Ricinator wrote...
@candidate 88766
Me1 had similar linear lvl design as ME2, but they trick you into thinking the world is bigger than it actually is. Except for the citadel that was really open compared to the rest of the game.
Me2 you couldn't even go to the presidium and the static load screens kill any immersion you may have in the hamster cage you are provided. Same across the whole game, you can't leave the Normandy like Me1, and it just feels so constricting the entire game.
Me1 had a lot of dialogue, so much so that i can replay the game 50 times and still find a hidden dialogue options. Sure the game pushes you forward with a few similar options when talking to campaign driving people. But atleast you have several options to choose from.
Me2 you get tricked into thinking there is more dialogue because the game is 3x longer than Me1. The dialogue itself feels like you are always stuck moving forward. You hardly get to dig through conversations like Me1. It just feels like it is all laid out in front of you you can go left or right conversation paths which are the same. Regardless of the base choice, you have really 0 impact in what you say. After miranda/jack or tali/legion fight you can't even talk to them if you didn't use a blue or red option FOR THE LOVE OF GOD.
blah blah blah Mako/Hammerhead argument. never had a prob with Mako myself.
inventory love it or hate it. atleast it was there in Me1
ect. ect. you get the point
I'll give you the linerarity arguement, but with a caveat - the missions in ME2 were often more linear, but the actual structure of the game was, I think, less linear because you had far more core missions to choose from. I would also argue that with ME2's better graphics and draw distance the use of smoke and mirrors was far more effective here - I felt ME2's environments appeared larger even if they weren't, but thats opinion.
ME1 had loading screens too - by the end of that game I was sick of hearing the looped woosh of the Mass Relay screen. Although I did like being able to leave the Normandy, so I guess I agree on that point. Loading screens didn't kill immersion, more slightly hindered it.
I will call you out on dialogue though - you're wrong there I'm afraid.
-ME2 had more dialogue and more choices in dialogue
-ME1 had far more conversations where all 3 options led to Shepard saying the same thing
-'Hidden' dialogue in ME2 is being discovered all the time - about a week ago someone discovered a dialogue option with Legion about Sovereign that most people hadn't heard before
-How can you say that dialogue had no impact then immediately say that your dialogue choice impacts whether you can speak to Jack or Miranda again - that shows that your dialogue choices actually do have an effect
You're also wrong about the inventory - ME2 made the inventory far more immersive by turning the Normandy itself into the inventory. You have to go to the relevant part of the Normandy to access your weapons or armour or upgrades. As someone who appreciates videogame immersion you must admit that this is a better system than ME1's spreadsheet affair. And while ME2 had fewer guns, there were real differences between them in both appearance and gameplay. I'd rather have a choice between automatic, semi-automatic and burst-fire assault rifles that actually fire differently, look different and are all genuine options to use as opposed to 50 guns with one type of firing mode, two skins and very little choice because the Spectre level assualt rifle is the only one worth using once it is unlocked. In ME2 you can choose between the Mattock or the Revenant or the Geth rifle or the Vindicator or the Avenger, or even the Collector assualt rifle, and there is a reason to use any of them - each one is good at something. In ME1 there is no reason to use anything other the Spectre level 10 weapons because they are the best at everything, rendering every other gun in the game useless and pointless.
Also, you have to admit that it was more than smoke and mirror effects, a lack of loading screens and dialogue that ME1 the game we all love. You must agree that the story, the writing, the characters, the music and the choices all played a massive part in making ME1 great - not the lack of loading screens. And all of those things were still present in ME2, so I really don't get what you're on about when you say ME2 lost everything from ME1.