Journals are not populating.
#1
Posté 03 novembre 2011 - 01:43
I recently got back into moding, and transferred the module into a directory format. I also added an sql database with the aid of Pain (thanks Brian), and changed the quest system from an item/tag based record to using the journals.
Now, the database IS recording that the the journal entries are being stored, and the PCs cannot take the same completed quests over again, which is great.
... HOWEVER....
The journals in game are not populating. The notes can be typed-in and are loading fine, but even when I script the convo to ADD the journal entry, nothing appears. The database does modify the standard ga_journal, but I have made sure the correct script is being used and the database comes up positive on recording the journal entry.
It works, but the journal entries will not populate in game.
Now, I am wondering, is there something I must do to make it work now that it is a directory? Perhaps there are some hak or script conflicts I should know about? I read a few posts on teh issue, namely:http://social.biowar...8/index/4831037-and- http://social.biowar...5/index/5407157...but neither worked or really addressed the issue.
Any suggestions or comments anyone?E.
#2
Posté 03 novembre 2011 - 02:36
#3
Posté 03 novembre 2011 - 05:55
E.
#4
Posté 03 novembre 2011 - 08:05
erikbreau wrote...
Or is the option for campaign journals only for Campaign modules?
E.
Yes, it will only use campaign journals if you have the module added as part of a campaign.
#5
Posté 03 novembre 2011 - 10:30
" The notes can be typed-in and are loading fine, but even when I script the convo to ADD the journal entry, nothing appears. The database does modify the standard ga_journal, but I have made sure the correct script is being used and the database comes up positive on recording the journal entry.
It works, but the journal entries will not populate in game. "
#6
Posté 03 novembre 2011 - 10:59
I believe you misunderstand. I use campaign journals all the time with directory modules. The campaign must be aware of the module, and this requires saving the module after saving the campaign so it can update things.erikbreau wrote...
ok, so a Directory Module cannot use a campaign journal. So.... back to issue #1... (see initial post for a complete summary) ;
#7
Posté 04 novembre 2011 - 12:18
o_0, sorry Kamal...I guess I didn't understand then...
ok... then, how do I create a journal for the Directory module?
The only instructions I found were the ones in the ;NWN2 Toolset Notes; Vol 1' manual. (P.90)
Are there scripts or other steps I should be taking?
E.
#8
Posté 05 novembre 2011 - 04:52
And here is a screenshot of the journal while the quest updates, demonstrating the blank 'in game' journal box.dl.dropbox.com/u/2106115/NWN2_SS_102811_230935.jpg
I'm at a bit of a loss here. I can continue building and I know that the journals will save to the character, but how will the players know what quest is at what stage, etc etc etc...
Is there any suggestions or ideas from the community on this?
I would appreciate any help on this.
E.
#9
Posté 05 novembre 2011 - 05:17
ps: pretty area.
#10
Posté 05 novembre 2011 - 05:59
Connecting... Unable to connect : java.net.ConnectException : Connection timed out: connect
Sorry Kamal_
OR
Connecting... Unable to connect : java.lang.ThreadDeath : null
E.
Modifié par erikbreau, 05 novembre 2011 - 06:01 .
#11
Posté 05 novembre 2011 - 06:31
#12
Posté 05 novembre 2011 - 07:03
I'm hitting up the IRC, but nothing yet...
...anyone?
E
Modifié par erikbreau, 05 novembre 2011 - 08:05 .
#13
Posté 06 novembre 2011 - 09:22
Modules in a campaign can only access the campaign journal. Modules that are not part of a campaign can only access the module journal. Campaigns are better.
Regards
Modifié par Kaldor Silverwand, 06 novembre 2011 - 09:23 .
#14
Posté 06 novembre 2011 - 11:46
How so?!?
...and, back to the question at the top in the first post, as it has YET to be addressed:
..." transferred the module into a directory format. I also added an sql database with the aid of Pain (thanks Brian), and changed the quest system from an item/tag based record to using the journals. Now, the database IS recording that the the journal entries are being stored, and the PCs cannot take the same completed quests over again, which is great.... HOWEVER.... The journals in game are not populating. The notes can be typed-in and are loading fine, but even when I script the convo to ADD the journal entry, nothing appears. The database does modify the standard ga_journal, but I have made sure the correct script is being used and the database comes up positive on recording the journal entry. It works, but the journal entries will not populate in game. Now, I am wondering, is there something I must do to make it work now that it is a directory? Perhaps there are some hak or script conflicts I should know about?"
E.
#15
Posté 07 novembre 2011 - 12:14
well, i did (what I consider) a comprehensive test in module-style and came to the conclusion that the faction table is largely inverted, but it's so bizarre i don't think anyone believes me, Lol.erikbreau wrote...
"Campaigns are better"...
How so?!?
Kaldor has worked extensively with campaign-intricacies & i Trust him on a general statement like that ...
- but as to the database issue and turning crafting into a journal-related activity .. i no nothing.
#16
Posté 07 novembre 2011 - 04:47
erikbreau wrote...
LOLthanks KS. So, to summarize, mod journals only work with mods, and campaign journals only work in campaigns. Sounds logical. ..."Campaigns are better"...
How so?!?
Several useful features, including the party editor and the bleeding system only work in campaigns.
Campaign folders allow a layer in which to consolidate scripts and conversations that are relevant to multiple modules.
Campaigns allow already distributed games to be expanded upon by adding areas in new modules, therefore players can benefit with the expanded content without having to restart the module from the beginning.
By storing common content in the campaign folder module size is reduced and therefore they load faster and require less resources.
Regards
#17
Posté 07 novembre 2011 - 12:07
I am curious about your mention of the load time and such, and the party editor... but I digress. This, although helpful information, does not address the original issue.
Why would the journals NOT be populating in the game GUI, but still be registering in the SQL database. Players can take and complete the quest, and once completed they cannot take it again...as it should be. But, in the journal GUI, there are no entries. The module is not a campaign, it is a Directory mod. It is hosted using NWNX4 and an mySQL database for persistence.
E.
#18
Posté 08 novembre 2011 - 11:26
Regards
#19
Posté 09 novembre 2011 - 12:14
erikbreau wrote...
Sounds great, but is also sounds like it pertains mostly to SP mode, and what MP content it does enhance doesn't affect my module. I have only one mod, not many, so that won't affect me. My server is not story or RP driven, it is quest driven, so sequentially loaded mods are of no concern to me. My server has all the existing terrains built in, content will be added/built up from what is there, not in addition to, but rather in complement to, focusing on content over volume. But then again, I have over 170 areas, interior and exterior, all explorable.
I am curious about your mention of the load time and such, and the party editor... but I digress. This, although helpful information, does not address the original issue.
Why would the journals NOT be populating in the game GUI, but still be registering in the SQL database. Players can take and complete the quest, and once completed they cannot take it again...as it should be. But, in the journal GUI, there are no entries. The module is not a campaign, it is a Directory mod. It is hosted using NWNX4 and an mySQL database for persistence.
E.
Most PW's use campaigns. This is despite that none of their features as described help a PW. But without them quite a few things PW's need don't work. Max levels, personal reputations are major reasons for that, and i don't think i know of a PW that has not been forced to use campaigns.
I would try doing campaign journals instead of module journals, and see if those work better -- as described it sounds like you can just copy paste them from one to the other. I don't have much experience with them in a PW setting, never used them until i looked at your issue, but from the advice here it seems like if you use a campaign in any way you have to put your journal there as well. Most of the advice which is of any value is going to come from the SP side as most PWs just avoid journals and put quests in the database.
The Database is a separate issue. It just wraps the campaign functions and keeps track soas to reappy whatever was set upon relogging in. If you use campaign journals this might not even be needed. I do know i saw them working, with a module that does not use a campaign, i am assuming that the major difference between your real module and my test module is the use of campaigns. ( i never even looked at how those were set up as you provided a module with working campaigns, but unless they use entirely different core functions they will just work. )
#20
Posté 20 novembre 2011 - 02:23
Thanks everyone for your suggestions.
We'll hopefully be doing an 'beta' test of Europa II within the next month or two if anyone is interested. Message me if you are, I'll make sure you get the password access.
Cheers everyone!
E.





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