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Reapers 'impervious to Dreadnought fire'


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#126
SandTrout

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Arijharn wrote...

But nukes need a transfer medium for heat to work.

No, they do not. they are actually highly dependent on radiant heat which requires no medium. The medium (atmosphere) is primarily needed for the overpressure wave, not the heat blast.

Modifié par SandTrout, 04 novembre 2011 - 03:33 .


#127
onelifecrisis

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@Lotion

I've seen you correcting people here and there on various facts in the last few pages, but if you gave an overall opinion then I missed it. I'm curious to know what do you think of the idea of the galaxy taking on the reapers using conventional warfare in ME3?

#128
chaosomegas

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Lotion Soronnar wrote...

Dean_the_Young wrote...

onelifecrisis wrote...

Dean_the_Young wrote...

Regardless, it shouldn't be taken overly literally either. We can tell from ME1 that Sovereign was being worn down by the Alliance fleet bombarding it: otherwise, it wouldn't have needed to possess the Saren corpse in order to hasten the takeover of the Citadel, when Vigil's data file was always a temporary roadblock.


That makes sense, though I'm not sure what difference it really makes. So a fleet (a whole fleet, mind you) can maybe wear down a single reaper's shields, given enough time. So what? It might as well be impervious for all the difference that makes.

Minor caveat.

It's implied there's been some serious up-gunning in technology between ME1 and ME3. Thannix's are mass-applicable, giving even a fighter the firepower of a Cruiser at range. New shield and new armor technologies. Etc.


ERm.... two points:

1) It's not stated explicitly that fighters get firepower of a cruiser. It said it can be mounted ona fighter, but it's redicolous to believe a fgirage, cruiser and fighter version fo the Thanix will have the same power.
Take a look at Normandy Mk2 - the thanix mounted on it gave it the firepower of a cruiser. (note that a un-upgraded Normandy can still take out the collector cruiser with 4-5 shots from it's regular guns...The Collector Cruiser is NOT IMPRESSIVE.)
You really think a fighter can carry the same gun? That it's core can generate the same amount of power?

2) All ships retrofitted with Thanix cannon? Since when?

4-5 shots at pot blank range vs 2 long range shots. i go with long range shots always.
most races have space ports so rearm warships easy. it cost them money and talk the turians.

Modifié par chaosomegas, 04 novembre 2011 - 05:57 .


#129
111987

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chaosomegas wrote...

Lotion Soronnar wrote...

Dean_the_Young wrote...

onelifecrisis wrote...

Dean_the_Young wrote...

Regardless, it shouldn't be taken overly literally either. We can tell from ME1 that Sovereign was being worn down by the Alliance fleet bombarding it: otherwise, it wouldn't have needed to possess the Saren corpse in order to hasten the takeover of the Citadel, when Vigil's data file was always a temporary roadblock.


That makes sense, though I'm not sure what difference it really makes. So a fleet (a whole fleet, mind you) can maybe wear down a single reaper's shields, given enough time. So what? It might as well be impervious for all the difference that makes.

Minor caveat.

It's implied there's been some serious up-gunning in technology between ME1 and ME3. Thannix's are mass-applicable, giving even a fighter the firepower of a Cruiser at range. New shield and new armor technologies. Etc.


ERm.... two points:

1) It's not stated explicitly that fighters get firepower of a cruiser. It said it can be mounted ona fighter, but it's redicolous to believe a fgirage, cruiser and fighter version fo the Thanix will have the same power.
Take a look at Normandy Mk2 - the thanix mounted on it gave it the firepower of a cruiser. (note that a un-upgraded Normandy can still take out the collector cruiser with 4-5 shots from it's regular guns...The Collector Cruiser is NOT IMPRESSIVE.)
You really think a fighter can carry the same gun? That it's core can generate the same amount of power?

2) All ships retrofitted with Thanix cannon? Since when?

4-5 shots at pot blank range vs 2 long range shots. i go with long range shots always.
most races have space ports so rearm warships easy. it cost them money and talk the turians.


Plus, Javelin missiles aren't some weak weapon. Each Javelin has 2+ disruptor torpedoes. So it took about 8-10 disruptor torpedoes to bring down the Collector Cruiser at point-blank range. Keep in mind at the Battle of the Citadel, it only took a single disruptor torpedo to bring down a cruiser.

Also at Lotion; perhaps you are right about the drive core. But how do we know that the Normandy's Thanix Cannon isn't more powerful than a cruiser; after all, it its eezo core is twice the normal size. So fighters and frigates perhaps are as powerful as a cruiser, and the Normandy is even more powerful, perhaps even twice as powerful.

#130
The Interloper

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I don't see what the big problem is here. I thought it was pretty well established that the reapers can be defeated by conventional means; it's just very difficult, even with the Thanix cannon, which I doubt is either prevalent or as effective as reaper weapons. So the galaxy as it stands could probably put up a decent fight, even if they'll still probably use. That's where the game's events will probably come in.

At any rate, alot of this is pointless speculation on a plot we haven't seen yet.

#131
chaosomegas

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it s easy destroy reaper with it shield down. we have to ko its shield first is hard part.

#132
whywhywhywhy

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Lotion Soronnar wrote...

Diagreee all you want, the devs confirmed Sovereing - even without the avatar - would have been brought down. Of course, with MUCH higher losses.


Sigh, did the devs confirm "'impervious to anything short
of Dreadnought fire,' but the line got fumbled. Maybe even 'impervious
to cruiser fire', since the point is that the Normandy itself couldn't
win."

or that

"otherwise, it wouldn't have needed to possess the Saren corpse in order
to hasten the takeover of the Citadel, when Vigil's data file was always
a temporary roadblock."

was the cause ?  As that was what I was addressing.

Run along little one your friend is waiting on the monkey bars.

#133
Nashiktal

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111987 wrote...

Nashiktal wrote...

111987 wrote...

Nashiktal wrote...

Wait you are relying on reapers being in the city when you nuke it? What if the reapers strike from orbit? Even with directionally charged nukes that really dampens the power to bear against the reapers. You also have to deal with reaper fighters tying up your own, (occuli) so you can't overly rely on fighters to deliver the payload.


Planet-side, nukes would be devastating against the Reapers.

If they remain in orbit and in space, nukes become less useful, but still a viable option. The head from radiation should be intense enough to fry the Reaper's electronics, if not melt the hull entirely. As for Occuli; no plan is perfect. But Reapers are just too large to be entirely protected from fighters. And you only need one fighter to get throughto release its payload.


You are also assuming that nukes will be able to fry the electronics. What if they are shielded? Space is chock full of radiation in space and for creatures as old and traveled as reapers you have to assume they have some sort of defense against it.


In space, the blast of the nuke still generates heat, light, and expels radiation. The heat generated is as hot, if not hotter than the core of a star. I'm pretty sure that's hot enough to melt a Reaper hull at close range.


We are also talking about a race of machine gods that can manipulate stars, apparently with dark energy. (or was it they manipulated stars to make dark energy? Point is reapers can and have manipulate suns. )

Modifié par Nashiktal, 04 novembre 2011 - 06:59 .


#134
Nashiktal

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Belisarius09 wrote...

onelifecrisis wrote...

Dean_the_Young wrote...

Regardless, it shouldn't be taken overly literally either. We can tell from ME1 that Sovereign was being worn down by the Alliance fleet bombarding it: otherwise, it wouldn't have needed to possess the Saren corpse in order to hasten the takeover of the Citadel, when Vigil's data file was always a temporary roadblock.


That makes sense, though I'm not sure what difference it really makes. So a fleet (a whole fleet, mind you) can maybe wear down a single reaper's shields, given enough time. So what? It might as well be impervious for all the difference that makes.

keep in mind at the battle of the citadel the ships attacking soveriegn were cruiser class or smaller. there were no dreadnoughts firing at him.  also the alliance fifth fleet was splitting its firepower between two tasks, soveriegn being 1, and the geth fleet itself remained a threat and couldn't be ignored being 2.


You should also keep in mind that all those cruisers WERE SUPPOSED TO BE DREADNOUGHTS. The only reason all those ships were cruisers was a miscommunication between modellers and writers. The alliance fifth fleet were supposed to be using all the dreads the alliance was allowed to have against the reaper.

#135
SandTrout

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Nashiktal wrote...

You should also keep in mind that all those cruisers WERE SUPPOSED TO BE DREADNOUGHTS. The only reason all those ships were cruisers was a miscommunication between modellers and writers. The alliance fifth fleet were supposed to be using all the dreads the alliance was allowed to have against the reaper.

I was under the impression that the miscommunication was that the fleet's cruisers were using a Dreadnaught model, resulting in requiring a down-scale of the models.

#136
Blacklash93

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SandTrout wrote...

Nashiktal wrote...

You should also keep in mind that all those cruisers WERE SUPPOSED TO BE DREADNOUGHTS. The only reason all those ships were cruisers was a miscommunication between modellers and writers. The alliance fifth fleet were supposed to be using all the dreads the alliance was allowed to have against the reaper.

I was under the impression that the miscommunication was that the fleet's cruisers were using a Dreadnaught model, resulting in requiring a down-scale of the models.

That is the case, although I'm not sure if they downscaled the models. Those cruisers seemed about half of Sovereign's length, which is what a dreadnought should be sized to compared to a Reaper. 1km vs. 2km and all.

#137
onelifecrisis

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The Interloper wrote...

A lot of this is pointless speculation on a plot we haven't seen yet.


And what's wrong with pointless speculation? ;)

#138
chaosomegas

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SandTrout wrote...

Nashiktal wrote...

You should also keep in mind that all those cruisers WERE SUPPOSED TO BE DREADNOUGHTS. The only reason all those ships were cruisers was a miscommunication between modellers and writers. The alliance fifth fleet were supposed to be using all the dreads the alliance was allowed to have against the reaper.

I was under the impression that the miscommunication was that the fleet's cruisers were using a Dreadnaught model, resulting in requiring a down-scale of the models.

keep in mind at time we under the rules of Treaty of Farixen when it come to dreadnoughts said rule are.

Due to the destructive potential of dreadnoughts, the Council races agreed at the Farixen Naval Conference to fix a ratio of dreadnought construction between themselves. At the top of pyramid is the peacekeeping turian fleet. Below the turians are the other Council races, currently the asari and the salarians. Council associate races are at the bottom. The human Systems Alliance is part of this last group. The ratio of turian to Council to associate dreadnoughts is 5:3:1, for every dreadnought the humans are permitted to build, the asari have three, and the turians five.

#139
111987

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Nashiktal wrote...

111987 wrote...

Nashiktal wrote...

111987 wrote...

Nashiktal wrote...

Wait you are relying on reapers being in the city when you nuke it? What if the reapers strike from orbit? Even with directionally charged nukes that really dampens the power to bear against the reapers. You also have to deal with reaper fighters tying up your own, (occuli) so you can't overly rely on fighters to deliver the payload.


Planet-side, nukes would be devastating against the Reapers.

If they remain in orbit and in space, nukes become less useful, but still a viable option. The head from radiation should be intense enough to fry the Reaper's electronics, if not melt the hull entirely. As for Occuli; no plan is perfect. But Reapers are just too large to be entirely protected from fighters. And you only need one fighter to get throughto release its payload.


You are also assuming that nukes will be able to fry the electronics. What if they are shielded? Space is chock full of radiation in space and for creatures as old and traveled as reapers you have to assume they have some sort of defense against it.


In space, the blast of the nuke still generates heat, light, and expels radiation. The heat generated is as hot, if not hotter than the core of a star. I'm pretty sure that's hot enough to melt a Reaper hull at close range.


We are also talking about a race of machine gods that can manipulate stars, apparently with dark energy. (or was it they manipulated stars to make dark energy? Point is reapers can and have manipulate suns. )


Not sure what your point is. Manipulating a star with dark energy (when did happen, btw?) =/= being resistant to temperatures greater than that of a star.

The Reaper hulls aren't all that strong actually; a single, well-placed disruptor torpedo can do the job.

#140
Nashiktal

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Said torpedo was only effective after sovvy's pawn was crushed. Up to that point the reaper was taking everything the fleet was throwing at them with no problem, and as we have seen in preview even small reapers are mostly impervious to damage from bombardment.

My point about the star was to once again illustrate how advance a species we are fighting here. We arn't just fighting some idiots here, we are fighting ancient god machines that have witnessed countless civilizations and everything they did, god machines that have created all sorts of technological wonders that severely damage our troops with little effort on their part.

If simple nukes could defeat the reapers it would have happened long ago. In fact I bet the reapers have already encountered such attacks and have created countermeasures.

#141
chaosomegas

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we only destroy Sovereign because his Kinetic Barriers were down. the biggest problems when going up against reaper fleet is said Kinetic Barriers. it good thing the turians stole Sovereign main guns and produced the Thanix, their own miniaturized version of Sovereign's gun.

#142
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Nashiktal wrote...

Said torpedo was only effective after sovvy's pawn was crushed. Up to that point the reaper was taking everything the fleet was throwing at them with no problem, and as we have seen in preview even small reapers are mostly impervious to damage from bombardment.

You're close to right.  Killing Sov.'s avatar seems to have caused it to drop it's barriers.  Once those barriers were down, said torpedo was, as you point out, quite effective indeed.  The lesson to take away from this is that, deprived of thier barriers, Reapers aren't that tough.  So, with weapons that overwhelm, nullify, or circumvent those barriers, we stand a very good chance indeed against the Reapers.

:ph34r:'d!  Cheers chaosomegas !

Nashiktal wrote...
My point about the star was to once again illustrate how advance a species we are fighting here. We arn't just fighting some idiots here, we are fighting ancient god machines that have witnessed countless civilizations and everything they did, god machines that have created all sorts of technological wonders that severely damage our troops with little effort on their part.

If simple nukes could defeat the reapers it would have happened long ago. In fact I bet the reapers have already encountered such attacks and have created countermeasures.

To misquote Malcolm Reynolds: We start fighting a war.  I guarantee they'll see something new. 

Hell, call it Fate, Providence, or just plain luck, but apparently we're already doing leaps and bounds better than anyone prior.

Modifié par General User, 04 novembre 2011 - 09:21 .


#143
111987

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Nashiktal wrote...

Said torpedo was only effective after sovvy's pawn was crushed. Up to that point the reaper was taking everything the fleet was throwing at them with no problem, and as we have seen in preview even small reapers are mostly impervious to damage from bombardment.

My point about the star was to once again illustrate how advance a species we are fighting here. We arn't just fighting some idiots here, we are fighting ancient god machines that have witnessed countless civilizations and everything they did, god machines that have created all sorts of technological wonders that severely damage our troops with little effort on their part.

If simple nukes could defeat the reapers it would have happened long ago. In fact I bet the reapers have already encountered such attacks and have created countermeasures.


Exactly, the torpedo was effective once Sovereign's shields were taken down. Heat bypasses shields entirely; meaning that temperatures surpassing that of a star should be sufficient enough to either fry Sovereign's internal systems and/or melt its hull.

Sovereign was taking absorbing attacks in the kiloton range. A megaton is 1000 kilotons. And even today we can create upwards of 57 megatons in our nukes (Tsar Bomba; it actually could have generated 100 megatons, but was scaled down to reduce fallout). There is simply no way a Reaper could defend against that kind of firepower.

I'm not say it's easy, or foolproof by any means. There are all sorts of complications. If the Reapers are planet-side, is it worth it to destroy our own cities and possibly our entire environment to destroy the Reapers? If the Reapers are in space, how are you going to get the fighters close enough to release their payloads? You have to deal with the Occuli, the Reaper's Thanix Cannons, and possibly a Reaper version of GARDIAN lasers (assuming they have those).

If enough nukes and fighters to carry them can be created, it would be a fairly effective tactic. More effective than any options we currently have.

#144
RyuujinZERO

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4-5 shots at pot blank range vs 2 long range shots. i go with long range shots always.
most races have space ports so rearm warships easy. it cost them money and talk the turians.


Soldier - What is Newtons first law!?

(And no credit for partial answers maggot)

Screw it... I'll tell you - An object in motion stays in motion until acted on by an outside force. Range doesn't mean jack squat in the vacuum of space; a projectile fired from 10 metres, 10 kilometres or 10 light years is going to crater your face exactly the same way

Modifié par RyuujinZERO, 04 novembre 2011 - 09:50 .


#145
chaosomegas

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RyuujinZERO wrote...

4-5 shots at pot blank range vs 2 long range shots. i go with long range shots always.
most races have space ports so rearm warships easy. it cost them money and talk the turians.


Soldier - What is Newtons first law!?

(And no credit for partial answers maggot)

Screw it... I'll tell you - An object in motion stays in motion until acted on by an outside force. Range doesn't mean jack squat in the vacuum of space; a projectile fired from 10 metres, 10 kilometres or 10 light years is going to crater your face exactly the same way

Ship mobility dominates space combat; the primary objective is to align the mass accelerator along the bow with the opposing vessel's broadside. Battles typically play out as artillery duels fought at ranges measured in thousands of kilometers, though assault through defended mass relays often occur at "knife fight" ranges as close as a few dozen kilometers. i know newton law. but the General Tactics for space combat are
At LONG range, the main guns of cruisers become useful. Friendly interceptors engage enemy fighters until the attackers enter the range of ship-based GARDIAN fire. Dreadnoughts fire from the rear, screened by smaller ships. Commanders must decide whether to commit to a general melee or retreat into FTL.
At MEDIUM range, ships can use broadside guns. Fleets intermingle, and it becomes difficult to retreat in order. Ships with damaged kinetic barriers are vulnerable to wolfpack1 frigate flotillas that speed through the battle space.
Only fighters and frigates enter CLOSE "knife fight" ranges of 10 or fewer kilometers. Fighters loose their disruptor torpedoes, bringing down a ship's kinetic barriers and allowing it to be swarmed by frigates. GARDIAN lasers become viable weapons, swatting down fighters and boiling away warship armor

#146
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RyuujinZERO wrote...

Soldier - What is Newtons first law!?

(And no credit for partial answers maggot)

Screw it... I'll tell you - An object in motion stays in motion until acted on by an outside force. Range doesn't mean jack squat in the vacuum of space; a projectile fired from 10 metres, 10 kilometres or 10 light years is going to crater your face exactly the same way

While that is true, it should be noted that the Thanix Cannon itself is not a simple projectile weapon.

It fires a stream of "superheated plasma". And since the vaccuum has close to absolute zero temperature, I'd imagine that stream of plasma cools down during its travel to the target, reducing its effectiveness. If you cool a plasma down sufficiently, the electrons are recaptured by the cations and it reverts back to normal non-plasma matter (liquid metal in the case of the Thanix Cannon).

So Shepard was not being stupid when she/he ordered "Get in close and finish them off" during their final confrontation with the Collector Ship. She/he just have an understanding of the workings of the Thanix Cannon.

Also, no matter what ranged weapon you use, getting closer to the target always increases your accuracy. You are more likely to hit critical parts of the target.

Modifié par iOnlySignIn, 04 novembre 2011 - 10:26 .


#147
DiebytheSword

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iOnlySignIn wrote...

RyuujinZERO wrote...

Soldier - What is Newtons first law!?

(And no credit for partial answers maggot)

Screw it... I'll tell you - An object in motion stays in motion until acted on by an outside force. Range doesn't mean jack squat in the vacuum of space; a projectile fired from 10 metres, 10 kilometres or 10 light years is going to crater your face exactly the same way

While that is true, it should be noted that the Thanix Cannon itself is not a simple projectile weapon.

It fires a stream of "superheated plasma". And since the vaccuum has close to absolute zero temperature, I'd imagine that stream of plasma cools down during its travel to the target, reducing its effectiveness. If you cool a plasma down sufficiently, the electrons are recaptured by the cations and it reverts back to normal non-plasma matter (liquid metal in the case of the Thanix Cannon).

So Shepard was not being stupid when she/he ordered "Get in close and finish them off" during their final confrontation with the Collector Ship. She/he just have an understanding of the workings of the Thanix Cannon.

Also, no matter what ranged weapon you use, getting closer to the target always increases your accuracy. You are more likely to hit critical parts of the target.


True, but total vaccum is itself insulating since there is no medium for the heat to escape to but the transformation of heat into light.  Thus, the cool down would not be as dramatic as you propose, even though I would agree, there would be some heat bleed off.

I always felt that the order to "get in close" was better serving the Normandy's manuverability than the collector's cruiser sized vessel.  The SR2 is large, but still much smaller and more nimble than a cruiser by a long shot, even being able to outmanuver the occulous fighters on some occasions in Joker's capable hands.

Modifié par DiebytheSword, 04 novembre 2011 - 10:35 .


#148
Dean_the_Young

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RyuujinZERO wrote...

4-5 shots at pot blank range vs 2 long range shots. i go with long range shots always.
most races have space ports so rearm warships easy. it cost them money and talk the turians.


Soldier - What is Newtons first law!?

(And no credit for partial answers maggot)

Screw it... I'll tell you - An object in motion stays in motion until acted on by an outside force. Range doesn't mean jack squat in the vacuum of space; a projectile fired from 10 metres, 10 kilometres or 10 light years is going to crater your face exactly the same way

In space, range matters in the sense that it's easy to get to distances in which light-speed lag occurs. Force might be the same, but probability to hit isn't.

#149
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DiebytheSword wrote...

True, but total vaccum is itself insulating since there is no medium for the heat to escape to but the transformation of heat into light.  Thus, the cool down would not be as dramatic as you propose, even though I would agree, there would be some heat bleed off.

I always felt that the order to "get in close" was better serving the Normandy's manuverability than the collector's cruiser sized vessel.  The SR2 is large, but still much smaller and more nimble than a cruiser by a long shot, even being able to outmanuver the occulous fighters on some occasions in Joker's capable hands.

^ Vacuum has near zero heat capacity, yes. 

But especially energetic ions/electrons in the plasma jet can escape vertically (vertical to the trajectory of the plasma jet) into the vaccum. Not matter how strong a electromagnetic field you use to contain the plasma jet, such escapes will always happen because of random fluctuations within the plasma itself. Some ions/electrons will always be randomly bumped above escape velocity. That reduces both the impact force as well as the temperature of the plasma jet that hits the intended target.

Also I agree - the closer you get to an object (that has less speed than you) the easier it is for you to outmaneuver it, because you can achieve a higher angular velocity.

It should also be noted that in the two examples where we see the Normandy fires its main gun (at the Citadel in ME1 and at the Collector Base in ME2), the surrounding space is hardly pure vacuum. The amount of gas/debris resulting from the battle alone would be enough to slow projectile weapons in a dogfight.

Modifié par iOnlySignIn, 04 novembre 2011 - 10:47 .


#150
111987

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The Thanix Cannon is plasma?