[quote]Thief-of-Hearts wrote...
That's actually not true about Wynne, you can kill her in the Ashes quest and she stays dead.[/quote]
hence why I said "were it made canon in all imports". I understand that she stays dead. My point was that were her livelihood made officially canon in Awakening, then it would've been understandable given the nature of her character. As well as Leliana's death regarding the area she "died" in, though the player is unable to verify that Leliana did in fact die.
[quote]Leliana was a retacon, as was Anders, which just goes to show that even if we had the option to kill someone, they may still be forcibly brought back and made important - so killing someone doesn't necessarily make their story disappear.[/quote]
I am not saying their story would disappear. I am saying that Bioware would give us the option to kill them, say they're dead, and then go "****.... we need this guy. Bring him back!".
This is what I'm opposed to. The companions will definitely be important in the future of Thedas. To give the player the option to kill them, call them dead, and then bring them back without having given anything in the game they died in that cast some doubt on their status is one of the reasons why I'm opposed to killing off companions.
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I don't see why not. Why is it only tolerable for some characters and not others? What's intolerable is constant retaconning - who it's 'acceptable' to do it to is debateable. [/quote]
Merrill and Fenris do not have the luxury of being near magical healing Ashes or being possessed by a Spirit of the Fade.
They died in a completely normal area. Why should they magically be brought back to life when other people -- Mages, Templars, citizens, etc -- stay dead?
[quote]if you make an excuse for them the first time, it'll probably happen a second time.

basically it sounds like you want everything to be open ended without closure so later on in the series they have an extra trick to do instead of coming up with something new? because really, if everyone always survives, it's not really a "dark" story and it becomes predictable and boring.[/quote]
Not everyone needs to survive. Bioware just needs to leave the companions open. NPCs can die. But the companions are different. The companions -- if fought -- should have a codex or a cutscene that shows them seriously injured but still alive. Should Bioware not use that companion in the future at all, then the player died. But by leaving it open, they give themselves the opportunity to use the companion again should the need arise.
It might even make the game more mature to find out that a person who was left alive ended up dying from their wounds.
And making a dark story isn't just about killing off everyone and their families. Dragon Age II tried to do that in an attempt to make it more "mature" and "dark" and "morally grey" and failed miserably.
That ended up becoming predictable.
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to make it so companions never die, no matter what, is not the theme of franchise. as much as i love a handful of characters, what makes it more dramatic for me is the knowledge that I CAN lose them permanantly - as in death. it makes me more invested as a player in them as a character and in my own pc actions.[/quote]
And when they're retconned into being alive, how does that make you feel?
How would it make you feel if you killed Loghain and he turned out to be alive because the devs wanted that?
[quote]i really do not know where you are coming from with this. Bioware can choose not to use a person and not have to kill them, also I don't understand why they would have to be explicitly shown as dead or alive.

if it doesn't add to the story being told, i don't see why they should use resources to include it unless they had a little extra left over and wanted to add it in for "flavor".[/quote]
For the sake of the players' sanity, if nothing else.
Negating player choices is a bad idea.
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killing of companions isn't about "getting rid of them", at least from a Dev pov - if the character, to them, was so terrible that they needed to get rid of it, they wouldn't add it in in the first place. They have character deathes to add to the story. "Getting rid of them" is purely a player perspective. One player perspective. On the one hand, for people like me turning in Isabella would be a moment of sweetness to find she finally had justice served to her; on the other hand, maybe people who love Isabella but wanted to do "the right thing" and hand her over will feel more of an emotional pull when they find out she was beheaded or some equally gruesome - you know the same thing Fenris fans felt when they turned him into Danarius 'just to see what would happen'.
This is all from an RP perspective which you do not seem to grasp. From an RP perspective, Isabella got off easy compared to other companions.[/quote]
Which I've acknowledged. I can RP just fine. Just look at how I've RP'd Xanthos Aeducan -- my avatar -- in the "What are your characters thoughts and motivations?" thread.
I understand how to RP. I do RP. Please don't say I don't know how to.
And I see no justice in handing over Isabela to the Qunari. They demanded a criminal be handed over to them, yet they didn't hand over the criminals that had "converted" to their ideology. However justified the Elves may have been, they were still -- unfortunately -- criminals.
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Then again you said it yourself, your main thing is you dislike death in a video game - which is weird considering how much of it happens at your PC's hands.[/quote]
Pretty sure I said "I abhor killing off companions as a way to get rid of them". I never said "I abhor death".
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Instead of thinking "how much of this story will I miss if I don't have this character" you should think "how will they approach this situation without this character" - and you will find the answer you are looking for.[/quote]
And what if they decide that a killable character is the only character appropriate for the situation? I am curious to see if they'll even deign to make Leliana have a different persona based on whether she was killed or not.
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Actually it kind of leads us right back to what I said before - how is killing off a character any different from just not recruiting a character? either way you miss out on the story. you can say that if I don't recruit someone, they have a chance to show up later - but isn't that the point of me not recruiting them? I don't want them to show up so them showing up later is kind of forcing them into my party.[/quote]
No it isn't. Fenris appearing in DA3 if you didn't recruit him doesn't mean that the game "made you recruit him". Not if Bioware decides to make that have an importance. Bioware could just as easily say that Fenris took down Danarius and Hadriana without Hawke's help.
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The main point here is the RP perspect; maybe you want there to be options for the characters to show up later - well you are in luck because they are there! However, there are those of us that just do not like companions that much and want some of them permenantly removed from our part of the multiverse, and by that I mean death. Why shouldn't I be allowed that option for Isabella when someone else can have it for Fenris? It's not really about what you prefer for you game at this point in time, because you already have it, and I think it's a legitamate question - why is Isabella spared? I am actually curious for this.[/quote]
The Arishok seems to have become less of a military savant in his dotage, and that's why Isabela escaped.