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Reapers 'impervious to Dreadnought fire'


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#26
Someone With Mass

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maxpowers2525 wrote...

 ur not going to be in there any longer than u were on the disabled reaper


And what if that Reaper decides to enter FTL while you're in there? What are you going to do then?

#27
111987

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maxpowers2525 wrote...

nothing beats getting inside of one with a nuke and then get the hell out of there


A nuke should kill them from the outside too, actually. Assuming ME-verse nukes are in the megaton range.

#28
alperez

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I also think the fact they've travelled using conventional methods will play a part somehow.

The main reason we're given that they don't just travel to the galaxy normally is because it expends so much energy, instead they use the citadel relay and move out from there saving massive amounts of energy this way.

Given that they've had to do things in a way they don't wish to, travel using ftl speeds and expending a lot of energy just to reach us, i can see this playing a part somehow.

Probably they won't be as indestructible because unlike if they had just arrived like Sovereign did with full energy and the element of surprise, they'll be arriving with less than full energy and no surprise.

#29
maxpowers2525

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im talking planetside reaper not in space and are u saying that seeing a nuke go off inside a reaper wouldnt be awesome

#30
111987

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alperez wrote...

I also think the fact they've travelled using conventional methods will play a part somehow.

The main reason we're given that they don't just travel to the galaxy normally is because it expends so much energy, instead they use the citadel relay and move out from there saving massive amounts of energy this way.

Given that they've had to do things in a way they don't wish to, travel using ftl speeds and expending a lot of energy just to reach us, i can see this playing a part somehow.

Probably they won't be as indestructible because unlike if they had just arrived like Sovereign did with full energy and the element of surprise, they'll be arriving with less than full energy and no surprise.


The problem I see with that is that by the time of ME3, they've already gone through Batarian space. That's a month or two for them to discharge their drive cores, refuel, etc...

#31
maxpowers2525

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111987 wrote...

maxpowers2525 wrote...

nothing beats getting inside of one with a nuke and then get the hell out of there


A nuke should kill them from the outside too, actually. Assuming ME-verse nukes are in the megaton range.


 i was under the impression that dreadnought fire was equal to or greater than nukes

#32
111987

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maxpowers2525 wrote...

111987 wrote...

maxpowers2525 wrote...

nothing beats getting inside of one with a nuke and then get the hell out of there


A nuke should kill them from the outside too, actually. Assuming ME-verse nukes are in the megaton range.


 i was under the impression that dreadnought fire was equal to or greater than nukes


Not even close. Dreadnaught fire is in the kiloton range (appox 36-40 for most dreadnaughts).

During the Cold War, there were many nukes in the megaton range (1 megaton=1000 kilotons). The largest was 50 megatons.

#33
Someone With Mass

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111987 wrote...

Not even close. Dreadnaught fire is in the kiloton range (appox 36-40 for most dreadnaughts).

During the Cold War, there were many nukes in the megaton range (1 megaton=1000 kilotons). The largest was 50 megatons.


All that power isn't channeled to one spot, though.

#34
onelifecrisis

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Dean_the_Young wrote...

onelifecrisis wrote...

1. EDI's comment is made in ME2, not ME1.

And the only time that any conventional fight with the Reapers has occured was in ME1.

2. Two years development and now we can take on reapers? That's some pretty rapid tech advancement.

This is Mass Effect. Humanity jumped 300 years of technology in eight years to matcht he Turians. And the Thanix is peer Reaper technology given that it is, well, taken from Reapers.

3. I take it you're not a fan of the "reapers have all the time in the world" explanation for why the reapers didn't just take their two-year trip straight to the galaxy in the first place?

I can also provide other reasons why they wouldn't want to. I'm the person who's made the 'crossing the desert' analogy.

But we do already know we've long since passed the point that the Reapers intended to meet us at.


I'm not convinced. It seems to me that ME loves to remind us at every opportunity that the reapers can't be defeated through conventional warfare. In ME3 we know that the reapers get through the thousand-ship Alliance blockade at Earth. We've seen ME3 footage of Anderson (or was it Shepard?) saying "hard to imagine how anything could defeat something that powerful". We've seen ME3 footage in which a reaper takes an orbital strike on the chin and all it does is momentarily lose it's balance. We've seen Sovereign vs the entire Citadel fleet, and heard several comments like EDI's (e.g. the Klendagon Rift conversation with TIM).

If BW want to have the reapers defeated through regular warfare in ME3, they're doing it wrong.

(edited for typos)

Modifié par onelifecrisis, 03 novembre 2011 - 05:30 .


#35
maxpowers2525

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111987 wrote...

maxpowers2525 wrote...

111987 wrote...

maxpowers2525 wrote...

nothing beats getting inside of one with a nuke and then get the hell out of there


A nuke should kill them from the outside too, actually. Assuming ME-verse nukes are in the megaton range.


 i was under the impression that dreadnought fire was equal to or greater than nukes


Not even close. Dreadnaught fire is in the kiloton range (appox 36-40 for most dreadnaughts).

During the Cold War, there were many nukes in the megaton range (1 megaton=1000 kilotons). The largest was 50 megatons.

cool wasnt sure however that would seem just to easy

#36
alperez

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111987 wrote...


The problem I see with that is that by the time of ME3, they've already gone through Batarian space. That's a month or two for them to discharge their drive cores, refuel, etc...


Maybe though there's some hidden problem that comes with expending the energy itself, resources aren't infinite, they hibernate to preserve those resources so maybe in expending the energy they're using up more of the resources they have leaving them slightly more vunreable until the can replenish those resources.

Which is slightly harder to do when your being attacked at the same time.

#37
Anihilus

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@ Dean_The_Young I think they actually can get Thanix's up and running because the Turians were mass-increasing their dreadnought productions sometime after the SM. And maybe once they finally got it through their thick skulls that the Reapers are real and have returned, I see no reason for them not to share the tech with everyone else (the Alliance, etc.)

#38
onelifecrisis

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I wonder if ME3 is heading for a LotR ending, in which the galaxy fleets combine not in an attempt to win, but in an attempt to buy Shepard just enough time to throw the ring into the fires of Mount Doom (i.e. upload the virus, or whatever).

#39
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I still don't get how they could simply stay in hibernation and wait untill Shepard dies as it would be just common sence since they have all the time in the world.
Nethertheless, I reckon that mass-accelerator weapon mentioned in ME2 will have a role of some degree. Maybe they'll fit a similar version onto a dreadnought with several Thanix cannons if they have the time. But I think due to that 2 year gap gave us a better chance and if you saved the DA in ME1.
But I still think we'll be using their own tech against them. Like the Omnidroid could only harm itself.

#40
111987

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Someone With Mass wrote...

111987 wrote...

Not even close. Dreadnaught fire is in the kiloton range (appox 36-40 for most dreadnaughts).

During the Cold War, there were many nukes in the megaton range (1 megaton=1000 kilotons). The largest was 50 megatons.


All that power isn't channeled to one spot, though.


Of course, but still it should be more than enough to kill a Reaper. After all kinetic barriers don't protect against heat or radiation. And if Reaper shields can be brought down by sustained fire from kiloton range weapons, a single megaton-yield nuke should do the trick.

#41
maxpowers2525

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there was a interveiw a long time ago with hudson i think were it was stated that most of the game would feel like your fighting a losing battle not an exact qoute i know but that was the gist with that in mind i just dont see how any weapon the me galaxy has thanix or not will be effective

#42
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I'm guessing it wouldn't actually take very long to upgrade every ship with a thanix cannon; it didn't seem to take very long to upgrade the Normandy's guns... With the Normandy at least, I'm guessing they used blueprints aquired by Garrus and the ship's own fabrication technology (which I'm guessing is basically a ME-magic version of 3D printing) to build the guns themselves, like they do with their personal weapons. At least I'm hoping that's the case. Presumably any major fleet will have a bunch of ships capable of manufacturing the guns quickly.

Modifié par AwesomeName, 03 novembre 2011 - 05:41 .


#43
Someone With Mass

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111987 wrote...

Of course, but still it should be more than enough to kill a Reaper. After all kinetic barriers don't protect against heat or radiation. And if Reaper shields can be brought down by sustained fire from kiloton range weapons, a single megaton-yield nuke should do the trick.


Then again, a nuke is all bark in space. Especially if the Reaper is carrying Oculi.

Modifié par Someone With Mass, 03 novembre 2011 - 05:50 .


#44
BlaCKRodjj

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SandTrout wrote...

111987 wrote...

What I think that line means is that a Reaper shield can take dreadnaught fire without being taken down; it would take multiple strikes to do so. Obviously, Reaper's aren't really entirely immune to dreadnaught fire.

This.

We did take down Sovereign with standard weapons, after all. The only reason that Sovereign exposed itself via its avatar was because it couldn't win the fight without the rest of the Reapers.

Sovereign could single handedly win the fight against the fleet. The only reason he exposed itself was to open the citadel relay since saren was dead.

#45
111987

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Someone With Mass wrote...

111987 wrote...

Of course, but still it should be more than enough to kill a Reaper. After all kinetic barriers don't protect against heat or radiation. And if Reaper shields can be brought down by sustained fire from kiloton range weapons, a single megaton-yield nuke should do the trick.


Then again, an nuke is all bark in space. Especially if the Reaper is carrying Oculi.


Good point, but if nukes are mountable on fighters (like disruptor torpedoes) the fighters could potentially get in close enough to fire a nuke. They'd have to FTL out of there pretty quickly, but it's a tactic that could get a few Reapers in space. Planet-side it would work every time, but at the cost of said planet.

#46
Someone With Mass

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111987 wrote...

Good point, but if nukes are mountable on fighters (like disruptor torpedoes) the fighters could potentially get in close enough to fire a nuke. They'd have to FTL out of there pretty quickly, but it's a tactic that could get a few Reapers in space. Planet-side it would work every time, but at the cost of said planet.


Firing off a tactical nuke at point blank range. Heavy risk...

#47
Someone With Mass

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I think Sovereign would've had no problem taking down those fleets if he wasn't busy with opening up the Citadel relay.

Would've probably destroyed the Destiny Ascension with little to no effort.

#48
CuseGirl

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Atemeus wrote...

I'm assuming there will be a battle in the end. Because you send your multiplayer characters off "to war" to boost the "Galactic Readiness" to a chosen playthrough. The soldiers you train up in Co-op have to have some kind of battle they're going to participate in to effect the ending of the game, right?


can anyone explain this? I know there's major fear about multiplayer and ME-3? I am not a fan of multiplayer, I got bored with it in Halo, so if multiplayer is required to make ME-3's story enjoyable, I'm gonna be pissed.....

#49
mango smoothie

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CuseGirl wrote...

Atemeus wrote...

I'm assuming there will be a battle in the end. Because you send your multiplayer characters off "to war" to boost the "Galactic Readiness" to a chosen playthrough. The soldiers you train up in Co-op have to have some kind of battle they're going to participate in to effect the ending of the game, right?


can anyone explain this? I know there's major fear about multiplayer and ME-3? I am not a fan of multiplayer, I got bored with it in Halo, so if multiplayer is required to make ME-3's story enjoyable, I'm gonna be pissed.....


Multiplayer is a completly optional thing that does not need to be done to get best ending.

#50
Anacronian Stryx

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111987 wrote...

Someone With Mass wrote...

111987 wrote...

Not even close. Dreadnaught fire is in the kiloton range (appox 36-40 for most dreadnaughts).

During the Cold War, there were many nukes in the megaton range (1 megaton=1000 kilotons). The largest was 50 megatons.


All that power isn't channeled to one spot, though.


Of course, but still it should be more than enough to kill a Reaper. After all kinetic barriers don't protect against heat or radiation. And if Reaper shields can be brought down by sustained fire from kiloton range weapons, a single megaton-yield nuke should do the trick.


You will have to get a nuke literary inside the reaper in order for it to do any damage, I space a fission bomb will go of in a spherical detonation meaning that any target near(and it will have to be very near) will only get hit by a mere fraction of the potential power - in fact unless the nuke is inside the reaper  the potential hit will be by orders of magnitude smaller than a hit from a dreadnoughts main gun.

This is the primary reason that most sci-fi and even most sci-adventures uses directed energy weapons (kinetic or other types).