Just got DA2 and now looking for some tips and advice.
#1
Posté 03 novembre 2011 - 05:18
#2
Posté 03 novembre 2011 - 05:33
(warrior moves too slow for my tastes)
Mage is great if you're more into a ranged attack.
(just recently started an archer rogue, so I can't really comment on it yet)
Of course, these are just my opinions.
#3
Posté 03 novembre 2011 - 06:16
My brother loves rogue - he thinks they are by far the most fun.
What's your playstyle?
#4
Posté 03 novembre 2011 - 06:27
Warrior - Durability and aoe melee attacks. Build up the threat (and protect your companions) and deal spike damage to the clustered enemies via abilities. Warriors rely a lot on self-buffs to deal damage. Warriors can also buff allies.
Rogue - Single target dps and spike damage. Without the durability of warriors it's necessary to divert and drop threat and kill off enemies while they're distracted. Rogues deal the most damage out of the three classes (but it is single target). Rogues can also debuff enemies.
Dual Wield provides fast medium damage melee ranged attacks and has a few extra spike damage talents while Archery provides slower high damage ranged attacks with a few aoe attacks.
Mage - Versatility with crowd control and AOE spells. Mages provide low (elemental) ranged staff damage but have a wide range of spike damage single target spells to supplement them. Additionally, mages have the best crowd control abilities and can freeze, paralyse, or slow enemies to a halt. On top of that, they can potentially drag enemies together, clustering them - then drop devastating aoe spells on them. Mages can also buff and heal allies, with haste and heroic aura been the best buffs in the game.
I would suggest trying them out, or perhaps watching a few gameplay videos to see what looks more your style
#5
Posté 03 novembre 2011 - 09:37
#6
Guest_iOnlySignIn_*
Posté 03 novembre 2011 - 09:48
Guest_iOnlySignIn_*
Read/watch Arelex's guides if you want to see this game turned into a performing art.
#7
Posté 03 novembre 2011 - 11:50
#8
Posté 03 novembre 2011 - 12:26
mr_afk wrote...
All three classes are good in their own way.
Warrior - Durability and aoe melee attacks. Build up the threat (and protect your companions) and deal spike damage to the clustered enemies via abilities. Warriors rely a lot on self-buffs to deal damage. Warriors can also buff allies.
Rogue - Single target dps and spike damage. Without the durability of warriors it's necessary to divert and drop threat and kill off enemies while they're distracted. Rogues deal the most damage out of the three classes (but it is single target). Rogues can also debuff enemies.
Dual Wield provides fast medium damage melee ranged attacks and has a few extra spike damage talents while Archery provides slower high damage ranged attacks with a few aoe attacks.
Mage - Versatility with crowd control and AOE spells. Mages provide low (elemental) ranged staff damage but have a wide range of spike damage single target spells to supplement them. Additionally, mages have the best crowd control abilities and can freeze, paralyse, or slow enemies to a halt. On top of that, they can potentially drag enemies together, clustering them - then drop devastating aoe spells on them. Mages can also buff and heal allies, with haste and heroic aura been the best buffs in the game.
I would suggest trying them out, or perhaps watching a few gameplay videos to see what looks more your style
I would agree with this...
What type of rogue are you playing? I would suggest checking out AreleX profile for an awesome build of any class you decide to play as...
#9
Posté 03 novembre 2011 - 03:58
Aside from the advice given here, also try: http://dragonage.wik...Dragon_Age_Wiki
#10
Posté 03 novembre 2011 - 04:20
#11
Posté 03 novembre 2011 - 07:04
[Easy Difficulty] Rogue - Used as a dual wielding mother fu*ker who disrupts attacks and kills sh*t quick or you can make him/her into a long range death dealer. This class would replace the need to keep Varric in the party (But I think he rocks my socks). Good class - interesting to play - not that hard of a role to fill just make sure to build up your lock picking ability via whatever stat it was...C something..I forget...
[Hard Difficulty] Mage - A magical death dealer that can freeze, burn, disrupt, or directly shut down an enemy or a group at once. You can Tank as a Blood Mage, Heal as a Healer, or Blow Sh*t Up as a Force Mage. You can replace Merrill and Anders (thank god for him gone) but you should always choose a second mage for the party regardless based off of your skill set (If you go Damage take Anders. If a Healer pick Merrill. If a bit of both pick either or Fenris who rocks my socks). Strange class - You may like Spamming it - Hard to play based on your role and they are generally weak as hell so make sure to get one or two Tanks in the group.
#12
Posté 06 novembre 2011 - 10:29
#13
Posté 06 novembre 2011 - 10:40
most of them give ability allocations and explain the logic behind the choices.
Basically, for a DW you will want to focus on your DW tree and your specialisations - whatever they might be. It's not that complicated really.
Additionally picking up 1 point wonders such as blindside and speed/precision can be useful.
So in a quick summary (you really should read the guides etc);
- spike damage: twin fangs, explosive strike, assassinate, vendetta
- passives: unforgiving chain, blindside, devious harm, shadow +critical damage%, duelist +attack/defence
- sustains: lacerate, speed
- survivability/threat management: decoy, stealth, inconspicuous
#14
Posté 06 novembre 2011 - 11:00
This is because rogue hawke's specialisations are amazing and you won't have many points to spare until later-game.
Your main choice will be to either go duelist/assassin (Arelex's Guide), shadow/assassin or shadow/duelist. I cover the last two to a limited extent in my solo build and all-melee setup.
Shadow provides +100% critical damage from two passives and the ability to disorient everything really easily. It also provides lots of survivability through decoy.
Assassin provides lots of critical damage through devious harm, which doubles the amount you get from cunning. It also has one of the most powerful spike damage abilities in the game (assassinate) and the best debuff ability (mark of death).
Duelist has lots of passives which can boost up your attack/defence and one spike damage talent (which is the main reason you might go into the spec). Vendetta has the potential to be the most powerful spike damage ability when used as a CCC paired with lacerate.
So as you can see, all three specs are pretty awesome and it makes choosing quite hard. The optimal choice will change depending on your party setup.
Duelist only really shines with staggers floating around and shadow becomes useful when your party can utilise disorient CCCs and/or needs a substitute tank (via decoy).
#15
Posté 06 novembre 2011 - 04:13
Also, be sure to save often and don't rely on one save. Assuming that you have access to the Black Emporium, you can use Maker's Sigh potions to re-do your character's stats and abilities, so you're never stuck with any bad decisions that you make. Just pick a guide from the forums here and adjust to your personal preferences if needed.
Ravensword, have you actually started a game yet? Just go with something and play on casual difficulty. Once you get your feet wet, things will start to make more sense. Don't worry so much about perfection starting out.
#16
Posté 07 novembre 2011 - 04:31
#17
Posté 09 novembre 2011 - 08:17
#18
Posté 11 novembre 2011 - 02:55
- Pure damage is better than tank/DPS/healer combo. Damage is king in DA2.
- Sebastian wishes he was Varric but isn't (in soooo many ways).
- Fiddle with the tactics menu. A lot. It's the key to getting companions to do exactly what you want them to do, rather than the stupid things they want to do. Get familiar with it and tweak.
- Isabela is sadly a bit rubbish since you cannot set up the Unforgiving Chain - Explosive Strike combo via the tactics, which is a fairly staple move for a dual wielder.
- Personal talent/spell trees are pretty much always worth investing in pretty heavily, if not fully for all of them.
- It's generally worth adding a tactic for the more fragile companions (mages and ranged rogues) to attack any melee enemy beating on the other.
- Keep on top of upgrades. You'll cycle through a LOT of gear in DA2 and great equipment becomes obsolete pretty damn quick.
- Merrill is great if you build her right, but she's easy to gimp too (learnt from bitter personal experience). Her key spell is Blood of the First in her personal spell tree. With it she powers her spells with health instead of mana - at a rather favourable exchange rate. You'll want her to use this pretty much constantly, and therefore pump her Constitution rather than her Willpower.
#19
Posté 11 novembre 2011 - 04:38
You can get more damaging spells for Merrill quicker than Anders. I think. When you get Bethany back after losing her, she's great. I put the ranged guys on Ranged. I Have either Aveline or Fenris as a tank.
#20
Posté 11 novembre 2011 - 07:14
Even on nightmare, the game does not require an optimised party selection - although it can help, simply setting good tactics/party synergies will allow to most unlikely of parties to work. e.g. my all-melee setup.
However, if you're going for an optimal party setup, the general setup proven to be best (on nightmare) is Anders, Bethany/Merrill, and Varric; depending on the availability of party members (I won't go further and spoil anything for you).
In my opinion, (some personal bias) the order of usefulness goes:
Anders>Bethany>Varric>Merrill>Aveline>Sebastian>Isabela>Fenris>Carver
(Was tempted to put Bethany first, but Anders' personal tree is too good).
The reason why mages are useful is their utility. They can buff, heal (besides merrill), and crowd-control like no other. Due to their ranged combat they can setup and unleash CCCs whenever the opportunity arises.
Additionally, having both Anders and Bethany allows duel haste (+100% attack speed) which is king- even on lower difficulties (which are still affected by the haste bug), magic resistance early game and generally speaking for your rogues won't greatly impact on the awesomeness that is duel haste.
As a blood mage, Merrill can load up on sustains - making her an ideal candidate for sustains like elemental weapons etc. This also means she's more sturdy than the typical mage (an extra bit of constitution and rock armour)
Varric provides one of the highest dps due to his personal tree. He is very useful for setting up disorients and the occasional spike damage (archer's lance) (i.e. very good for mage and warrior hawkes).
For rogue hawkes he's a good spot for all the abilities which hawke may not be able to afford investing in (e.g. brand/fatiguing fog/confusion) - however, that said, he isn't really that necessary for disorients if you're a shadow rogue.
Sebastian makes a sturdier replacement which has access to (overpowered) dlc bows and Isabela is only average due to the awkward shuffle she makes towards enemies when under AI control (one of the main reasons why the melee companions are so much less effective than hawke).
Potentially for a rogue hawke (duelist), replacing merrill with a warrior (aveline) can work well as a vendetta CCC + lacerate is the highest reliable form of spike damage in the game.
From my experience Fenris tends to be a bit of a pansy. His ability to tank damage is minimal and he can can't set up staggers quite as well as Aveline. Basically he's like an over-glorified rogue wielding a sword too big for him.
His personal tree is pretty nice though; Perhaps on lower difficulties he's better (especially without the worry for friendly fire).
And Carver.... Carver is useless.
But yeah, basically- just choose whoever- and if you need, we can try help get your party selection to work
Modifié par mr_afk, 11 novembre 2011 - 07:25 .
#21
Posté 12 novembre 2011 - 12:36
*Carver rivalry +50*
Modifié par Relix28, 12 novembre 2011 - 12:38 .





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