maxpowers2525 wrote...
ur not going to be in there any longer than u were on the disabled reaper
And what if that Reaper decides to enter FTL while you're in there? What are you going to do then?
maxpowers2525 wrote...
ur not going to be in there any longer than u were on the disabled reaper
maxpowers2525 wrote...
nothing beats getting inside of one with a nuke and then get the hell out of there
alperez wrote...
I also think the fact they've travelled using conventional methods will play a part somehow.
The main reason we're given that they don't just travel to the galaxy normally is because it expends so much energy, instead they use the citadel relay and move out from there saving massive amounts of energy this way.
Given that they've had to do things in a way they don't wish to, travel using ftl speeds and expending a lot of energy just to reach us, i can see this playing a part somehow.
Probably they won't be as indestructible because unlike if they had just arrived like Sovereign did with full energy and the element of surprise, they'll be arriving with less than full energy and no surprise.
111987 wrote...
maxpowers2525 wrote...
nothing beats getting inside of one with a nuke and then get the hell out of there
A nuke should kill them from the outside too, actually. Assuming ME-verse nukes are in the megaton range.
maxpowers2525 wrote...
111987 wrote...
maxpowers2525 wrote...
nothing beats getting inside of one with a nuke and then get the hell out of there
A nuke should kill them from the outside too, actually. Assuming ME-verse nukes are in the megaton range.
i was under the impression that dreadnought fire was equal to or greater than nukes
111987 wrote...
Not even close. Dreadnaught fire is in the kiloton range (appox 36-40 for most dreadnaughts).
During the Cold War, there were many nukes in the megaton range (1 megaton=1000 kilotons). The largest was 50 megatons.
Dean_the_Young wrote...
And the only time that any conventional fight with the Reapers has occured was in ME1.onelifecrisis wrote...
1. EDI's comment is made in ME2, not ME1.This is Mass Effect. Humanity jumped 300 years of technology in eight years to matcht he Turians. And the Thanix is peer Reaper technology given that it is, well, taken from Reapers.2. Two years development and now we can take on reapers? That's some pretty rapid tech advancement.
I can also provide other reasons why they wouldn't want to. I'm the person who's made the 'crossing the desert' analogy.3. I take it you're not a fan of the "reapers have all the time in the world" explanation for why the reapers didn't just take their two-year trip straight to the galaxy in the first place?
But we do already know we've long since passed the point that the Reapers intended to meet us at.
Modifié par onelifecrisis, 03 novembre 2011 - 05:30 .
cool wasnt sure however that would seem just to easy111987 wrote...
maxpowers2525 wrote...
111987 wrote...
maxpowers2525 wrote...
nothing beats getting inside of one with a nuke and then get the hell out of there
A nuke should kill them from the outside too, actually. Assuming ME-verse nukes are in the megaton range.
i was under the impression that dreadnought fire was equal to or greater than nukes
Not even close. Dreadnaught fire is in the kiloton range (appox 36-40 for most dreadnaughts).
During the Cold War, there were many nukes in the megaton range (1 megaton=1000 kilotons). The largest was 50 megatons.
111987 wrote...
The problem I see with that is that by the time of ME3, they've already gone through Batarian space. That's a month or two for them to discharge their drive cores, refuel, etc...
Guest_Mr.X.Pen_*
Someone With Mass wrote...
111987 wrote...
Not even close. Dreadnaught fire is in the kiloton range (appox 36-40 for most dreadnaughts).
During the Cold War, there were many nukes in the megaton range (1 megaton=1000 kilotons). The largest was 50 megatons.
All that power isn't channeled to one spot, though.
Guest_AwesomeName_*
Modifié par AwesomeName, 03 novembre 2011 - 05:41 .
111987 wrote...
Of course, but still it should be more than enough to kill a Reaper. After all kinetic barriers don't protect against heat or radiation. And if Reaper shields can be brought down by sustained fire from kiloton range weapons, a single megaton-yield nuke should do the trick.
Modifié par Someone With Mass, 03 novembre 2011 - 05:50 .
Sovereign could single handedly win the fight against the fleet. The only reason he exposed itself was to open the citadel relay since saren was dead.SandTrout wrote...
This.111987 wrote...
What I think that line means is that a Reaper shield can take dreadnaught fire without being taken down; it would take multiple strikes to do so. Obviously, Reaper's aren't really entirely immune to dreadnaught fire.
We did take down Sovereign with standard weapons, after all. The only reason that Sovereign exposed itself via its avatar was because it couldn't win the fight without the rest of the Reapers.
Someone With Mass wrote...
111987 wrote...
Of course, but still it should be more than enough to kill a Reaper. After all kinetic barriers don't protect against heat or radiation. And if Reaper shields can be brought down by sustained fire from kiloton range weapons, a single megaton-yield nuke should do the trick.
Then again, an nuke is all bark in space. Especially if the Reaper is carrying Oculi.
111987 wrote...
Good point, but if nukes are mountable on fighters (like disruptor torpedoes) the fighters could potentially get in close enough to fire a nuke. They'd have to FTL out of there pretty quickly, but it's a tactic that could get a few Reapers in space. Planet-side it would work every time, but at the cost of said planet.
Atemeus wrote...
I'm assuming there will be a battle in the end. Because you send your multiplayer characters off "to war" to boost the "Galactic Readiness" to a chosen playthrough. The soldiers you train up in Co-op have to have some kind of battle they're going to participate in to effect the ending of the game, right?
CuseGirl wrote...
Atemeus wrote...
I'm assuming there will be a battle in the end. Because you send your multiplayer characters off "to war" to boost the "Galactic Readiness" to a chosen playthrough. The soldiers you train up in Co-op have to have some kind of battle they're going to participate in to effect the ending of the game, right?
can anyone explain this? I know there's major fear about multiplayer and ME-3? I am not a fan of multiplayer, I got bored with it in Halo, so if multiplayer is required to make ME-3's story enjoyable, I'm gonna be pissed.....
111987 wrote...
Someone With Mass wrote...
111987 wrote...
Not even close. Dreadnaught fire is in the kiloton range (appox 36-40 for most dreadnaughts).
During the Cold War, there were many nukes in the megaton range (1 megaton=1000 kilotons). The largest was 50 megatons.
All that power isn't channeled to one spot, though.
Of course, but still it should be more than enough to kill a Reaper. After all kinetic barriers don't protect against heat or radiation. And if Reaper shields can be brought down by sustained fire from kiloton range weapons, a single megaton-yield nuke should do the trick.