LPPrince wrote...
Actually, I think that GTA V making a billion dollars in three days could be a bad thing.
Its this kind of success that makes developers and producers think they can make that kind of money with their games. Thats how you get people like Square Enix saying Tomb Raider was not a success even though it sold 5 million copies or something nuts like that.
Its why you had people like Peter Molyneux saying way back when that they were expecting to sell something like 5 million copies of Fable 2. Or was it Fable 3, can't remember.
Its the GTA numbers, the CoD numbers, the Halo numbers, the Elder Scrolls numbers, that get developers and producers thinking they need to shoot for that level of success. They can't get to that level of success though, and the reason is because they mainly just copy and paste what came before, following a safe formula.
I gotta give props to Rockstar, and you know Take Two is really goddamned happy right now(check GTA V's Metacritic rating, its one of the highest rated games of all time), but how this affects the industry going forward? Could be good, could be bad.
Going by trends set prior, I don't think gaming's gonna get better because GTA V was a huge payday.
On the good side, I'd hope that GTA V's success would discourage publisher's from making annual franchises. GTA V was released five years after GTA IV. Skyrim was released five years after Oblivion. Shows that acclaimed sequels can't just be released 1-2 years after their predecessors.
As for the bad side, the biggest risk is a game trying to do what GTA V did (or some other huge seller) without putting it's own unique stamp on it. A gamer wouldn't want to look at it and just think "Why should I buy this? GTA already did everything this game does, and better too." Saints Row managed to succeed by going in a crazy direction at a time that GTA was going in a serious direction, appealing to those GTA fans who missed the mayhem of San Andreas.





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