Aller au contenu

Photo

Journals are not populating.


  • Veuillez vous connecter pour répondre
19 réponses à ce sujet

#1
erikbreau

erikbreau
  • Members
  • 30 messages
Hello all, I have a bit of a querry. 
   I recently got back into moding, and transferred the module into a directory format.  I also added an sql database with the aid of Pain (thanks Brian), and changed the quest system from an item/tag based record to using the journals. 
   Now, the database IS recording that the the journal entries are being stored, and the PCs cannot take the same completed quests over again, which is great.
... HOWEVER....
   The journals in game are not populating. The notes can be typed-in and are loading fine, but even when I script the convo to ADD the journal entry, nothing appears. The database does modify the standard ga_journal, but I have made sure the correct script is being used and the database comes up positive on recording the journal entry.
   It works, but the journal entries will not populate in game. 
   Now, I am wondering, is there something I must do to make it work now that it is a directory? Perhaps there are some hak or script conflicts I should know about? I read a few posts on teh issue, namely:http://social.biowar...8/index/4831037-and- http://social.biowar...5/index/5407157...but neither worked or really addressed the issue. 
Any suggestions or comments anyone?E.

#2
kamal_

kamal_
  • Members
  • 5 238 messages
Normally this is because you're using module level journal versus campaign level journals. Forutnately you can cut and paste the entire journal between them.

#3
erikbreau

erikbreau
  • Members
  • 30 messages
ok, but I can't select the campaign journal option from the View>Journal menu. Can it be selected for a Directory Module? Or is the option for campaign journals only for Campaign modules?
E.

#4
_Knightmare_

_Knightmare_
  • Members
  • 643 messages

erikbreau wrote...

Or is the option for campaign journals only for Campaign modules?
E.


Yes, it will only use campaign journals if you have the module added as part of a campaign.

#5
erikbreau

erikbreau
  • Members
  • 30 messages
ok, so a Directory Module cannot use a campaign journal. So.... back to issue #1... (see initial post for a complete summary) ;

" The notes can be typed-in and are loading fine, but even when I script the convo to ADD the journal entry, nothing appears. The database does modify the standard ga_journal, but I have made sure the correct script is being used and the database comes up positive on recording the journal entry.
It works, but the journal entries will not populate in game. "

#6
kamal_

kamal_
  • Members
  • 5 238 messages

erikbreau wrote...

ok, so a Directory Module cannot use a campaign journal. So.... back to issue #1... (see initial post for a complete summary) ;

I believe you misunderstand. I use campaign journals all the time with directory modules. The campaign must be aware of the module, and this requires saving the module after saving the campaign so it can update things.

#7
erikbreau

erikbreau
  • Members
  • 30 messages
 OH!
o_0, sorry Kamal...I guess I didn't understand then...

ok... then, how do I create a journal for the Directory module?
The only instructions I found were the ones in the ;NWN2 Toolset Notes; Vol 1' manual. (P.90)

Are there scripts or other steps I should be taking?

E.

#8
erikbreau

erikbreau
  • Members
  • 30 messages
 I have tried several suggestions, but this issue persists. Here is the xp_mysql txt information denoting that the journal is updating and it completed via the sql database. pastebin.com/Qi8SCcwL

And here is a screenshot of the journal while the quest updates, demonstrating the blank 'in game' journal box.dl.dropbox.com/u/2106115/NWN2_SS_102811_230935.jpg

I'm at a bit of a loss here. I can continue building and I know that the journals will save to the character, but how will the players know what quest is at what stage, etc etc etc...
Is there any suggestions or ideas from the community on this?
I would appreciate any help on this.
E.

#9
kamal_

kamal_
  • Members
  • 5 238 messages
pop in to irc. You're using sql, which is a typical pw feature but pretty much unheard of for sp. Going to be lots easier there to find help if it's a sql related issue.

ps: pretty area.

#10
erikbreau

erikbreau
  • Members
  • 30 messages
 Well, 2 problems with that; 1) It's not a SP module, it is MP, and that's why we have an sql database.2) every time I try to log in the IRC <http://nwn2source.net/irc/>, I get the error:

Connecting... Unable to connect : java.net.ConnectException : Connection timed out: connect 
Sorry Kamal_

OR

Connecting... Unable to connect : java.lang.ThreadDeath : null 

E.

Modifié par erikbreau, 05 novembre 2011 - 06:01 .


#11
kamal_

kamal_
  • Members
  • 5 238 messages
Have you tried an irc client (like ychat) ?

#12
erikbreau

erikbreau
  • Members
  • 30 messages
The journal issue seems to be prevalent in one variation or another in the posts and online, however, no one seems to have a specific idea what is causing this and how to approach it. 

I'm hitting up the IRC, but nothing yet... 

...anyone?

E

Modifié par erikbreau, 05 novembre 2011 - 08:05 .


#13
Kaldor Silverwand

Kaldor Silverwand
  • Members
  • 1 585 messages
There are instructions for converting a module to a campaign here.

Modules in a campaign can only access the campaign journal. Modules that are not part of a campaign can only access the module journal. Campaigns are better.

Regards

Modifié par Kaldor Silverwand, 06 novembre 2011 - 09:23 .


#14
erikbreau

erikbreau
  • Members
  • 30 messages
 LOLthanks KS. So, to summarize, mod journals only work with mods, and campaign journals only work in campaigns. Sounds logical. ..."Campaigns are better"...
How so?!?
...and, back to the question at the top in the first post, as it has YET to be addressed:
..." transferred the module into a directory format.  I also added an sql database with the aid of Pain (thanks Brian), and changed the quest system from an item/tag based record to using the journals.    Now, the database IS recording that the the journal entries are being stored, and the PCs cannot take the same completed quests over again, which is great.... HOWEVER....   The journals in game are not populating. The notes can be typed-in and are loading fine, but even when I script the convo to ADD the journal entry, nothing appears. The database does modify the standard ga_journal, but I have made sure the correct script is being used and the database comes up positive on recording the journal entry.   It works, but the journal entries will not populate in game.    Now, I am wondering, is there something I must do to make it work now that it is a directory? Perhaps there are some hak or script conflicts I should know about?"

E.

#15
kevL

kevL
  • Members
  • 4 052 messages

erikbreau wrote...

"Campaigns are better"...
How so?!?

well, i did (what I consider) a comprehensive test in module-style and came to the conclusion that the faction table is largely inverted, but it's so bizarre i don't think anyone believes me, Lol.

Kaldor has worked extensively with campaign-intricacies & i Trust him on a general statement like that ...


- but as to the database issue and turning crafting into a journal-related activity .. i no nothing.

#16
Kaldor Silverwand

Kaldor Silverwand
  • Members
  • 1 585 messages

erikbreau wrote...

 LOLthanks KS. So, to summarize, mod journals only work with mods, and campaign journals only work in campaigns. Sounds logical. ..."Campaigns are better"...
How so?!?


Several useful features, including the party editor and the bleeding system only work in campaigns.
Campaign folders allow a layer in which to consolidate scripts and conversations that are relevant to multiple modules.
Campaigns allow already distributed games to be expanded upon by adding areas in new modules, therefore players can benefit with the expanded content without having to restart the module from the beginning.
By storing common content in the campaign folder module size is reduced and therefore they load faster and require less resources.

Regards

#17
erikbreau

erikbreau
  • Members
  • 30 messages
 Sounds great, but is also sounds like it pertains mostly to SP mode, and what MP content it does enhance doesn't affect my module. I have only one mod, not many, so that won't affect me. My server is not story or RP driven, it is quest driven, so sequentially loaded mods are of no concern to me. My server has all the existing terrains built in, content will be added/built up from what is there, not in addition to, but rather in complement to, focusing on content over volume. But then again, I have over 170 areas, interior and exterior, all explorable. 

I am curious about your mention of the load time and such, and the party editor... but I digress. This, although helpful information, does not address the original issue. 

Why would the journals NOT be populating in the game GUI, but still be registering in the SQL database. Players can take and complete the quest, and once completed they cannot take it again...as it should be. But, in the journal GUI, there are no entries. The module is not a campaign, it is a Directory mod. It is hosted using NWNX4 and an mySQL database for persistence. 

E.

#18
Kaldor Silverwand

Kaldor Silverwand
  • Members
  • 1 585 messages
I would consider posting your questions in the Persistent Worlds and Multi-Player forum. More likely to find someone there who can help.

Regards

#19
painofdungeoneternal

painofdungeoneternal
  • Members
  • 1 799 messages

erikbreau wrote...

 Sounds great, but is also sounds like it pertains mostly to SP mode, and what MP content it does enhance doesn't affect my module. I have only one mod, not many, so that won't affect me. My server is not story or RP driven, it is quest driven, so sequentially loaded mods are of no concern to me. My server has all the existing terrains built in, content will be added/built up from what is there, not in addition to, but rather in complement to, focusing on content over volume. But then again, I have over 170 areas, interior and exterior, all explorable. 

I am curious about your mention of the load time and such, and the party editor... but I digress. This, although helpful information, does not address the original issue. 

Why would the journals NOT be populating in the game GUI, but still be registering in the SQL database. Players can take and complete the quest, and once completed they cannot take it again...as it should be. But, in the journal GUI, there are no entries. The module is not a campaign, it is a Directory mod. It is hosted using NWNX4 and an mySQL database for persistence. 

E.


Most PW's use campaigns. This is despite that none of their features as described help a PW. But without them quite a few things PW's need don't work. Max levels, personal reputations are major reasons for that, and i don't think i know of a PW that has not been forced to use campaigns.

I would try doing campaign journals instead of module journals, and see if those work better -- as described it sounds like you can just copy paste them from one to the other. I don't have much experience with them in a PW setting, never used them until i looked at your issue, but from the advice here it seems like if you use a campaign in any way you have to put your journal there as well. Most of the advice which is of any value is going to come from the SP side as most PWs just avoid journals and put quests in the database.

The Database is a separate issue. It just wraps the campaign functions and keeps track soas to reappy whatever was set upon relogging in. If you use campaign journals this might not even be needed. I do know i saw them working, with a module that does not use a campaign, i am assuming that the major difference between your real module and my test module is the use of campaigns. ( i never even looked at how those were set up as you provided a module with working campaigns, but unless they use entirely different core functions they will just work. )

#20
erikbreau

erikbreau
  • Members
  • 30 messages
I've been mulling over this for a while, and I'm going to opt-out for a combo of journal entries and inventory note-reminders which may be discarded at will by the PC. The process of going through making the module into a campaign isn't that hard, however, there is no real benefit for me to do so.
Thanks everyone for your suggestions.
We'll hopefully be doing an 'beta' test of Europa II within the next month or two if anyone is interested. Message me if you are, I'll make sure you get the password access.
Cheers everyone!
E.