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Reapers 'impervious to Dreadnought fire'


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#1
SkittlesKat96

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This line just doesn't seem right to me.

If Reapers are impervious to Dreadnought fire then does this basically mean that the only way to destroy a Reaper is by making it put its energy into a husk (like with Saren) to draw down its defenses or something?

I just don't get it...and you have to remember that the comics (or novels, I forget) actually say that Dreadnoughts have more than just massive laser cannons as armaments (at least past ME 1.)

#2
PnXMarcin1PL

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Well after the battle of citadel council species has reverse engineered sovereigns main gun. It's thanix cannon now. Also cerberus (traitors) recovered gun responsible for obliterating reaper 37 millions years ago (game) and heavily scratching klendagon. Somehow I believe that Shepard will lead an attack on cerberus base to recover that weapon. Another nice suprise would be protheans coming to help. Ilos survived reaper cycle, although less important protheans were killed in stasis pods. According to Shadow Broker DLC, Protheans might be waiting for the right moment. After all they had a little bit more than 50 000 years to recover and improve their technology. In this time they might have developed technology that allows them to travel across galaxy without mass relays (worm holes?)  No idea, we all just have to wait for the game and see it for ourselves. 
klendagon:
Image IPB

Modifié par PnXMarcin1PL, 03 novembre 2011 - 10:54 .


#3
Cpt-Brit

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As much as I love Bioware games it was a touch lazy to just use Mars as what could be a very important planet (Not the actual planet but it lead Cerberus towards the cannon)

Just got this of some wierdo website.

http://www.toptenz.n...den-of-eden.php

Pretty much exactly the same except flipped just like they did with Earth in ME1 when you were on the Moon

Modifié par Cpt-Brit, 03 novembre 2011 - 11:12 .


#4
Cpt-Brit

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editted because my post didn't appear straight away.

Modifié par Cpt-Brit, 03 novembre 2011 - 11:12 .


#5
SNascimento

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Is this wrote somewhere?

#6
onelifecrisis

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SNascimento wrote...

Is this wrote somewhere?


EDI says it.

@OP
The line is in there, like it or not. I'm worried that in ME3 we will once again see Shepard running around doing recruitment missions with no idea what the hell s/he is recruiting for. We know we can't defeat the reapers using our fleets, so what exactly is the point of running around the galaxy gathering fleets in ME3? The answer will probably be the same reason Shepard had for recruiting badasses in ME2: no reason at all.
/pessimistic

Modifié par onelifecrisis, 03 novembre 2011 - 02:09 .


#7
Dean_the_Young

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Personally, I think Bioware meant 'impervious to anything short of Dreadnought fire,' but the line got fumbled. Maybe even 'impervious to cruiser fire', since the point is that the Normandy itself couldn't win.

Regardless, it shouldn't be taken overly literally either. We can tell from ME1 that Sovereign was being worn down by the Alliance fleet bombarding it: otherwise, it wouldn't have needed to possess the Saren corpse in order to hasten the takeover of the Citadel, when Vigil's data file was always a temporary roadblock.

#8
onelifecrisis

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Dean_the_Young wrote...

Regardless, it shouldn't be taken overly literally either. We can tell from ME1 that Sovereign was being worn down by the Alliance fleet bombarding it: otherwise, it wouldn't have needed to possess the Saren corpse in order to hasten the takeover of the Citadel, when Vigil's data file was always a temporary roadblock.


That makes sense, though I'm not sure what difference it really makes. So a fleet (a whole fleet, mind you) can maybe wear down a single reaper's shields, given enough time. So what? It might as well be impervious for all the difference that makes.

#9
GipsyDangeresque

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I'm assuming there will be a battle in the end. Because you send your multiplayer characters off "to war" to boost the "Galactic Readiness" to a chosen playthrough. The soldiers you train up in Co-op have to have some kind of battle they're going to participate in to effect the ending of the game, right?

Modifié par Atemeus, 03 novembre 2011 - 02:57 .


#10
111987

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What I think that line means is that a Reaper shield can take dreadnaught fire without being taken down; it would take multiple strikes to do so. Obviously, Reaper's aren't really entirely immune to dreadnaught fire.

#11
SandTrout

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111987 wrote...

What I think that line means is that a Reaper shield can take dreadnaught fire without being taken down; it would take multiple strikes to do so. Obviously, Reaper's aren't really entirely immune to dreadnaught fire.

This.

We did take down Sovereign with standard weapons, after all. The only reason that Sovereign exposed itself via its avatar was because it couldn't win the fight without the rest of the Reapers.

#12
Dean_the_Young

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onelifecrisis wrote...

Dean_the_Young wrote...

Regardless, it shouldn't be taken overly literally either. We can tell from ME1 that Sovereign was being worn down by the Alliance fleet bombarding it: otherwise, it wouldn't have needed to possess the Saren corpse in order to hasten the takeover of the Citadel, when Vigil's data file was always a temporary roadblock.


That makes sense, though I'm not sure what difference it really makes. So a fleet (a whole fleet, mind you) can maybe wear down a single reaper's shields, given enough time. So what? It might as well be impervious for all the difference that makes.

Minor caveat.

It's implied there's been some serious up-gunning in technology between ME1 and ME3. Thannix's are mass-applicable, giving even a fighter the firepower of a Cruiser at range. New shield and new armor technologies. Etc.

The potential capabilities of space forces has jumped since ME1. It took a fleet to wear down a single (Dreadnaught) Reaper... in ME1. The guns have changed since then. Moreover, not all Reapers are Dreadnaughts: we have land Reapers, and non-Dreadnaught Reapers as well. Not every Reaper is Sovereign.

There's more than enough wiggle room for Bioware come ME3. All that was important in ME2 was that the Normandy alone could not break down the shield... which indeed might as well be impervious for all the difference it makes.

#13
111987

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Dean_the_Young wrote...

onelifecrisis wrote...

Dean_the_Young wrote...

Regardless, it shouldn't be taken overly literally either. We can tell from ME1 that Sovereign was being worn down by the Alliance fleet bombarding it: otherwise, it wouldn't have needed to possess the Saren corpse in order to hasten the takeover of the Citadel, when Vigil's data file was always a temporary roadblock.


That makes sense, though I'm not sure what difference it really makes. So a fleet (a whole fleet, mind you) can maybe wear down a single reaper's shields, given enough time. So what? It might as well be impervious for all the difference that makes.

Minor caveat.

It's implied there's been some serious up-gunning in technology between ME1 and ME3. Thannix's are mass-applicable, giving even a fighter the firepower of a Cruiser at range. New shield and new armor technologies. Etc.

The potential capabilities of space forces has jumped since ME1. It took a fleet to wear down a single (Dreadnaught) Reaper... in ME1. The guns have changed since then. Moreover, not all Reapers are Dreadnaughts: we have land Reapers, and non-Dreadnaught Reapers as well. Not every Reaper is Sovereign.

There's more than enough wiggle room for Bioware come ME3. All that was important in ME2 was that the Normandy alone could not break down the shield... which indeed might as well be impervious for all the difference it makes.


Very true. Something I thought was interesting was in the Earth demo, we see a Reaper fire on a cruiser with it's Thanix Cannon..and the cruiser actually survives. Sure it only took one more hit to be destroyed, but that certainly allowed ships to do more damage to the Reapers thanks to the stronger shielding.

#14
Anihilus

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Why not just retrofit every ship with at least one Thanix cannon? That'd do the job quite nicely.

#15
onelifecrisis

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Dean_the_Young wrote...

onelifecrisis wrote...

Dean_the_Young wrote...

Regardless, it shouldn't be taken overly literally either. We can tell from ME1 that Sovereign was being worn down by the Alliance fleet bombarding it: otherwise, it wouldn't have needed to possess the Saren corpse in order to hasten the takeover of the Citadel, when Vigil's data file was always a temporary roadblock.


That makes sense, though I'm not sure what difference it really makes. So a fleet (a whole fleet, mind you) can maybe wear down a single reaper's shields, given enough time. So what? It might as well be impervious for all the difference that makes.

Minor caveat.

It's implied there's been some serious up-gunning in technology between ME1 and ME3. Thannix's are mass-applicable, giving even a fighter the firepower of a Cruiser at range. New shield and new armor technologies. Etc.

The potential capabilities of space forces has jumped since ME1. It took a fleet to wear down a single (Dreadnaught) Reaper... in ME1. The guns have changed since then. Moreover, not all Reapers are Dreadnaughts: we have land Reapers, and non-Dreadnaught Reapers as well. Not every Reaper is Sovereign.

There's more than enough wiggle room for Bioware come ME3. All that was important in ME2 was that the Normandy alone could not break down the shield... which indeed might as well be impervious for all the difference it makes.


1. EDI's comment is made in ME2, not ME1.
2. Two years development and now we can take on reapers? That's some pretty rapid tech advancement. Also...
3. I take it you're not a fan of the "reapers have all the time in the world" explanation for why the reapers didn't just take their two-year trip straight to the galaxy in the first place?

#16
Dean_the_Young

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Anihilus wrote...

Why not just retrofit every ship with at least one Thanix cannon? That'd do the job quite nicely.

Why not put a battleship turret on freighter to fight off pirates? 

#17
Anihilus

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^ I apologize. I was being too general. I meant to say the ships that CAN be retrofited with Thanix cannons without compromising other systems should be retrofitted with at least one. And then, have them all fire. Cuz this is just one of those days when one Thanix cannon isn't enough.

#18
Someone With Mass

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Is it even know for a certainty that the Thanix was distributed to every damn ship there is in the Citadel fleets?

#19
maxpowers2525

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nothing beats getting inside of one with a nuke and then get the hell out of there

#20
CrazyGreggy

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onelifecrisis wrote...

2. Two years development and now we can take on reapers? That's some pretty rapid tech advancement. Also...
3. I take it you're not a fan of the "reapers have all the time in the world" explanation for why the reapers didn't just take their two-year trip straight to the galaxy in the first place?


2 years development based on analysis of a defeated Reaper and its technology. The Thanix is based on Reaper tech and ripped through the Collector ship.

As for the Reaper journey time, if Sovereign's trying to reopen the Citadel mass relay, they're gonna need to stay near the darkspace relay it connects to. Imagine if Sovereign had succeeded and the others had started their journey 6 months earlier:

Sovereign: Door's open, dinner is served!
[silence]
Sovereign: Guys? Where are you?

#21
Someone With Mass

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maxpowers2525 wrote...

nothing beats getting inside of one with a nuke and then get the hell out of there


Except, you know, indoctrination.

#22
Dean_the_Young

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onelifecrisis wrote...

1. EDI's comment is made in ME2, not ME1.

And the only time that any conventional fight with the Reapers has occured was in ME1.

2. Two years development and now we can take on reapers? That's some pretty rapid tech advancement.

This is Mass Effect. Humanity jumped 300 years of technology in eight years to matcht he Turians. And the Thanix is peer Reaper technology given that it is, well, taken from Reapers.

3. I take it you're not a fan of the "reapers have all the time in the world" explanation for why the reapers didn't just take their two-year trip straight to the galaxy in the first place?

I can also provide other reasons why they wouldn't want to. I'm the person who's made the 'crossing the desert' analogy.

But we do already know we've long since passed the point that the Reapers intended to meet us at.

#23
maxpowers2525

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Someone With Mass wrote...

maxpowers2525 wrote...

nothing beats getting inside of one with a nuke and then get the hell out of there


Except, you know, indoctrination.


 ur not going to be in there any longer than u were on the disabled reaper

#24
Dean_the_Young

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Anihilus wrote...

^ I apologize. I was being too general. I meant to say the ships that CAN be retrofited with Thanix cannons without compromising other systems should be retrofitted with at least one. And then, have them all fire. Cuz this is just one of those days when one Thanix cannon isn't enough.

I have a feeling that the main  reason it hasn't been done pre-ME3 is the proprietary outlook. The powers that have it (the Turians, possible theft by the Alliance) don't want to share the tech. It's useful, and they want to keep it to themselves since they don't accept the Reapers.

During ME3, it will probably be 'we don't have the resources to make as many as fast as we want,' but it can be assumed that up-gunning is going on as fast as possible.

#25
SandTrout

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Someone With Mass wrote...

maxpowers2525 wrote...

nothing beats getting inside of one with a nuke and then get the hell out of there


Except, you know, indoctrination.

Indoctrination takes time. Setting a nuke takes a few minutes, an hour a most.