Confess-A-Bear wrote...
Keylime73 wrote...
Say what you will about Rockstar-- even if the sort of games they make have always been well on the sleazy side-- they deliver. They have big giant budgets; they make big giant worlds with a ton to do in them; the they have good writing and voice acting and are loads of fun to play; and they don't bull**** their customers with a mountain of PR talk about what they are going to do: they show a couple trailers and then deliver a great gaming experience. There's no distractions or broken promises or nasty DLC schemes: they make what they want to make and you can take them or leave them. The GTA games are arguably as much an RPG as what Bethesda has done lately; but the writing and story is actually superior.
And up until GTA4 you could say that RS were still doing it old-school: there's the story, and then there's the game-- and the game part was actually still a GAME. The goofball fun stuff was compartmentalized from the story part, and nobody got confused about which was which-- they were too busy having fun.
It's going to be interesting to see which direction V goes, having seen IV and MP3. I hope they correct their mistakes from IV-- the two major ones being the over-focus on narrative control over the player and the lack of earning money being meaningful. That they mention "earning money is the goal" sort of makes me think they've fixed at least one of the problems.
Because killing someone with a chainsaw, taking pictures of "Martha" seeing spillberg direct porn, a football player with a chopshop, a plane dropping porn film advertisements, a guy that shoots birds in his front yard in the middle of a city, a voodoo woman who looks like shes from a syrp bottle, Burt Reynolds having you to fly a toy helicopter to chop people up and then blow up said building, and toy airplanes that fly into boats and blow up, and a mean lady that has you selling drugs from an icecream truck, and a gang of cabbie drives who all want you dead, and is part of the story missions, isn't goofball at all.
Have you ever played Vice City? Almost every mission in that game was fantastic, and nuts.
Yeah, I basically mean all the gamey things you could do outside of the missions-- you know, like stunt-driving school and running marathons and lauching off monsterous cliffs on dirt bikes. That sort of wacky meta-game stuff that has no relationship at all to the story-driven half. GTAIV worked to tell a more serious sort of narrative by integrating those things into the plot or removing them. My point is that silly gamey stuff was a welcome distraction, and didn't tarnish the story-driven experience.
And in a way, I think that that sort of compartmentalization is more like older cRPGs-- that is to say, story and the gamelike parts were more compartmentalized. And that is just fine. It's only the modern cinematic games that have an anxiety attack over that sort of design and try to smoosh it all into one package, out of fear that the storytelling will somehow suffer or be cheapened. But they are symboitic-- they aren't at odds.
Granted, the cinematic games in which everything is glommed together seem to be partitioning themselves again. But it's not the same. The two parts don't exist simultaneously and symbiotically.
It's now one part that's been chopped up, and both halves suffer for it.
Modifié par Keylime73, 14 juillet 2012 - 03:21 .





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