) so chances are they only had the one response recorded when they made the playable demo so left the choice out to avoid the "shep said the exact same thing for all 3 dialogue choices:WE HAVE NO CHOICES" ****storm.  

#420
Adugan

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Damn, Chris almost lost his cool in this thread. Weird.

#421
TheChris92

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IGN - Ignorance is Bliss

#422
hotdogbsg

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Adugan wrote...

Damn, Chris almost lost his cool in this thread. Weird.


To be fair it can't be easy to see something you've worked on or are working on, being constantly criticised by a section of this community.

#423
AntiChri5

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I see more folks criticising the marketing then the game, since we don't have the game yet most aren't stupid enough to start criticising it.

And what people are criticising the marketing on, in this thread, is the disrespect shown to ME1 & 2, other games BioWare have worked long and hard on.

If it doesn't hurt to **** on ME 1 & 2, it shouldn't hurt to hear people **** on ME3.

#424
whywhywhywhy

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AdmiralCheez wrote...

What's that, IGN?

The sky is blue?

Wow, I had no idea.

Probably "persuaded" to write something positive about ME3 after that less then flatterring MP review.

Modifié par whywhywhywhy, 02 novembre 2011 - 11:41 .


#425
Anacronian Stryx

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Image IPB

Here you go comunity, Take some.