About the [strength] and [intimidate] approach in dialogue: At first glance one can think strength is a physical attribute that may impact intimidation, but that only makes sense if the PC is a warrior. A weak mage with an awesome fire storm spell can be much more intimidating. So, I would be OK with this if the game used spell power for the mage instead. However, that cannot always be applied. Convincing others doesn't always have to do with combat skills. So, I rather have that separated in cases where combat skills are inappropriate to determine the result.
Modifié par AngryFrozenWater, 05 décembre 2011 - 01:01 .





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