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GTA V Discussion


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#826
someguy1231

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LPPrince wrote...

Actually, I think that GTA V making a billion dollars in three days could be a bad thing.

Its this kind of success that makes developers and producers think they can make that kind of money with their games. Thats how you get people like Square Enix saying Tomb Raider was not a success even though it sold 5 million copies or something nuts like that.

Its why you had people like Peter Molyneux saying way back when that they were expecting to sell something like 5 million copies of Fable 2. Or was it Fable 3, can't remember.

Its the GTA numbers, the CoD numbers, the Halo numbers, the Elder Scrolls numbers, that get developers and producers thinking they need to shoot for that level of success. They can't get to that level of success though, and the reason is because they mainly just copy and paste what came before, following a safe formula.

I gotta give props to Rockstar, and you know Take Two is really goddamned happy right now(check GTA V's Metacritic rating, its one of the highest rated games of all time), but how this affects the industry going forward? Could be good, could be bad.

Going by trends set prior, I don't think gaming's gonna get better because GTA V was a huge payday.


On the good side, I'd hope that GTA V's success would discourage publisher's from making annual franchises. GTA V was released five years after GTA IV. Skyrim was released five years after Oblivion. Shows that acclaimed sequels can't just be released 1-2 years after their predecessors.

As for the bad side, the biggest risk is a game trying to do what GTA V did (or some other huge seller) without putting it's own unique stamp on it. A gamer wouldn't want to look at it and just think "Why should I buy this? GTA already did everything this game does, and better too." Saints Row managed to succeed by going in a crazy direction at a time that GTA was going in a serious direction, appealing to those GTA fans who missed the mayhem of San Andreas.

#827
Maverick827

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My only real complaint so far is how bad the game looks compared to the advertising screenshots and just how bad console games look in general. I know there's always a difference but...damn. It doesn't even look like there's any AA outside of cut scenes. I'm going to try setting my PS3 to 720p so it doesn't try upscaling the game and see if that looks better, but I doubt it.

I'm glad the game is doing well, but part of me feels like it's bad to encourage Rockstar's choice to push it out so close to a new generation and their continued perplexing allergy to day-one PC versions.

#828
stonbw1

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LPPrince wrote...

Actually, I think that GTA V making a billion dollars in three days could be a bad thing.

Its this kind of success that makes developers and producers think they can make that kind of money with their games. Thats how you get people like Square Enix saying Tomb Raider was not a success even though it sold 5 million copies or something nuts like that.

Its why you had people like Peter Molyneux saying way back when that they were expecting to sell something like 5 million copies of Fable 2. Or was it Fable 3, can't remember.

Its the GTA numbers, the CoD numbers, the Halo numbers, the Elder Scrolls numbers, that get developers and producers thinking they need to shoot for that level of success. They can't get to that level of success though, and the reason is because they mainly just copy and paste what came before, following a safe formula.

I gotta give props to Rockstar, and you know Take Two is really goddamned happy right now(check GTA V's Metacritic rating, its one of the highest rated games of all time), but how this affects the industry going forward? Could be good, could be bad.

Going by trends set prior, I don't think gaming's gonna get better because GTA V was a huge payday.


I see your point, but I'll still hope that the game companies will see that investing huge sums in a game could pay off ....regardless of whether its a brilliant game (GTA V) or simply a slam dunk brand (COD).  I love high-quality AAA games that deliver and would hate to see them priced out of the market b/c of development costs. 

#829
LPPrince

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Problem is, publishers set ridiculously high goals that won't be met by the games they publish and then deem them failures as if its the developer's fault.

I have no faith in publishers being smart about it.

#830
Faust1979

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does it bother anyone else when you just want to go back to the safe house to save or just hang out there you get caught up in another mission when you don't really want to do one? I find it super annoying

#831
mupp3tz

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Faust1979 wrote...

does it bother anyone else when you just want to go back to the safe house to save or just hang out there you get caught up in another mission when you don't really want to do one? I find it super annoying


You can avoid it by not stepping on the yellow circle on the ground, i.e. Michael's are usually going into the garage.  Though, yeah, there are some that are triggered right away.

#832
Sylvianus

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What I don't like is Michael not keeping the good clothes I give to him. He always changes. xD

#833
LPPrince

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Currently in a heli with the intent of flying all over the game world and having the entire map exposed to me.

I need provisions. Someone get me a Po' boy from Popeye's while I let the Pop station do its thing up there.

Modifié par LPPrince, 20 septembre 2013 - 09:47 .


#834
slimgrin

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So how are the strippers? Love a game that has intelligent strippers. :P

#835
someguy1231

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slimgrin wrote...

So how are the strippers? Love a game that has intelligent strippers. :P


The pasties are gone, you can see them in "all their glory" now :P. All of em look the same, though. I like to imagine it's because they all go to the same plastic surgeon. :D

#836
someguy1231

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What does everyone think of the multiple protagonists feature? I'm loving it so far. Let's me play certain missions different ways, and it's always interesting to swap to another character and find out what they're doing. My only complaint is there's no way to swap to another character while remaining in the same place. Hope they add that in a patch later. Just give the option to call one of them and say "Come out here, something I need to you to do." or something like that.

#837
LPPrince

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Aaand exposed the whole map. Woot woot!

Strippers? I tried that once with Michael. Full frontal nudity this time. If thats your thing, go for it.

#838
LPPrince

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As for multiple protags, so far I like it. For example, I only listen to the radio stations the characters seem most likely to enjoy, so for Michael its usually the pop station, for Franklin its the West Coast Classics, the pop station, and some others from time to time, and with Trevor its pretty much always country music.

#839
slimgrin

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So the hookers are intelligent, like real women? They have interesting things to say?

#840
mupp3tz

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LPPrince wrote...

As for multiple protags, so far I like it. For example, I only listen to the radio stations the characters seem most likely to enjoy, so for Michael its usually the pop station, for Franklin its the West Coast Classics, the pop station, and some others from time to time, and with Trevor its pretty much always country music.


Hahahah I do this too! I found it funny when I realized that I was doing that yesterday. Or sometimes I'll even put the station to something that whoever I'm with might likely enjoy. I'm a nice tow truck bro.

#841
Sir George Parr

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Suprez30 wrote...

I think it would have been better if they had you control at least 1 ''good' protagonist.. Like an FBI agent or something.

I thought it might mirror 'The Wire' in that respect. So surprised its not the case.

#842
slimgrin

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XM-417 wrote...

Suprez30 wrote...

I think it would have been better if they had you control at least 1 ''good' protagonist.. Like an FBI agent or something.

I thought it might mirror 'The Wire' in that respect. So surprised its not the case.



Like Sleeping Dogs. Wei was an awesome protagonist for an open world game. He wasn't a saint, but he was stuck in certain situations. His character had grey areas. The player could actually relate to him.

#843
Guest_greengoron89_*

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1 billion dollars in three days?! Sheesh, and here I thought the GTA name didn't carry as much weight as it used to. Guess I was astoundingly wrong.

Modifié par greengoron89, 21 septembre 2013 - 12:35 .


#844
Nerdage

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I was thinking while the game installed "Even if it does capture some of the old magic, they'll never have George Clinton DJ again", then not half an hour later I'm listening to Bootsy Collins' very own station; pretty much set the tone for this game blasting my (admittedly low - after GTA4 & RDR) expectations. Fantastic. Assuming there are more GTAs (any reason to think otherwise?) I hope they can keep the fun.

Now, has the "My kid played the new Grand Theft Auto video game and it made him [do something stupid]" controversy happened yet?

#845
Guest_Catch This Fade_*

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Maverick827 wrote...

I'm glad the game is doing well, but part of me feels like it's bad to encourage Rockstar's choice to push it out so close to a new generation and their continued perplexing allergy to day-one PC versions.

So are you saying they should have released it earlier or later on the next generation? Their GTA releases don't seem to have any intentional release planning beyond, "We'll release another GTA in about 4-5 years, you know, when it's ready". That's how I look at it anyway with 4 years between San Andreas to GTA IV and 5 years between IV to V. I doubt they even cared about the coming of the next generation consoles.

Modifié par J. Reezy, 21 septembre 2013 - 12:44 .


#846
LPPrince

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Why should they have cared? Look at how much money they made, how successful and critically acclaimed the game is.

#847
LPPrince

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M U P P 3 T Z wrote...

LPPrince wrote...

As for multiple protags, so far I like it. For example, I only listen to the radio stations the characters seem most likely to enjoy, so for Michael its usually the pop station, for Franklin its the West Coast Classics, the pop station, and some others from time to time, and with Trevor its pretty much always country music.


Hahahah I do this too! I found it funny when I realized that I was doing that yesterday. Or sometimes I'll even put the station to something that whoever I'm with might likely enjoy. I'm a nice tow truck bro.


Only makes sense. To change things up a little bit I think I'm gonna add Radio Mirror Park to Michael's usual tunes.

#848
someguy1231

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Suprez30 wrote...

I think it would have been better if they had you control at least 1 ''good' protagonist.. Like an FBI agent or something.


The problem with writing a "good" player character for a game like GTA is that there's nothing stopping the player from going on a rampage in their vehicle or on foot. If the missions/cutscenes/dialogue still portray the player as "good", it would cause incredibly jarring gameplay/story segregation. Even if the player wanted to avoid this, it would be a real big hassle to constantly avoid running over pedestrians or hitting other cars.

#849
Fishy

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someguy1231 wrote...

Suprez30 wrote...

I think it would have been better if they had you control at least 1 ''good' protagonist.. Like an FBI agent or something.


The problem with writing a "good" player character for a game like GTA is that there's nothing stopping the player from going on a rampage in their vehicle or on foot. If the missions/cutscenes/dialogue still portray the player as "good", it would cause incredibly jarring gameplay/story segregation. Even if the player wanted to avoid this, it would be a real big hassle to constantly avoid running over pedestrians or hitting other cars.


So my Franklin just killed 100 people on the sidewalk while going for a drink ? ^_^
The narrative ignore this completetly. So it could work.

Personally I think Franklin is the weakest (narrative speaking) character in the game.  A black FBI woman would have been sweet.

Modifié par Suprez30, 21 septembre 2013 - 02:24 .


#850
Fishy

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Anyone was expecting t6o see C.J when going to Grove street ?